User:DonQuich: Difference between revisions

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m (testing my bot)
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''This page is a part of the [[Lua and UI Reference]].''
''This page is a part of the [[Lua and UI Reference]].''


Test if a string starts with a specified prefix (UTF-8 friendly)
{|
 
<!--
 
ADDFEATUREDUMMYMODEL
==Syntax==
-->
<code>'''bool''' Locale.StartsWith('''string''' base_string, '''string''' prefix)</code>
|-
 
|width="2" |
 
|<code>Plot:[[Civ5Lua/Plot/AddFeatureDummyModel|AddFeatureDummyModel]]('''string''' dummyTag = nil, '''string''' modelTag = nil)</code>
'''Return Value'''
|-
:Returns true if base_string starts with prefix, false otherwise.
|
'''Parameters'''
|''Here is some fancy description. Isn't it nice to get descriptions?''
:''base_string''
<!--
::The string to test against.
AREA
:''prefix''
-->
::The prefix to test with.
|-
 
|width="2" |
 
|<code>Plot:[[Civ5Lua/Plot/Area|Area]]()</code>
==Examples==
|-
<pre>local test = Locale.StartsWith("Civilization", "Civ");
|
print(test); -- prints true</pre>
|''Here is some fancy description. Isn't it nice to get descriptions?''
 
<!--
[[Category:Civ5Lua/Locale|StartsWith]]
AT
-->
|-
|align="right" |<span class="mw-headline" id="At"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/At|At]]('''int''' x = nil, '''int''' y = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CALCULATEBESTNATUREYIELD
-->
|-
|align="right" |<span class="mw-headline" id="CalculateBestNatureYield"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/CalculateBestNatureYield|CalculateBestNatureYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CALCULATEIMPROVEMENTYIELDCHANGE
-->
|-
|align="right" |<span class="mw-headline" id="CalculateImprovementYieldChange"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/CalculateImprovementYieldChange|CalculateImprovementYieldChange]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' optimal = nil, [[Civ5Lua/RouteID|RouteID]] assumeThisRouteID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CALCULATENATUREYIELD
-->
|-
|align="right" |<span class="mw-headline" id="CalculateNatureYield"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/CalculateNatureYield|CalculateNatureYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' ignoreFeature = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CALCULATETOTALBESTNATUREYIELD
-->
|-
|align="right" |<span class="mw-headline" id="CalculateTotalBestNatureYield"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/CalculateTotalBestNatureYield|CalculateTotalBestNatureYield]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CALCULATEYIELD
-->
|-
|align="right" |<span class="mw-headline" id="CalculateYield"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/CalculateYield|CalculateYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, '''bool''' display = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CANBUILD
-->
|-
|align="right" |<span class="mw-headline" id="CanBuild"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/CanBuild|CanBuild]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' testVisible = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CANHAVEFEATURE
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/CanHaveFeature|CanHaveFeature]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CANHAVEIMPROVEMENT
-->
|-
|align="right" |<span class="mw-headline" id="CanHaveImprovement"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/CanHaveImprovement|CanHaveImprovement]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' potential = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CANHAVERESOURCE
-->
|-
|align="right" |<span class="mw-headline" id="CanHaveResource"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/CanHaveResource|CanHaveResource]]([[Civ5Lua/ResourceID|ResourceID]] resourceID = nil, '''bool''' ignoreLatitude = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CANSEEPLOT
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/CanSeePlot|CanSeePlot]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CHANGEBUILDPROGRESS
-->
|-
|align="right" |<span class="mw-headline" id="ChangeBuildProgress"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/ChangeBuildProgress|ChangeBuildProgress]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, '''int''' change = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CHANGEEXTRAMOVEPATHCOST
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/ChangeExtraMovePathCost|ChangeExtraMovePathCost]]('''int''' change = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CHANGEIMPROVEMENTDURATION
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/ChangeImprovementDuration|ChangeImprovementDuration]]('''int''' change = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CHANGEINVISIBLEVISIBILITYCOUNT
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/ChangeInvisibleVisibilityCount|ChangeInvisibleVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil, '''int''' change = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CHANGENUMRESOURCE
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/ChangeNumResource|ChangeNumResource]]('''int''' change = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CHANGEOWNERSHIPDURATION
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/ChangeOwnershipDuration|ChangeOwnershipDuration]]('''int''' change = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CHANGEUPGRADEPROGRESS
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/ChangeUpgradeProgress|ChangeUpgradeProgress]]('''int''' change = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CHANGEVISIBILITYCOUNT
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/ChangeVisibilityCount|ChangeVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''int''' change = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] seeInvisibleTypeID = nil, '''bool''' informExplorationTracking = nil, '''bool''' alwaysSeeInvisible = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
COUNTNUMAIRUNITS
-->
|-
|align="right" |<span class="mw-headline" id="CountNumAirUnits"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/CountNumAirUnits|CountNumAirUnits]]([[Civ5Lua/TeamID|TeamID]] ePlayer = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
DEFENSEMODIFIER
-->
|-
|align="right" |<span class="mw-headline" id="DefenseModifier"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/DefenseModifier|DefenseModifier]]([[Civ5Lua/TeamID|TeamID]] iDefendTeam = nil, '''bool''' ignoreBuilding = nil, '''bool''' help = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ERASE
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/Erase|Erase]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETACTIVEFOGOFWARMODE
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/GetActiveFogOfWarMode|GetActiveFogOfWarMode]](''<unknown>'')</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETAREA
-->
|-
|align="right" |<span class="mw-headline" id="GetArea"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetArea|GetArea]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETBESTDEFENDER
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/GetBestDefender|GetBestDefender]]([[Civ5Lua/PlayerID|PlayerID]] eOwner = nil, [[Civ5Lua/PlayerID|PlayerID]] eAttackingPlayer = nil, [[Civ5Lua/Unit|Unit]] attacker = nil, '''bool''' testAtWar = nil, '''bool''' testPotentialEnemy = nil, '''bool''' testCanMove = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETBUILDPROGRESS
-->
|-
|align="right" |<span class="mw-headline" id="GetBuildProgress"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetBuildProgress|GetBuildProgress]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETBUILDTIME
-->
|-
|align="right" |<span class="mw-headline" id="GetBuildTime"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetBuildTime|GetBuildTime]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETBUILDTURNSLEFT
-->
|-
|align="right" |<span class="mw-headline" id="GetBuildTurnsLeft"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetBuildTurnsLeft|GetBuildTurnsLeft]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, '''int''' nowExtra = nil, '''int''' thenExtra = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETBUILDTURNSTOTAL
-->
|-
|align="right" |<span class="mw-headline" id="GetBuildTurnsTotal"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetBuildTurnsTotal|GetBuildTurnsTotal]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETCITYRADIUSCOUNT
-->
|-
|align="right" |<span class="mw-headline" id="GetCityRadiusCount"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetCityRadiusCount|GetCityRadiusCount]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETCONTINENTARTTYPE
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/GetContinentArtType|GetContinentArtType]]()</code>
|-
|
|''Determines continent for plot type.''
