Vector2 (Civ5 API)

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Revision as of 16:35, 19 September 2012 by DonQuich (talk | contribs) (Bot update)
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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a global function. Use: include("FLuaVector.lua")


Usage

Vector2 Vector2(float i, float j)


Returned Value

No description available.

Parameters

i: No description available.
j: No description available.


Source code samples

Redundant occurences have been removed.

ActionInfoPanel.lua

UI/InGame/WorldView/ActionInfoPanel.lua
0110
local hex = ToHexFromGrid( Vector2(pPlot:GetX(), pPlot:GetY() ) );


CityBannerManager.lua

UI/InGame/CityBannerManager.lua
0021
local nullOffset = Vector2( 0, 0 );
1252
OnCityCreated( ToHexFromGrid( Vector2( city:GetX(), city:GetY() ) ), player:GetID(), city:GetID() );


CityStateDiploPopup.lua (G&K)

DLC/Expansion/UI/InGame/Popups/CityStateDiploPopup.lua
0614
local hex = ToHexFromGrid(Vector2(pPlot:GetX(), pPlot:GetY()));


CityView.lua

UI/InGame/CityView/CityView.lua
1729
local hexPos = ToHexFromGrid( Vector2( plot:GetX(), plot:GetY() ) );
1824
Events.SerialEventHexHighlight( ToHexFromGrid( Vector2( plot:GetX(), plot:GetY() ) ), false, Vector4( 0.0, 1.0, 0.0, 1 ) );
1861
Events.SerialEventHexHighlight( ToHexFromGrid( Vector2( aPurchasablePlots[i]:GetX(), aPurchasablePlots[i]:GetY() ) ), true, Vector4( 1.0, 0.0, 1.0, 1 ) );


CivilopediaScreen.lua

UI/Civilopedia/CivilopediaScreen.lua
2601
local defaultPromotionPortraitOffset = Vector2( 256, 256 );


DebugMenu.lua

UI/InGame/DebugMenu.lua
0381
Events.SerialEventCameraOut( Vector2(0.5,0.5) );
0386
Events.SerialEventCameraIn( Vector2(0.5,0.5) );


DebugMode.lua

UI/InGame/DebugMode.lua
0037
Events.SerialEventHexHighlight( Vector2( g_iHexX, g_iHexY ), false, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
0420
Events.SerialEventHexHighlight( Vector2( g_iHexX, g_iHexY ), true, Vector4( 0.5, 0.5, 0.5, 1.0 ) );


IconSupport.lua

UI/IconSupport.lua
0068
return Vector2( (offset % numCols) * iconSize, math.floor(offset / numCols) * iconSize ), filename;


InGame.lua

UI/InGame/InGame.lua
0304
local hexID = ToHexFromGrid( Vector2( v.plot:GetX(), v.plot:GetY() ) );
0313
local hexID = ToHexFromGrid( Vector2( v:GetX(), v:GetY() ) );
0422
local hexID = ToHexFromGrid( Vector2( unit:GetX(), unit:GetY() ) );
0463
local hexID = ToHexFromGrid( Vector2( evalPlotX, evalPlotY ) );
0489
local hexID = ToHexFromGrid( Vector2( adjacentPlot:GetX(), adjacentPlot:GetY() ) );
0555
local hexID = ToHexFromGrid( Vector2( plotX, plotY) );


InGame.lua (G&K)

DLC/Expansion/UI/InGame/InGame.lua
0688
local iHexID = ToHexFromGrid( Vector2( iPlotX, iPlotY) );


TechTree.lua

UI/InGame/TechTree/TechTree.lua
0213
pipe.TechPipeIcon:SetTextureOffset(Vector2(72,72));
0227
pipe.TechPipeIcon:SetTextureOffset(Vector2(72,0));
0271
startPipe.TechPipeIcon:SetSize(   Vector2(40, 42) );
0280
pipe.TechPipeIcon:SetTextureOffset(Vector2(0,72));
0294
pipe.TechPipeIcon:SetTextureOffset(Vector2(0,0));


TutorialEngine.lua

Tutorial/TutorialEngine.lua
0471
local hex = ToHexFromGrid( Vector2(plot:GetX(), plot:GetY() ) );


UnitFlagManager.lua

UI/InGame/UnitFlagManager.lua
0020
local GarrisonOffset = Vector2( -43, -39 );
0021
local GarrisonOtherOffset = Vector2( -55, -34 );
0022
local CityNonGarrisonOffset = Vector2( 45, -45 );
0023
local CivilianOffset = Vector2( 0, -15 );
0846
local offset = Vector2( 0, 0 );


UnitFlagManager.lua (G&K)

DLC/Expansion/UI/InGame/UnitFlagManager.lua
0023
local CivilianOffset = Vector2( 0, -25 );


WorldView.lua

UI/InGame/WorldView/WorldView.lua
0105
Events.SerialEventCameraOut( Vector2(0,0) );
0108
Events.SerialEventCameraIn( Vector2(0,0) );
0765
Events.SerialEventHexHighlight( Vector2( i, j ), true, turn1Color, attackPathBorderStyle );
0767
Events.SerialEventHexHighlight( Vector2( i, j ), true, turn1Color, pathBorderStyle );



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.