UIElement.SetWorldPosition (Civ5 API)

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This page is a part of the Lua and UI Reference (Civ5).


Function.png This method is declared by WorldAnchor.

This is an instance method, invoke it with a colon.


Usage

void UIElement:SetWorldPosition(Vector3 worldPos)


Parameters

worldPos: No description available.


Source code samples

Redundant occurences have been removed.

CityBannerManager.lua

UI/InGame/CityBannerManager.lua
0615
svStrikeButton.Anchor:SetWorldPosition( HexToWorld(hexPos) );
0639
controlTable.Anchor:SetWorldPosition( VecAdd( HexPos, WorldPositionOffset ) );
0719
svStrikeButton.Anchor:SetWorldPosition( worldPos );
0727
controlTable.Anchor:SetWorldPosition( VecAdd( worldPos, WorldPositionOffset ) );


CityView.lua

UI/InGame/CityView/CityView.lua
1735
controlTable.PlotButtonAnchor:SetWorldPosition( VecAdd( worldPos, WorldPositionOffset ) );
1840
controlTable.BuyPlotButtonAnchor:SetWorldPosition( VecAdd( worldPos, WorldPositionOffset2 ) );


InGame.lua

UI/InGame/InGame.lua
0914
instance.Anchor:SetWorldPosition( worldPosition );


UnitFlagManager.lua

UI/InGame/UnitFlagManager.lua
1043
cityFlagInstance.Anchor:SetWorldPosition( VecAdd( worldPos, CityWorldPositionOffset ) );


UnitMemberOverlay.lua

UI/InGame/UnitMemberOverlay.lua
0207
self.m_Instance.Anchor:SetWorldPosition( position );



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.