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  • <code>'''void''' Events.UnitStateChangeDetected<b>(</b>{{Type5|PlayerID}} player, {{Type5|UnitID}} unitID, '''int''' fogSta ...(''<function handler>'')</code> or invoke it directly through <code>Events.UnitStateChangeDetected(''<arguments list>'')</code>.
    2 KB (193 words) - 19:23, 19 September 2012
  • UNITSTATECHANGEDETECTED |style="padding-left:6px" |<code>{{Type5|Events}}.{{Func5|Events|UnitStateChangeDetected}}<b>(</b>{{Type5|PlayerID}} player, {{Type5|UnitID}} unitID, '''int''' fogS
    11 KB (1,363 words) - 15:07, 19 September 2012
  • *[[UnitStateChangeDetected]]
    10 KB (739 words) - 09:49, 16 February 2012
  • UNITSTATECHANGEDETECTED |width="100%" |<code>{{FuncLabel5|Events|UnitStateChangeDetected}}<b>(</b>{{Type5|PlayerID}} player, {{Type5|UnitID}} unitID, '''int''' fogS
    57 KB (7,681 words) - 15:17, 19 September 2012
  • UNITSTATECHANGEDETECTED |style="padding-left:6px" |<code>{{Type5|Events}}.{{Func5|Events|UnitStateChangeDetected}}<b>(</b>{{Type5|PlayerID}} player, {{Type5|UnitID}} unitID, '''int''' fogS
    94 KB (11,907 words) - 15:06, 19 September 2012