Vector4 (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a global function. Use: include("FLuaVector.lua")
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Usage
Vector4 Vector4(float i, float j = nil, float k = nil, float l = nil)
Returned Value
- No description available.
Parameters
i: No description available. j: No description available. k: No description available. l: No description available.
Source code samples
Redundant occurences have been removed.
Bombardment.lua
UI/InGame/Bombardment.lua
0004
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local redColor = Vector4( 0.7, 0, 0, 1 ); |
0005
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local highlightColor = Vector4( 0.7, 0.7, 0, 1 ); -- depending on the theme these may not actually be used (for example SplineBorder do not) |
CityView.lua
UI/InGame/CityView/CityView.lua
1824
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Events.SerialEventHexHighlight( ToHexFromGrid( Vector2( plot:GetX(), plot:GetY() ) ), false, Vector4( 0.0, 1.0, 0.0, 1 ) ); |
1861
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Events.SerialEventHexHighlight( ToHexFromGrid( Vector2( aPurchasablePlots[i]:GetX(), aPurchasablePlots[i]:GetY() ) ), true, Vector4( 1.0, 0.0, 1.0, 1 ) ); |
DebugMode.lua
UI/InGame/DebugMode.lua
0037
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Events.SerialEventHexHighlight( Vector2( g_iHexX, g_iHexY ), false, Vector4( 0.5, 0.5, 0.5, 1.0 ) ); |
0420
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Events.SerialEventHexHighlight( Vector2( g_iHexX, g_iHexY ), true, Vector4( 0.5, 0.5, 0.5, 1.0 ) ); |
DiploList.lua
UI/InGame/DiploList.lua
0428
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local color = Vector4(primaryColor.x, primaryColor.y, primaryColor.z, 1); |
FLuaVector.lua
Gameplay/Lua/FLuaVector.lua
0009
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function Color( r, g, b, a ) return Vector4( r, g, b, a ); end |
FoRScenarioLoadScreen.lua (G&K)
DLC/Expansion/Scenarios/FallOfRomeScenario/FoRScenarioLoadScreen.lua
0164
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local primaryColorVector = Vector4( primaryColor.Red, primaryColor.Green, primaryColor.Blue, primaryColor.Alpha ); |
0168
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local secondaryColorVector = Vector4( secondaryColor.Red, secondaryColor.Green, secondaryColor.Blue, secondaryColor.Alpha ); |
IconSupport.lua
UI/IconSupport.lua
0187
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local primaryColorVector = Vector4( primaryColor.Red, primaryColor.Green, primaryColor.Blue, primaryColor.Alpha ); |
0189
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local secondaryColorVector = Vector4( secondaryColor.Red, secondaryColor.Green, secondaryColor.Blue, secondaryColor.Alpha ); |
InGame.lua
UI/InGame/InGame.lua
0032
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local workerSuggestHighlightColor = Vector4( 0.0, 0.5, 1.0, 0.65 ); |
0404
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local giftUnitColor = Vector4( 1.0, 1.0, 0.0, 0.65 ); |
0423
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Events.SerialEventHexHighlight( hexID, true, Vector4( 1.0, 1.0, 0.0, 1 ), genericUnitHexBorder ); |
0430
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local embarkColor = Vector4( 1.0, 1.0, 0.0, 0.65 ); |
0473
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local upgradeColor = Vector4( 0.0, 1.0, 0.5, 0.65 ); |
InGame.lua (G&K)
DLC/Expansion/UI/InGame/InGame.lua
0658
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local vGiftTileImprovementColor = Vector4( 1.0, 0.0, 1.0, 1.0 ); |
UnitFlagManager.lua
UI/InGame/UnitFlagManager.lua
0404
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self.m_Instance.HealthBar:SetFGColor( Vector4( 0, 1, 0, 1 ) ); |
0407
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self.m_Instance.HealthBar:SetFGColor( Vector4( 1, 1, 0, 1 ) ); |
0409
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self.m_Instance.HealthBar:SetFGColor( Vector4( 1, 0, 0, 1 ) ); |
1042
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local worldPos = Vector4( GridToWorld( pPlot:GetX(), pPlot:GetY() ) ); |
UnitMemberOverlay.lua
UI/InGame/UnitMemberOverlay.lua
0129
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o:SetTargetColor( Vector4(0.5, 0.5, 0.5, 1.0) ); |
0367
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member:SetTargetColor( Vector4(0.5, 0.5, 0.5, 1.0) ); |
0595
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g_TargetColors[0] = Vector4(1.0, 0.0, 0.0, 1.0); |
0596
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g_TargetColors[1] = Vector4(1.0, 1.0, 0.0, 1.0); |
0597
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g_TargetColors[2] = Vector4(0.5, 1.0, 0.0, 1.0); |
0598
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g_TargetColors[3] = Vector4(0.0, 1.0, 1.0, 1.0); |
0599
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g_TargetColors[4] = Vector4(0.5, 0.5, 1.0, 1.0); |
0600
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g_TargetColors[5] = Vector4(1.0, 0.5, 0.0, 1.0); |
0601
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g_TargetColors[6] = Vector4(0.0, 1.0, 0.0, 1.0); |
0602
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g_TargetColors[7] = Vector4(0.0, 0.0, 1.0, 1.0); |
0603
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g_TargetColors[8] = Vector4(0.5, 0.0, 1.0, 1.0); |
0604
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g_TargetColors[9] = Vector4(0.5, 0.0, 0.5, 1.0); |
0605
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g_TargetColors[10] = Vector4(0.5, 0.25, 0.0, 1.0); |
0606
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g_TargetColors[11] = Vector4(0.0, 0.25, 0.0, 1.0); |
0607
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g_TargetColors[12] = Vector4(0.5, 0.0, 0.0, 1.0); |
0608
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g_TargetColors[13] = Vector4(0.25, 0.5, 0.5, 1.0); |
0609
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g_TargetColors[14] = Vector4(0.0, 0.0, 0.5, 1.0); |
0610
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g_TargetColors[15] = Vector4(0.5, 0.0, 0.25, 1.0); |
WorldView.lua
UI/InGame/WorldView/WorldView.lua
0006
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local turn1Color = Vector4( 0, 1, 0, 0.25 ); |
0007
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local turn2Color = Vector4( 1, 1, 0, 0.25 ); |
0008
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local turn3PlusColor = Vector4( 0.25, 0, 1, 0.25 ); |
0009
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local maxRangeColor = Vector4( 1, 1, 1, 0.25 ); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.