UIElement.SetVoid1 (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This method is declared by ButtonBase, EditBox, Grid, GridButton, Image, Slider and TextButton. This is an instance method, invoke it with a colon. |
Usage
void UIElement:SetVoid1(OrderType MAINTAIN_GOLD)
Parameters
MAINTAIN_GOLD: No description available.
Source code samples
Too many occurences. Only 50 out of 347 are listed.
AdvancedSetup.lua
UI/FrontEnd/GameSetup/AdvancedSetup.lua
0589
|
instance.Button:SetVoid1( -1 ); |
CityBannerManager.lua
UI/InGame/CityBannerManager.lua
0598
|
controlTable.BannerButton:SetVoid1( gridPosX ); |
0611
|
controlTable.CityRangeStrikeButton:SetVoid1(playerID); |
0617
|
svStrikeButton.CityRangeStrikeButton:SetVoid1(playerID); |
CityList.lua
UI/InGame/CityList.lua
0274
|
Controls.SortPopulation:SetVoid1( ePopulation ); |
CityView.lua
UI/InGame/CityView/CityView.lua
0528
|
controlTable.BuildingButton:SetVoid1( buildingID ); |
1917
|
Controls.b2remove:SetVoid1( 1 ); |
1919
|
Controls.b3remove:SetVoid1( 2 ); |
1921
|
Controls.b4remove:SetVoid1( 3 ); |
1923
|
Controls.b5remove:SetVoid1( 4 ); |
1934
|
Controls.b1down:SetVoid1( 0 ); |
1957
|
Controls.b6up:SetVoid1( 4 ); |
2268
|
Controls.BalancedFocusButton:SetVoid1( CityAIFocusTypes.NO_CITY_AI_FOCUS_TYPE ) |
2269
|
Controls.BalancedFocusButton:RegisterCallback( Mouse.eLClick, FocusChanged ); |
2277
|
Controls.GoldFocusButton:SetVoid1( CityAIFocusTypes.CITY_AI_FOCUS_TYPE_GOLD ) |
2278
|
Controls.GoldFocusButton:RegisterCallback( Mouse.eLClick, FocusChanged ); |
DiploCurrentDeals.lua
UI/InGame/Popups/DiploCurrentDeals.lua
0132
|
Controls.CurrentDealsButton:SetVoid1( 0 ); |
DiploGlobalRelationships.lua
UI/InGame/Popups/DiploGlobalRelationships.lua
0075
|
controlTable.Button:SetVoid1(iOtherPlayer); |
DiploList.lua
UI/InGame/DiploList.lua
0465
|
controlTable.MinorButton:SetVoid1( iPlayerLoop ); |
DiscussionDialog.lua
UI/InGame/LeaderHead/DiscussionDialog.lua
0921
|
instanceControls.Button:SetVoid1( iLeaderId ); -- leader ID |
EconomicGeneralInfo.lua
UI/InGame/Popups/EconomicGeneralInfo.lua
0508
|
Controls.SortResearch:SetVoid1( eResearch ); |
0510
|
Controls.SortCulture:SetVoid1( eCulture ); |
InGame.lua
UI/InGame/InGame.lua
1052
|
Controls.ScrollBottom:SetVoid1( BOTTOM ); |
Lobby.lua
UI/FrontEnd/Multiplayer/Lobby.lua
0366
|
controlTable.JoinButton:SetVoid1( serverEntry.serverID ); -- Server ID |
MilitaryOverview.lua
UI/InGame/Popups/MilitaryOverview.lua
0159
|
instance.Button:SetVoid1( unit:GetID() ); |
0358
|
Controls.SortMovement:SetVoid1( eMovement ); |
NotificationLogPopup.lua
UI/InGame/Popups/NotificationLogPopup.lua
0059
|
controlTable.Button:SetVoid1( id ); -- indicates type |
NotificationPanel.lua
UI/InGame/WorldView/NotificationPanel.lua
0278
|
button:SetVoid1( Id ); |
OptionsMenu.lua
UI/Options/OptionsMenu.lua
0385
|
Controls.GameButton:SetVoid1( 1 ); |
0387
|
Controls.VideoButton:SetVoid1( 3 ); |
0451
|
Controls.MusicVolumeSlider:SetVoid1( iMusicVolumeKnobID ); |
ProductionPopup.lua
UI/InGame/Popups/ProductionPopup.lua
1015
|
controlTable.Button:SetVoid1( orderType ); -- indicates type |
ProductionPopup.lua (G&K)
DLC/Expansion/UI/InGame/Popups/ProductionPopup.lua
0547
|
Controls.ProduceResearchButton:SetVoid1( g_MAINTAIN_TECH ); |
1148
|
controlTable.Button:SetVoid1( ePurchaseEnum ); |
ResourceList.lua
UI/InGame/ResourceList.lua
0275
|
Controls.SortTradeInfo:SetVoid1( eTradeInfo ); |
SocialPolicyPopup.lua
UI/InGame/Popups/SocialPolicyPopup.lua
0887
|
controlTable.PolicyIcon:SetVoid1( i ); -- indicates which policy |
StagingRoom.lua
UI/FrontEnd/Multiplayer/StagingRoom.lua
1274
|
instance.EnableCheck:SetVoid1( i ); |
TechTree.lua
UI/InGame/TechTree/TechTree.lua
0583
|
thisTechButton.TechButton:SetVoid1( techID ); -- indicates tech to add to queue |
0713
|
thisTechButton.TechButton:SetVoid1( -1 ); |
TradeLogic.lua
UI/InGame/WorldView/TradeLogic.lua
0554
|
Controls.ProposeButton:SetVoid1( PROPOSE_TYPE ); |
0745
|
Controls.UsPocketOtherPlayer:SetVoid1( 1 ); |
1909
|
Controls.UsTableGold:SetVoid1( 1 ); |
1910
|
Controls.ThemTableGold:SetVoid1( 0 ); |
1955
|
Controls.UsGoldAmount:SetVoid1( 1 ); |
1957
|
Controls.ThemGoldAmount:SetVoid1( 0 ); |
1994
|
Controls.UsPocketGoldPerTurn:SetVoid1( 1 ); |
1995
|
Controls.ThemPocketGoldPerTurn:SetVoid1( 0 ); |
2124
|
Controls.UsPocketDefensivePact:SetVoid1( 1 ); |
2196
|
Controls.UsPocketTradeAgreement:SetVoid1( 1 ); |
2197
|
Controls.ThemPocketTradeAgreement:SetVoid1( 0 ); |
2503
|
Controls.ThemPocketCities:SetVoid1( 0 ); |
UITestMenu.lua
UI/FrontEnd/UITestMenu.lua
0091
|
Controls.SmallSlider:SetVoid1( 2 ); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.