Vector2 (Civ5 Type)

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This page is a part of the Lua and UI Reference (Civ5).


Braces.png This pseudo-type is a regular Lua table. You can create one manually by defining the same fields as the ones described below.


Fields

x

Type: float
Usage: Unknown.

y

Type: float
Usage: Unknown.


Used by

Vector3 HexToWorld(Vector2 hexPos)
Vector2, string IconLookup(int offset, int iconSize, string atlas)
Vector2 ToHexFromGrid(Vector2 gridPos)
Vector2 Vector2(float i, float j)
Context:SetTextureOffset(Vector2 questionOffset)
ControlBase:SetOffset(Vector2 offset)
Events.HexFOWStateChanged(Vector2 hexPos, int fowType, bool wholeMap)
Events.SerialEventCameraIn(Vector2 arg0)
Events.SerialEventCameraOut(Vector2 arg0)
Events.SerialEventCityCaptured(Vector2 hexPos, PlayerID player, int cityID, PlayerID newPlayer)
Events.SerialEventCityCreated(Vector2 vHexPos, PlayerID player, CityID cityID, ArtStyleType artStyleType, EraType eraType, int continent, int populationSize, int size, int fogState)
Events.SerialEventCityDestroyed(Vector2 hexPos, PlayerID player, int cityID, PlayerID newPlayer)
Events.SerialEventHexHighlight(Vector2 hex, bool highlight, Vector4 highlightColor, string highlightStyle)
Vector2 Image:GetSize()
Image:SetSize(Vector2 panelSize)
Image:SetTextureOffset(Vector2 textureOffset)
Stack:SetTextureOffset(Vector2 questionOffset)



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.