Talk:PythonCallbackDefines: Difference between revisions

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:Based on a quick examination of the SDK, the "use ______ python callback" variables are all set to false by default (all booleans are). So I think if you don't have a callback in your mod file, it doesn't matter, since the callback is auto-set to false. But if you want to use it, you need to have it there. [[User:TC01|TC01]] 21:14, 17 August 2009 (UTC)
:Based on a quick examination of the SDK, the "use ______ python callback" variables are all set to false by default (all booleans are). So I think if you don't have a callback in your mod file, it doesn't matter, since the callback is auto-set to false. But if you want to use it, you need to have it there. [[User:TC01|TC01]] 21:14, 17 August 2009 (UTC)
::Okay, so I've added the list. But what's FINISH_TEXT_CALLBACK? It doesn't seem to appear in any python file. [[User:TC01|TC01]] 21:35, 21 August 2009 (UTC)

Latest revision as of 21:35, 21 August 2009

We should probably list all of the disabled callbacks here too. Additionally there are a LOT more of them in the default BtS file than the Final Frontier one, and the ones in the Final Frontier one are used in Final Frontier or were planned to be used, so the file might be modular. --Deanej 02:16, 17 August 2009 (UTC)

That would be a good idea. I've been saying in the Event Manager "(Disabled in BTS with PythonCallbackDefines.xml)", but it's probably easier to list them all here.
Based on a quick examination of the SDK, the "use ______ python callback" variables are all set to false by default (all booleans are). So I think if you don't have a callback in your mod file, it doesn't matter, since the callback is auto-set to false. But if you want to use it, you need to have it there. TC01 21:14, 17 August 2009 (UTC)
Okay, so I've added the list. But what's FINISH_TEXT_CALLBACK? It doesn't seem to appear in any python file. TC01 21:35, 21 August 2009 (UTC)