Civ4DiplomacyInfos

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The Civ4DiplomacyInfos file defines the diplomacy text that the AI will use to respond to certain situations.

All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.


Tags

Headers

These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.

Tag Name Description
DiplomacyInfo Main bracket for each entry
Type Name used in other files


Lists (Multi-line)

All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the "s" (i.e. singular, rather than plural).

Tag Name Description
Responses All the possible responses
<Responses>
 <Response>
  <Civilizations/>
  <Leaders/>
  <Attitudes/>
  <DiplomacyPowers/>
  <DiplomacyText>
   <Text>AI_DIPLO_DECLARE_WAR_1</Text>
  </DiplomacyText>
 </Response>
</Responses>
Response Each diplomacy response; nested in Responses
Civilizations Which civilizations can use the response; nested in Response
<Civilizations>
 <Civilization>
  <CivilizationType>CIVILIZATION_AMERICA</CivilizationType>
  <bCivilizationType>1</bCivilizationType>
 </Civilization>
</Civilizations>
Leaders Which leaders can use the response; nested in Response
<Leaders>
 <Leader>
  <LeaderType>LEADER_WASHINGTON</LeaderType>
  <bLeaderType>1</bLeaderType>
 </Leader>
</Leaders>
Attitudes What attitude levels the response can be used at; nested in Response.
<Attitudes>
 <Attitude>
  <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
  <bAttitudeType>1</bAttitudeType>
 </Attitude>
</Attitudes>
DiplomacyPowers Determines whether the response is used when the AI is weaker or stronger than the other civ; nested in Response.
<DiplomacyPowers>
 <DiplomacyPower>
  <DiplomacyPowerType>DIPLOMACYPOWER_WEAKER</DiplomacyPowerType>
  <bDiplomacyPowerType>1</bDiplomacyPowerType>
 </DiplomacyPower>
</DiplomacyPowers>
DiplomacyText The text(s) of the diplomacy response; one is selected at random if there are multiple ones. Nested in Response.
<DiplomacyText>
 <Text>AI_DIPLO_NO_VASSAL_1</Text>
</DiplomacyText>


Example

In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.

<DiplomacyInfo>
 <Type>AI_DIPLOCOMMENT_DECLARE_WAR</Type>
 <Responses>
  <Response>
   <Civilizations/>
   <Leaders/>
   <Attitudes/>
   <DiplomacyPowers/>
   <DiplomacyText>
    <Text>AI_DIPLO_DECLARE_WAR_1</Text>
    <Text>AI_DIPLO_DECLARE_WAR_2</Text>
    <Text>AI_DIPLO_DECLARE_WAR_3</Text>
    <Text>AI_DIPLO_DECLARE_WAR_4</Text>
    <Text>AI_DIPLO_DECLARE_WAR_5</Text>
    <Text>AI_DIPLO_DECLARE_WAR_6</Text>
    <Text>AI_DIPLO_DECLARE_WAR_7</Text>
    <Text>AI_DIPLO_DECLARE_WAR_8</Text>
    <Text>AI_DIPLO_DECLARE_WAR_9</Text>
    <Text>AI_DIPLO_DECLARE_WAR_10</Text>
   </DiplomacyText>
  </Response>
 </Responses>
</DiplomacyInfo>


GlobalDefinesGlobalDefinesAltGlobalTypesPythonCallbackDefines

Art:

Civ4ArtDefines_BonusCiv4ArtDefines_BuildingCiv4ArtDefines_CivilizationCiv4ArtDefines_FeatureCiv4ArtDefines_ImprovementCiv4ArtDefines_InterfaceCiv4ArtDefines_LeaderheadCiv4ArtDefines_MiscCiv4ArtDefines_MovieCiv4ArtDefines_TerrainCiv4ArtDefines_UnitCiv4MainMenusCiv4RiverModelInfosCiv4RouteModelInfos

Audio; Buildings:

Audio2DScriptsAudio3DScriptsAudioDefinesAudioSoundscapeScriptsCiv4BuildingClassInfosCiv4BuildingInfosCiv4CityLSystemCiv4PlotLSystemCiv4SpecialBuildingInfos

BasicInfos:

Civ4AttitudeInfosCiv4BasicInfosCiv4CalendarInfosCiv4CityTabInfosCiv4DenialInfosCiv4DomainInfosCiv4InvisibleInfosCiv4MemoryInfosCiv4MonthInfosCiv4NewConceptInfosCiv4SeasonInfosCiv4UnitAIInfosCiv4UnitCombatInfos

Civilizations; Events:

Civ4CivilizationInfosCiv4LeaderHeadInfosCiv4TraitInfosCiv4UnitArtStyleTypeInfosCiv4EventInfosCiv4EventTriggerInfos

GameInfo:

Civ4CivicInfosCiv4CivicOptionInfosCiv4ClimateInfoCiv4CommerceInfoCiv4CorporationInfoCiv4CultureLevelInfoCiv4CursorInfoCiv4DiplomacyInfosCiv4EmphasizeInfosCiv4EspionageMissionInfoCiv4EraInfosCiv4ForceControlInfosCiv4GameOptionInfosCiv4GameSpeedInfoCiv4GoodyInfoCiv4GraphicOptionInfosCiv4HandicapInfoCiv4HintsCiv4MPOptionInfosCiv4PlayerOptionInfosCiv4ProcessInfoCiv4ReligionInfoCiv4SeaLevelInfoCiv4SpecialistInfosCiv4TurnTimerInfoCiv4UpKeepInfoCiv4VictoryInfoCiv4VoteInfoCiv4VoteSourceInfosCiv4WorldInfo

Interface:

Civ4AdvisorInfosCiv4CameraInfosCiv4ColorValsCiv4InterfaceModeInfosCiv4PlayerColorInfosCiv4SlideShowInfosCiv4SlideShowRandomInfosCiv4SpaceShipInfosCiv4ThroneRoomeInfosCiv4ThroneRoomCameraInfosCiv4ThroneRoomStyleInfosCiv4WorldPickerInfos

Misc:

Civ4AttachableInfosCiv4CameraOverlayInfosCiv4DetailManagerCiv4EffectInfosCiv4QuestInfosCiv4RiverInfosCiv4RouteInfosCiv4TerrainPlainInfosCiv4TutorialInfosCiv4WaterPlaneInfos

Technologies:

Civ4TechInfos

Terrain:

Civ4BonusClassInfosCiv4BonusInfosCiv4FeatureInfosCiv4ImprovementInfosCiv4SymbolMeshPathsCiv4TerrainInfosCiv4TerrainSettingsCiv4YieldInfos

Units:

Civ4AnimationInfosCiv4AnimationPathInfosCiv4AutomateInfosCiv4BuildInfosCiv4CommandInfosCiv4ControlInfosCiv4EntityEventInfosCiv4FormationInfosCiv4MissionInfosCiv4PromotionInfosCiv4SpecialUnitInfosCiv4UnitClassInfosCiv4UnitInfos

Schemas:

Civ4GlobalDefinesSchemaCiv4GlobalTypesSchemaCiv4ArtDefinesSchemaAudioDefinesSchemaAudioScriptSchemaCiv4BasicInfoSchemaCiv4BuildingSchemaCiv4LSystemSchemaCiv4CivilizationSchemaCiv4EventSchemaCiv4GameInfoSchemaCiv4InterfaceSchemaCiv4MiscSchemaCiv4TutorialSchemaCiv4DetailManagerSchemaCiv4TechnologiesSchemaCiv4TerrainSchemaCiv4FormationSchemaCiv4UnitSchema

Italics: Beyond the Sword only