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The Civ4RiverModelInfos file declares all the river art files.
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
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|ModelFile||path of individual river section .nif file.|
|BorderFile||path of border .dds file for river section.|
|DeltaType||Type of delta mouth. Can be either: DELTA_NONE, DELTA_CLOCKWISE, DELTA_COUNTER_CLOCKWISE, or DELTA_STRAIGHT.|
|Connections||Gives available connections for each river section. Is either S, N, E, or W, or combination.|
|Rotations||unknown; it is always 0 90 180 270|
All of these tags have a numerical value. Though it sometimes can be negative, it usually is not.
|TextureIndex||Number of individual river section. Increase incrementally from 1 through 31 for each of the 31 sections.|
In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.
<RiverModelInfo> <ModelFile>Art/Terrain/Routes/Rivers/River00a.nif</ModelFile> <BorderFile>Art/Terrain/Routes/Rivers/Border00a.dds</BorderFile> <TextureIndex>0</TextureIndex> <DeltaType>DELTA_NONE</DeltaType> <Connections>S</Connections> <Rotations>0 90 180 270</Rotations> </RiverModelInfo>
<RiverModelInfo> <ModelFile>Art/Terrain/Routes/Rivers/River05d.nif</ModelFile> <BorderFile>Art/Terrain/Routes/Rivers/Border05d.dds</BorderFile> <TextureIndex>31</TextureIndex> <DeltaType>DELTA_CLOCKWISE</DeltaType> <Connections>N E</Connections> <Rotations>0 90 180 270</Rotations> </RiverModelInfo>