The Civ4RouteModelInfos file declares the art for in-game routes (roads and railroads).
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
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|ModelFile||path of .nif file for road & railroad.|
|ModelFileKey||unknown; it is an alphanumeric value of A##, where A can be a letter from A-H, and ## can be a value from 01-20. The highest value is D20, for both road & railroad.|
|RouteType||Either ROUTE_ROAD or ROUTE_RAILROAD.|
|Connections||unknown; Would appear to define the actual connections to other roads or RR.|
|ModelConnections||unknown; Would appear to define the graphical connections to other roads or RR.|
|Rotations||unknown; it is always 0 90 180 270.|
In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.
<RouteModelInfo> <ModelFile>Art/Terrain/Routes/Roads/RoadA00.nif</ModelFile> <ModelFileKey>A00</ModelFileKey> <RouteType>ROUTE_ROAD</RouteType> <Connections>-</Connections> <ModelConnections>-</ModelConnections> <Rotations>0 90 180 270</Rotations> </RouteModelInfo>
<RouteModelInfo> <ModelFile>Art/Terrain/Routes/Railroads/RailroadD02.nif</ModelFile> <ModelFileKey>H01</ModelFileKey> <RouteType>ROUTE_RAILROAD</RouteType> <Connections>N NE E SE S SW W NW</Connections> <ModelConnections>NE SE SW NW</ModelConnections> <Rotations>0 90 180 270</Rotations> </RouteModelInfo>