Lua Game Objects/City: Difference between revisions

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==Related Events==
==Related Events==


*[[CityHandleCreated]]
*[[CityRuinsCreated]]
*[[InitCityRangeStrike]]
*[[SerialEventCityCaptured]] - fired when city is captured '''or traded to an another civ'''.
*[[SerialEventCityCaptured]] - fired when city is captured '''or traded to an another civ'''.
*[[SerialEventCityContinentChanged]]
*[[SerialEventCityCreated]] - fired when city is created.
*[[SerialEventCityCreated]] - fired when city is created.
*[[SerialEventCityCultureChanged]]
*[[SerialEventCityDestroyed]] - fired when city is destroyed.
*[[SerialEventCityDestroyed]] - fired when city is destroyed.
*[[SerialEventCityHexHighlightDirty]]
*[[SerialEventCityInfoDirty]]
*[[SerialEventCityPopulationChanged]] - fired when a population of a particular city was changed.
*[[SerialEventCityPopulationChanged]] - fired when a population of a particular city was changed.
*[[SerialEventCityScreenDirty]]
*[[SerialEventCitySetDamage]]
*[[SerialEventEnterCityScreen]]
*[[SerialEventExitCityScreen]]
*[[SpecificCityInfoDirty]] - fired when something in a particular city was changed.
*[[SpecificCityInfoDirty]] - fired when something in a particular city was changed.

Revision as of 11:34, 14 February 2012

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