Unit.CanRangeStrikeAt (Civ5 API)

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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of Unit.

This is an instance method, invoke it with a colon.


Usage

int Unit:CanRangeStrikeAt(int x, int y, bool arg2 = nil, bool noncombatAllowed = nil)


Returned Value

No description available.

Parameters

x: No description available.
y: No description available.
arg2: No description available.
noncombatAllowed: No description available.


Source code samples

Redundant occurences have been removed.

Bombardment.lua

UI/InGame/Bombardment.lua
0071
if thingThatCanActuallyFire:CanRangeStrikeAt(plotX,plotY) then
0192
if attacker:CanRangeStrikeAt( hexX, hexY ) then


WorldView.lua

UI/InGame/WorldView/WorldView.lua
0401
if pHeadSelectedUnit and pHeadSelectedUnit:CanRangeStrikeAt(plotX, plotY, true, true) then
0408
elseif pHeadSelectedUnit and pHeadSelectedUnit:CanRangeStrikeAt(plotX, plotY, false, true) then
0626
if pHeadSelectedUnit:CanRangeStrikeAt(plotX, plotY, true, bNoncombatAllowed) then



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.