User:DonQuich: Difference between revisions
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''This page is a part of the [[Lua and UI Reference]].'' | ''This page is a part of the [[Lua and UI Reference]].'' | ||
{| | |||
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ADDFEATUREDUMMYMODEL | |||
== | --> | ||
<code>'''bool''' | |- | ||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/AddFeatureDummyModel|AddFeatureDummyModel]]('''string''' dummyTag = nil, '''string''' modelTag = nil)</code> | |||
''' | |- | ||
: | | | ||
''' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
:'' | <!-- | ||
:: | AREA | ||
:'' | --> | ||
:: | |- | ||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/Area|Area]]()</code> | |||
== | |- | ||
< | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
[[Category:Civ5Lua | AT | ||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="At"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/At|At]]('''int''' x = nil, '''int''' y = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
CALCULATEBESTNATUREYIELD | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="CalculateBestNatureYield"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/CalculateBestNatureYield|CalculateBestNatureYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
CALCULATEIMPROVEMENTYIELDCHANGE | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="CalculateImprovementYieldChange"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/CalculateImprovementYieldChange|CalculateImprovementYieldChange]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' optimal = nil, [[Civ5Lua/RouteID|RouteID]] assumeThisRouteID = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
CALCULATENATUREYIELD | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="CalculateNatureYield"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/CalculateNatureYield|CalculateNatureYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' ignoreFeature = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
CALCULATETOTALBESTNATUREYIELD | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="CalculateTotalBestNatureYield"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/CalculateTotalBestNatureYield|CalculateTotalBestNatureYield]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
CALCULATEYIELD | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="CalculateYield"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/CalculateYield|CalculateYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, '''bool''' display = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
CANBUILD | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="CanBuild"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/CanBuild|CanBuild]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' testVisible = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
CANHAVEFEATURE | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/CanHaveFeature|CanHaveFeature]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
CANHAVEIMPROVEMENT | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="CanHaveImprovement"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/CanHaveImprovement|CanHaveImprovement]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' potential = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
CANHAVERESOURCE | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="CanHaveResource"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/CanHaveResource|CanHaveResource]]([[Civ5Lua/ResourceID|ResourceID]] resourceID = nil, '''bool''' ignoreLatitude = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
CANSEEPLOT | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/CanSeePlot|CanSeePlot]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
CHANGEBUILDPROGRESS | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="ChangeBuildProgress"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/ChangeBuildProgress|ChangeBuildProgress]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, '''int''' change = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
CHANGEEXTRAMOVEPATHCOST | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/ChangeExtraMovePathCost|ChangeExtraMovePathCost]]('''int''' change = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
CHANGEIMPROVEMENTDURATION | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/ChangeImprovementDuration|ChangeImprovementDuration]]('''int''' change = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
CHANGEINVISIBLEVISIBILITYCOUNT | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/ChangeInvisibleVisibilityCount|ChangeInvisibleVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil, '''int''' change = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
CHANGENUMRESOURCE | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/ChangeNumResource|ChangeNumResource]]('''int''' change = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
CHANGEOWNERSHIPDURATION | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/ChangeOwnershipDuration|ChangeOwnershipDuration]]('''int''' change = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
CHANGEUPGRADEPROGRESS | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/ChangeUpgradeProgress|ChangeUpgradeProgress]]('''int''' change = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
CHANGEVISIBILITYCOUNT | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/ChangeVisibilityCount|ChangeVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''int''' change = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] seeInvisibleTypeID = nil, '''bool''' informExplorationTracking = nil, '''bool''' alwaysSeeInvisible = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
COUNTNUMAIRUNITS | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="CountNumAirUnits"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/CountNumAirUnits|CountNumAirUnits]]([[Civ5Lua/TeamID|TeamID]] ePlayer = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
DEFENSEMODIFIER | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="DefenseModifier"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/DefenseModifier|DefenseModifier]]([[Civ5Lua/TeamID|TeamID]] iDefendTeam = nil, '''bool''' ignoreBuilding = nil, '''bool''' help = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ERASE | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/Erase|Erase]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETACTIVEFOGOFWARMODE | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/GetActiveFogOfWarMode|GetActiveFogOfWarMode]](''<unknown>'')</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETAREA | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetArea"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetArea|GetArea]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETBESTDEFENDER | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/GetBestDefender|GetBestDefender]]([[Civ5Lua/PlayerID|PlayerID]] eOwner = nil, [[Civ5Lua/PlayerID|PlayerID]] eAttackingPlayer = nil, [[Civ5Lua/Unit|Unit]] attacker = nil, '''bool''' testAtWar = nil, '''bool''' testPotentialEnemy = nil, '''bool''' testCanMove = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETBUILDPROGRESS | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetBuildProgress"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetBuildProgress|GetBuildProgress]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETBUILDTIME | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetBuildTime"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetBuildTime|GetBuildTime]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETBUILDTURNSLEFT | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetBuildTurnsLeft"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetBuildTurnsLeft|GetBuildTurnsLeft]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, '''int''' nowExtra = nil, '''int''' thenExtra = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETBUILDTURNSTOTAL | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetBuildTurnsTotal"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetBuildTurnsTotal|GetBuildTurnsTotal]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETCITYRADIUSCOUNT | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetCityRadiusCount"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetCityRadiusCount|GetCityRadiusCount]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETCONTINENTARTTYPE | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/GetContinentArtType|GetContinentArtType]]()</code> | |||
