Search results
From Civilization Modding Wiki
Jump to navigationJump to search
- <code>'''void''' Events.UnitStateChangeDetected<b>(</b>{{Type5|PlayerID}} player, {{Type5|UnitID}} unitID, '''int''' fogSta ...(''<function handler>'')</code> or invoke it directly through <code>Events.UnitStateChangeDetected(''<arguments list>'')</code>.2 KB (193 words) - 19:23, 19 September 2012
- UNITSTATECHANGEDETECTED |style="padding-left:6px" |<code>{{Type5|Events}}.{{Func5|Events|UnitStateChangeDetected}}<b>(</b>{{Type5|PlayerID}} player, {{Type5|UnitID}} unitID, '''int''' fogS11 KB (1,363 words) - 15:07, 19 September 2012
- *[[UnitStateChangeDetected]]10 KB (739 words) - 09:49, 16 February 2012
- UNITSTATECHANGEDETECTED |width="100%" |<code>{{FuncLabel5|Events|UnitStateChangeDetected}}<b>(</b>{{Type5|PlayerID}} player, {{Type5|UnitID}} unitID, '''int''' fogS57 KB (7,681 words) - 15:17, 19 September 2012
- UNITSTATECHANGEDETECTED |style="padding-left:6px" |<code>{{Type5|Events}}.{{Func5|Events|UnitStateChangeDetected}}<b>(</b>{{Type5|PlayerID}} player, {{Type5|UnitID}} unitID, '''int''' fogS94 KB (11,907 words) - 15:06, 19 September 2012