Team.IsAtWar (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Team. This is an instance method, invoke it with a colon. |
Usage
int Team:IsAtWar(TeamID index)
Returned Value
- No description available.
Parameters
index: No description available.
Source code samples
Redundant occurences have been removed.
CityBannerManager.lua
UI/InGame/CityBannerManager.lua
0469
|
local bWar = Teams[iActiveTeam]:IsAtWar(team); |
CityStateDiploPopup.lua
UI/InGame/Popups/CityStateDiploPopup.lua
0076
|
local bWar = pActiveTeam:IsAtWar(iTeam); |
CityStateStatusHelper.lua (G&K)
DLC/Expansion/UI/CityStateStatusHelper.lua
0060
|
local bWar = pMajorTeam:IsAtWar(iMinorTeam); |
CivsAlive.lua - DLC_01 DLC
DLC/DLC_01/Scenarios/Mongol Scenario/CivsAlive.lua
0141
|
if (pHumanTeam:IsAtWar(eDestroyedTeam)) then |
DiploCorner.lua
UI/InGame/WorldView/DiploCorner.lua
0277
|
if( (pUsTeam:IsAtWar( iOtherTeam ) and (g_bAlwaysWar or g_bNoChangeWar) ) or |
DiploGlobalRelationships.lua
UI/InGame/Popups/DiploGlobalRelationships.lua
0119
|
if (g_pUsTeam:IsAtWar(iOtherTeam)) then |
0156
|
if (pOtherTeam:IsAtWar(iThirdTeam) and iThirdPlayer ~= g_iUs) then |
DiploList.lua
UI/InGame/DiploList.lua
0156
|
if( (g_pTeam:IsAtWar( iOtherTeam ) and (g_bAlwaysWar or g_bNoChangeWar) ) or |
0301
|
if( g_pTeam:IsAtWar( iOtherTeam ) ) then |
0347
|
if( not( g_pTeam:IsAtWar( pOtherPlayer:GetTeam() ) and (g_bAlwaysWar or g_bNoChangeWar) ) ) then |
0355
|
not g_pTeam:IsAtWar( pOtherPlayer:GetTeam()) and g_pTeam:CanDeclareWar(pOtherPlayer:GetTeam()) and |
0441
|
if (g_pTeam:IsAtWar(iOtherTeam)) then |
0469
|
local bWar = Teams[Game.GetActiveTeam()]:IsAtWar(pOtherPlayer:GetTeam()); |
0490
|
if( iQuest == -1 or g_pTeam:IsAtWar(iOtherTeam) ) then |
DiploList.lua (G&K)
DLC/Expansion/UI/InGame/DiploList.lua
0497
|
or g_pTeam:IsAtWar(iOtherTeam)) then |
DiploRelationships.lua
UI/InGame/Popups/DiploRelationships.lua
0066
|
if (pTeam:IsAtWar(iOtherTeam)) then |
0376
|
local bWar = Teams[Game.GetActiveTeam()]:IsAtWar(pPlayer:GetTeam()); |
DiscussionDialog.lua
UI/InGame/LeaderHead/DiscussionDialog.lua
0066
|
if (pActiveTeam:IsAtWar(g_iAITeam)) then |
EnemyUnitPanel.lua
UI/InGame/WorldView/EnemyUnitPanel.lua
1809
|
if (pTeam:IsAtWar(pCity:GetTeam()) or (UIManager:GetAlt() and pCity:GetOwner() ~= iTeam)) then |
1845
|
if (pTeam:IsAtWar(pUnit:GetTeam()) or (UIManager:GetAlt() and pUnit:GetOwner() ~= iTeam)) then |
1941
|
if (myTeam:IsAtWar(theirUnit:GetTeam()) or (UIManager:GetAlt() and theirUnit:GetOwner() ~= myTeamID)) then |
InfoTooltipInclude.lua
UI/InGame/InfoTooltipInclude.lua
0758
|
if (pActiveTeam:IsAtWar(iOtherTeam)) then |
LeaderHeadRoot.lua
UI/InGame/LeaderHead/LeaderHeadRoot.lua
0160
|
local bAtWar = pActiveTeam:IsAtWar(g_iAITeam); |
0267
|
local bAtWar = Teams[Game.GetActiveTeam()]:IsAtWar(g_iAITeam); |
MPList.lua
UI/InGame/WorldView/MPList.lua
0168
|
if( g_pLocalTeam:IsAtWar( pPlayer:GetTeam() ) ) then |
PlotMouseoverInclude.lua
UI/InGame/PlotMouseoverInclude.lua
0286
|
elseif pTeam:IsAtWar(unitTeam) then |
0362
|
elseif pTeam:IsAtWar(plotTeam) then |
TradeLogic.lua
UI/InGame/WorldView/TradeLogic.lua
0261
|
print( "war: " .. tostring( g_pUsTeam:IsAtWar( g_iThemTeam ) ) ); |
0265
|
if( (g_pUsTeam:IsAtWar( g_iThemTeam ) and (g_bAlwaysWar or g_bNoChangeWar) ) or |
0292
|
if( g_pUsTeam:IsAtWar( g_iThemTeam ) ) then |
0616
|
if (g_iUsTeam >= 0 and g_iThemTeam >= 0 and Teams[g_iUsTeam]:IsAtWar(g_iThemTeam)) then |
2574
|
if (not Teams[iLoopTeam]:IsAtWar(iFromTeam)) then |
2587
|
elseif (pMinorTeam:IsAtWar(iFromTeam) and iAlly ~= -1 and Teams[Players[iAlly]:GetTeam()]:IsAtWar(iFromTeam)) then |
2608
|
if (Teams[iLoopTeam]:IsAtWar(iFromTeam)) then |
TradeLogic.lua (G&K)
DLC/Expansion/UI/InGame/WorldView/TradeLogic.lua
1374
|
if ( g_pUsTeam:IsAtWar( g_iThemTeam ) ) then |
2982
|
if (g_pUsTeam:IsAtWar(g_iThemTeam )) then |
TutorialChecks.lua
Tutorial/TutorialChecks.lua
1125
|
if (pOtherPlayer:IsMinorCiv() and pOtherPlayer:IsAlive() and not pTeam:IsAtWar(iOtherTeam)) then |
2464
|
if (iPlotOwner >= 0 and Players[iPlotOwner]:IsMinorCiv() and not pTeam:IsAtWar(iPlotTeam)) then |
2812
|
if (pTeam:IsHasMet(iOtherTeam) and not pTeam:IsAtWar(iOtherTeam)) then |
VictoryProgress.lua (G&K)
DLC/Expansion/UI/InGame/Popups/VictoryProgress.lua
0798
|
if (Teams[iActiveTeam]:IsAtWar(iTeam)) then |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.