|- | |||
| | |||
|''Determines continent for plot type.'' | |||
<!-- | |||
GETEXTRAMOVEPATHCOST | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetExtraMovePathCost"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetExtraMovePathCost|GetExtraMovePathCost]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETFEATUREPRODUCTION | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetFeatureProduction"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetFeatureProduction|GetFeatureProduction]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/City|City]] city = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETFEATURETYPE | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/GetFeatureType|GetFeatureType]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETFEATUREVARIETY | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetFeatureVariety"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetFeatureVariety|GetFeatureVariety]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETFOUNDVALUE | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetFoundValue"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetFoundValue|GetFoundValue]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETIMPROVEMENTDURATION | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetImprovementDuration"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetImprovementDuration|GetImprovementDuration]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETIMPROVEMENTTYPE | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetImprovementType"><code>[[Civ5Lua/ImprovementID|ImprovementID]]</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetImprovementType|GetImprovementType]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETINLANDCORNER | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetInlandCorner"><code>[[Civ5Lua/Plot|Plot]]</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetInlandCorner|GetInlandCorner]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETINVISIBLEVISIBILITYCOUNT | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetInvisibleVisibilityCount"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetInvisibleVisibilityCount|GetInvisibleVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETLATITUDE | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetLatitude"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetLatitude|GetLatitude]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETNEARESTLANDAREA | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetNearestLandArea"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetNearestLandArea|GetNearestLandArea]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETNEARESTLANDPLOT | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/GetNearestLandPlot|GetNearestLandPlot]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETNONOBSOLETERESOURCETYPE | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetNonObsoleteResourceType"><code>[[Civ5Lua/ResourceID|ResourceID]]</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetNonObsoleteResourceType|GetNonObsoleteResourceType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETNUMDEFENDERS | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetNumDefenders"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetNumDefenders|GetNumDefenders]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETNUMFRIENDLYUNITSOFTYPE | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetNumFriendlyUnitsOfType"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetNumFriendlyUnitsOfType|GetNumFriendlyUnitsOfType]]([[Civ5Lua/Unit|Unit]] unit = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETNUMRESOURCE | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetNumResource"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetNumResource|GetNumResource]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETNUMUNITS | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetNumUnits"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetNumUnits|GetNumUnits]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETNUMVISIBLEENEMYDEFENDERS | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetNumVisibleEnemyDefenders"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetNumVisibleEnemyDefenders|GetNumVisibleEnemyDefenders]]([[Civ5Lua/Unit|Unit]] unit = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETNUMVISIBLEPOTENTIALENEMYDEFENDERS | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetNumVisiblePotentialEnemyDefenders"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetNumVisiblePotentialEnemyDefenders|GetNumVisiblePotentialEnemyDefenders]]([[Civ5Lua/Unit|Unit]] unit = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETOWNER | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetOwner"><code>[[Civ5Lua/PlayerID|PlayerID]]</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetOwner|GetOwner]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETOWNERSHIPDURATION | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetOwnershipDuration"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetOwnershipDuration|GetOwnershipDuration]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETPLAYERCITYRADIUSCOUNT | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetPlayerCityRadiusCount"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetPlayerCityRadiusCount|GetPlayerCityRadiusCount]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETPLOTCITY | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/GetPlotCity|GetPlotCity]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETPLOTTYPE | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/GetPlotType|GetPlotType]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETRECONCOUNT | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetReconCount"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetReconCount|GetReconCount]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETRESOURCETYPE | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetResourceType"><code>[[Civ5Lua/ResourceID|ResourceID]]</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetResourceType|GetResourceType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETREVEALEDIMPROVEMENTTYPE | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetRevealedImprovementType"><code>[[Civ5Lua/ImprovementID|ImprovementID]]</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetRevealedImprovementType|GetRevealedImprovementType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETREVEALEDOWNER | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetRevealedOwner"><code>[[Civ5Lua/PlayerID|PlayerID]]</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetRevealedOwner|GetRevealedOwner]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETREVEALEDROUTETYPE | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetRevealedRouteType"><code>[[Civ5Lua/RouteID|RouteID]]</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetRevealedRouteType|GetRevealedRouteType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETREVEALEDTEAM | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetRevealedTeam"><code>[[Civ5Lua/TeamID|TeamID]]</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetRevealedTeam|GetRevealedTeam]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETRIVERCROSSINGCOUNT | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetRiverCrossingCount"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetRiverCrossingCount|GetRiverCrossingCount]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETRIVEREFLOWDIRECTION | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetRiverEFlowDirection"><code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetRiverEFlowDirection|GetRiverEFlowDirection]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETRIVERSEFLOWDIRECTION | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetRiverSEFlowDirection"><code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetRiverSEFlowDirection|GetRiverSEFlowDirection]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETRIVERSWFLOWDIRECTION | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetRiverSWFlowDirection"><code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetRiverSWFlowDirection|GetRiverSWFlowDirection]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETROUTETYPE | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetRouteType"><code>[[Civ5Lua/RouteID|RouteID]]</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetRouteType|GetRouteType]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETSCRIPTDATA | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetScriptData"><code>'''string'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetScriptData|GetScriptData]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETSELECTEDUNIT | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/GetSelectedUnit|GetSelectedUnit]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETTEAM | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetTeam"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetTeam|GetTeam]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETTERRAINTYPE | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/GetTerrainType|GetTerrainType]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETUNIT | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/GetUnit|GetUnit]]('''int''' index = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETUNITPOWER | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetUnitPower"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetUnitPower|GetUnitPower]]([[Civ5Lua/PlayerID|PlayerID]] eOwner = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETUPGRADEPROGRESS | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetUpgradeProgress"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetUpgradeProgress|GetUpgradeProgress]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETUPGRADETIMELEFT | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetUpgradeTimeLeft"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetUpgradeTimeLeft|GetUpgradeTimeLeft]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETVISIBILITYCOUNT | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetVisibilityCount"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetVisibilityCount|GetVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETWORKINGCITY | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/GetWorkingCity|GetWorkingCity]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETWORKINGCITYOVERRIDE | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/GetWorkingCityOverride|GetWorkingCityOverride]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETX | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetX"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetX|GetX]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETY | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetY"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetY|GetY]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETYIELD | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetYield"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetYield|GetYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
GETYIELDWITHBUILD | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="GetYieldWithBuild"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/GetYieldWithBuild|GetYieldWithBuild]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
HASBARBARIANCAMP | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/HasBarbarianCamp|HasBarbarianCamp]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
HASYIELD | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="HasYield"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/HasYield|HasYield]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISACTIVEVISIBLE | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsActiveVisible"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsActiveVisible|IsActiveVisible]]('''bool''' debug = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISADJACENTNONREVEALED | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsAdjacentNonrevealed"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentNonrevealed|IsAdjacentNonrevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISADJACENTNONVISIBLE | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsAdjacentNonvisible"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentNonvisible|IsAdjacentNonvisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISADJACENTOWNED | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsAdjacentOwned"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentOwned|IsAdjacentOwned]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISADJACENTPLAYER | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsAdjacentPlayer"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentPlayer|IsAdjacentPlayer]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' landOnly = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISADJACENTREVEALED | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsAdjacentRevealed"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentRevealed|IsAdjacentRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISADJACENTTEAM | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsAdjacentTeam"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentTeam|IsAdjacentTeam]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' landOnly = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISADJACENTTOAREA | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsAdjacentToArea"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentToArea|IsAdjacentToArea]]([[Civ5Lua/Area|Area]] area = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISADJACENTTOLAND | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsAdjacentToLand"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentToLand|IsAdjacentToLand]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISADJACENTTOSHALLOWWATER | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsAdjacentToShallowWater"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentToShallowWater|IsAdjacentToShallowWater]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISADJACENTVISIBLE | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsAdjacentVisible"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentVisible|IsAdjacentVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISBARBARIAN | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsBarbarian"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsBarbarian|IsBarbarian]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISBEINGWORKED | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsBeingWorked"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsBeingWorked|IsBeingWorked]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISBESTADJACENTFOUND | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsBestAdjacentFound"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsBestAdjacentFound|IsBestAdjacentFound]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISBUILDREMOVESFEATURE | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/IsBuildRemovesFeature|IsBuildRemovesFeature]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISCITY | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsCity"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsCity|IsCity]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISCITYRADIUS | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsCityRadius"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsCityRadius|IsCityRadius]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISCOASTALLAND | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsCoastalLand"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsCoastalLand|IsCoastalLand]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISENEMYCITY | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsEnemyCity"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsEnemyCity|IsEnemyCity]]([[Civ5Lua/Unit|Unit]] unit = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISFIGHTING | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsFighting"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsFighting|IsFighting]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISFLATLANDS | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsFlatlands"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsFlatlands|IsFlatlands]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISFRESHWATER | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsFreshWater"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsFreshWater|IsFreshWater]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISFRIENDLYCITY | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsFriendlyCity"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsFriendlyCity|IsFriendlyCity]]([[Civ5Lua/Unit|Unit]] unit = nil, '''bool''' checkImprovement = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISFRIENDLYTERRITORY | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsFriendlyTerritory"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsFriendlyTerritory|IsFriendlyTerritory]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISGOODY | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsGoody"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsGoody|IsGoody]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISHILLS | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsHills"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsHills|IsHills]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISIMPASSABLE | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsImpassable"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsImpassable|IsImpassable]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISIMPROVEMENTPILLAGED | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsImprovementPillaged"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsImprovementPillaged|IsImprovementPillaged]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISINVISIBLEVISIBLE | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsInvisibleVisible"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsInvisibleVisible|IsInvisibleVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISLAKE | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsLake"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsLake|IsLake]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISMOUNTAIN | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsMountain"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsMountain|IsMountain]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISNEOFRIVER | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsNEOfRiver"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsNEOfRiver|IsNEOfRiver]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISNONE | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsNone"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsNone|IsNone]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISNWOFRIVER | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsNWOfRiver"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsNWOfRiver|IsNWOfRiver]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISOPENGROUND | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsOpenGround"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsOpenGround|IsOpenGround]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISOWNED | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsOwned"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsOwned|IsOwned]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISOWNERSHIPSCORE | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsOwnershipScore"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsOwnershipScore|IsOwnershipScore]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISPLAYERCITYRADIUS | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsPlayerCityRadius"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsPlayerCityRadius|IsPlayerCityRadius]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISPOTENTIALCITYWORK | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsPotentialCityWork"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsPotentialCityWork|IsPotentialCityWork]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISPOTENTIALCITYWORKFORAREA | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsPotentialCityWorkForArea"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsPotentialCityWorkForArea|IsPotentialCityWorkForArea]]([[Civ5Lua/Area|Area]] area = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISRESOURCECONNECTEDBYIMPROVEMENT | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/IsResourceConnectedByImprovement|IsResourceConnectedByImprovement]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISREVEALED | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsRevealed"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsRevealed|IsRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISREVEALEDBARBARIAN | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsRevealedBarbarian"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsRevealedBarbarian|IsRevealedBarbarian]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISREVEALEDGOODY | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsRevealedGoody"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsRevealedGoody|IsRevealedGoody]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISRIVER | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/IsRiver|IsRiver]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISRIVERCONNECTION | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsRiverConnection"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsRiverConnection|IsRiverConnection]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISRIVERCROSSING | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsRiverCrossing"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsRiverCrossing|IsRiverCrossing]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISRIVERCROSSINGFLOWCLOCKWISE | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/IsRiverCrossingFlowClockwise|IsRiverCrossingFlowClockwise]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISRIVERCROSSINGTOPLOT | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsRiverCrossingToPlot"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsRiverCrossingToPlot|IsRiverCrossingToPlot]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISRIVERSIDE | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsRiverSide"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsRiverSide|IsRiverSide]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISROUGHGROUND | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsRoughGround"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsRoughGround|IsRoughGround]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISROUTE | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsRoute"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsRoute|IsRoute]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISROUTEPILLAGED | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/IsRoutePillaged|IsRoutePillaged]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISSTARTINGPLOT | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsStartingPlot"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsStartingPlot|IsStartingPlot]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISTRADEROUTE | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/IsTradeRoute|IsTradeRoute]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISUNIT | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsUnit"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsUnit|IsUnit]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISVALIDDOMAINFORACTION | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsValidDomainForAction"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsValidDomainForAction|IsValidDomainForAction]]([[Civ5Lua/Unit|Unit]] unit = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISVALIDDOMAINFORLOCATION | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsValidDomainForLocation"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsValidDomainForLocation|IsValidDomainForLocation]]([[Civ5Lua/Unit|Unit]] unit = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISVISIBLE | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsVisible"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsVisible|IsVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISVISIBLEENEMYDEFENDER | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsVisibleEnemyDefender"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsVisibleEnemyDefender|IsVisibleEnemyDefender]]([[Civ5Lua/Unit|Unit]] unit = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISVISIBLEENEMYUNIT | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsVisibleEnemyUnit"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsVisibleEnemyUnit|IsVisibleEnemyUnit]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISVISIBLEOTHERUNIT | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsVisibleOtherUnit"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsVisibleOtherUnit|IsVisibleOtherUnit]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISVISIBLETOWATCHINGHUMAN | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsVisibleToWatchingHuman"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsVisibleToWatchingHuman|IsVisibleToWatchingHuman]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISWATER | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/IsWater|IsWater]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISWITHINTEAMCITYRADIUS | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsWithinTeamCityRadius"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsWithinTeamCityRadius|IsWithinTeamCityRadius]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/PlayerID|PlayerID]] eIgnorePlayer = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISWOFRIVER | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="IsWOfRiver"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/IsWOfRiver|IsWOfRiver]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
MOVEMENTCOST | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="MovementCost"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/MovementCost|MovementCost]]([[Civ5Lua/Unit|Unit]] unit = nil, [[Civ5Lua/Plot|Plot]] fromPlot = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
NUKEEXPLOSION | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/NukeExplosion|NukeExplosion]]('''int''' range = nil, [[Civ5Lua/Unit|Unit]] nukeUnit = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
PICKFEATUREDUMMYTAG | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="PickFeatureDummyTag"><code>'''string'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/PickFeatureDummyTag|PickFeatureDummyTag]]('''int''' mouseX = nil, '''int''' mouseY = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
REMOVEGOODY | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/RemoveGoody|RemoveGoody]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
RESETFEATUREMODEL | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/ResetFeatureModel|ResetFeatureModel]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
SEEFROMLEVEL | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="SeeFromLevel"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/SeeFromLevel|SeeFromLevel]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
SEETHROUGHLEVEL | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="SeeThroughLevel"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/SeeThroughLevel|SeeThroughLevel]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
SETAREA | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="SetArea"><code>'''int'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/SetArea|SetArea]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
SETCONTINENTARTTYPE | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/SetContinentArtType|SetContinentArtType]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
SETFEATUREDUMMYTEXTURE | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/SetFeatureDummyTexture|SetFeatureDummyTexture]]('''string''' dummyTag = nil, '''string''' textureTag = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
SETFEATUREDUMMYVISIBILITY | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/SetFeatureDummyVisibility|SetFeatureDummyVisibility]]('''string''' dummyTag = nil, '''bool''' show = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
SETFEATURETYPE | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/SetFeatureType|SetFeatureType]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
SETIMPROVEMENTDURATION | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/SetImprovementDuration|SetImprovementDuration]]('''int''' newValue = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
SETIMPROVEMENTPILLAGED | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/SetImprovementPillaged|SetImprovementPillaged]]('''bool''' b = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
SETIMPROVEMENTTYPE | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/SetImprovementType|SetImprovementType]]([[Civ5Lua/ImprovementID|ImprovementID]] newValueID = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
SETNEOFRIVER | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/SetNEOfRiver|SetNEOfRiver]]('''bool''' newValue = nil, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
SETNUMRESOURCE | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/SetNumResource|SetNumResource]]('''int''' num = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
