Steam.GetCloudSaveFileName (Civ5 API)
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This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Steam. This is a static method, invoke it with a dot. |
Obtains the fully qualified filename of a Cloud Save slot
Usage
string Steam.GetCloudSaveFileName(int slot)
Returned Value
- Returns the fully qualified filename of a Cloud Save slot.
Parameters
slot: An integer pertaining to the cloud save slot. Must be between 1 and Steam.GetMaxCloudSaves()
Examples
--Load a cloud save
Events.PlayerChoseToLoadGame(Steam.GetCloudSaveFileName(g_iSelected), true);
Source code samples
LoadMenu.lua
UI/FrontEnd/LoadMenu.lua
0033
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Events.PlayerChoseToLoadGame(Steam.GetCloudSaveFileName(g_iSelected), true); |
0046
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local thisLoadFile = Steam.GetCloudSaveFileName(g_iSelected); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.