UIElement.RegisterSelectionCallback (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of ControlBase. This is an instance method, invoke it with a colon. |
Usage
void UIElement:RegisterSelectionCallback((void func(FaithPurchaseType v1, int v2)) OnChatTarget)
Parameters
OnChatTarget: No description available.
Source code samples
Too many occurences. Only 50 out of 65 are listed.
AdvancedSetup.lua
UI/FrontEnd/GameSetup/AdvancedSetup.lua
0436
|
pullDown:RegisterSelectionCallback(function(playerID, id) |
0437
|
local civID = playableCivs[id] and playableCivs[id].CivID or -1; |
0439
|
PreGame.SetCivilization( playerID, civID); |
0440
|
PerformPartialSync(); |
0441
|
end); |
0488
|
pullDown:RegisterSelectionCallback( function(id) |
0489
|
local era = GameInfo.Eras[id]; |
0490
|
PreGame.SetEra( id ); |
0491
|
pullDown:GetButton():LocalizeAndSetText(era.Description); |
0492
|
PerformPartialSync(); |
0493
|
end); |
0527
|
pullDown:RegisterSelectionCallback( function(id) |
0528
|
PreGame.SetGameSpeed( id ); |
0529
|
local gameSpeed = GameInfo.GameSpeeds[id]; |
0530
|
pullDown:GetButton():LocalizeAndSetText(gameSpeed.Description); |
0531
|
pullDown:GetButton():SetToolTipString( Locale.ConvertTextKey( gameSpeed.Help ) ); |
0532
|
PerformPartialSync(); |
0533
|
end); |
0561
|
pullDown:RegisterSelectionCallback(function(id) |
0562
|
local handicap = GameInfo.HandicapInfos[id]; |
0563
|
PreGame.SetHandicap( 0, id ); |
0564
|
pullDown:GetButton():LocalizeAndSetText(handicap.Description); |
0565
|
pullDown:GetButton():LocalizeAndSetToolTip(handicap.Help); |
0567
|
PerformPartialSync(); |
0568
|
end); |
0601
|
pullDown:RegisterSelectionCallback( function(id) |
0602
|
if( id == -1 ) then |
0603
|
PreGame.SetRandomWorldSize( true ); |
0604
|
pullDown:GetButton():LocalizeAndSetText("TXT_KEY_RANDOM_MAP_SIZE"); |
0605
|
pullDown:GetButton():LocalizeAndSetToolTip("TXT_KEY_RANDOM_MAP_SIZE_HELP"); |
0606
|
else |
0607
|
local mapSize = GameInfo.Worlds[id]; |
0609
|
PreGame.SetRandomWorldSize( false ); |
0610
|
PreGame.SetWorldSize( id ); |
0611
|
PreGame.SetNumMinorCivs( mapSize.DefaultMinorCivs ); |
0612
|
pullDown:GetButton():LocalizeAndSetText(mapSize.Description); |
0613
|
pullDown:GetButton():LocalizeAndSetToolTip(mapSize.Help); |
0614
|
end |
0615
|
ScreenOptions["Teams"].FullSync(); |
0616
|
PerformPartialSync(); |
0617
|
end); |
0769
|
pullDown:RegisterSelectionCallback( function(id) |
0770
|
local mapScript = mapScripts[id]; |
0772
|
-- If this is an "error" entry (invalid WB file for example), do nothing. |
0773
|
if(mapScript.Error) then |
0774
|
return; |
0775
|
end |
0777
|
PreGame.SetLoadWBScenario(false); |
0779
|
if( id == 0 or mapScript == nil) then |
0780
|
PreGame.SetRandomMapScript(true); |
0781
|
elseif(mapScript.IsEarthMap) then |
0782
|
PreGame.SetEarthMap(true); |
0783
|
else |
0784
|
PreGame.SetEarthMap(false); |
0785
|
PreGame.SetRandomMapScript(false); |
0786
|
PreGame.SetMapScript(mapScript.FileName); |