SETNWOFRIVER | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/SetNWOfRiver|SetNWOfRiver]]('''bool''' newValue = nil, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
SETOWNER | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/SetOwner|SetOwner]]([[Civ5Lua/PlayerID|PlayerID]] eNewValue = nil, '''int''' acquiringCityID = nil, '''bool''' checkUnits = nil, '''bool''' updateResources = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
SETOWNERSHIPDURATION | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/SetOwnershipDuration|SetOwnershipDuration]]('''int''' newValue = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
SETPLOTTYPE | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/SetPlotType|SetPlotType]]([[Civ5Lua/PlotTypeID|PlotTypeID]] newValueID = nil, '''bool''' recalculate = nil, '''bool''' rebuildGraphics = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
SETRESOURCETYPE | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/SetResourceType|SetResourceType]]([[Civ5Lua/ResourceID|ResourceID]] newValueID = nil, '''int''' numResource = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
SETREVEALED | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/SetRevealed|SetRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' newValue = nil, '''bool''' terrainOnly = nil, [[Civ5Lua/TeamID|TeamID]] eFromTeam = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
SETROUTETYPE | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/SetRouteType|SetRouteType]]([[Civ5Lua/RouteID|RouteID]] newValueID = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
SETSCRIPTDATA | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/SetScriptData|SetScriptData]]('''string''' szNewValue = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
SETSTARTINGPLOT | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/SetStartingPlot|SetStartingPlot]]('''bool''' newValue = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
SETTERRAINTYPE | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/SetTerrainType|SetTerrainType]]([[Civ5Lua/TerrainID|TerrainID]] type)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
SETUPGRADEPROGRESS | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/SetUpgradeProgress|SetUpgradeProgress]]('''int''' newValue = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
SETWOFRIVER | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/SetWOfRiver|SetWOfRiver]]('''bool''' newValue = nil, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
SHAREADJACENTAREA | |||
--> | |||
|- | |||
|align="right" |<span class="mw-headline" id="ShareAdjacentArea"><code>'''bool'''</code></span> | |||
|<code>Plot:[[Civ5Lua/Plot/ShareAdjacentArea|ShareAdjacentArea]]([[Civ5Lua/Plot|Plot]] plot = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
UPDATEFOG | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/UpdateFog|UpdateFog]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
UPDATEVISIBILITY | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/UpdateVisibility|UpdateVisibility]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
WATERAREA | |||
--> | |||
|- | |||
|width="2" | | |||
|<code>Plot:[[Civ5Lua/Plot/WaterArea|WaterArea]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|} | |||
[[Category:Civ5Lua|Plot]] |
Revision as of 15:04, 9 August 2012
This page is a part of the Lua and UI Reference.
Plot:AddFeatureDummyModel(string dummyTag = nil, string modelTag = nil)
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:Area()
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Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:At(int x = nil, int y = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
|
Plot:CalculateBestNatureYield(YieldID yieldID = nil, TeamID eTeam = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:CalculateImprovementYieldChange(ImprovementID improvementID = nil, YieldID yieldID = nil, PlayerID ePlayer = nil, bool optimal = nil, RouteID assumeThisRouteID = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:CalculateNatureYield(YieldID yieldID = nil, TeamID eTeam = nil, bool ignoreFeature = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:CalculateTotalBestNatureYield(TeamID eTeam = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:CalculateYield(YieldID yieldID = nil, bool display = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:CanBuild(BuildActionID buildID = nil, PlayerID ePlayer = nil, bool testVisible = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:CanHaveFeature()
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Here is some fancy description. Isn't it nice to get descriptions? | |
bool
|
Plot:CanHaveImprovement(ImprovementID improvementID = nil, TeamID eTeam = nil, bool potential = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:CanHaveResource(ResourceID resourceID = nil, bool ignoreLatitude = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:CanSeePlot()
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
|
Plot:ChangeBuildProgress(BuildActionID buildID = nil, int change = nil, TeamID eTeam = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:ChangeExtraMovePathCost(int change = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:ChangeImprovementDuration(int change = nil)
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:ChangeInvisibleVisibilityCount(TeamID eTeam = nil, InvisibilityScopeID invisibleID = nil, int change = nil)
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:ChangeNumResource(int change = nil)
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:ChangeOwnershipDuration(int change = nil)
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:ChangeUpgradeProgress(int change = nil)
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:ChangeVisibilityCount(TeamID eTeam = nil, int change = nil, InvisibilityScopeID seeInvisibleTypeID = nil, bool informExplorationTracking = nil, bool alwaysSeeInvisible = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:CountNumAirUnits(TeamID ePlayer = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:DefenseModifier(TeamID iDefendTeam = nil, bool ignoreBuilding = nil, bool help = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:Erase()
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Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:GetActiveFogOfWarMode(<unknown>)
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:GetArea()
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Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:GetBestDefender(PlayerID eOwner = nil, PlayerID eAttackingPlayer = nil, Unit attacker = nil, bool testAtWar = nil, bool testPotentialEnemy = nil, bool testCanMove = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:GetBuildProgress(BuildActionID buildID = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:GetBuildTime(BuildActionID buildID = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:GetBuildTurnsLeft(BuildActionID buildID = nil, int nowExtra = nil, int thenExtra = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:GetBuildTurnsTotal(BuildActionID buildID = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:GetCityRadiusCount()
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Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:GetContinentArtType()
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Determines continent for plot type. | |
int
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Plot:GetExtraMovePathCost()
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:GetFeatureProduction(BuildActionID buildID = nil, TeamID eTeam = nil, City city = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:GetFeatureType()
