Unit.GetUnitClassType (Civ5 API)

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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of Unit.

This is an instance method, invoke it with a colon.


Usage

UnitClassType Unit:GetUnitClassType()


Returned Value

No description available.


Source code samples

Redundant occurences have been removed.

EnemyUnitPanel.lua

UI/InGame/WorldView/EnemyUnitPanel.lua
0891
iModifier = pMyUnit:GetUnitClassModifier(pTheirUnit:GetUnitClassType());
0894
local unitClassType = Locale.ConvertTextKey(GameInfo.UnitClasses[pTheirUnit:GetUnitClassType()].Description);
0900
iModifier = pMyUnit:UnitClassAttackModifier(pTheirUnit:GetUnitClassType());
1232
iModifier = pTheirUnit:UnitClassDefenseModifier(pMyUnit:GetUnitClassType());
1235
local unitClassBonus = Locale.ConvertTextKey(GameInfo.UnitClasses[pMyUnit:GetUnitClassType()].Description);


TutorialChecks.lua

Tutorial/TutorialChecks.lua
2652
if(v:GetUnitClassType() == ggUnitClassID) then
3091
if (v:IsSelected() and not v:IsBusy() and v:GetSpecialUnitType() ~= -1 and not v:IsCombatUnit() and v:GetUnitClassType() ~= ggUnitClassID and v:GetDomainType() == DomainTypes.DOMAIN_LAND) then


TutorialInclude_Expansion1.lua (G&K)

DLC/Expansion/Tutorial/TutorialInclude_Expansion1.lua
0077
if(unit:GetUnitClassType() == unitClassProphetID) then



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.