Unit.GetUnitType (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Unit. This is an instance method, invoke it with a colon. |
Usage
UnitType Unit:GetUnitType()
Returned Value
- No description available.
Source code samples
Redundant occurences have been removed.
EnemyUnitPanel.lua
UI/InGame/WorldView/EnemyUnitPanel.lua
0095
|
local thisUnitInfo = GameInfo.Units[pUnit:GetUnitType()]; |
EnemyUnitPanel.lua (G&K)
DLC/Expansion/UI/InGame/WorldView/EnemyUnitPanel.lua
0907
|
if (iModifier ~= 0 and pTheirUnit:IsHigherTechThan(pMyUnit:GetUnitType())) then |
1456
|
if (iModifier ~= 0 and pMyUnit:IsHigherTechThan(pTheirUnit:GetUnitType())) then |
1798
|
if (iModifier ~= 0 and pMyUnit:IsHigherTechThan(theirUnit:GetUnitType())) then |
InGame.lua
UI/InGame/InGame.lua
0989
|
if (GameInfo.Units[unit:GetUnitType()].DontShowYields) then |
TurnsRemaining.lua - DLC_02 DLC
DLC/DLC_02/Scenarios/NewWorldScenario/TurnsRemaining.lua
0140
|
if (unit:GetUnitType() == GameInfoTypes["UNIT_CARAVEL"]) then |
0205
|
if (unit:GetUnitType() == GameInfoTypes["UNIT_TREASURE"]) then |
TurnsRemaining.lua - DLC_04 DLC
DLC/DLC_04/Scenarios/1066Scenario/TurnsRemaining.lua
0202
|
iUnitType = unit:GetUnitType(); |
TurnsRemaining.lua (G&K)
DLC/Expansion/Scenarios/FallOfRomeScenario/TurnsRemaining.lua
1009
|
print(pUnit:GetUnitType()); |
1010
|
if pUnit:GetUnitType() == GameInfoTypes["UNIT_ROMAN_LEGION"] then |
TurnsRemaining.lua (G&K)
DLC/Expansion/Scenarios/MedievalScenario/TurnsRemaining.lua
0605
|
if (unit:GetUnitType() == GameInfoTypes["UNIT_CARAVEL"] and iNumCaravels < 5) then |
0643
|
if (unit:GetUnitType() == GameInfoTypes["UNIT_SPANISH_CONQUISTADOR"]) then |
TutorialChecks.lua
Tutorial/TutorialChecks.lua
0976
|
local UnitType = v:GetUnitType(); |
UnitPanel.lua
UI/InGame/WorldView/UnitPanel.lua
0438
|
local thisUnitInfo = GameInfo.Units[unit:GetUnitType()]; |
UnitPanel.lua (G&K)
DLC/Expansion/UI/InGame/WorldView/UnitPanel.lua
0667
|
elseif (GameInfo.Units[unit:GetUnitType()].RemoveHeresy) then |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.