0788
|
if(mapScript.DefaultCityStates ~= nil) then |
0789
|
PreGame.SetNumMinorCivs(mapScript.DefaultCityStates); |
0790
|
end |
0792
|
-- If it's a WB Map, we have more to do. |
0793
|
if(mapScript.WBMapData ~= nil) then |
0794
|
local wb = mapScript.WBMapData; |
0796
|
PreGame.SetEra(wb.StartEra); |
0797
|
PreGame.SetGameSpeed(wb.DefaultSpeed); |
0798
|
PreGame.SetMaxTurns(wb.MaxTurns); |
0799
|
PreGame.SetNumMinorCivs(wb.CityStateCount); |
0800
|
PreGame.SetRandomWorldSize(false); |
0801
|
PreGame.SetWorldSize(wb.MapSize); |
0802
|
PreGame.SetRandomWorldSize(false); |
0803
|
PreGame.SetNumMinorCivs(-1); |
0805
|
local victories = {}; |
0806
|
for _, v in ipairs(wb.VictoryTypes) do |
0807
|
victories[v] = true; |
0808
|
end |
0810
|
for row in GameInfo.Victories() do |
0811
|
PreGame.SetVictory(row.ID, victories[row.Type]); |
0812
|
end |
0814
|
local numPlayers = wb.PlayerCount; |
0815
|
if(numPlayers == 0) then |
0816
|
numPlayers = GameInfo.Worlds[wb.MapSize].DefaultPlayers |
0817
|
end |
0819
|
for i = numPlayers, GameDefines.MAX_MAJOR_CIVS do |
0820
|
if( PreGame.GetSlotStatus(i) == SlotStatus.SS_COMPUTER) then |
0821
|
PreGame.SetSlotStatus(i, SlotStatus.SS_OPEN); |
0822
|
end |
0823
|
end |
0825
|
ScreenOptions["Teams"].FullSync(); |
0826
|
end |
0827
|
end |
0829
|
PerformPartialSync(); |
0830
|
end); |
0992
|
pullDown:RegisterSelectionCallback(function(playerID, playerChoiceID) |
0994
|
PreGame.SetTeam(playerID, playerChoiceID); |
0995
|
local slotInstance = g_SlotInstances[playerID]; |
0997
|
if( slotInstance ~= nil ) then |
0998
|
slotInstance.TeamLabel:LocalizeAndSetText( "TXT_KEY_MULTIPLAYER_DEFAULT_TEAM_NAME", PreGame.GetTeam(playerID) + 1 ); |
0999
|
else |
1000
|
Controls.TeamLabel:LocalizeAndSetText( "TXT_KEY_MULTIPLAYER_DEFAULT_TEAM_NAME", PreGame.GetTeam(playerID) + 1 ); |
1001
|
end |
1003
|
PerformValidation(); |
1004
|
end); |
DiploCorner.lua
UI/InGame/WorldView/DiploCorner.lua
0052
|
Controls.MultiPull:RegisterSelectionCallback(function(id) |
0053
|
local entry = additionalEntries[id]; |
0054
|
if(entry and entry.call ~= nil) then |
0055
|
entry.call(); |
0056
|
end |
0057
|
end); |
0307
|
Controls.ChatPull:RegisterSelectionCallback( OnChatTarget ); |
DiploCorner.lua - DLC_01 DLC
DLC/DLC_01/Scenarios/Mongol Scenario/DiploCorner.lua
0049
|
Controls.MultiPull:RegisterSelectionCallback( OnMultiPull ); |
InfoCorner.lua
UI/InGame/InfoCorner.lua
0053
|
Controls.LeftPull:RegisterSelectionCallback( OnInfoButton ); |
MiniMapPanel.lua
UI/InGame/WorldView/MiniMapPanel.lua
0207
|
pullDown:RegisterSelectionCallback( OnOverlaySelected ); |
0273
|
pullDown:RegisterSelectionCallback( OnIconModeSelected ); |
MPGameOptions.lua
UI/FrontEnd/Multiplayer/GameSetup/MPGameOptions.lua
0431
|
Controls.GameSpeedPullDown:RegisterSelectionCallback( SelectSpeed ); |
0473
|
Controls.MapSizePullDown:RegisterSelectionCallback( SelectSize ); |
0705
|
pullDown:RegisterSelectionCallback( TypeSelected ); |
0724
|