<!--
GETEXTRAMOVEPATHCOST
-->
|-
|align="right" |<span class="mw-headline" id="GetExtraMovePathCost"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetExtraMovePathCost|GetExtraMovePathCost]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETFEATUREPRODUCTION
-->
|-
|align="right" |<span class="mw-headline" id="GetFeatureProduction"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetFeatureProduction|GetFeatureProduction]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/City|City]] city = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETFEATURETYPE
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/GetFeatureType|GetFeatureType]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETFEATUREVARIETY
-->
|-
|align="right" |<span class="mw-headline" id="GetFeatureVariety"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetFeatureVariety|GetFeatureVariety]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETFOUNDVALUE
-->
|-
|align="right" |<span class="mw-headline" id="GetFoundValue"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetFoundValue|GetFoundValue]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETIMPROVEMENTDURATION
-->
|-
|align="right" |<span class="mw-headline" id="GetImprovementDuration"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetImprovementDuration|GetImprovementDuration]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETIMPROVEMENTTYPE
-->
|-
|align="right" |<span class="mw-headline" id="GetImprovementType"><code>[[Civ5Lua/ImprovementID|ImprovementID]]</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetImprovementType|GetImprovementType]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETINLANDCORNER
-->
|-
|align="right" |<span class="mw-headline" id="GetInlandCorner"><code>[[Civ5Lua/Plot|Plot]]</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetInlandCorner|GetInlandCorner]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETINVISIBLEVISIBILITYCOUNT
-->
|-
|align="right" |<span class="mw-headline" id="GetInvisibleVisibilityCount"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetInvisibleVisibilityCount|GetInvisibleVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETLATITUDE
-->
|-
|align="right" |<span class="mw-headline" id="GetLatitude"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetLatitude|GetLatitude]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETNEARESTLANDAREA
-->
|-
|align="right" |<span class="mw-headline" id="GetNearestLandArea"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetNearestLandArea|GetNearestLandArea]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETNEARESTLANDPLOT
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/GetNearestLandPlot|GetNearestLandPlot]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETNONOBSOLETERESOURCETYPE
-->
|-
|align="right" |<span class="mw-headline" id="GetNonObsoleteResourceType"><code>[[Civ5Lua/ResourceID|ResourceID]]</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetNonObsoleteResourceType|GetNonObsoleteResourceType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETNUMDEFENDERS
-->
|-
|align="right" |<span class="mw-headline" id="GetNumDefenders"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetNumDefenders|GetNumDefenders]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETNUMFRIENDLYUNITSOFTYPE
-->
|-
|align="right" |<span class="mw-headline" id="GetNumFriendlyUnitsOfType"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetNumFriendlyUnitsOfType|GetNumFriendlyUnitsOfType]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETNUMRESOURCE
-->
|-
|align="right" |<span class="mw-headline" id="GetNumResource"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetNumResource|GetNumResource]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETNUMUNITS
-->
|-
|align="right" |<span class="mw-headline" id="GetNumUnits"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetNumUnits|GetNumUnits]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETNUMVISIBLEENEMYDEFENDERS
-->
|-
|align="right" |<span class="mw-headline" id="GetNumVisibleEnemyDefenders"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetNumVisibleEnemyDefenders|GetNumVisibleEnemyDefenders]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETNUMVISIBLEPOTENTIALENEMYDEFENDERS
-->
|-
|align="right" |<span class="mw-headline" id="GetNumVisiblePotentialEnemyDefenders"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetNumVisiblePotentialEnemyDefenders|GetNumVisiblePotentialEnemyDefenders]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETOWNER
-->
|-
|align="right" |<span class="mw-headline" id="GetOwner"><code>[[Civ5Lua/PlayerID|PlayerID]]</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetOwner|GetOwner]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETOWNERSHIPDURATION
-->
|-
|align="right" |<span class="mw-headline" id="GetOwnershipDuration"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetOwnershipDuration|GetOwnershipDuration]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETPLAYERCITYRADIUSCOUNT
-->
|-
|align="right" |<span class="mw-headline" id="GetPlayerCityRadiusCount"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetPlayerCityRadiusCount|GetPlayerCityRadiusCount]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETPLOTCITY
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/GetPlotCity|GetPlotCity]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETPLOTTYPE
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/GetPlotType|GetPlotType]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETRECONCOUNT
-->
|-
|align="right" |<span class="mw-headline" id="GetReconCount"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetReconCount|GetReconCount]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETRESOURCETYPE
-->
|-
|align="right" |<span class="mw-headline" id="GetResourceType"><code>[[Civ5Lua/ResourceID|ResourceID]]</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetResourceType|GetResourceType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETREVEALEDIMPROVEMENTTYPE
-->
|-
|align="right" |<span class="mw-headline" id="GetRevealedImprovementType"><code>[[Civ5Lua/ImprovementID|ImprovementID]]</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetRevealedImprovementType|GetRevealedImprovementType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETREVEALEDOWNER
-->
|-
|align="right" |<span class="mw-headline" id="GetRevealedOwner"><code>[[Civ5Lua/PlayerID|PlayerID]]</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetRevealedOwner|GetRevealedOwner]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETREVEALEDROUTETYPE
-->
|-
|align="right" |<span class="mw-headline" id="GetRevealedRouteType"><code>[[Civ5Lua/RouteID|RouteID]]</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetRevealedRouteType|GetRevealedRouteType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETREVEALEDTEAM
-->
|-
|align="right" |<span class="mw-headline" id="GetRevealedTeam"><code>[[Civ5Lua/TeamID|TeamID]]</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetRevealedTeam|GetRevealedTeam]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETRIVERCROSSINGCOUNT
-->
|-
|align="right" |<span class="mw-headline" id="GetRiverCrossingCount"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetRiverCrossingCount|GetRiverCrossingCount]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETRIVEREFLOWDIRECTION
-->
|-
|align="right" |<span class="mw-headline" id="GetRiverEFlowDirection"><code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetRiverEFlowDirection|GetRiverEFlowDirection]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETRIVERSEFLOWDIRECTION
-->
|-
|align="right" |<span class="mw-headline" id="GetRiverSEFlowDirection"><code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetRiverSEFlowDirection|GetRiverSEFlowDirection]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETRIVERSWFLOWDIRECTION
-->
|-
|align="right" |<span class="mw-headline" id="GetRiverSWFlowDirection"><code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetRiverSWFlowDirection|GetRiverSWFlowDirection]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETROUTETYPE
-->
|-
|align="right" |<span class="mw-headline" id="GetRouteType"><code>[[Civ5Lua/RouteID|RouteID]]</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetRouteType|GetRouteType]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETSCRIPTDATA
-->
|-
|align="right" |<span class="mw-headline" id="GetScriptData"><code>'''string'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetScriptData|GetScriptData]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETSELECTEDUNIT
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/GetSelectedUnit|GetSelectedUnit]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETTEAM
-->
|-
|align="right" |<span class="mw-headline" id="GetTeam"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetTeam|GetTeam]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETTERRAINTYPE
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/GetTerrainType|GetTerrainType]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETUNIT
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/GetUnit|GetUnit]]('''int''' index = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETUNITPOWER
-->
|-
|align="right" |<span class="mw-headline" id="GetUnitPower"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetUnitPower|GetUnitPower]]([[Civ5Lua/PlayerID|PlayerID]] eOwner = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETUPGRADEPROGRESS
-->
|-
|align="right" |<span class="mw-headline" id="GetUpgradeProgress"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetUpgradeProgress|GetUpgradeProgress]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETUPGRADETIMELEFT
-->
|-
|align="right" |<span class="mw-headline" id="GetUpgradeTimeLeft"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetUpgradeTimeLeft|GetUpgradeTimeLeft]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETVISIBILITYCOUNT
-->
|-
|align="right" |<span class="mw-headline" id="GetVisibilityCount"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetVisibilityCount|GetVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETWORKINGCITY
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/GetWorkingCity|GetWorkingCity]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETWORKINGCITYOVERRIDE
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/GetWorkingCityOverride|GetWorkingCityOverride]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETX
-->
|-
|align="right" |<span class="mw-headline" id="GetX"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetX|GetX]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETY
-->
|-
|align="right" |<span class="mw-headline" id="GetY"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetY|GetY]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETYIELD
-->
|-
|align="right" |<span class="mw-headline" id="GetYield"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetYield|GetYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETYIELDWITHBUILD
-->
|-
|align="right" |<span class="mw-headline" id="GetYieldWithBuild"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/GetYieldWithBuild|GetYieldWithBuild]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
HASBARBARIANCAMP
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/HasBarbarianCamp|HasBarbarianCamp]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
HASYIELD
-->
|-
|align="right" |<span class="mw-headline" id="HasYield"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/HasYield|HasYield]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISACTIVEVISIBLE
-->
|-
|align="right" |<span class="mw-headline" id="IsActiveVisible"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsActiveVisible|IsActiveVisible]]('''bool''' debug = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISADJACENTNONREVEALED
-->
|-
|align="right" |<span class="mw-headline" id="IsAdjacentNonrevealed"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentNonrevealed|IsAdjacentNonrevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISADJACENTNONVISIBLE
-->
|-
|align="right" |<span class="mw-headline" id="IsAdjacentNonvisible"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentNonvisible|IsAdjacentNonvisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISADJACENTOWNED
-->
|-
|align="right" |<span class="mw-headline" id="IsAdjacentOwned"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentOwned|IsAdjacentOwned]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISADJACENTPLAYER
-->
|-
|align="right" |<span class="mw-headline" id="IsAdjacentPlayer"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentPlayer|IsAdjacentPlayer]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' landOnly = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISADJACENTREVEALED
-->
|-
|align="right" |<span class="mw-headline" id="IsAdjacentRevealed"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentRevealed|IsAdjacentRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISADJACENTTEAM
