Unit.GetNameKey (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Unit. This is an instance method, invoke it with a colon. |
Usage
string Unit:GetNameKey()
Returned Value
- No description available.
Source code samples
Redundant occurences have been removed.
ConfirmGiftPopup.lua
UI/InGame/PopupsGeneric/ConfirmGiftPopup.lua
0026
|
local unitNameKey = pUnit:GetNameKey(); |
MilitaryOverview.lua
UI/InGame/Popups/MilitaryOverview.lua
0161
|
sortEntry.name = unit:GetNameKey(); |
PlotMouseoverInclude.lua
UI/InGame/PlotMouseoverInclude.lua
0272
|
strUnitText = strUnitText .. Locale.ConvertTextKey("TXT_KEY_MULTIPLAYER_UNIT_TT", pPlayer:GetNickName(), pPlayer:GetCivilizationAdjectiveKey(), unit:GetNameKey()); |
0276
|
local desc = Locale.ConvertTextKey("TXT_KEY_PLOTROLL_UNIT_DESCRIPTION_CIV", pPlayer:GetCivilizationAdjectiveKey(), unit:GetNameKey()); |
0279
|
strUnitText = strUnitText .. Locale.ConvertTextKey("TXT_KEY_PLOTROLL_UNIT_DESCRIPTION_CIV", pPlayer:GetCivilizationAdjectiveKey(), unit:GetNameKey()); |
ReturnCivilianPopup.lua
UI/InGame/PopupsGeneric/ReturnCivilianPopup.lua
0026
|
local strOldUnitKey = pUnit:GetNameKey(); |
SetUnitName.lua
UI/InGame/Popups/SetUnitName.lua
0120
|
local unitName = pUnit:GetNameKey(); |
UnitFlagManager.lua
UI/InGame/UnitFlagManager.lua
0170
|
local desc = Locale.ConvertTextKey("TXT_KEY_PLOTROLL_UNIT_DESCRIPTION_CIV", o.m_Player:GetCivilizationAdjectiveKey(), pUnit:GetNameKey()); |
0173
|
unitNameString = Locale.ConvertTextKey("TXT_KEY_PLOTROLL_UNIT_DESCRIPTION_CIV", o.m_Player:GetCivilizationAdjectiveKey(), pUnit:GetNameKey()); |
0195
|
local string = Locale.ConvertTextKey("TXT_KEY_MULTIPLAYER_UNIT_TT", o.m_Player:GetNickName(), o.m_Player:GetCivilizationAdjectiveKey(), pUnit:GetNameKey() ); |
0217
|
o.m_Instance.UnitIcon:SetToolTipString(Locale.ConvertTextKey("TXT_KEY_MULTIPLAYER_UNIT_TT", o.m_Player:GetNickName(), o.m_Player:GetCivilizationAdjectiveKey(), pUnit:GetNameKey())); |
1582
|
toolTipString = Locale.ConvertTextKey("TXT_KEY_MULTIPLAYER_UNIT_TT", pPlayer:GetNickName(), pPlayer:GetCivilizationAdjectiveKey(), pUnit:GetNameKey()); |
1585
|
local desc = Locale.ConvertTextKey("TXT_KEY_PLOTROLL_UNIT_DESCRIPTION_CIV", pPlayer:GetCivilizationAdjectiveKey(), pUnit:GetNameKey()); |
1588
|
toolTipString = Locale.ConvertTextKey("TXT_KEY_PLOTROLL_UNIT_DESCRIPTION_CIV", pPlayer:GetCivilizationAdjectiveKey(), pUnit:GetNameKey()); |
UnitFlagManager.lua (G&K)
DLC/Expansion/UI/InGame/UnitFlagManager.lua
0195
|
string = Locale.ConvertTextKey("TXT_KEY_MULTIPLAYER_UNIT_TT", o.m_Player:GetNickName(), o.m_Player:GetCivilizationAdjectiveKey(), pUnit:GetNameKey() ); |
UnitList.lua
UI/InGame/UnitList.lua
0131
|
sortEntry.name = Locale.ConvertTextKey( unit:GetNameKey() ); |
UnitPanel.lua
UI/InGame/WorldView/UnitPanel.lua
0723
|
local searchString = Locale.ConvertTextKey( unit:GetNameKey() ); |
0736
|
local name = unit and unit:GetNameKey() or "unit is nil"; |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.