Lua Libraries for Civ5
This page is a part of the Lua and UI Reference.
Improving modularity and mods compatibility
Sometimes mods needs to modify the standard game files in order to achieve some features. Since only one mod can modify a given file a a time, this creates conflicts. Those libraries address those issues: all mods use the same file replacement and this one exposes a way to register new entries and such.
|Fully Modifyable Custom Notifications||Sneaks||Provides a non-conflicting way for mods to add custom notifications.|
|Modular Diplo Corner||Whoward69||Provides a non-conflicting way for mods to add entries to the diplo corner menu. While Civ5 now offers a similar functionality in standard, this mod still offers the benefit to prevent compatibility issues between updated and outdated mods.|
|Modular Minimap Overlays||Whoward69||Provides a non-conflicting way for mods to add entries to the minimap overlays menu.|
|Modular Summary Bar||Whoward69||Provides a non-conflicting way for mods to add entries to the topmost bar, near the turn number.|
|Border and Area Plot Iterators||Whoward69||Provides iterators to enumerate plots in a given range and in different orders.|
|SaveUtils||Whys||Wrappers around the SetScriptData methods (partially deprecated) for conveniency purpose and mods conflicts prevention. See also Persisting data (Civ5).|
|TableSaverLoader||Pazyryk||Saves a Lua table into a custom data table. See also Persisting data (Civ5).|