UIElement.RegisterCheckHandler (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of ControlBase. This is an instance method, invoke it with a colon. |
Usage
void UIElement:RegisterCheckHandler((void func(bool bIsChecked)) OnPolicyInfo)
Parameters
OnPolicyInfo: No description available.
Source code samples
Too many occurences. Only 50 out of 69 are listed.
AdvancedSetup.lua
UI/FrontEnd/GameSetup/AdvancedSetup.lua
0228
|
gameOption.GameOptionRoot:RegisterCheckHandler( function(bCheck) |
0229
|
PreGame.SetGameOption(option.Type, bCheck); |
0230
|
end); |
0232
|
gameOption.GameOptionRoot:RegisterCheckHandler( function(bCheck) |
0233
|
PreGame.SetMapOption(option.ID, bCheck); |
0234
|
end); |
1062
|
victoryCondition.GameOptionRoot:RegisterCheckHandler( function(bCheck) |
1063
|
PreGame.SetVictory(row.ID, bCheck); |
1064
|
end); |
CityView.lua
UI/InGame/CityView/CityView.lua
2258
|
Controls.HideQueueButton:RegisterCheckHandler( OnHideQueue ); |
InstalledPanel.lua
UI/FrontEnd/Modding/InstalledPanel.lua
0863
|
Controls.ShowDLCMods:RegisterCheckHandler( function(bCheck) |
0864
|
if(bCheck) then |
0865
|
Modding.SetSystemProperty("ShowDLCMods", "1"); |
0866
|
else |
0867
|
Modding.SetSystemProperty("ShowDLCMods", "0"); |
0868
|
end |
0869
|
end); |
LoadMenu.lua
UI/FrontEnd/LoadMenu.lua
0082
|
Controls.AutoCheck:RegisterCheckHandler( function(checked) |
0083
|
g_ShowAutoSaves = checked; |
0084
|
if(g_ShowAutoSaves) then |
0085
|
g_ShowCloudSaves = false; |
0086
|
end |
0088
|
UpdateControlStates(); |
0089
|
SetupFileButtonList(); |
0090
|
end); |
0093
|
Controls.CloudCheck:RegisterCheckHandler( function(checked) |
0094
|
g_ShowCloudSaves = checked; |
0096
|
if(g_ShowCloudSaves) then |
0097
|
Controls.SortByPullDown:SetHide(true); |
0098
|
g_ShowAutoSaves = false; |
0099
|
else |
0100
|
Controls.SortByPullDown:SetHide(false); |
0101
|
end |
0103
|
UpdateControlStates(); |
0104
|
SetupFileButtonList(); |
0105
|
end); |
MiniMapPanel.lua
UI/InGame/WorldView/MiniMapPanel.lua
0296
|
Controls.ShowFeatures:RegisterCheckHandler( OnShowFeaturesChecked ); |
0306
|
Controls.ShowFogOfWar:RegisterCheckHandler( OnShowFOWChecked ); |
0321
|
Controls.ShowGrid:RegisterCheckHandler( OnShowGridChecked ); |
0358
|
Controls.ShowYield:RegisterCheckHandler( OnYieldChecked ); |
0372
|
Controls.ShowResources:RegisterCheckHandler( OnResourcesChecked ); |
0413
|
Controls.HideRecommendation:RegisterCheckHandler( OnRecommendationChecked ); |
MPGameOptions.lua
UI/FrontEnd/Multiplayer/GameSetup/MPGameOptions.lua
0885
|
victoryCondition.GameOptionRoot:RegisterCheckHandler( function(bCheck) |
0886
|
PreGame.SetVictory(row.ID, bCheck); |
0887
|
SendGameOptionChanged(); |
0888
|
end); |
0959
|
gameOption.GameOptionRoot:RegisterCheckHandler( function(bCheck) |
0960
|
PreGame.SetGameOption(option.Type, bCheck); |
0961
|
SendGameOptionChanged(); |
0962
|
end); |
0964
|
gameOption.GameOptionRoot:RegisterCheckHandler( function(bCheck) |
0965
|
PreGame.SetMapOption(option.ID, bCheck); |
0966
|
SendGameOptionChanged(); |
0967
|
end); |
0995
