UIElement.SetVoids (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This method is declared by ButtonBase, Grid and GridButton. This is an instance method, invoke it with a colon. |
Usage
void UIElement:SetVoids(ResourceType building, ResourceType addToList)
Parameters
building: No description available. addToList: No description available.
Source code samples
Too many occurences. Only 50 out of 343 are listed.
AdvancedSetup.lua
UI/FrontEnd/GameSetup/AdvancedSetup.lua
0430
|
controlTable.Button:SetVoids( playerID, id ); |
0979
|
controlTable.Button:SetVoids( playerID, 0 ); |
0987
|
controlTable.Button:SetVoids( playerID, i ); |
CityBannerManager.lua
UI/InGame/CityBannerManager.lua
0392
|
controls.CityBannerProductionButton:SetVoids( city:GetID(), nil ); |
CityList.lua
UI/InGame/CityList.lua
0107
|
instance.Button:SetVoids( pCity:GetX(), pCity:GetY() ); |
0426
|
instance.ProdButton:SetVoids( city:GetID(), nil ); |
CityView.lua
UI/InGame/CityView/CityView.lua
0467
|
controlTable.BuildingFilledSpecialistSlot2:SetVoids( buildingID, 2 ); |
0468
|
controlTable.BuildingFilledSpecialistSlot3:SetVoids( buildingID, 3 ); |
0474
|
controlTable.BuildingEmptySpecialistSlot1:SetVoids( buildingID, 1 ); |
0475
|
controlTable.BuildingEmptySpecialistSlot2:SetVoids( buildingID, 2 ); |
0476
|
controlTable.BuildingEmptySpecialistSlot3:SetVoids( buildingID, 3 ); |
CivilopediaScreen.lua
UI/Civilopedia/CivilopediaScreen.lua
1808
|
button:SetVoids( buttonId, addToList ); |
2088
|
thisBuildingInstance.UnlockedBuildingButton:SetVoids( thisBuildingInfo.ID, addToList ); |
2946
|
thisBuildingInstance.RequiredBuildingButton:SetVoids( thisBuildingInfo.ID, addToList ); |
3553
|
thisBuildingInstance.UniqueBuildingButton:SetVoids( thisBuildingInfo.ID, addToList ); |
3584
|
thisImprovementInstance.UniqueImprovementButton:SetVoids( thisImprovement.ID, addToList ); |
4621
|
thisListInstance.ListItemButton:SetVoids( homePageOfCategoryID, addToList ); |
4654
|
thisListInstance.ListItemButton:SetVoids( v.entryID, addToList ); |
4682
|
thisTechInstance.ListItemButton:SetVoids( homePageOfCategoryID, addToList ); |
4704
|
thisEraInstance.ListHeadingButton:SetVoids( eraID, 0 ); |
5019
|
thisHeadingInstance.ListHeadingButton:SetVoids( branchID, 0 ); |
5210
|
thisHeadingInstance.ListHeadingButton:SetVoids( traitID, 0 ); |
5518
|
thisTechInstance.ListItemButton:SetVoids( v.entryID, addToList ); |
CivilopediaScreen.lua (G&K)
DLC/Expansion/UI/Civilopedia/CivilopediaScreen.lua
4984
|
thisEraInstance.ListHeadingButton:SetVoids( categoryID, 0 ); |
5652
|
thisListInstance.ListItemButton:SetVoids(0, addToList ); |
6469
|
thisListInstance.ListItemButton:SetVoids( v.entryID[2], addToList ); |
DiploCorner.lua
UI/InGame/WorldView/DiploCorner.lua
0320
|
controlTable.Button:SetVoids( -1, -1 ); |
0339
|
controlTable.Button:SetVoids( g_iLocalTeam, -1 ); |
0354
|
controlTable.Button:SetVoids( -1, iPlayer ); |
DiploCurrentDeals.lua
UI/InGame/Popups/DiploCurrentDeals.lua
0057
|
controlTable.DealButton:SetVoids( i, 0 ); |
ProductionPopup.lua
UI/InGame/Popups/ProductionPopup.lua
0224
|
Controls.CityButton:SetVoids( city:GetX(), city:GetY() ); |
ReligionOverview.lua (G&K)
DLC/Expansion/UI/InGame/Popups/ReligionOverview.lua
0412
|
controlTable.Button:SetVoids(v1, v2); |
StagingRoom.lua
UI/FrontEnd/Multiplayer/StagingRoom.lua
1043
|
controlTable.Button:SetVoids( playerID, v.ID ); |
1084
|
controlTable.Button:SetVoids( playerID, friendList[i].steamID ); |
1115
|
controlTable.Button:SetVoids( playerID, i-1 ); -- TODO: playerID is really more like the slot position. |
1137
|
controlTable.Button:SetVoids( playerID, info.ID ); |
1160
|
controlTable.Button:SetVoids( playerID, 1 ); |
TechButtonInclude.lua
UI/InGame/TechTree/TechButtonInclude.lua
0334
|
thisTechButtonInstance[buttonName]:SetVoids(void1, void2); |
TradeLogic.lua
UI/InGame/WorldView/TradeLogic.lua
1713
|
instance.Button:SetVoids( g_iUs, pCity:GetID() ); |
1718
|
instance.Button:SetVoids( g_iThem, pCity:GetID() ); |
2255
|
controlTable.Button:SetVoids( isUs, row.ID ); |
2472
|
instance.Button:SetVoids( m_iFrom, iCityID ); |
2639
|
Controls.UsPocketOtherPlayerWar:SetVoids( 1, WAR ); |
2642
|
Controls.ThemPocketOtherPlayerWar:SetVoids( 0, WAR ); |
2645
|
Controls.UsPocketOtherPlayerPeace:SetVoids( 1, PEACE ); |
2648
|
Controls.ThemPocketOtherPlayerPeace:SetVoids( 0, PEACE ); |
2785
|
controlTable.Button:SetVoids( iLoopPlayer, 1 ); |
2795
|
controlTable.Button:SetVoids( iLoopPlayer, 0 ); |
UnitFlagManager.lua
UI/InGame/UnitFlagManager.lua
0696
|
controlTable.Button:SetVoids( self.m_playerID, self.m_UnitID ); |
1069
|
controlTable.Button:SetVoids( pPlotUnit:GetOwner(), pPlotUnit:GetID() ); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.