User:DonQuich: Difference between revisions
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''This page is a part of the [[Lua and UI Reference]].'' | ''This page is a part of the [[Lua and UI Reference]].'' | ||
__FORCETOC__ | |||
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|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/At|At]]('''int''' x = nil, '''int''' y = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/At|At]]('''int''' x = nil, '''int''' y = nil)</code> | ||
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|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/CalculateBestNatureYield|CalculateBestNatureYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/CalculateBestNatureYield|CalculateBestNatureYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | ||
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|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/CalculateImprovementYieldChange|CalculateImprovementYieldChange]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' optimal = nil, [[Civ5Lua/RouteID|RouteID]] assumeThisRouteID = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/CalculateImprovementYieldChange|CalculateImprovementYieldChange]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' optimal = nil, [[Civ5Lua/RouteID|RouteID]] assumeThisRouteID = nil)</code> | ||
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|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/CalculateNatureYield|CalculateNatureYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' ignoreFeature = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/CalculateNatureYield|CalculateNatureYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' ignoreFeature = nil)</code> | ||
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|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/CalculateTotalBestNatureYield|CalculateTotalBestNatureYield]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/CalculateTotalBestNatureYield|CalculateTotalBestNatureYield]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | ||
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|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/CalculateYield|CalculateYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, '''bool''' display = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/CalculateYield|CalculateYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, '''bool''' display = nil)</code> | ||
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|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/CanBuild|CanBuild]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' testVisible = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/CanBuild|CanBuild]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' testVisible = nil)</code> | ||
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|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/CanHaveImprovement|CanHaveImprovement]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' potential = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/CanHaveImprovement|CanHaveImprovement]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' potential = nil)</code> | ||
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|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/CanHaveResource|CanHaveResource]]([[Civ5Lua/ResourceID|ResourceID]] resourceID = nil, '''bool''' ignoreLatitude = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/CanHaveResource|CanHaveResource]]([[Civ5Lua/ResourceID|ResourceID]] resourceID = nil, '''bool''' ignoreLatitude = nil)</code> | ||
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|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/ChangeBuildProgress|ChangeBuildProgress]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, '''int''' change = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/ChangeBuildProgress|ChangeBuildProgress]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, '''int''' change = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | ||
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|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/CountNumAirUnits|CountNumAirUnits]]([[Civ5Lua/TeamID|TeamID]] ePlayer = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/CountNumAirUnits|CountNumAirUnits]]([[Civ5Lua/TeamID|TeamID]] ePlayer = nil)</code> | ||
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|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/DefenseModifier|DefenseModifier]]([[Civ5Lua/TeamID|TeamID]] iDefendTeam = nil, '''bool''' ignoreBuilding = nil, '''bool''' help = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/DefenseModifier|DefenseModifier]]([[Civ5Lua/TeamID|TeamID]] iDefendTeam = nil, '''bool''' ignoreBuilding = nil, '''bool''' help = nil)</code> | ||
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|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetArea|GetArea]]()</code> | |<code>Plot:[[Civ5Lua/Plot/GetArea|GetArea]]()</code> | ||
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|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetBuildProgress|GetBuildProgress]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/GetBuildProgress|GetBuildProgress]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code> | ||
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|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetBuildTime|GetBuildTime]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/GetBuildTime|GetBuildTime]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code> | ||
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|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetBuildTurnsLeft|GetBuildTurnsLeft]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, '''int''' nowExtra = nil, '''int''' thenExtra = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/GetBuildTurnsLeft|GetBuildTurnsLeft]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, '''int''' nowExtra = nil, '''int''' thenExtra = nil)</code> | ||
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|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetBuildTurnsTotal|GetBuildTurnsTotal]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/GetBuildTurnsTotal|GetBuildTurnsTotal]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code> | ||
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|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetCityRadiusCount|GetCityRadiusCount]]()</code> | |<code>Plot:[[Civ5Lua/Plot/GetCityRadiusCount|GetCityRadiusCount]]()</code> | ||
