Unit.IsEmbarked (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Unit. This is an instance method, invoke it with a colon. |
Usage
int Unit:IsEmbarked()
Returned Value
- No description available.
Source code samples
Redundant occurences have been removed.
EnemyUnitPanel.lua
UI/InGame/WorldView/EnemyUnitPanel.lua
0196
|
elseif (not pUnit:IsEmbarked()) then |
1796
|
if (pHeadUnit:IsCombatUnit() and (pHeadUnit:IsRanged() and pHeadUnit:IsEmbarked()) == false) and ((pHeadUnit:IsRanged() and pHeadUnit:IsRangeAttackOnlyInDomain() and not pPlot:IsWater()) == false) then |
1861
|
elseif(pHeadUnit:IsRanged() == true and pHeadUnit:IsEmbarked() == false) then |
EnemyUnitPanel.lua (G&K)
DLC/Expansion/UI/InGame/WorldView/EnemyUnitPanel.lua
0631
|
if (pTheirUnit:IsEmbarked()) then |
2086
|
if (pHeadUnit:GetDomainType() == pUnit:GetDomainType() or pHeadUnit:IsRanged() or (pHeadUnit:GetDomainType() == DomainTypes.DOMAIN_SEA and pUnit:IsEmbarked())) then |
InGame.lua
UI/InGame/InGame.lua
0439
|
if unit:IsEmbarked() then |
MilitaryOverview.lua
UI/InGame/Popups/MilitaryOverview.lua
0179
|
if( unit:IsEmbarked() ) then |
PlotMouseoverInclude.lua
UI/InGame/PlotMouseoverInclude.lua
0308
|
if (unit:IsEmbarked()) then |
UnitFlagManager.lua
UI/InGame/UnitFlagManager.lua
0500
|
if( pUnit:IsEmbarked() ) |
UnitFlagManager.lua (G&K)
DLC/Expansion/UI/InGame/UnitFlagManager.lua
0080
|
if( pUnit:IsCombatUnit() and not pUnit:IsEmbarked()) then |
0147
|
o.m_IsCivilian = not pUnit:IsCombatUnit() or pUnit:IsEmbarked(); |
UnitPanel.lua
UI/InGame/WorldView/UnitPanel.lua
0618
|
elseif (not unit:IsEmbarked()) then |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.