Locale (Civ5 Type)

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This page is a part of the Lua and UI Reference (Civ5).


Static Methods

Methods are functions that belong to an object. Static methods are invoked through a dot, as in Locale.SomeMethod(<args>). When a dot is used the caller object is not implicitly provided as the first argument.

C

Base game Gods & Kings ___________________________
int Compare(string a, string b)
string ConvertTextKey(string key, ...)

E

Base game Gods & Kings ___________________________
bool EndsWith(string base_string, string suffix)

G

Base game Gods & Kings ___________________________
ModInfo GetCurrentLanguage()
ModInfo GetCurrentSpokenLanguage()
unknown GetHotKeyDescription(string key, bool ctrl = nil, bool alt = nil, bool shift = nil)
table(EraType => ModInfo) GetSupportedLanguages()
table(EraType => ModInfo) GetSupportedSpokenLanguages()

H

Base game Gods & Kings ___________________________
bool HasTextKey(string textkey)

I

Base game Gods & Kings ___________________________
bool IsASCII()
bool IsNilOrEmpty(string name)
bool IsNilOrWhitespace(int name)
bool IsUTF8()

L

Base game Gods & Kings ___________________________
int Length(string info)
LocalSystemCPToUTF8
string Lookup(string key, ...)
string LookupLanguage(string language, string key, ...)

S

Base game Gods & Kings ___________________________
SetCurrentLanguage(unknown arg0)
SetCurrentSpokenLanguage(unknown arg0)
bool StartsWith(string base_string, string prefix)
string Substring(string info, int arg1, int newLength)

T

Base game Gods & Kings ___________________________
ToCurrency
unknown ToLower(string name)
string ToNumber(int netGPT, string arg1)
ToPercent
ToRomanNumeral
ToSpellout
string ToUpper(string localizedCityName)
unknown TruncateString(string title, int maxTechNameLength, bool arg2)

U

Base game Gods & Kings ___________________________
UTF8ToLocalSystemCP



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.