-->
|-
|align="right" |<span class="mw-headline" id="IsAdjacentTeam"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentTeam|IsAdjacentTeam]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' landOnly = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISADJACENTTOAREA
-->
|-
|align="right" |<span class="mw-headline" id="IsAdjacentToArea"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentToArea|IsAdjacentToArea]]([[Civ5Lua/Area|Area]] area = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISADJACENTTOLAND
-->
|-
|align="right" |<span class="mw-headline" id="IsAdjacentToLand"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentToLand|IsAdjacentToLand]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISADJACENTTOSHALLOWWATER
-->
|-
|align="right" |<span class="mw-headline" id="IsAdjacentToShallowWater"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentToShallowWater|IsAdjacentToShallowWater]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISADJACENTVISIBLE
-->
|-
|align="right" |<span class="mw-headline" id="IsAdjacentVisible"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentVisible|IsAdjacentVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISBARBARIAN
-->
|-
|align="right" |<span class="mw-headline" id="IsBarbarian"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsBarbarian|IsBarbarian]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISBEINGWORKED
-->
|-
|align="right" |<span class="mw-headline" id="IsBeingWorked"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsBeingWorked|IsBeingWorked]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISBESTADJACENTFOUND
-->
|-
|align="right" |<span class="mw-headline" id="IsBestAdjacentFound"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsBestAdjacentFound|IsBestAdjacentFound]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISBUILDREMOVESFEATURE
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/IsBuildRemovesFeature|IsBuildRemovesFeature]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISCITY
-->
|-
|align="right" |<span class="mw-headline" id="IsCity"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsCity|IsCity]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISCITYRADIUS
-->
|-
|align="right" |<span class="mw-headline" id="IsCityRadius"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsCityRadius|IsCityRadius]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISCOASTALLAND
-->
|-
|align="right" |<span class="mw-headline" id="IsCoastalLand"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsCoastalLand|IsCoastalLand]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISENEMYCITY
-->
|-
|align="right" |<span class="mw-headline" id="IsEnemyCity"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsEnemyCity|IsEnemyCity]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISFIGHTING
-->
|-
|align="right" |<span class="mw-headline" id="IsFighting"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsFighting|IsFighting]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISFLATLANDS
-->
|-
|align="right" |<span class="mw-headline" id="IsFlatlands"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsFlatlands|IsFlatlands]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISFRESHWATER
-->
|-
|align="right" |<span class="mw-headline" id="IsFreshWater"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsFreshWater|IsFreshWater]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISFRIENDLYCITY
-->
|-
|align="right" |<span class="mw-headline" id="IsFriendlyCity"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsFriendlyCity|IsFriendlyCity]]([[Civ5Lua/Unit|Unit]] unit = nil, '''bool''' checkImprovement = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISFRIENDLYTERRITORY
-->
|-
|align="right" |<span class="mw-headline" id="IsFriendlyTerritory"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsFriendlyTerritory|IsFriendlyTerritory]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISGOODY
-->
|-
|align="right" |<span class="mw-headline" id="IsGoody"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsGoody|IsGoody]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISHILLS
-->
|-
|align="right" |<span class="mw-headline" id="IsHills"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsHills|IsHills]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISIMPASSABLE
-->
|-
|align="right" |<span class="mw-headline" id="IsImpassable"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsImpassable|IsImpassable]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISIMPROVEMENTPILLAGED
-->
|-
|align="right" |<span class="mw-headline" id="IsImprovementPillaged"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsImprovementPillaged|IsImprovementPillaged]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISINVISIBLEVISIBLE
-->
|-
|align="right" |<span class="mw-headline" id="IsInvisibleVisible"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsInvisibleVisible|IsInvisibleVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISLAKE
-->
|-
|align="right" |<span class="mw-headline" id="IsLake"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsLake|IsLake]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISMOUNTAIN
-->
|-
|align="right" |<span class="mw-headline" id="IsMountain"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsMountain|IsMountain]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISNEOFRIVER
-->
|-
|align="right" |<span class="mw-headline" id="IsNEOfRiver"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsNEOfRiver|IsNEOfRiver]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISNONE
-->
|-
|align="right" |<span class="mw-headline" id="IsNone"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsNone|IsNone]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISNWOFRIVER
-->
|-
|align="right" |<span class="mw-headline" id="IsNWOfRiver"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsNWOfRiver|IsNWOfRiver]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISOPENGROUND
-->
|-
|align="right" |<span class="mw-headline" id="IsOpenGround"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsOpenGround|IsOpenGround]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISOWNED
-->
|-
|align="right" |<span class="mw-headline" id="IsOwned"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsOwned|IsOwned]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISOWNERSHIPSCORE
-->
|-
