UI.GetHeadSelectedCity (Civ5 API)
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This page is a part of the Lua and UI Reference (Civ5).
This function is a member of UI. This is a static method, invoke it with a dot. |
Usage
City UI.GetHeadSelectedCity()
Returned Value
- No description available.
Source code samples
Redundant occurences have been removed.
ActionInfoPanel.lua
UI/InGame/WorldView/ActionInfoPanel.lua
0128
|
local pCity = UI.GetHeadSelectedCity(); |
CityView.lua
UI/InGame/CityView/CityView.lua
0271
|
if UI.GetHeadSelectedCity() then |
0274
|
Data1 = UI.GetHeadSelectedCity():GetID(), |
1693
|
local pHeadSelectedCity = UI.GetHeadSelectedCity(); |
1893
|
local city = UI.GetHeadSelectedCity(); |
1975
|
if (not UI.GetHeadSelectedCity():IsNoAutoAssignSpecialists()) then |
EnemyUnitPanel.lua
UI/InGame/WorldView/EnemyUnitPanel.lua
1792
|
local pHeadCity = UI.GetHeadSelectedCity(); |
InGame.lua
UI/InGame/InGame.lua
0290
|
lastCityEntered = UI.GetHeadSelectedCity(); |
ProductionPopup.lua
UI/InGame/Popups/ProductionPopup.lua
0134
|
city = UI.GetHeadSelectedCity(); |
0190
|
local selectedCity = UI.GetHeadSelectedCity(); |
TopPanel.lua
UI/InGame/TopPanel.lua
0257
|
if (UI.GetHeadSelectedCity() ~= nil) then |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.