This page is a part of the Lua and UI Reference (Civ5).
|
The SpecialistType pseudo-type is actually a regular integer. Pseudo-types do not exist in Lua, they only serve a documentation purpose on the wiki!
- Integers labeled as
SpecialistType corresponds to the ID column of the Specialists XML table.
|
XML: the Specialists table
Here are the ID and Type columns found in this table.
ID
|
|
Type
|
0
|
|
SPECIALIST_CITIZEN
|
1
|
|
SPECIALIST_ARTIST
|
2
|
|
SPECIALIST_SCIENTIST
|
3
|
|
SPECIALIST_MERCHANT
|
4
|
|
SPECIALIST_ENGINEER
|
Examples
Here are different ways to query the database to retrieve the ID from the type. Those examples will return and assign the integer value 0. See also GameInfo.
local id = GameInfo.Specialists.SPECIALIST_CITIZEN.ID
local id = GameInfo["Specialists"].["SPECIALIST_CITIZEN"].ID
local id = GameInfo.Specialists{Type="SPECIALIST_CITIZEN"}().ID
Alternatively you could use the ID or the type to retrieve the value of the Description column. Those examples will return and assign the value TXT_KEY_SPECIALIST_CITIZEN.
local description = GameInfo.Specialists[0].Description
local description = GameInfo["Specialists"][0]["Description"]
local description = GameInfo.Specialists{ID=0}().Description
Used by
|
CheckBox:RegisterCallback(MouseType arg0, (void func(SpecialistType Inc)) ModUnitFort)
|
int
|
City:ChangeSpecialistGreatPersonProgressTimes100(SpecialistType index, int change)
|
int
|
City:GetCultureFromSpecialist(SpecialistType specialist)
|
int
|
City:GetExtraSpecialistYieldOfType(YieldType index, SpecialistType specialist)
|
int
|
City:GetFirstSpecialistOrder(SpecialistType specialist)
|
SpecialistType
|
City:GetProductionSpecialist()
|
int
|
City:GetSpecialistCount(SpecialistType index)
|
int
|
City:GetSpecialistGreatPersonProgress(SpecialistType index)
|
int
|
City:GetSpecialistGreatPersonProgressTimes100(SpecialistType index)
|
int
|
City:GetSpecialistProductionModifier(SpecialistType specialist)
|
int
|
City:GetSpecialistProductionTurnsLeft(SpecialistType specialist, int num)
|
int
|
City:GetSpecialistYield(SpecialistType specialist, YieldType yield)
|
|
Deal:RemoveCityTrade(SpecialistType player, int cityID)
|
|
Events.UnitDataEdited(int floatVarList, int memberCount, int memberIndex, bool isDebugFSM, SpecialistType specRender, bool isFromLua = nil)
|
|
Game.DoFromUIDiploEvent(DiploUIEventType event, PlayerID aIPlayer, SpecialistType button, int againstPlayer, int arg3)
|
unknown, unknown
|
Matchmaking.JoinMultiplayerGame(SpecialistType server)
|
bool
|
Modding.CanLoadCloudSave(SpecialistType selected)
|
unknown, unknown
|
Modding.GetCloudSaveRequirements(SpecialistType selected)
|
|
Network.SendDiploVote(SpecialistType votePlayer)
|
bool
|
Player:CanPrepare(SpecialistType specialist, bool continue)
|
SpecialistType
|
Player:GetDealMyValue(Deal Deal)
|
SpecialistType, int
|
Player:GetRecentIntrigueInfo(PlayerID aIPlayer)
|
int
|
Player:GetSpecialistExtraYield(SpecialistType index1, YieldType index2)
|
int
|
Player:SpecialistYield(SpecialistType specialist, YieldType yield)
|
|
RadioButton:RegisterCallback(MouseType arg0, (void func(SpecialistType void1, int Control)) ModeClicked)
|
|
Steam.CopyLastAutoSaveToSteamCloud(SpecialistType i)
|
table(SpecialistType => FileHeader)
|
Steam.GetCloudSaves()
|
SpecialistType
|
Steam.GetMaxCloudSaves()
|
bool
|
Steam.SaveGameToCloud(SpecialistType slot)
|
|
TextButton:RegisterCallback(MouseType arg0, (void func(SpecialistType ePlayer)) OnCancelEditPlayerDetails)
|
table(SpecialistType => unknown)
|
UI.GetReplayFiles()
|
|
UI.LoadCurrentDeal(PlayerID player, SpecialistType i)
|
|
UI.LoadHistoricDeal(PlayerID player, SpecialistType i)
|
|
UI.SaveFileList(table(SpecialistType => bool) FileList, GameType GameType, bool ShowAutoSaves, bool arg3)
|
bool
|
Unit:CanJoin(Plot plot, SpecialistType specialist)
|
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.