UIElement.TakeFocus (Civ5 API)

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This page is a part of the Lua and UI Reference (Civ5).


Function.png This method is declared by EditBox.

This is an instance method, invoke it with a colon.


Usage

void UIElement:TakeFocus()



Source code samples

Redundant occurences have been removed.

ChangePassword.lua

UI/InGame/ChangePassword.lua
0110
Controls.OldPasswordEditBox:TakeFocus();


DiploCorner.lua

UI/InGame/WorldView/DiploCorner.lua
0241
Controls.ChatEntry:TakeFocus();


PlayerChange.lua

UI/InGame/PlayerChange.lua
0073
Controls.EnterPasswordEditBox:TakeFocus();


SaveMapMenu.lua

UI/InGame/Menus/SaveMapMenu.lua
0280
Controls.NameBox:TakeFocus();


SetCivNames.lua

UI/FrontEnd/GameSetup/SetCivNames.lua
0281
Controls.EditNickName:TakeFocus();
0283
Controls.EditCivLeader:TakeFocus();


UITestMenu.lua

UI/FrontEnd/UITestMenu.lua
0070
Controls.EditBox:TakeFocus();



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.