Victory: Difference between revisions

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Latest revision as of 01:16, 3 October 2011

Victory is all of the different victory types in the scenario. These are defined in the file "CIV4VictoryInfo.xml" (found in your Civilization 4 directory\Assets\XML\GameInfo), and you may specify any or all of them. Each victory must be specified on its own line. By defining a victory type it means the player/AI has the possibility of winning the game that way. The default is that no victory types are set (and no defined victory types means that all are possible). But if you define any, even just one, then all others are locked out. The possible values are:

  • VICTORY_SCORE
  • VICTORY_TIME
  • VICTORY_CONQUEST
  • VICTORY_DOMINATION
  • VICTORY_CULTURAL
  • VICTORY_SPACE_RACE
  • VICTORY_DIPLOMATIC



BeginGame:

TutorialEraSpeedCalendarOptionMPOptionForceControlVictoryGameTurnMaxTurnsMaxCityEliminationTargetScoreStartYearDescriptionModPath

BeginTeam:

TechContactWithTeamAtWarPermanentWarPeaceOpenBordersWithTeamDefensivePactWithTeamProjectTypeRevealMap

BeginPlayer:

CivDescCivShortDescLeaderNameCivAdjectiveFlagDecalWhiteFlagLeaderTypeCivTypeTeamHandicapColorArtStylePlayableCivMinorNationStatusStartingGoldStartingXStartingYStateReligionStartingEraCivicOption, CivicAttitudePlayer, AttitudeExtraCityList

BeginMap:

grid widthgrid heighttop latitudebottom latitudewrap Xwrap Yworld sizeclimatesealevelnum plots written

BeginPlot:

x, yLandmarkScriptDataisNOfRiver, isWOfRiverRiverNSDirection, RiverWEDirectionStartingPlotBonusTypeImprovementTypeFeatureType, FeatureVarietyRouteTypeTerrainTypeBeginUnitBeginCityTeamReveal