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|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetExtraMovePathCost|GetExtraMovePathCost]]()</code> | |<code>Plot:[[Civ5Lua/Plot/GetExtraMovePathCost|GetExtraMovePathCost]]()</code> | ||
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|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetFeatureProduction|GetFeatureProduction]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/City|City]] city = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/GetFeatureProduction|GetFeatureProduction]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/City|City]] city = nil)</code> | ||
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|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetFeatureVariety|GetFeatureVariety]]()</code> | |<code>Plot:[[Civ5Lua/Plot/GetFeatureVariety|GetFeatureVariety]]()</code> | ||
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|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetFoundValue|GetFoundValue]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/GetFoundValue|GetFoundValue]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code> | ||
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|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetImprovementDuration|GetImprovementDuration]]()</code> | |<code>Plot:[[Civ5Lua/Plot/GetImprovementDuration|GetImprovementDuration]]()</code> | ||
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|align="right" |< | |align="right" |<h4><code>[[Civ5Lua/ImprovementID|ImprovementID]]</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetImprovementType|GetImprovementType]]()</code> | |<code>Plot:[[Civ5Lua/Plot/GetImprovementType|GetImprovementType]]()</code> | ||
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|align="right" |< | |align="right" |<h4><code>[[Civ5Lua/Plot|Plot]]</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetInlandCorner|GetInlandCorner]]()</code> | |<code>Plot:[[Civ5Lua/Plot/GetInlandCorner|GetInlandCorner]]()</code> | ||
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|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetInvisibleVisibilityCount|GetInvisibleVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/GetInvisibleVisibilityCount|GetInvisibleVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil)</code> | ||
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|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetLatitude|GetLatitude]]()</code> | |<code>Plot:[[Civ5Lua/Plot/GetLatitude|GetLatitude]]()</code> | ||
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|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetNearestLandArea|GetNearestLandArea]]()</code> | |<code>Plot:[[Civ5Lua/Plot/GetNearestLandArea|GetNearestLandArea]]()</code> | ||
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|align="right" |< | |align="right" |<h4><code>[[Civ5Lua/ResourceID|ResourceID]]</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetNonObsoleteResourceType|GetNonObsoleteResourceType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/GetNonObsoleteResourceType|GetNonObsoleteResourceType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | ||
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|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetNumDefenders|GetNumDefenders]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/GetNumDefenders|GetNumDefenders]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code> | ||
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|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetNumFriendlyUnitsOfType|GetNumFriendlyUnitsOfType]]([[Civ5Lua/Unit|Unit]] unit = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/GetNumFriendlyUnitsOfType|GetNumFriendlyUnitsOfType]]([[Civ5Lua/Unit|Unit]] unit = nil)</code> | ||
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|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetNumResource|GetNumResource]]()</code> | |<code>Plot:[[Civ5Lua/Plot/GetNumResource|GetNumResource]]()</code> | ||
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|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetNumUnits|GetNumUnits]]()</code> | |<code>Plot:[[Civ5Lua/Plot/GetNumUnits|GetNumUnits]]()</code> | ||
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|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetNumVisibleEnemyDefenders|GetNumVisibleEnemyDefenders]]([[Civ5Lua/Unit|Unit]] unit = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/GetNumVisibleEnemyDefenders|GetNumVisibleEnemyDefenders]]([[Civ5Lua/Unit|Unit]] unit = nil)</code> | ||
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|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetNumVisiblePotentialEnemyDefenders|GetNumVisiblePotentialEnemyDefenders]]([[Civ5Lua/Unit|Unit]] unit = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/GetNumVisiblePotentialEnemyDefenders|GetNumVisiblePotentialEnemyDefenders]]([[Civ5Lua/Unit|Unit]] unit = nil)</code> | ||
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|align="right" |< | |align="right" |<h4><code>[[Civ5Lua/PlayerID|PlayerID]]</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetOwner|GetOwner]]()</code> | |<code>Plot:[[Civ5Lua/Plot/GetOwner|GetOwner]]()</code> | ||
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|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetOwnershipDuration|GetOwnershipDuration]]()</code> | |<code>Plot:[[Civ5Lua/Plot/GetOwnershipDuration|GetOwnershipDuration]]()</code> | ||
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|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetPlayerCityRadiusCount|GetPlayerCityRadiusCount]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/GetPlayerCityRadiusCount|GetPlayerCityRadiusCount]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code> | ||
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|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetReconCount|GetReconCount]]()</code> | |<code>Plot:[[Civ5Lua/Plot/GetReconCount|GetReconCount]]()</code> | ||
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|align="right" |< | |align="right" |<h4><code>[[Civ5Lua/ResourceID|ResourceID]]</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetResourceType|GetResourceType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/GetResourceType|GetResourceType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | ||
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|align="right" |< | |align="right" |<h4><code>[[Civ5Lua/ImprovementID|ImprovementID]]</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetRevealedImprovementType|GetRevealedImprovementType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/GetRevealedImprovementType|GetRevealedImprovementType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code> | ||
