SerialEventCityPopulationChanged
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Description
Fired when a population of a particular city was changed.
Description on the official wiki is wrong: event is fired for both human player and AIs, for discovered and yet not discovered cities as well.
Example
function OnCityPopulationChanged(x, y, newPop) local pPlot = Map.GetPlot(ToGridFromHex(x, y)) local pCity = pPlot:GetPlotCity() local pPlayer = Players[pCity:GetOwner()] DoSomething(pCity) end Events.SerialEventCityPopulationChanged.Add(OnCityPopulationChanged)