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:GetFeatureVariety()
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:GetFoundValue(PlayerID eIndex = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:GetImprovementDuration()
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Here is some fancy description. Isn't it nice to get descriptions? | |
ImprovementID
|
Plot:GetImprovementType()
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Here is some fancy description. Isn't it nice to get descriptions? | |
Plot
|
Plot:GetInlandCorner()
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:GetInvisibleVisibilityCount(TeamID eTeam = nil, InvisibilityScopeID invisibleID = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:GetLatitude()
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:GetNearestLandArea()
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Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:GetNearestLandPlot()
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Here is some fancy description. Isn't it nice to get descriptions? | |
ResourceID
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Plot:GetNonObsoleteResourceType(TeamID eTeam = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:GetNumDefenders(PlayerID ePlayer = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:GetNumFriendlyUnitsOfType(Unit unit = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:GetNumResource()
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:GetNumUnits()
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:GetNumVisibleEnemyDefenders(Unit unit = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:GetNumVisiblePotentialEnemyDefenders(Unit unit = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
PlayerID
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Plot:GetOwner()
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:GetOwnershipDuration()
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:GetPlayerCityRadiusCount(PlayerID eIndex = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:GetPlotCity()
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:GetPlotType()
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:GetReconCount()
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Here is some fancy description. Isn't it nice to get descriptions? | |
ResourceID
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Plot:GetResourceType(TeamID eTeam = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
ImprovementID
|
Plot:GetRevealedImprovementType(TeamID eTeam = nil, bool debug = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
PlayerID
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Plot:GetRevealedOwner(TeamID eTeam = nil, bool debug = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
RouteID
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Plot:GetRevealedRouteType(TeamID eTeam = nil, bool debug = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
TeamID
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Plot:GetRevealedTeam(TeamID eTeam = nil, bool debug = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:GetRiverCrossingCount()
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Here is some fancy description. Isn't it nice to get descriptions? | |
FlowDirectionID
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Plot:GetRiverEFlowDirection()
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Here is some fancy description. Isn't it nice to get descriptions? | |
FlowDirectionID
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Plot:GetRiverSEFlowDirection()
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Here is some fancy description. Isn't it nice to get descriptions? | |
FlowDirectionID
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Plot:GetRiverSWFlowDirection()
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Here is some fancy description. Isn't it nice to get descriptions? | |
RouteID
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Plot:GetRouteType()
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Here is some fancy description. Isn't it nice to get descriptions? | |
string
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Plot:GetScriptData()
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Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:GetSelectedUnit()
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:GetTeam()
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Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:GetTerrainType()
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Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:GetUnit(int index = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:GetUnitPower(PlayerID eOwner = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:GetUpgradeProgress()
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:GetUpgradeTimeLeft(ImprovementID improvementID = nil, PlayerID ePlayer = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:GetVisibilityCount(TeamID eTeam = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:GetWorkingCity()
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Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:GetWorkingCityOverride()
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:GetX()
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:GetY()
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:GetYield(YieldID yieldID = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:GetYieldWithBuild()
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Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:HasBarbarianCamp()
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Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:HasYield()
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Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsActiveVisible(bool debug = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsAdjacentNonrevealed(TeamID eTeam = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsAdjacentNonvisible(TeamID eTeam = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsAdjacentOwned()
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Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsAdjacentPlayer(PlayerID ePlayer = nil, bool landOnly = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsAdjacentRevealed(TeamID eTeam = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsAdjacentTeam(TeamID eTeam = nil, bool landOnly = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsAdjacentToArea(Area area = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsAdjacentToLand()
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Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsAdjacentToShallowWater()
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Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsAdjacentVisible(TeamID eTeam = nil, bool debug = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsBarbarian()
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Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsBeingWorked()
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Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsBestAdjacentFound(PlayerID eIndex = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:IsBuildRemovesFeature()
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsCity()
|
Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:IsCityRadius()
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Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsCoastalLand()