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|align="right" |< | |align="right" |<h4><code>[[Civ5Lua/PlayerID|PlayerID]]</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetRevealedOwner|GetRevealedOwner]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/GetRevealedOwner|GetRevealedOwner]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code> | ||
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|align="right" |< | |align="right" |<h4><code>[[Civ5Lua/RouteID|RouteID]]</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetRevealedRouteType|GetRevealedRouteType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/GetRevealedRouteType|GetRevealedRouteType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code> | ||
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|- | |- | ||
|align="right" |< | |align="right" |<h4><code>[[Civ5Lua/TeamID|TeamID]]</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetRevealedTeam|GetRevealedTeam]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/GetRevealedTeam|GetRevealedTeam]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code> | ||
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|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetRiverCrossingCount|GetRiverCrossingCount]]()</code> | |<code>Plot:[[Civ5Lua/Plot/GetRiverCrossingCount|GetRiverCrossingCount]]()</code> | ||
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|align="right" |< | |align="right" |<h4><code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetRiverEFlowDirection|GetRiverEFlowDirection]]()</code> | |<code>Plot:[[Civ5Lua/Plot/GetRiverEFlowDirection|GetRiverEFlowDirection]]()</code> | ||
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|align="right" |< | |align="right" |<h4><code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetRiverSEFlowDirection|GetRiverSEFlowDirection]]()</code> | |<code>Plot:[[Civ5Lua/Plot/GetRiverSEFlowDirection|GetRiverSEFlowDirection]]()</code> | ||
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|align="right" |< | |align="right" |<h4><code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetRiverSWFlowDirection|GetRiverSWFlowDirection]]()</code> | |<code>Plot:[[Civ5Lua/Plot/GetRiverSWFlowDirection|GetRiverSWFlowDirection]]()</code> | ||
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|align="right" |< | |align="right" |<h4><code>[[Civ5Lua/RouteID|RouteID]]</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetRouteType|GetRouteType]]()</code> | |<code>Plot:[[Civ5Lua/Plot/GetRouteType|GetRouteType]]()</code> | ||
|- | |- | ||
Line 618: | Line 619: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''string'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetScriptData|GetScriptData]]()</code> | |<code>Plot:[[Civ5Lua/Plot/GetScriptData|GetScriptData]]()</code> | ||
|- | |- | ||
Line 636: | Line 637: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetTeam|GetTeam]]()</code> | |<code>Plot:[[Civ5Lua/Plot/GetTeam|GetTeam]]()</code> | ||
|- | |- | ||
Line 663: | Line 664: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetUnitPower|GetUnitPower]]([[Civ5Lua/PlayerID|PlayerID]] eOwner = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/GetUnitPower|GetUnitPower]]([[Civ5Lua/PlayerID|PlayerID]] eOwner = nil)</code> | ||
|- | |- | ||
Line 672: | Line 673: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetUpgradeProgress|GetUpgradeProgress]]()</code> | |<code>Plot:[[Civ5Lua/Plot/GetUpgradeProgress|GetUpgradeProgress]]()</code> | ||
|- | |- | ||
Line 681: | Line 682: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetUpgradeTimeLeft|GetUpgradeTimeLeft]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/GetUpgradeTimeLeft|GetUpgradeTimeLeft]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code> | ||
|- | |- | ||
Line 690: | Line 691: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetVisibilityCount|GetVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/GetVisibilityCount|GetVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | ||
|- | |- | ||
Line 717: | Line 718: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetX|GetX]]()</code> | |<code>Plot:[[Civ5Lua/Plot/GetX|GetX]]()</code> | ||
|- | |- | ||
Line 726: | Line 727: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetY|GetY]]()</code> | |<code>Plot:[[Civ5Lua/Plot/GetY|GetY]]()</code> | ||
|- | |- | ||
Line 735: | Line 736: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetYield|GetYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/GetYield|GetYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil)</code> | ||
|- | |- | ||
Line 744: | Line 745: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/GetYieldWithBuild|GetYieldWithBuild]]()</code> | |<code>Plot:[[Civ5Lua/Plot/GetYieldWithBuild|GetYieldWithBuild]]()</code> | ||
|- | |- | ||
Line 762: | Line 763: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/HasYield|HasYield]]()</code> | |<code>Plot:[[Civ5Lua/Plot/HasYield|HasYield]]()</code> | ||
|- | |- | ||
Line 771: | Line 772: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsActiveVisible|IsActiveVisible]]('''bool''' debug = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/IsActiveVisible|IsActiveVisible]]('''bool''' debug = nil)</code> | ||
|- | |- | ||
Line 780: | Line 781: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentNonrevealed|IsAdjacentNonrevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/IsAdjacentNonrevealed|IsAdjacentNonrevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | ||
|- | |- | ||
Line 789: | Line 790: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentNonvisible|IsAdjacentNonvisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/IsAdjacentNonvisible|IsAdjacentNonvisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | ||
|- | |- | ||
Line 798: | Line 799: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentOwned|IsAdjacentOwned]]()</code> | |<code>Plot:[[Civ5Lua/Plot/IsAdjacentOwned|IsAdjacentOwned]]()</code> | ||
|- | |- | ||
Line 807: | Line 808: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentPlayer|IsAdjacentPlayer]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' landOnly = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/IsAdjacentPlayer|IsAdjacentPlayer]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' landOnly = nil)</code> | ||
|- | |- | ||
Line 816: | Line 817: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentRevealed|IsAdjacentRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/IsAdjacentRevealed|IsAdjacentRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | ||
