The Civ4EffectInfos file defines various effects used in the game.
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
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These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.
|EffectInfo||Main bracket for each entry|
|Type||Name used in other files|
All of these tags have a decimal value.
All of these can either be 1 (on, or true) or 0 (off, or false). Be careful, as you can wind up with a double-negative, which the game will interpret as "True".
These tags are directly related to the rendering of art for the entry.
In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.
<EffectInfo> <Type>EFFECT_PING</Type> <Description>Ping</Description> <fScale>1.0</fScale> <fUpdateRate>1.0</fUpdateRate> <Path>Art/Interface/Effects/EmpBlast.nif</Path> <bIsProjectile>0</bIsProjectile> </EffectInfo>