UI.GetHeadSelectedCity (Civ5 API)

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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of UI.

This is a static method, invoke it with a dot.


Usage

City UI.GetHeadSelectedCity()


Returned Value

No description available.


Source code samples

Redundant occurences have been removed.

ActionInfoPanel.lua

UI/InGame/WorldView/ActionInfoPanel.lua
0128
local pCity = UI.GetHeadSelectedCity();


CityView.lua

UI/InGame/CityView/CityView.lua
0271
if UI.GetHeadSelectedCity() then
0274
Data1 = UI.GetHeadSelectedCity():GetID(),
1693
local pHeadSelectedCity = UI.GetHeadSelectedCity();
1893
local city = UI.GetHeadSelectedCity();
1975
if (not UI.GetHeadSelectedCity():IsNoAutoAssignSpecialists()) then


EnemyUnitPanel.lua

UI/InGame/WorldView/EnemyUnitPanel.lua
1792
local pHeadCity = UI.GetHeadSelectedCity();


InGame.lua

UI/InGame/InGame.lua
0290
lastCityEntered = UI.GetHeadSelectedCity();


ProductionPopup.lua

UI/InGame/Popups/ProductionPopup.lua
0134
city = UI.GetHeadSelectedCity();
0190
local selectedCity = UI.GetHeadSelectedCity();


TopPanel.lua

UI/InGame/TopPanel.lua
0257
if (UI.GetHeadSelectedCity() ~= nil) then



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.