|- | |- | ||
Line 825: | Line 826: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentTeam|IsAdjacentTeam]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' landOnly = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/IsAdjacentTeam|IsAdjacentTeam]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' landOnly = nil)</code> | ||
|- | |- | ||
Line 834: | Line 835: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentToArea|IsAdjacentToArea]]([[Civ5Lua/Area|Area]] area = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/IsAdjacentToArea|IsAdjacentToArea]]([[Civ5Lua/Area|Area]] area = nil)</code> | ||
|- | |- | ||
Line 843: | Line 844: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentToLand|IsAdjacentToLand]]()</code> | |<code>Plot:[[Civ5Lua/Plot/IsAdjacentToLand|IsAdjacentToLand]]()</code> | ||
|- | |- | ||
Line 852: | Line 853: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentToShallowWater|IsAdjacentToShallowWater]]()</code> | |<code>Plot:[[Civ5Lua/Plot/IsAdjacentToShallowWater|IsAdjacentToShallowWater]]()</code> | ||
|- | |- | ||
Line 861: | Line 862: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentVisible|IsAdjacentVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/IsAdjacentVisible|IsAdjacentVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code> | ||
|- | |- | ||
Line 870: | Line 871: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsBarbarian|IsBarbarian]]()</code> | |<code>Plot:[[Civ5Lua/Plot/IsBarbarian|IsBarbarian]]()</code> | ||
|- | |- | ||
Line 879: | Line 880: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsBeingWorked|IsBeingWorked]]()</code> | |<code>Plot:[[Civ5Lua/Plot/IsBeingWorked|IsBeingWorked]]()</code> | ||
|- | |- | ||
Line 888: | Line 889: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsBestAdjacentFound|IsBestAdjacentFound]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/IsBestAdjacentFound|IsBestAdjacentFound]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code> | ||
|- | |- | ||
Line 906: | Line 907: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsCity|IsCity]]()</code> | |<code>Plot:[[Civ5Lua/Plot/IsCity|IsCity]]()</code> | ||
|- | |- | ||
Line 915: | Line 916: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsCityRadius|IsCityRadius]]()</code> | |<code>Plot:[[Civ5Lua/Plot/IsCityRadius|IsCityRadius]]()</code> | ||
|- | |- | ||
Line 924: | Line 925: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsCoastalLand|IsCoastalLand]]()</code> | |<code>Plot:[[Civ5Lua/Plot/IsCoastalLand|IsCoastalLand]]()</code> | ||
|- | |- | ||
Line 933: | Line 934: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsEnemyCity|IsEnemyCity]]([[Civ5Lua/Unit|Unit]] unit = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/IsEnemyCity|IsEnemyCity]]([[Civ5Lua/Unit|Unit]] unit = nil)</code> | ||
|- | |- | ||
Line 942: | Line 943: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsFighting|IsFighting]]()</code> | |<code>Plot:[[Civ5Lua/Plot/IsFighting|IsFighting]]()</code> | ||
|- | |- | ||
Line 951: | Line 952: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsFlatlands|IsFlatlands]]()</code> | |<code>Plot:[[Civ5Lua/Plot/IsFlatlands|IsFlatlands]]()</code> | ||
|- | |- | ||
Line 960: | Line 961: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsFreshWater|IsFreshWater]]()</code> | |<code>Plot:[[Civ5Lua/Plot/IsFreshWater|IsFreshWater]]()</code> | ||
|- | |- | ||
Line 969: | Line 970: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsFriendlyCity|IsFriendlyCity]]([[Civ5Lua/Unit|Unit]] unit = nil, '''bool''' checkImprovement = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/IsFriendlyCity|IsFriendlyCity]]([[Civ5Lua/Unit|Unit]] unit = nil, '''bool''' checkImprovement = nil)</code> | ||
|- | |- | ||
Line 978: | Line 979: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsFriendlyTerritory|IsFriendlyTerritory]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/IsFriendlyTerritory|IsFriendlyTerritory]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code> | ||
|- | |- | ||
Line 987: | Line 988: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsGoody|IsGoody]]()</code> | |<code>Plot:[[Civ5Lua/Plot/IsGoody|IsGoody]]()</code> | ||
|- | |- | ||
Line 996: | Line 997: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsHills|IsHills]]()</code> | |<code>Plot:[[Civ5Lua/Plot/IsHills|IsHills]]()</code> | ||
|- | |- | ||
Line 1,005: | Line 1,006: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsImpassable|IsImpassable]]()</code> | |<code>Plot:[[Civ5Lua/Plot/IsImpassable|IsImpassable]]()</code> | ||
|- | |- | ||
Line 1,014: | Line 1,015: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsImprovementPillaged|IsImprovementPillaged]]()</code> | |<code>Plot:[[Civ5Lua/Plot/IsImprovementPillaged|IsImprovementPillaged]]()</code> | ||
|- | |- | ||
Line 1,023: | Line 1,024: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsInvisibleVisible|IsInvisibleVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/IsInvisibleVisible|IsInvisibleVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil)</code> | ||
|- | |- | ||
Line 1,032: | Line 1,033: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsLake|IsLake]]()</code> | |<code>Plot:[[Civ5Lua/Plot/IsLake|IsLake]]()</code> | ||
|- | |- | ||
Line 1,041: | Line 1,042: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsMountain|IsMountain]]()</code> | |<code>Plot:[[Civ5Lua/Plot/IsMountain|IsMountain]]()</code> | ||
|- | |- | ||
Line 1,050: | Line 1,051: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsNEOfRiver|IsNEOfRiver]]()</code> | |<code>Plot:[[Civ5Lua/Plot/IsNEOfRiver|IsNEOfRiver]]()</code> | ||
|- | |- | ||
Line 1,059: | Line 1,060: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsNone|IsNone]]()</code> | |<code>Plot:[[Civ5Lua/Plot/IsNone|IsNone]]()</code> | ||
|- | |- | ||
Line 1,068: | Line 1,069: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsNWOfRiver|IsNWOfRiver]]()</code> | |<code>Plot:[[Civ5Lua/Plot/IsNWOfRiver|IsNWOfRiver]]()</code> | ||
|- | |- | ||
Line 1,077: | Line 1,078: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsOpenGround|IsOpenGround]]()</code> | |<code>Plot:[[Civ5Lua/Plot/IsOpenGround|IsOpenGround]]()</code> | ||
|- | |- | ||
Line 1,086: | Line 1,087: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsOwned|IsOwned]]()</code> | |<code>Plot:[[Civ5Lua/Plot/IsOwned|IsOwned]]()</code> | ||
|- | |- | ||
Line 1,095: | Line 1,096: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsOwnershipScore|IsOwnershipScore]]()</code> | |<code>Plot:[[Civ5Lua/Plot/IsOwnershipScore|IsOwnershipScore]]()</code> | ||