|align="right" |<span class="mw-headline" id="IsOwnershipScore"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsOwnershipScore|IsOwnershipScore]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISPLAYERCITYRADIUS
-->
|-
|align="right" |<span class="mw-headline" id="IsPlayerCityRadius"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsPlayerCityRadius|IsPlayerCityRadius]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISPOTENTIALCITYWORK
-->
|-
|align="right" |<span class="mw-headline" id="IsPotentialCityWork"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsPotentialCityWork|IsPotentialCityWork]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISPOTENTIALCITYWORKFORAREA
-->
|-
|align="right" |<span class="mw-headline" id="IsPotentialCityWorkForArea"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsPotentialCityWorkForArea|IsPotentialCityWorkForArea]]([[Civ5Lua/Area|Area]] area = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISRESOURCECONNECTEDBYIMPROVEMENT
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/IsResourceConnectedByImprovement|IsResourceConnectedByImprovement]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISREVEALED
-->
|-
|align="right" |<span class="mw-headline" id="IsRevealed"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsRevealed|IsRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISREVEALEDBARBARIAN
-->
|-
|align="right" |<span class="mw-headline" id="IsRevealedBarbarian"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsRevealedBarbarian|IsRevealedBarbarian]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISREVEALEDGOODY
-->
|-
|align="right" |<span class="mw-headline" id="IsRevealedGoody"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsRevealedGoody|IsRevealedGoody]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISRIVER
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/IsRiver|IsRiver]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISRIVERCONNECTION
-->
|-
|align="right" |<span class="mw-headline" id="IsRiverConnection"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsRiverConnection|IsRiverConnection]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISRIVERCROSSING
-->
|-
|align="right" |<span class="mw-headline" id="IsRiverCrossing"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsRiverCrossing|IsRiverCrossing]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISRIVERCROSSINGFLOWCLOCKWISE
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/IsRiverCrossingFlowClockwise|IsRiverCrossingFlowClockwise]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISRIVERCROSSINGTOPLOT
-->
|-
|align="right" |<span class="mw-headline" id="IsRiverCrossingToPlot"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsRiverCrossingToPlot|IsRiverCrossingToPlot]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISRIVERSIDE
-->
|-
|align="right" |<span class="mw-headline" id="IsRiverSide"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsRiverSide|IsRiverSide]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISROUGHGROUND
-->
|-
|align="right" |<span class="mw-headline" id="IsRoughGround"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsRoughGround|IsRoughGround]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISROUTE
-->
|-
|align="right" |<span class="mw-headline" id="IsRoute"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsRoute|IsRoute]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISROUTEPILLAGED
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/IsRoutePillaged|IsRoutePillaged]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISSTARTINGPLOT
-->
|-
|align="right" |<span class="mw-headline" id="IsStartingPlot"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsStartingPlot|IsStartingPlot]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISTRADEROUTE
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/IsTradeRoute|IsTradeRoute]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISUNIT
-->
|-
|align="right" |<span class="mw-headline" id="IsUnit"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsUnit|IsUnit]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISVALIDDOMAINFORACTION
-->
|-
|align="right" |<span class="mw-headline" id="IsValidDomainForAction"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsValidDomainForAction|IsValidDomainForAction]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISVALIDDOMAINFORLOCATION
-->
|-
|align="right" |<span class="mw-headline" id="IsValidDomainForLocation"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsValidDomainForLocation|IsValidDomainForLocation]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISVISIBLE
-->
|-
|align="right" |<span class="mw-headline" id="IsVisible"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsVisible|IsVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISVISIBLEENEMYDEFENDER
-->
|-
|align="right" |<span class="mw-headline" id="IsVisibleEnemyDefender"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsVisibleEnemyDefender|IsVisibleEnemyDefender]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISVISIBLEENEMYUNIT
-->
|-
|align="right" |<span class="mw-headline" id="IsVisibleEnemyUnit"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsVisibleEnemyUnit|IsVisibleEnemyUnit]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISVISIBLEOTHERUNIT
-->
|-
|align="right" |<span class="mw-headline" id="IsVisibleOtherUnit"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsVisibleOtherUnit|IsVisibleOtherUnit]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISVISIBLETOWATCHINGHUMAN
-->
|-
|align="right" |<span class="mw-headline" id="IsVisibleToWatchingHuman"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsVisibleToWatchingHuman|IsVisibleToWatchingHuman]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISWATER
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/IsWater|IsWater]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISWITHINTEAMCITYRADIUS
-->
|-
|align="right" |<span class="mw-headline" id="IsWithinTeamCityRadius"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsWithinTeamCityRadius|IsWithinTeamCityRadius]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/PlayerID|PlayerID]] eIgnorePlayer = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISWOFRIVER
-->
|-
|align="right" |<span class="mw-headline" id="IsWOfRiver"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/IsWOfRiver|IsWOfRiver]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
MOVEMENTCOST
-->
|-
|align="right" |<span class="mw-headline" id="MovementCost"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/MovementCost|MovementCost]]([[Civ5Lua/Unit|Unit]] unit = nil, [[Civ5Lua/Plot|Plot]] fromPlot = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
