Unit.IsEmbarked (Civ5 API)

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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of Unit.

This is an instance method, invoke it with a colon.


Usage

int Unit:IsEmbarked()


Returned Value

No description available.


Source code samples

Redundant occurences have been removed.

EnemyUnitPanel.lua

UI/InGame/WorldView/EnemyUnitPanel.lua
0196
elseif (not pUnit:IsEmbarked()) then
1796
if (pHeadUnit:IsCombatUnit() and (pHeadUnit:IsRanged() and pHeadUnit:IsEmbarked()) == false) and ((pHeadUnit:IsRanged() and pHeadUnit:IsRangeAttackOnlyInDomain() and not pPlot:IsWater()) == false) then
1861
elseif(pHeadUnit:IsRanged() == true and pHeadUnit:IsEmbarked() == false) then


EnemyUnitPanel.lua (G&K)

DLC/Expansion/UI/InGame/WorldView/EnemyUnitPanel.lua
0631
if (pTheirUnit:IsEmbarked()) then
2086
if (pHeadUnit:GetDomainType() == pUnit:GetDomainType() or pHeadUnit:IsRanged() or (pHeadUnit:GetDomainType() == DomainTypes.DOMAIN_SEA and pUnit:IsEmbarked())) then


InGame.lua

UI/InGame/InGame.lua
0439
if unit:IsEmbarked() then


MilitaryOverview.lua

UI/InGame/Popups/MilitaryOverview.lua
0179
if( unit:IsEmbarked() ) then


PlotMouseoverInclude.lua

UI/InGame/PlotMouseoverInclude.lua
0308
if (unit:IsEmbarked()) then


UnitFlagManager.lua

UI/InGame/UnitFlagManager.lua
0500
if( pUnit:IsEmbarked() )


UnitFlagManager.lua (G&K)

DLC/Expansion/UI/InGame/UnitFlagManager.lua
0080
if( pUnit:IsCombatUnit() and not pUnit:IsEmbarked()) then
0147
o.m_IsCivilian = not pUnit:IsCombatUnit() or pUnit:IsEmbarked();


UnitPanel.lua

UI/InGame/WorldView/UnitPanel.lua
0618
elseif (not unit:IsEmbarked()) then



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.