|- | |- | ||
Line 1,104: | Line 1,105: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsPlayerCityRadius|IsPlayerCityRadius]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/IsPlayerCityRadius|IsPlayerCityRadius]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code> | ||
|- | |- | ||
Line 1,113: | Line 1,114: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsPotentialCityWork|IsPotentialCityWork]]()</code> | |<code>Plot:[[Civ5Lua/Plot/IsPotentialCityWork|IsPotentialCityWork]]()</code> | ||
|- | |- | ||
Line 1,122: | Line 1,123: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsPotentialCityWorkForArea|IsPotentialCityWorkForArea]]([[Civ5Lua/Area|Area]] area = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/IsPotentialCityWorkForArea|IsPotentialCityWorkForArea]]([[Civ5Lua/Area|Area]] area = nil)</code> | ||
|- | |- | ||
Line 1,140: | Line 1,141: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsRevealed|IsRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/IsRevealed|IsRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code> | ||
|- | |- | ||
Line 1,149: | Line 1,150: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsRevealedBarbarian|IsRevealedBarbarian]]()</code> | |<code>Plot:[[Civ5Lua/Plot/IsRevealedBarbarian|IsRevealedBarbarian]]()</code> | ||
|- | |- | ||
Line 1,158: | Line 1,159: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsRevealedGoody|IsRevealedGoody]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/IsRevealedGoody|IsRevealedGoody]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | ||
|- | |- | ||
Line 1,176: | Line 1,177: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsRiverConnection|IsRiverConnection]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/IsRiverConnection|IsRiverConnection]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code> | ||
|- | |- | ||
Line 1,185: | Line 1,186: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsRiverCrossing|IsRiverCrossing]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/IsRiverCrossing|IsRiverCrossing]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code> | ||
|- | |- | ||
Line 1,203: | Line 1,204: | ||
--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsRiverCrossingToPlot|IsRiverCrossingToPlot]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/IsRiverCrossingToPlot|IsRiverCrossingToPlot]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code> | ||
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--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsRiverSide|IsRiverSide]]()</code> | |<code>Plot:[[Civ5Lua/Plot/IsRiverSide|IsRiverSide]]()</code> | ||
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--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsRoughGround|IsRoughGround]]()</code> | |<code>Plot:[[Civ5Lua/Plot/IsRoughGround|IsRoughGround]]()</code> | ||
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--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsRoute|IsRoute]]()</code> | |<code>Plot:[[Civ5Lua/Plot/IsRoute|IsRoute]]()</code> | ||
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--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsStartingPlot|IsStartingPlot]]()</code> | |<code>Plot:[[Civ5Lua/Plot/IsStartingPlot|IsStartingPlot]]()</code> | ||
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--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsUnit|IsUnit]]()</code> | |<code>Plot:[[Civ5Lua/Plot/IsUnit|IsUnit]]()</code> | ||
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--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsValidDomainForAction|IsValidDomainForAction]]([[Civ5Lua/Unit|Unit]] unit = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/IsValidDomainForAction|IsValidDomainForAction]]([[Civ5Lua/Unit|Unit]] unit = nil)</code> | ||
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--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsValidDomainForLocation|IsValidDomainForLocation]]([[Civ5Lua/Unit|Unit]] unit = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/IsValidDomainForLocation|IsValidDomainForLocation]]([[Civ5Lua/Unit|Unit]] unit = nil)</code> | ||
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--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsVisible|IsVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/IsVisible|IsVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code> | ||
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--> | --> | ||
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|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsVisibleEnemyDefender|IsVisibleEnemyDefender]]([[Civ5Lua/Unit|Unit]] unit = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/IsVisibleEnemyDefender|IsVisibleEnemyDefender]]([[Civ5Lua/Unit|Unit]] unit = nil)</code> | ||
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--> | --> | ||
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|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsVisibleEnemyUnit|IsVisibleEnemyUnit]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/IsVisibleEnemyUnit|IsVisibleEnemyUnit]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code> | ||
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--> | --> | ||
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|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsVisibleOtherUnit|IsVisibleOtherUnit]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/IsVisibleOtherUnit|IsVisibleOtherUnit]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code> | ||
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--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsVisibleToWatchingHuman|IsVisibleToWatchingHuman]]()</code> | |<code>Plot:[[Civ5Lua/Plot/IsVisibleToWatchingHuman|IsVisibleToWatchingHuman]]()</code> | ||
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--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsWithinTeamCityRadius|IsWithinTeamCityRadius]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/PlayerID|PlayerID]] eIgnorePlayer = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/IsWithinTeamCityRadius|IsWithinTeamCityRadius]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/PlayerID|PlayerID]] eIgnorePlayer = nil)</code> | ||
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--> | --> | ||
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|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/IsWOfRiver|IsWOfRiver]]()</code> | |<code>Plot:[[Civ5Lua/Plot/IsWOfRiver|IsWOfRiver]]()</code> | ||
