Unit.IsCombatUnit (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Unit. This is an instance method, invoke it with a colon. |
Usage
int Unit:IsCombatUnit()
Returned Value
- No description available.
Source code samples
Redundant occurences have been removed.
EnemyUnitPanel.lua
UI/InGame/WorldView/EnemyUnitPanel.lua
1106
|
if (pTheirUnit:IsCombatUnit()) then |
1455
|
if (theirUnit:IsCombatUnit()) then |
1796
|
if (pHeadUnit:IsCombatUnit() and (pHeadUnit:IsRanged() and pHeadUnit:IsEmbarked()) == false) and ((pHeadUnit:IsRanged() and pHeadUnit:IsRangeAttackOnlyInDomain() and not pPlot:IsWater()) == false) then |
MilitaryOverview.lua
UI/InGame/Popups/MilitaryOverview.lua
0147
|
if( unit:IsCombatUnit() ) then |
TurnsRemaining.lua - DLC_04 DLC
DLC/DLC_04/Scenarios/1066Scenario/TurnsRemaining.lua
0143
|
if (unit:IsCombatUnit() and unit:GetOriginalOwner() == iCSPlayer) then |
0151
|
if (unit:IsCombatUnit()) then |
TutorialChecks.lua
Tutorial/TutorialChecks.lua
0062
|
if (pUnit:WorkRate() > 0 and not pUnit:IsCombatUnit() and pUnit:GetDomainType() == DomainTypes.DOMAIN_LAND and pUnit:GetSpecialUnitType() == -1) then |
0251
|
if (v:IsCombatUnit() and pPlot:GetOwner() == v:GetOwner()) then |
1553
|
local bCombatUnit = v:IsCombatUnit(); |
1557
|
local bCombatSecondUnit = w:IsCombatUnit(); |
1773
|
if (v:IsCombatUnit() and not v:IsBusy()) then |
1791
|
if (v:IsCombatUnit()) then |
3091
|
if (v:IsSelected() and not v:IsBusy() and v:GetSpecialUnitType() ~= -1 and not v:IsCombatUnit() and v:GetUnitClassType() ~= ggUnitClassID and v:GetDomainType() == DomainTypes.DOMAIN_LAND) then |
UnitFlagManager.lua
UI/InGame/UnitFlagManager.lua
0080
|
if( pUnit:IsCombatUnit() ) then |
0147
|
o.m_IsCivilian = not pUnit:IsCombatUnit(); |
UnitFlagManager.lua (G&K)
DLC/Expansion/UI/InGame/UnitFlagManager.lua
0080
|
if( pUnit:IsCombatUnit() and not pUnit:IsEmbarked()) then |
0147
|
o.m_IsCivilian = not pUnit:IsCombatUnit() or pUnit:IsEmbarked(); |
UnitPanel.lua
UI/InGame/WorldView/UnitPanel.lua
0419
|
if unit:IsCombatUnit() or unit:GetDomainType() == DomainTypes.DOMAIN_AIR then |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.