Controls.EraPull:RegisterSelectionCallback( OnEraPull ); |
OptionsMenu.lua
UI/Options/OptionsMenu.lua
1119
|
Controls.WResolutionPull:RegisterSelectionCallback( OnWResolutionPull ); |
1134
|
Controls.FSResolutionPull:RegisterSelectionCallback( OnFSResolutionPull ); |
1142
|
Controls.MSAAPull:RegisterSelectionCallback( OnMSAAPull ); |
1218
|
Controls.TutorialPull:RegisterSelectionCallback( OnTutorialPull ); |
1221
|
Controls.OverlayPull:RegisterSelectionCallback( OnOverlayPull ); |
1224
|
Controls.ShadowPull:RegisterSelectionCallback( OnShadowPull ); |
1227
|
Controls.FOWPull:RegisterSelectionCallback( OnFOWPull ); |
1230
|
Controls.TerrainDetailPull:RegisterSelectionCallback( OnTerrainDetailPull ); |
1233
|
Controls.TerrainTessPull:RegisterSelectionCallback( OnTerrainTessPull ); |
1236
|
Controls.TerrainShadowPull:RegisterSelectionCallback( OnTerrainShadowPull ); |
1239
|
Controls.WaterPull:RegisterSelectionCallback( OnWaterPull ); |
1242
|
Controls.TextureQualityPull:RegisterSelectionCallback( OnTextureQualityPull ); |
1251
|
Controls.LeaderPull:RegisterSelectionCallback( OnLeaderPull ); |
1256
|
Controls.BindMousePull:RegisterSelectionCallback( OnBindMousePull ); |
1263
|
Controls.LanguagePull:RegisterSelectionCallback( OnLanguagePull ); |
1272
|
Controls.SpokenLanguagePull:RegisterSelectionCallback( OnSpokenLanguagePull ); |
ReligionOverview.lua (G&K)
DLC/Expansion/UI/InGame/Popups/ReligionOverview.lua
0468
|
automaticPurchasePullDown:RegisterSelectionCallback(function(v1, v2) |
0470
|
local player = Players[Game.GetActivePlayer()]; |
0471
|
Network.SendFaithPurchase(Game.GetActivePlayer(), v1, v2); |
0472
|
SetCurrentSelection(v1, v2); |
0473
|
end); |
ReligionOverview.lua (G&K)
DLC/Expansion/Scenarios/MedievalScenario/ReligionOverview.lua
0475
|
automaticPurchasePullDown:RegisterSelectionCallback(function(v1, v2) |
0477
|
local player = Players[Game.GetActivePlayer()]; |
0478
|
player:SetFaithPurchaseType(v1); |
0479
|
player:SetFaithPurchaseIndex(v2); |
0480
|
SetCurrentSelection(v1, v2); |
0481
|
end); |
StagingRoom.lua
UI/FrontEnd/Multiplayer/StagingRoom.lua
1055
|
pullDown:RegisterSelectionCallback( CivSelected ); |
1091
|
pullDown:RegisterSelectionCallback( InviteSelected ); |
1120
|
pullDown:RegisterSelectionCallback( OnSelectTeam ); |
1141
|
pullDown:RegisterSelectionCallback( OnHandicapTeam ); |
1163
|
pullDown:RegisterSelectionCallback( OnPlayerName ); |
SteampunkScenarioLoadScreen.lua (G&K)
DLC/Expansion/Scenarios/SteampunkScenario/SteampunkScenarioLoadScreen.lua
0219
|
pullDown:RegisterSelectionCallback( MapSelected ); |
UITestMenu.lua
UI/FrontEnd/UITestMenu.lua
0131
|
Controls.PullDown:RegisterSelectionCallback( OnSelectionChanged ); |
UnitFlagManager.lua
UI/InGame/UnitFlagManager.lua
0101
|
o.m_CargoControls.PullDown:RegisterSelectionCallback( UnitFlagClicked ); |
1038
|
cityFlagInstance.PullDown:RegisterSelectionCallback( UnitFlagClicked ); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.