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--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/MovementCost|MovementCost]]([[Civ5Lua/Unit|Unit]] unit = nil, [[Civ5Lua/Plot|Plot]] fromPlot = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/MovementCost|MovementCost]]([[Civ5Lua/Unit|Unit]] unit = nil, [[Civ5Lua/Plot|Plot]] fromPlot = nil)</code> | ||
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--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''string'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/PickFeatureDummyTag|PickFeatureDummyTag]]('''int''' mouseX = nil, '''int''' mouseY = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/PickFeatureDummyTag|PickFeatureDummyTag]]('''int''' mouseX = nil, '''int''' mouseY = nil)</code> | ||
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--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/SeeFromLevel|SeeFromLevel]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/SeeFromLevel|SeeFromLevel]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | ||
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--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/SeeThroughLevel|SeeThroughLevel]]()</code> | |<code>Plot:[[Civ5Lua/Plot/SeeThroughLevel|SeeThroughLevel]]()</code> | ||
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--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''int'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/SetArea|SetArea]]()</code> | |<code>Plot:[[Civ5Lua/Plot/SetArea|SetArea]]()</code> | ||
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--> | --> | ||
|- | |- | ||
|align="right" |< | |align="right" |<h4><code>'''bool'''</code></h4> | ||
|<code>Plot:[[Civ5Lua/Plot/ShareAdjacentArea|ShareAdjacentArea]]([[Civ5Lua/Plot|Plot]] plot = nil)</code> | |<code>Plot:[[Civ5Lua/Plot/ShareAdjacentArea|ShareAdjacentArea]]([[Civ5Lua/Plot|Plot]] plot = nil)</code> | ||
|- | |- |
Revision as of 15:06, 9 August 2012
This page is a part of the Lua and UI Reference.
Plot:AddFeatureDummyModel(string dummyTag = nil, string modelTag = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:Area()
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Plot:At(int x = nil, int y = nil)
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Plot:CalculateBestNatureYield(YieldID yieldID = nil, TeamID eTeam = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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Plot:CalculateImprovementYieldChange(ImprovementID improvementID = nil, YieldID yieldID = nil, PlayerID ePlayer = nil, bool optimal = nil, RouteID assumeThisRouteID = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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Plot:CalculateNatureYield(YieldID yieldID = nil, TeamID eTeam = nil, bool ignoreFeature = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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Plot:CalculateTotalBestNatureYield(TeamID eTeam = nil)
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Plot:CalculateYield(YieldID yieldID = nil, bool display = nil)
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Plot:CanBuild(BuildActionID buildID = nil, PlayerID ePlayer = nil, bool testVisible = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:CanHaveFeature()
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Plot:CanHaveImprovement(ImprovementID improvementID = nil, TeamID eTeam = nil, bool potential = nil)
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Plot:CanHaveResource(ResourceID resourceID = nil, bool ignoreLatitude = nil)
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Plot:CanSeePlot()
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Plot:ChangeBuildProgress(BuildActionID buildID = nil, int change = nil, TeamID eTeam = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:ChangeExtraMovePathCost(int change = nil)
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Plot:ChangeImprovementDuration(int change = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:ChangeInvisibleVisibilityCount(TeamID eTeam = nil, InvisibilityScopeID invisibleID = nil, int change = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:ChangeNumResource(int change = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:ChangeOwnershipDuration(int change = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:ChangeUpgradeProgress(int change = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:ChangeVisibilityCount(TeamID eTeam = nil, int change = nil, InvisibilityScopeID seeInvisibleTypeID = nil, bool informExplorationTracking = nil, bool alwaysSeeInvisible = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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Plot:CountNumAirUnits(TeamID ePlayer = nil)
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Plot:DefenseModifier(TeamID iDefendTeam = nil, bool ignoreBuilding = nil, bool help = nil)
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Plot:Erase()
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Plot:GetActiveFogOfWarMode(<unknown>)
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Plot:GetArea()
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Plot:GetBestDefender(PlayerID eOwner = nil, PlayerID eAttackingPlayer = nil, Unit attacker = nil, bool testAtWar = nil, bool testPotentialEnemy = nil, bool testCanMove = nil)
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Plot:GetBuildProgress(BuildActionID buildID = nil)
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Plot:GetBuildTime(BuildActionID buildID = nil)
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Plot:GetBuildTurnsLeft(BuildActionID buildID = nil, int nowExtra = nil, int thenExtra = nil)
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Plot:GetBuildTurnsTotal(BuildActionID buildID = nil)
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Plot:GetCityRadiusCount()
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Plot:GetContinentArtType()
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Determines continent for plot type. | |
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Plot:GetExtraMovePathCost()
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Plot:GetFeatureProduction(BuildActionID buildID = nil, TeamID eTeam = nil, City city = nil)
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Plot:GetFeatureType()
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Plot:GetFeatureVariety()
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Plot:GetFoundValue(PlayerID eIndex = nil)
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Plot:GetImprovementDuration()
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Plot:GetImprovementType()