|
dlcEntries.GameOptionRoot:RegisterCheckHandler( function(bCheck) |
0996
|
PreGame.SetDLCAllowed(row.PackageID, bCheck); |
0997
|
SendGameOptionChanged(); |
0998
|
end |
0999
|
); |
OptionsMenu.lua
UI/Options/OptionsMenu.lua
0777
|
Controls.AutoWorkersDontReplaceCB:RegisterCheckHandler( OnAutoWorkersDontReplaceCheckbox ); |
0784
|
Controls.AutoWorkersDontRemoveFeaturesCB:RegisterCheckHandler( OnAutoWorkersDontRemoveFeaturesCheckbox ); |
0791
|
Controls.NoRewardPopupsCheckbox:RegisterCheckHandler( OnNoRewardPopupsCheckbox ); |
0798
|
Controls.NoTileRecommendationsCheckbox:RegisterCheckHandler( OnNoTileRecommendationsCheckbox ); |
0805
|
Controls.CivilianYieldsCheckbox:RegisterCheckHandler( OnCivilianYieldsCheckbox ); |
0812
|
Controls.NoBasicHelpCheckbox:RegisterCheckHandler( OnNoBasicHelpCheckbox ); |
0835
|
Controls.ZoomCheck:RegisterCheckHandler( OnZoomCheck ); |
0850
|
Controls.SinglePlayerAutoEndTurnCheckBox:RegisterCheckHandler(OnSinglePlayerAutoEndTurnCheck); |
0857
|
Controls.MultiplayerAutoEndTurnCheckbox:RegisterCheckHandler(OnMultiplayerAutoEndTurnCheck); |
0871
|
Controls.SPQuickCombatCheckBox:RegisterCheckHandler(OnSinglePlayerQuickCombatCheck); |
0885
|
Controls.SPQuickMovementCheckBox:RegisterCheckHandler(OnSinglePlayerQuickMovementCheck); |
0899
|
Controls.MPQuickCombatCheckbox:RegisterCheckHandler(OnMultiplayerQuickCombatCheck); |
0913
|
Controls.MPQuickMovementCheckbox:RegisterCheckHandler(OnMultiplayerQuickMovementCheck); |
0930
|
Controls.AutoUIAssetsCheck:RegisterCheckHandler( OnAutoUI ); |
0938
|
Controls.SmallUIAssetsCheck:RegisterCheckHandler( OnSmallUI ); |
0978
|
Controls.AutoUnitCycleCheck:RegisterCheckHandler( OnAutoUnitCycleCheck ); |
0986
|
Controls.ScoreListCheck:RegisterCheckHandler( OnScoreListCheck ); |
0993
|
Controls.SkipIntroVideoCheck:RegisterCheckHandler( OnSkipIntroVideo ); |
1016
|
Controls.HDStratCheck:RegisterCheckHandler( OnHDStrategicView ); |
1027
|
Controls.FullscreenCheck:RegisterCheckHandler( OnFullscreen ); |
1035
|
Controls.VSyncCheck:RegisterCheckHandler( OnVSync ); |
ReplayViewer.lua
UI/InGame/Popups/ReplayViewer.lua
0731
|
graphLegendInstance.ShowHide:RegisterCheckHandler( function(bCheck) |
0732
|
local segments = panel.SegmentsByPlayer[i]; |
0733
|
if(segments) then |
0734
|
for i,v in ipairs(segments) do |
0735
|
v.LineSegment:SetHide(not bCheck); |
0736
|
end |
0737
|
end |
0738
|
end); |
SaveMenu.lua
UI/InGame/Menus/SaveMenu.lua
0151
|
Controls.CloudCheck:RegisterCheckHandler(function(checked) |
0152
|
Controls.NameBox:ClearString(); |
0153
|
SetSelected( nil ); |
0154
|
SetupFileButtonList(); |
0155
|
end); |
SocialPolicyPopup.lua
UI/InGame/Popups/SocialPolicyPopup.lua
0555
|
Controls.PolicyInfo:RegisterCheckHandler( OnPolicyInfo ); |
StagingRoom.lua
UI/FrontEnd/Multiplayer/StagingRoom.lua
0197
|
Controls.LocalReadyCheck:RegisterCheckHandler( OnReadyCheck ); |
1272
|
instance.LockCheck:RegisterCheckHandler( OnLock ); |
1273
|
instance.EnableCheck:RegisterCheckHandler( OnEnable ); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.