NUKEEXPLOSION
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/NukeExplosion|NukeExplosion]]('''int''' range = nil, [[Civ5Lua/Unit|Unit]] nukeUnit = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
PICKFEATUREDUMMYTAG
-->
|-
|align="right" |<span class="mw-headline" id="PickFeatureDummyTag"><code>'''string'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/PickFeatureDummyTag|PickFeatureDummyTag]]('''int''' mouseX = nil, '''int''' mouseY = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
REMOVEGOODY
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/RemoveGoody|RemoveGoody]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
RESETFEATUREMODEL
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/ResetFeatureModel|ResetFeatureModel]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SEEFROMLEVEL
-->
|-
|align="right" |<span class="mw-headline" id="SeeFromLevel"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/SeeFromLevel|SeeFromLevel]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SEETHROUGHLEVEL
-->
|-
|align="right" |<span class="mw-headline" id="SeeThroughLevel"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/SeeThroughLevel|SeeThroughLevel]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETAREA
-->
|-
|align="right" |<span class="mw-headline" id="SetArea"><code>'''int'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/SetArea|SetArea]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETCONTINENTARTTYPE
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetContinentArtType|SetContinentArtType]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETFEATUREDUMMYTEXTURE
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetFeatureDummyTexture|SetFeatureDummyTexture]]('''string''' dummyTag = nil, '''string''' textureTag = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETFEATUREDUMMYVISIBILITY
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetFeatureDummyVisibility|SetFeatureDummyVisibility]]('''string''' dummyTag = nil, '''bool''' show = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETFEATURETYPE
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetFeatureType|SetFeatureType]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETIMPROVEMENTDURATION
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetImprovementDuration|SetImprovementDuration]]('''int''' newValue = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETIMPROVEMENTPILLAGED
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetImprovementPillaged|SetImprovementPillaged]]('''bool''' b = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETIMPROVEMENTTYPE
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetImprovementType|SetImprovementType]]([[Civ5Lua/ImprovementID|ImprovementID]] newValueID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETNEOFRIVER
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetNEOfRiver|SetNEOfRiver]]('''bool''' newValue = nil, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETNUMRESOURCE
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetNumResource|SetNumResource]]('''int''' num = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETNWOFRIVER
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetNWOfRiver|SetNWOfRiver]]('''bool''' newValue = nil, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETOWNER
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetOwner|SetOwner]]([[Civ5Lua/PlayerID|PlayerID]] eNewValue = nil, '''int''' acquiringCityID = nil, '''bool''' checkUnits = nil, '''bool''' updateResources = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETOWNERSHIPDURATION
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetOwnershipDuration|SetOwnershipDuration]]('''int''' newValue = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETPLOTTYPE
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetPlotType|SetPlotType]]([[Civ5Lua/PlotTypeID|PlotTypeID]] newValueID = nil, '''bool''' recalculate = nil, '''bool''' rebuildGraphics = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETRESOURCETYPE
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetResourceType|SetResourceType]]([[Civ5Lua/ResourceID|ResourceID]] newValueID = nil, '''int''' numResource = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETREVEALED
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetRevealed|SetRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' newValue = nil, '''bool''' terrainOnly = nil, [[Civ5Lua/TeamID|TeamID]] eFromTeam = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETROUTETYPE
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetRouteType|SetRouteType]]([[Civ5Lua/RouteID|RouteID]] newValueID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETSCRIPTDATA
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetScriptData|SetScriptData]]('''string''' szNewValue = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETSTARTINGPLOT
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetStartingPlot|SetStartingPlot]]('''bool''' newValue = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETTERRAINTYPE
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetTerrainType|SetTerrainType]]([[Civ5Lua/TerrainID|TerrainID]] type)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETUPGRADEPROGRESS
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetUpgradeProgress|SetUpgradeProgress]]('''int''' newValue = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETWOFRIVER
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetWOfRiver|SetWOfRiver]]('''bool''' newValue = nil, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SHAREADJACENTAREA
-->
|-
|align="right" |<span class="mw-headline" id="ShareAdjacentArea"><code>'''bool'''</code></span>
|<code>Plot:[[Civ5Lua/Plot/ShareAdjacentArea|ShareAdjacentArea]]([[Civ5Lua/Plot|Plot]] plot = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
UPDATEFOG
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/UpdateFog|UpdateFog]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
UPDATEVISIBILITY
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/UpdateVisibility|UpdateVisibility]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
WATERAREA
-->
|-
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/WaterArea|WaterArea]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|}
[[Category:Civ5Lua|Plot]]

Revision as of 15:04, 9 August 2012

This page is a part of the Lua and UI Reference.