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Plot:GetInlandCorner()
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Plot:GetInvisibleVisibilityCount(TeamID eTeam = nil, InvisibilityScopeID invisibleID = nil)
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Plot:GetLatitude()
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Plot:GetNearestLandArea()
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Plot:GetNearestLandPlot()
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Plot:GetNonObsoleteResourceType(TeamID eTeam = nil)
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Plot:GetNumDefenders(PlayerID ePlayer = nil)
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Plot:GetNumFriendlyUnitsOfType(Unit unit = nil)
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Plot:GetNumResource()
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Plot:GetNumUnits()
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Plot:GetNumVisibleEnemyDefenders(Unit unit = nil)
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Plot:GetNumVisiblePotentialEnemyDefenders(Unit unit = nil)
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Plot:GetOwner()
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Plot:GetOwnershipDuration()
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Plot:GetPlayerCityRadiusCount(PlayerID eIndex = nil)
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Plot:GetPlotCity()
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Plot:GetPlotType()
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Plot:GetReconCount()
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Plot:GetResourceType(TeamID eTeam = nil)
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Plot:GetRevealedImprovementType(TeamID eTeam = nil, bool debug = nil)
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Plot:GetRevealedOwner(TeamID eTeam = nil, bool debug = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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Plot:GetRevealedRouteType(TeamID eTeam = nil, bool debug = nil)
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Plot:GetRevealedTeam(TeamID eTeam = nil, bool debug = nil)
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Plot:GetRiverCrossingCount()
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Plot:GetRiverEFlowDirection()
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Plot:GetRiverSEFlowDirection()
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Plot:GetRiverSWFlowDirection()
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Plot:GetRouteType()
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Plot:GetScriptData()
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Plot:GetSelectedUnit()
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Plot:GetTeam()
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Plot:GetTerrainType()
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Plot:GetUnit(int index = nil)
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Plot:GetUnitPower(PlayerID eOwner = nil)
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Plot:GetUpgradeProgress()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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Plot:GetUpgradeTimeLeft(ImprovementID improvementID = nil, PlayerID ePlayer = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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Plot:GetVisibilityCount(TeamID eTeam = nil)
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Plot:GetWorkingCity()
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Plot:GetWorkingCityOverride()
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Plot:GetX()
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Plot:GetY()
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Plot:GetYield(YieldID yieldID = nil)
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Plot:GetYieldWithBuild()
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Plot:HasBarbarianCamp()
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Plot:HasYield()
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Plot:IsActiveVisible(bool debug = nil)
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Plot:IsAdjacentNonrevealed(TeamID eTeam = nil)
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Plot:IsAdjacentNonvisible(TeamID eTeam = nil)
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Plot:IsAdjacentOwned()
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Plot:IsAdjacentPlayer(PlayerID ePlayer = nil, bool landOnly = nil)
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Plot:IsAdjacentRevealed(TeamID eTeam = nil)
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Plot:IsAdjacentTeam(TeamID eTeam = nil, bool landOnly = nil)
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Plot:IsAdjacentToArea(Area area = nil)
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Plot:IsAdjacentToLand()
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Plot:IsAdjacentToShallowWater()
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Plot:IsAdjacentVisible(TeamID eTeam = nil, bool debug = nil)
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Plot:IsBarbarian()
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Plot:IsBeingWorked()
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Plot:IsBestAdjacentFound(PlayerID eIndex = nil)
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Plot:IsBuildRemovesFeature()
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Plot:IsCity()
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Plot:IsCityRadius()
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Plot:IsCoastalLand()
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Plot:IsEnemyCity(Unit unit = nil)
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Plot:IsFighting()
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Plot:IsFlatlands()
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Plot:IsFreshWater()
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Plot:IsFriendlyCity(Unit unit = nil, bool checkImprovement = nil)
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Plot:IsFriendlyTerritory(PlayerID ePlayer = nil)
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Plot:IsGoody()
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Plot:IsHills()
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Plot:IsImpassable()
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Plot:IsImprovementPillaged()
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Plot:IsInvisibleVisible(TeamID eTeam = nil, InvisibilityScopeID invisibleID = nil)
