Unit.GetPlot (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Unit. This is an instance method, invoke it with a colon. |
Usage
Plot Unit:GetPlot()
Returned Value
- No description available.
Source code samples
Redundant occurences have been removed.
ActionInfoPanel.lua
UI/InGame/WorldView/ActionInfoPanel.lua
0107
|
local pPlot = v:GetPlot(); |
0120
|
local pPlot = pUnit:GetPlot(); |
Bombardment.lua
UI/InGame/Bombardment.lua
0033
|
thisPlot = pHeadSelectedUnit:GetPlot(); |
EnemyUnitPanel.lua
UI/InGame/WorldView/EnemyUnitPanel.lua
0576
|
local pFromPlot = pMyUnit:GetPlot(); |
0577
|
local pToPlot = pTheirUnit:GetPlot(); |
0744
|
if (pMyUnit:GetPlot():IsRiverCrossingToPlot(pToPlot)) then |
0757
|
if (not pToPlot:IsWater() and pMyUnit:GetPlot():IsWater()) then |
1463
|
local theirPlot = theirUnit:GetPlot(); |
EnemyUnitPanel.lua (G&K)
DLC/Expansion/UI/InGame/WorldView/EnemyUnitPanel.lua
0792
|
if (not pToPlot:IsWater() and pMyUnit:GetPlot():IsWater() and pMyUnit:GetDomainType() == DomainTypes.DOMAIN_LAND) then |
InGame.lua
UI/InGame/InGame.lua
0445
|
return unit:CanEmbarkOnto(unit:GetPlot(), targetPlot); |
0543
|
local thisPlot = pHeadSelectedUnit:GetPlot(); |
MilitaryOverview.lua
UI/InGame/Popups/MilitaryOverview.lua
0215
|
local iTurnsLeft = unit:GetPlot():GetBuildTurnsLeft(buildType, 0, 0); |
0216
|
local iTurnsTotal = unit:GetPlot():GetBuildTurnsTotal(buildType); |
TutorialChecks.lua
Tutorial/TutorialChecks.lua
0311
|
local plot = v:GetPlot(); |
1083
|
local pUnitPlot = v:GetPlot(); |
1554
|
local pFirstUnitPlot = v:GetPlot(); |
1559
|
local pSecondUnitPlot = w:GetPlot(); |
3049
|
return v:GetPlot(); |
UnitFlagManager.lua
UI/InGame/UnitFlagManager.lua
0580
|
local plot = pUnit:GetPlot(); |
0766
|
UpdateCityCargo( pUnit:GetPlot() ); |
0997
|
local pPlot = thisUnit:GetPlot(); |
UnitPanel.lua
UI/InGame/WorldView/UnitPanel.lua
0855
|
local pPlot = unit:GetPlot(); |
0883
|
local iFeature = unit:GetPlot():GetFeatureType(); |
WorldView.lua
UI/InGame/WorldView/WorldView.lua
0517
|
if (pHeadSelectedUnit:CanEmbarkOnto(pHeadSelectedUnit:GetPlot(), plot)) then |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.