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Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsEnemyCity(Unit unit = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsFighting()
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Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsFlatlands()
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Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsFreshWater()
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Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsFriendlyCity(Unit unit = nil, bool checkImprovement = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsFriendlyTerritory(PlayerID ePlayer = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsGoody()
|
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsHills()
|
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsImpassable()
|
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsImprovementPillaged()
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Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsInvisibleVisible(TeamID eTeam = nil, InvisibilityScopeID invisibleID = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsLake()
|
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsMountain()
|
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsNEOfRiver()
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Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsNone()
|
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsNWOfRiver()
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Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsOpenGround()
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Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsOwned()
|
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsOwnershipScore()
|
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsPlayerCityRadius(PlayerID eIndex = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsPotentialCityWork()
|
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsPotentialCityWorkForArea(Area area = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:IsResourceConnectedByImprovement()
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
|
Plot:IsRevealed(TeamID eTeam = nil, bool debug = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsRevealedBarbarian()
|
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsRevealedGoody(TeamID eTeam = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:IsRiver()
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsRiverConnection(DirectionID directionID = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsRiverCrossing(DirectionID directionID = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:IsRiverCrossingFlowClockwise()
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsRiverCrossingToPlot(DirectionID directionID = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsRiverSide()
|
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsRoughGround()
|
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
|
Plot:IsRoute()
|
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:IsRoutePillaged()
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsStartingPlot()
|
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:IsTradeRoute()
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsUnit()
|
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsValidDomainForAction(Unit unit = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsValidDomainForLocation(Unit unit = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
|
Plot:IsVisible(TeamID eTeam = nil, bool debug = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
|
Plot:IsVisibleEnemyDefender(Unit unit = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
|
Plot:IsVisibleEnemyUnit(PlayerID ePlayer = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
|
Plot:IsVisibleOtherUnit(PlayerID ePlayer = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
|
Plot:IsVisibleToWatchingHuman()
|
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:IsWater()
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
|
Plot:IsWithinTeamCityRadius(TeamID eTeam = nil, PlayerID eIgnorePlayer = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
|
Plot:IsWOfRiver()
|
Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:MovementCost(Unit unit = nil, Plot fromPlot = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:NukeExplosion(int range = nil, Unit nukeUnit = nil)
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
string
|
Plot:PickFeatureDummyTag(int mouseX = nil, int mouseY = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:RemoveGoody()
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:ResetFeatureModel()
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
int
|
Plot:SeeFromLevel(TeamID eTeam = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:SeeThroughLevel()
|
Here is some fancy description. Isn't it nice to get descriptions? | |
int
|
Plot:SetArea()
|
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:SetContinentArtType()
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:SetFeatureDummyTexture(string dummyTag = nil, string textureTag = nil)
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:SetFeatureDummyVisibility(string dummyTag = nil, bool show = nil)
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:SetFeatureType()
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:SetImprovementDuration(int newValue = nil)
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:SetImprovementPillaged(bool b = nil)
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:SetImprovementType(ImprovementID newValueID = nil)
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:SetNEOfRiver(bool newValue = nil, FlowDirectionID riverDirID = nil)
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:SetNumResource(int num = nil)
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:SetNWOfRiver(bool newValue = nil, FlowDirectionID riverDirID = nil)
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:SetOwner(PlayerID eNewValue = nil, int acquiringCityID = nil, bool checkUnits = nil, bool updateResources = nil)
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:SetOwnershipDuration(int newValue = nil)
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:SetPlotType(PlotTypeID newValueID = nil, bool recalculate = nil, bool rebuildGraphics = nil)
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:SetResourceType(ResourceID newValueID = nil, int numResource = nil)
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:SetRevealed(TeamID eTeam = nil, bool newValue = nil, bool terrainOnly = nil, TeamID eFromTeam = nil)
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:SetRouteType(RouteID newValueID = nil)
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:SetScriptData(string szNewValue = nil)
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:SetStartingPlot(bool newValue = nil)
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:SetTerrainType(TerrainID type)
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:SetUpgradeProgress(int newValue = nil)
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:SetWOfRiver(bool newValue = nil, FlowDirectionID riverDirID = nil)
| |
Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:ShareAdjacentArea(Plot plot = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:UpdateFog()
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Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:UpdateVisibility()
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Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:WaterArea()
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Here is some fancy description. Isn't it nice to get descriptions? |