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Plot:IsLake()
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Plot:IsMountain()
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Plot:IsNEOfRiver()
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Plot:IsNone()
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Plot:IsNWOfRiver()
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Plot:IsOpenGround()
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Plot:IsOwned()
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Plot:IsOwnershipScore()
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Plot:IsPlayerCityRadius(PlayerID eIndex = nil)
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Plot:IsPotentialCityWork()
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Plot:IsPotentialCityWorkForArea(Area area = nil)
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Plot:IsResourceConnectedByImprovement()
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Plot:IsRevealed(TeamID eTeam = nil, bool debug = nil)
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Plot:IsRevealedBarbarian()
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Plot:IsRevealedGoody(TeamID eTeam = nil)
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Plot:IsRiver()
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Plot:IsRiverConnection(DirectionID directionID = nil)
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Plot:IsRiverCrossing(DirectionID directionID = nil)
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Plot:IsRiverCrossingFlowClockwise()
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Plot:IsRiverCrossingToPlot(DirectionID directionID = nil)
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Plot:IsRiverSide()
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Plot:IsRoughGround()
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Plot:IsRoute()
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Plot:IsRoutePillaged()
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Plot:IsStartingPlot()
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Plot:IsTradeRoute()
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Plot:IsUnit()
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Plot:IsValidDomainForAction(Unit unit = nil)
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Plot:IsValidDomainForLocation(Unit unit = nil)
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Plot:IsVisible(TeamID eTeam = nil, bool debug = nil)
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Plot:IsVisibleEnemyDefender(Unit unit = nil)
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Plot:IsVisibleEnemyUnit(PlayerID ePlayer = nil)
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Plot:IsVisibleOtherUnit(PlayerID ePlayer = nil)
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Plot:IsVisibleToWatchingHuman()
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Plot:IsWater()
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Plot:IsWithinTeamCityRadius(TeamID eTeam = nil, PlayerID eIgnorePlayer = nil)
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Plot:IsWOfRiver()
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Plot:MovementCost(Unit unit = nil, Plot fromPlot = nil)
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Plot:NukeExplosion(int range = nil, Unit nukeUnit = nil)
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Plot:PickFeatureDummyTag(int mouseX = nil, int mouseY = nil)
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Plot:RemoveGoody()
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Plot:ResetFeatureModel()
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Plot:SeeFromLevel(TeamID eTeam = nil)
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Plot:SeeThroughLevel()
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Plot:SetArea()
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Plot:SetContinentArtType()
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Plot:SetFeatureDummyTexture(string dummyTag = nil, string textureTag = nil)
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Plot:SetFeatureDummyVisibility(string dummyTag = nil, bool show = nil)
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Plot:SetFeatureType()
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Plot:SetImprovementDuration(int newValue = nil)
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Plot:SetImprovementPillaged(bool b = nil)
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Plot:SetImprovementType(ImprovementID newValueID = nil)
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Plot:SetNEOfRiver(bool newValue = nil, FlowDirectionID riverDirID = nil)
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Plot:SetNumResource(int num = nil)
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Plot:SetNWOfRiver(bool newValue = nil, FlowDirectionID riverDirID = nil)
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Plot:SetOwner(PlayerID eNewValue = nil, int acquiringCityID = nil, bool checkUnits = nil, bool updateResources = nil)
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Plot:SetOwnershipDuration(int newValue = nil)
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Plot:SetPlotType(PlotTypeID newValueID = nil, bool recalculate = nil, bool rebuildGraphics = nil)
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Plot:SetResourceType(ResourceID newValueID = nil, int numResource = nil)
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Plot:SetRevealed(TeamID eTeam = nil, bool newValue = nil, bool terrainOnly = nil, TeamID eFromTeam = nil)
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Plot:SetRouteType(RouteID newValueID = nil)
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Plot:SetScriptData(string szNewValue = nil)
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Plot:SetStartingPlot(bool newValue = nil)
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Plot:SetTerrainType(TerrainID type)
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Plot:SetUpgradeProgress(int newValue = nil)
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Plot:SetWOfRiver(bool newValue = nil, FlowDirectionID riverDirID = nil)
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Plot:ShareAdjacentArea(Plot plot = nil)
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Plot:UpdateFog()
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Plot:UpdateVisibility()
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Plot:WaterArea()
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