Plot:AddFeatureDummyModel(string dummyTag = nil, string modelTag = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:Area()
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bool Plot:At(int x = nil, int y = nil)
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int Plot:CalculateBestNatureYield(YieldID yieldID = nil, TeamID eTeam = nil)
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int Plot:CalculateImprovementYieldChange(ImprovementID improvementID = nil, YieldID yieldID = nil, PlayerID ePlayer = nil, bool optimal = nil, RouteID assumeThisRouteID = nil)
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:CalculateNatureYield(YieldID yieldID = nil, TeamID eTeam = nil, bool ignoreFeature = nil)
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int Plot:CalculateTotalBestNatureYield(TeamID eTeam = nil)
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int Plot:CalculateYield(YieldID yieldID = nil, bool display = nil)
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bool Plot:CanBuild(BuildActionID buildID = nil, PlayerID ePlayer = nil, bool testVisible = nil)
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Plot:CanHaveFeature()
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bool Plot:CanHaveImprovement(ImprovementID improvementID = nil, TeamID eTeam = nil, bool potential = nil)
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bool Plot:CanHaveResource(ResourceID resourceID = nil, bool ignoreLatitude = nil)
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Plot:CanSeePlot()
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bool Plot:ChangeBuildProgress(BuildActionID buildID = nil, int change = nil, TeamID eTeam = nil)
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Plot:ChangeExtraMovePathCost(int change = nil)
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Plot:ChangeImprovementDuration(int change = nil)
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Plot:ChangeInvisibleVisibilityCount(TeamID eTeam = nil, InvisibilityScopeID invisibleID = nil, int change = nil)
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Plot:ChangeNumResource(int change = nil)
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Plot:ChangeOwnershipDuration(int change = nil)
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Plot:ChangeUpgradeProgress(int change = nil)
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Plot:ChangeVisibilityCount(TeamID eTeam = nil, int change = nil, InvisibilityScopeID seeInvisibleTypeID = nil, bool informExplorationTracking = nil, bool alwaysSeeInvisible = nil)
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int Plot:CountNumAirUnits(TeamID ePlayer = nil)
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int Plot:DefenseModifier(TeamID iDefendTeam = nil, bool ignoreBuilding = nil, bool help = nil)
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Plot:Erase()
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Plot:GetActiveFogOfWarMode(<unknown>)
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int Plot:GetArea()
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Plot:GetBestDefender(PlayerID eOwner = nil, PlayerID eAttackingPlayer = nil, Unit attacker = nil, bool testAtWar = nil, bool testPotentialEnemy = nil, bool testCanMove = nil)
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int Plot:GetBuildProgress(BuildActionID buildID = nil)
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int Plot:GetBuildTime(BuildActionID buildID = nil)
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int Plot:GetBuildTurnsLeft(BuildActionID buildID = nil, int nowExtra = nil, int thenExtra = nil)
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int Plot:GetBuildTurnsTotal(BuildActionID buildID = nil)
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int Plot:GetCityRadiusCount()
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Plot:GetContinentArtType()
Determines continent for plot type.
int Plot:GetExtraMovePathCost()
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int Plot:GetFeatureProduction(BuildActionID buildID = nil, TeamID eTeam = nil, City city = nil)
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Plot:GetFeatureType()
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int Plot:GetFeatureVariety()
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int Plot:GetFoundValue(PlayerID eIndex = nil)
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int Plot:GetImprovementDuration()
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ImprovementID Plot:GetImprovementType()
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Plot Plot:GetInlandCorner()
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int Plot:GetInvisibleVisibilityCount(TeamID eTeam = nil, InvisibilityScopeID invisibleID = nil)
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int Plot:GetLatitude()
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int Plot:GetNearestLandArea()
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Plot:GetNearestLandPlot()
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ResourceID Plot:GetNonObsoleteResourceType(TeamID eTeam = nil)
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int Plot:GetNumDefenders(PlayerID ePlayer = nil)
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int Plot:GetNumFriendlyUnitsOfType(Unit unit = nil)
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int Plot:GetNumResource()
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int Plot:GetNumUnits()
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int Plot:GetNumVisibleEnemyDefenders(Unit unit = nil)
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int Plot:GetNumVisiblePotentialEnemyDefenders(Unit unit = nil)
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PlayerID Plot:GetOwner()
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int Plot:GetOwnershipDuration()
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int Plot:GetPlayerCityRadiusCount(PlayerID eIndex = nil)
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Plot:GetPlotCity()
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Plot:GetPlotType()
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int Plot:GetReconCount()
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ResourceID Plot:GetResourceType(TeamID eTeam = nil)
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ImprovementID Plot:GetRevealedImprovementType(TeamID eTeam = nil, bool debug = nil)
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PlayerID Plot:GetRevealedOwner(TeamID eTeam = nil, bool debug = nil)
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RouteID Plot:GetRevealedRouteType(TeamID eTeam = nil, bool debug = nil)
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TeamID Plot:GetRevealedTeam(TeamID eTeam = nil, bool debug = nil)
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int Plot:GetRiverCrossingCount()
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FlowDirectionID Plot:GetRiverEFlowDirection()
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FlowDirectionID Plot:GetRiverSEFlowDirection()
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FlowDirectionID Plot:GetRiverSWFlowDirection()
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RouteID Plot:GetRouteType()
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string Plot:GetScriptData()
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Plot:GetSelectedUnit()
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int Plot:GetTeam()
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Plot:GetTerrainType()
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Plot:GetUnit(int index = nil)
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int Plot:GetUnitPower(PlayerID eOwner = nil)
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int Plot:GetUpgradeProgress()
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int Plot:GetUpgradeTimeLeft(ImprovementID improvementID = nil, PlayerID ePlayer = nil)
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int Plot:GetVisibilityCount(TeamID eTeam = nil)
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Plot:GetWorkingCity()
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Plot:GetWorkingCityOverride()
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int Plot:GetX()
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int Plot:GetY()
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int Plot:GetYield(YieldID yieldID = nil)
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bool Plot:GetYieldWithBuild()
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Plot:HasBarbarianCamp()
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bool Plot:HasYield()
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bool Plot:IsActiveVisible(bool debug = nil)
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bool Plot:IsAdjacentNonrevealed(TeamID eTeam = nil)
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bool Plot:IsAdjacentNonvisible(TeamID eTeam = nil)
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bool Plot:IsAdjacentOwned()
