City.GetY (Civ5 API): Difference between revisions

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Latest revision as of 18:00, 19 September 2012

This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of City.

This is an instance method, invoke it with a colon.


Usage

ResourceType City:GetY()


Returned Value

No description available.


Source code samples

Redundant occurences have been removed.

Bombardment.lua

UI/InGame/Bombardment.lua
0026
thisY = pHeadSelectedCity:GetY();


CityBannerManager.lua

UI/InGame/CityBannerManager.lua
1252
OnCityCreated( ToHexFromGrid( Vector2( city:GetX(), city:GetY() ) ), player:GetID(), city:GetID() );


CityBannerManager.lua (G&K)

DLC/Expansion/UI/InGame/CityBannerManager.lua
0110
local cityY = city:GetY();


CityList.lua

UI/InGame/CityList.lua
0107
instance.Button:SetVoids( pCity:GetX(), pCity:GetY() );


CityStateDiploPopup.lua

UI/InGame/Popups/CityStateDiploPopup.lua
0291
local thisY = pCapital:GetY();


CityView.lua

UI/InGame/CityView/CityView.lua
0956
Events.RequestYieldDisplay( YieldDisplayTypes.CITY_OWNED, pCity:GetX(), pCity:GetY() );
0961
Events.RequestYieldDisplay( YieldDisplayTypes.CITY_WORKED, pCity:GetX(), pCity:GetY() );
1832
Events.RequestYieldDisplay( YieldDisplayTypes.CITY_PURCHASABLE, pCity:GetX(), pCity:GetY() );


EnemyUnitPanel.lua (G&K)

DLC/Expansion/UI/InGame/WorldView/EnemyUnitPanel.lua
0931
local plotDistance = Map.PlotDistance(pCapital:GetX(), pCapital:GetY(), pMyUnit:GetX(), pMyUnit:GetY());
1480
local plotDistance = Map.PlotDistance(pCapital:GetX(), pCapital:GetY(), pTheirUnit:GetX(), pTheirUnit:GetY());
1821
local plotDistance = Map.PlotDistance(pCapital:GetX(), pCapital:GetY(), theirUnit:GetX(), theirUnit:GetY());


InGame.lua

UI/InGame/InGame.lua
0294
Events.RequestYieldDisplay( YieldDisplayTypes.CITY_WORKED, lastCityEntered:GetX(), lastCityEntered:GetY() );


InGame.lua (G&K)

DLC/Expansion/UI/InGame/InGame.lua
0678
local iCityStateY = pCityStateCity:GetY();


ProductionPopup.lua

UI/InGame/Popups/ProductionPopup.lua
0224
Controls.CityButton:SetVoids( city:GetX(), city:GetY() );


TradeLogic.lua

UI/InGame/WorldView/TradeLogic.lua
1268
if( g_Deal:IsPossibleToTradeItem( g_iUs, g_iThem, TradeableItems.TRADE_ITEM_CITIES, pCity:GetX(), pCity:GetY() ) ) then
1286
if( g_Deal:IsPossibleToTradeItem( g_iThem, g_iUs, TradeableItems.TRADE_ITEM_CITIES, pCity:GetX(), pCity:GetY() ) ) then
2467
if ( g_Deal:IsPossibleToTradeItem( m_iFrom, m_iTo, TradeableItems.TRADE_ITEM_CITIES, pCity:GetX(), pCity:GetY() ) ) then


TurnsRemaining.lua - DLC_02 DLC

DLC/DLC_02/Scenarios/NewWorldScenario/TurnsRemaining.lua
0209
if (capital ~= nil and capital:GetX() == iX and capital:GetY() == iY) then


TurnsRemaining.lua - DLC_04 DLC

DLC/DLC_04/Scenarios/1066Scenario/TurnsRemaining.lua
0109
if (Map.PlotDistance(pCity:GetX(), pCity:GetY(), iLondonX, iLondonY) < 8) then
0123
if (pCity:GetX() ~= iLondonX or pCity:GetY() ~= iLondonY) then


TurnsRemaining.lua (G&K)

DLC/Expansion/Scenarios/FallOfRomeScenario/TurnsRemaining.lua
0415
if ((pCity:GetX() == 33 and pCity:GetY() == 31) or (pCity:GetX() == 58 and pCity:GetY() == 29)) then
0429
local iY = pTargetCity:GetY();
0491
print(iPlayerLoop .. " " .. pCity:GetX() .. " " .. pCity:GetY());


TurnsRemaining.lua (G&K)

DLC/Expansion/Scenarios/MedievalScenario/TurnsRemaining.lua
1060
unit = pPlayer:InitUnit (iUnitID, capital:GetX(), capital:GetY(), UNITAI_WORKER, DirectionTypes.DIRECTION_EAST);
1064
unit = pPlayer:InitUnit (iUnitID, capital:GetX(), capital:GetY(), UNITAI_DEFENSE, DirectionTypes.DIRECTION_EAST);
1264
unit = pPlayer:InitUnit (iUnitID, capital:GetX(), capital:GetY(), UNITAI_SETTLE, DirectionTypes.DIRECTION_WEST);
1276
unit = pPlayer:InitUnit (iUnitID, capital:GetX(), capital:GetY(), UNITAI_WORKER, DirectionTypes.DIRECTION_WEST);
1288
unit = pPlayer:InitUnit (iUnitID, capital:GetX(), capital:GetY(), UNITAI_DEFENSE, DirectionTypes.DIRECTION_WEST);
1300
unit = pPlayer:InitUnit (iUnitID, capital:GetX(), capital:GetY(), UNITAI_GENERAL, DirectionTypes.DIRECTION_WEST);
1304
unit = pPlayer:InitUnit (iUnitID, capital:GetX(), capital:GetY(), UNITAI_RANGED, DirectionTypes.DIRECTION_WEST);
1566
elseif (pCity:GetX() == zurichX and pCity:GetY() == zurichY) then
1568
elseif (pCity:GetX() == genevaX and pCity:GetY() == genevaY) then
1587
if (Map.PlotDistance(pReformerCity:GetX(), pReformerCity:GetY(), pCity:GetX(), pCity:GetY()) <= 10) then
1612
unit = pPlayer:InitUnit (iUnitID, capital:GetX(), capital:GetY(), UNITAI_SETTLE, DirectionTypes.DIRECTION_EAST);



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.