The Civ4ArtDefines_Terrain file defines art textures for all terrain types.
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
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|Type||Terrain that goes with files|
|Path||path to base texture|
|Detail||path to detail texture|
|Button||World Builder Icon.|
,path to icon,path to corresponding Atlas,#,#
All of these tags have a numerical value. Though it sometimes can be negative, it usually is not.
In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.
<TerrainArtInfo> <Type>ART_DEF_TERRAIN_GRASS</Type> <Path>Art/Terrain/Textures/GrassBlend.dds</Path> <Detail>Art/Terrain/Textures/GrassDETAIL.dds</Detail> <Button>,Art/Interface/Buttons/BaseTerrain/Grassland.dds,Art/Interface/Buttons/BaseTerrain_TerrainFeatures_Atlas.dds,3,1</Button> <LayerOrder>4</LayerOrder> <TextureBlend01>8,0</TextureBlend01> <TextureBlend02>1,0</TextureBlend02> <TextureBlend04>6,0</TextureBlend04> <TextureBlend08>5,0</TextureBlend08> <TextureBlend03>2,0</TextureBlend03> <TextureBlend06>10,0</TextureBlend06> <TextureBlend12>12,0</TextureBlend12> <TextureBlend09>9,0</TextureBlend09> <TextureBlend07>3,0</TextureBlend07> <TextureBlend14>14,0</TextureBlend14> <TextureBlend13>11,0</TextureBlend13> <TextureBlend11>4,0</TextureBlend11> <TextureBlend10>7,0</TextureBlend10> <TextureBlend05>13,0</TextureBlend05> <TextureBlend15>15,0 16,0 17,0 18,0 19,0 20,0 21,0 22,0 23,0 24,0 25,0 26,0 27,0 28,0 29,0 30,0 31,0 32,0</TextureBlend15> </TerrainArtInfo>