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bool Plot:IsAdjacentPlayer(PlayerID ePlayer = nil, bool landOnly = nil)
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bool Plot:IsAdjacentRevealed(TeamID eTeam = nil)
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bool Plot:IsAdjacentTeam(TeamID eTeam = nil, bool landOnly = nil)
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bool Plot:IsAdjacentToArea(Area area = nil)
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bool Plot:IsAdjacentToLand()
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bool Plot:IsAdjacentToShallowWater()
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bool Plot:IsAdjacentVisible(TeamID eTeam = nil, bool debug = nil)
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bool Plot:IsBarbarian()
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bool Plot:IsBeingWorked()
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bool Plot:IsBestAdjacentFound(PlayerID eIndex = nil)
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Plot:IsBuildRemovesFeature()
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bool Plot:IsCity()
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int Plot:IsCityRadius()
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bool Plot:IsCoastalLand()
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bool Plot:IsEnemyCity(Unit unit = nil)
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bool Plot:IsFighting()
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bool Plot:IsFlatlands()
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bool Plot:IsFreshWater()
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bool Plot:IsFriendlyCity(Unit unit = nil, bool checkImprovement = nil)
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bool Plot:IsFriendlyTerritory(PlayerID ePlayer = nil)
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bool Plot:IsGoody()
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bool Plot:IsHills()
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bool Plot:IsImpassable()
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bool Plot:IsImprovementPillaged()
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bool Plot:IsInvisibleVisible(TeamID eTeam = nil, InvisibilityScopeID invisibleID = nil)
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bool Plot:IsLake()
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bool Plot:IsMountain()
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bool Plot:IsNEOfRiver()
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bool Plot:IsNone()
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bool Plot:IsNWOfRiver()
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bool Plot:IsOpenGround()
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bool Plot:IsOwned()
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bool Plot:IsOwnershipScore()
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bool Plot:IsPlayerCityRadius(PlayerID eIndex = nil)
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bool Plot:IsPotentialCityWork()
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bool Plot:IsPotentialCityWorkForArea(Area area = nil)
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Plot:IsResourceConnectedByImprovement()
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bool Plot:IsRevealed(TeamID eTeam = nil, bool debug = nil)
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bool Plot:IsRevealedBarbarian()
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bool Plot:IsRevealedGoody(TeamID eTeam = nil)
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Plot:IsRiver()
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bool Plot:IsRiverConnection(DirectionID directionID = nil)
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bool Plot:IsRiverCrossing(DirectionID directionID = nil)
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Plot:IsRiverCrossingFlowClockwise()
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bool Plot:IsRiverCrossingToPlot(DirectionID directionID = nil)
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bool Plot:IsRiverSide()
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bool Plot:IsRoughGround()
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bool Plot:IsRoute()
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Plot:IsRoutePillaged()
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bool Plot:IsStartingPlot()
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Plot:IsTradeRoute()
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bool Plot:IsUnit()
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bool Plot:IsValidDomainForAction(Unit unit = nil)
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bool Plot:IsValidDomainForLocation(Unit unit = nil)
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bool Plot:IsVisible(TeamID eTeam = nil, bool debug = nil)
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bool Plot:IsVisibleEnemyDefender(Unit unit = nil)
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bool Plot:IsVisibleEnemyUnit(PlayerID ePlayer = nil)
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bool Plot:IsVisibleOtherUnit(PlayerID ePlayer = nil)
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bool Plot:IsVisibleToWatchingHuman()
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Plot:IsWater()
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bool Plot:IsWithinTeamCityRadius(TeamID eTeam = nil, PlayerID eIgnorePlayer = nil)
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bool Plot:IsWOfRiver()
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int Plot:MovementCost(Unit unit = nil, Plot fromPlot = nil)
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Plot:NukeExplosion(int range = nil, Unit nukeUnit = nil)
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string Plot:PickFeatureDummyTag(int mouseX = nil, int mouseY = nil)
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Plot:RemoveGoody()
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Plot:ResetFeatureModel()
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int Plot:SeeFromLevel(TeamID eTeam = nil)
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int Plot:SeeThroughLevel()
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int Plot:SetArea()
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Plot:SetContinentArtType()
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Plot:SetFeatureDummyTexture(string dummyTag = nil, string textureTag = nil)
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Plot:SetFeatureDummyVisibility(string dummyTag = nil, bool show = nil)
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Plot:SetFeatureType()
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Plot:SetImprovementDuration(int newValue = nil)
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Plot:SetImprovementPillaged(bool b = nil)
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Plot:SetImprovementType(ImprovementID newValueID = nil)
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Plot:SetNEOfRiver(bool newValue = nil, FlowDirectionID riverDirID = nil)
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Plot:SetNumResource(int num = nil)
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Plot:SetNWOfRiver(bool newValue = nil, FlowDirectionID riverDirID = nil)
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Plot:SetOwner(PlayerID eNewValue = nil, int acquiringCityID = nil, bool checkUnits = nil, bool updateResources = nil)
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Plot:SetOwnershipDuration(int newValue = nil)
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Plot:SetPlotType(PlotTypeID newValueID = nil, bool recalculate = nil, bool rebuildGraphics = nil)
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Plot:SetResourceType(ResourceID newValueID = nil, int numResource = nil)
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Plot:SetRevealed(TeamID eTeam = nil, bool newValue = nil, bool terrainOnly = nil, TeamID eFromTeam = nil)
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Plot:SetRouteType(RouteID newValueID = nil)
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Plot:SetScriptData(string szNewValue = nil)
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Plot:SetStartingPlot(bool newValue = nil)
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Plot:SetTerrainType(TerrainID type)
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Plot:SetUpgradeProgress(int newValue = nil)
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Plot:SetWOfRiver(bool newValue = nil, FlowDirectionID riverDirID = nil)
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bool Plot:ShareAdjacentArea(Plot plot = nil)
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Plot:UpdateFog()
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Plot:UpdateVisibility()
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Plot:WaterArea()
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