Civ4RouteModelInfos

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The Civ4RouteModelInfos file declares the art for in-game routes (roads and railroads).

All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.

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Tags

Text

Tag Name Description
ModelFile path of .nif file for road & railroad.
ModelFileKey unknown; it is an alphanumeric value of A##, where A can be a letter from A-H, and ## can be a value from 01-20. The highest value is D20, for both road & railroad.
RouteType Either ROUTE_ROAD or ROUTE_RAILROAD.
Connections unknown; Would appear to define the actual connections to other roads or RR.
ModelConnections unknown; Would appear to define the graphical connections to other roads or RR.
Rotations unknown; it is always 0 90 180 270.


Example

In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.

<RouteModelInfo>
   <ModelFile>Art/Terrain/Routes/Roads/RoadA00.nif</ModelFile>
   <ModelFileKey>A00</ModelFileKey>
   <RouteType>ROUTE_ROAD</RouteType>
   <Connections>-</Connections>
   <ModelConnections>-</ModelConnections>
   <Rotations>0 90 180 270</Rotations>
</RouteModelInfo>
<RouteModelInfo>
   <ModelFile>Art/Terrain/Routes/Railroads/RailroadD02.nif</ModelFile>
   <ModelFileKey>H01</ModelFileKey>
   <RouteType>ROUTE_RAILROAD</RouteType>
   <Connections>N NE E SE S SW W NW</Connections>
   <ModelConnections>NE SE SW NW</ModelConnections>
   <Rotations>0 90 180 270</Rotations>
</RouteModelInfo>