Civ4RouteInfos

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The Civ4RouteInfos file contains all the information related to each route (roads, railroads, etc).

All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.


Tags

Headers

These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.

Tag Name Description
RouteInfo Main bracket for each entry


Text

Tag Name Description
Type Label that is used throughout all other XML files
Description References the Text which contains the name of the route (eg: "Road", or "Railroad"). The text is specified in any of the Assets\XML\Text files.
BonusType Bonus that must always be present to build the route


Lists (Multi-line)

All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the "s" (i.e. singular, rather than plural).

Tag Name Description
Yields Specifies the yield bonuses for the terrain. Food / Hammer / Commerce
TechMovementChanges Specifies the movement changes after tech research (eg: Engineering provides 1/3 movement point cost decrease on Roads)
<TechMovementChanges>
 <TechMovementChange>
  <PrereqTech>TECH_ENGINEERING</PrereqTech>
  <iMovementChange>-10</iMovementChange>
 </TechMovementChange>
</TechMovementChanges>
PrereqOrBonuses Specifies the bonuses required to build the route (only one is needed to build the route).
<PrereqOrBonuses>
 <PrereqOrBonus>
  <BonusType>BONUS_OIL</BonusType>
 </PrereqOrBonus>
</PrereqOrBonuses>


Integers

All of these tags have a numerical value. Though it sometimes can be negative, it usually is not.

Tag Name Description
iValue The "preference" for the route. That is to say, a higher value route is considered an upgrade from a lower value one.
iAdvancedStartCost The cost of the route when using an Advanced Start.
iAdvancedStartCostIncrease The cost of increasing the build level of the route in the Advanced Start. This is probably not used
iMovement Used in changing the amount of movement points used when moving along the route.
iFlatMovement Used in combination with iMovement to change the amount of movement points used when moving along the route

Art

These tags are directly related to the rendering of art for the entry.

Tag Name Description
Button The button for the route


Example

In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.

		<RouteInfo>
			<Type>ROUTE_ROAD</Type>
			<Description>TXT_KEY_ROUTE_ROAD</Description>
			<iValue>1</iValue>
			<iAdvancedStartCost>12</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMovement>30</iMovement>
			<iFlatMovement>30</iFlatMovement>
			<BonusType>NONE</BonusType>
			<PrereqOrBonuses/>
			<Yields/>
			<TechMovementChanges>
				<TechMovementChange>
					<PrereqTech>TECH_ENGINEERING</PrereqTech>
					<iMovementChange>-10</iMovementChange>
				</TechMovementChange>
			</TechMovementChanges>
			<Button>Art/Interface/Buttons/Builds/BuildRoad.dds</Button>
		</RouteInfo>


GlobalDefinesGlobalDefinesAltGlobalTypesPythonCallbackDefines

Art:

Civ4ArtDefines_BonusCiv4ArtDefines_BuildingCiv4ArtDefines_CivilizationCiv4ArtDefines_FeatureCiv4ArtDefines_ImprovementCiv4ArtDefines_InterfaceCiv4ArtDefines_LeaderheadCiv4ArtDefines_MiscCiv4ArtDefines_MovieCiv4ArtDefines_TerrainCiv4ArtDefines_UnitCiv4MainMenusCiv4RiverModelInfosCiv4RouteModelInfos

Audio; Buildings:

Audio2DScriptsAudio3DScriptsAudioDefinesAudioSoundscapeScriptsCiv4BuildingClassInfosCiv4BuildingInfosCiv4CityLSystemCiv4PlotLSystemCiv4SpecialBuildingInfos

BasicInfos:

Civ4AttitudeInfosCiv4BasicInfosCiv4CalendarInfosCiv4CityTabInfosCiv4DenialInfosCiv4DomainInfosCiv4InvisibleInfosCiv4MemoryInfosCiv4MonthInfosCiv4NewConceptInfosCiv4SeasonInfosCiv4UnitAIInfosCiv4UnitCombatInfos

Civilizations; Events:

Civ4CivilizationInfosCiv4LeaderHeadInfosCiv4TraitInfosCiv4UnitArtStyleTypeInfosCiv4EventInfosCiv4EventTriggerInfos

GameInfo:

Civ4CivicInfosCiv4CivicOptionInfosCiv4ClimateInfoCiv4CommerceInfoCiv4CorporationInfoCiv4CultureLevelInfoCiv4CursorInfoCiv4DiplomacyInfosCiv4EmphasizeInfosCiv4EspionageMissionInfoCiv4EraInfosCiv4ForceControlInfosCiv4GameOptionInfosCiv4GameSpeedInfoCiv4GoodyInfoCiv4GraphicOptionInfosCiv4HandicapInfoCiv4HintsCiv4MPOptionInfosCiv4PlayerOptionInfosCiv4ProcessInfoCiv4ReligionInfoCiv4SeaLevelInfoCiv4SpecialistInfosCiv4TurnTimerInfoCiv4UpKeepInfoCiv4VictoryInfoCiv4VoteInfoCiv4VoteSourceInfosCiv4WorldInfo

Interface:

Civ4AdvisorInfosCiv4CameraInfosCiv4ColorValsCiv4InterfaceModeInfosCiv4PlayerColorInfosCiv4SlideShowInfosCiv4SlideShowRandomInfosCiv4SpaceShipInfosCiv4ThroneRoomeInfosCiv4ThroneRoomCameraInfosCiv4ThroneRoomStyleInfosCiv4WorldPickerInfos

Misc:

Civ4AttachableInfosCiv4CameraOverlayInfosCiv4DetailManagerCiv4EffectInfosCiv4QuestInfosCiv4RiverInfosCiv4RouteInfosCiv4TerrainPlainInfosCiv4TutorialInfosCiv4WaterPlaneInfos

Technologies:

Civ4TechInfos

Terrain:

Civ4BonusClassInfosCiv4BonusInfosCiv4FeatureInfosCiv4ImprovementInfosCiv4SymbolMeshPathsCiv4TerrainInfosCiv4TerrainSettingsCiv4YieldInfos

Units:

Civ4AnimationInfosCiv4AnimationPathInfosCiv4AutomateInfosCiv4BuildInfosCiv4CommandInfosCiv4ControlInfosCiv4EntityEventInfosCiv4FormationInfosCiv4MissionInfosCiv4PromotionInfosCiv4SpecialUnitInfosCiv4UnitClassInfosCiv4UnitInfos

Schemas:

Civ4GlobalDefinesSchemaCiv4GlobalTypesSchemaCiv4ArtDefinesSchemaAudioDefinesSchemaAudioScriptSchemaCiv4BasicInfoSchemaCiv4BuildingSchemaCiv4LSystemSchemaCiv4CivilizationSchemaCiv4EventSchemaCiv4GameInfoSchemaCiv4InterfaceSchemaCiv4MiscSchemaCiv4TutorialSchemaCiv4DetailManagerSchemaCiv4TechnologiesSchemaCiv4TerrainSchemaCiv4FormationSchemaCiv4UnitSchema

Italics: Beyond the Sword only