User:DonQuich: Difference between revisions

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m (testing my bot)
m (testing my bot)
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|<code>Plot:[[Civ5Lua/Plot/AddFeatureDummyModel|AddFeatureDummyModel]]('''string''' dummyTag = nil, '''string''' modelTag = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/AddFeatureDummyModel|AddFeatureDummyModel]]</h5>('''string''' dummyTag = nil, '''string''' modelTag = nil)</code>
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|<code>Plot:[[Civ5Lua/Plot/Area|Area]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/Area|Area]]</h5>()</code>
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|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/At|At]]('''int''' x = nil, '''int''' y = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/At|At]]</h5>('''int''' x = nil, '''int''' y = nil)</code>
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|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/CalculateBestNatureYield|CalculateBestNatureYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/CalculateBestNatureYield|CalculateBestNatureYield]]</h5>([[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
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|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/CalculateImprovementYieldChange|CalculateImprovementYieldChange]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' optimal = nil, [[Civ5Lua/RouteID|RouteID]] assumeThisRouteID = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/CalculateImprovementYieldChange|CalculateImprovementYieldChange]]</h5>([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' optimal = nil, [[Civ5Lua/RouteID|RouteID]] assumeThisRouteID = nil)</code>
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|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/CalculateNatureYield|CalculateNatureYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' ignoreFeature = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/CalculateNatureYield|CalculateNatureYield]]</h5>([[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' ignoreFeature = nil)</code>
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|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/CalculateTotalBestNatureYield|CalculateTotalBestNatureYield]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/CalculateTotalBestNatureYield|CalculateTotalBestNatureYield]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
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|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/CalculateYield|CalculateYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, '''bool''' display = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/CalculateYield|CalculateYield]]</h5>([[Civ5Lua/YieldID|YieldID]] yieldID = nil, '''bool''' display = nil)</code>
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|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/CanBuild|CanBuild]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' testVisible = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/CanBuild|CanBuild]]</h5>([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' testVisible = nil)</code>
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|<code>Plot:[[Civ5Lua/Plot/CanHaveFeature|CanHaveFeature]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/CanHaveFeature|CanHaveFeature]]</h5>()</code>
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|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/CanHaveImprovement|CanHaveImprovement]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' potential = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/CanHaveImprovement|CanHaveImprovement]]</h5>([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' potential = nil)</code>
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|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/CanHaveResource|CanHaveResource]]([[Civ5Lua/ResourceID|ResourceID]] resourceID = nil, '''bool''' ignoreLatitude = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/CanHaveResource|CanHaveResource]]</h5>([[Civ5Lua/ResourceID|ResourceID]] resourceID = nil, '''bool''' ignoreLatitude = nil)</code>
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|<code>Plot:[[Civ5Lua/Plot/CanSeePlot|CanSeePlot]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/CanSeePlot|CanSeePlot]]</h5>()</code>
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|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/ChangeBuildProgress|ChangeBuildProgress]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, '''int''' change = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/ChangeBuildProgress|ChangeBuildProgress]]</h5>([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, '''int''' change = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
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|<code>Plot:[[Civ5Lua/Plot/ChangeExtraMovePathCost|ChangeExtraMovePathCost]]('''int''' change = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/ChangeExtraMovePathCost|ChangeExtraMovePathCost]]</h5>('''int''' change = nil)</code>
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|<code>Plot:[[Civ5Lua/Plot/ChangeImprovementDuration|ChangeImprovementDuration]]('''int''' change = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/ChangeImprovementDuration|ChangeImprovementDuration]]</h5>('''int''' change = nil)</code>
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|<code>Plot:[[Civ5Lua/Plot/ChangeInvisibleVisibilityCount|ChangeInvisibleVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil, '''int''' change = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/ChangeInvisibleVisibilityCount|ChangeInvisibleVisibilityCount]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil, '''int''' change = nil)</code>
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|<code>Plot:[[Civ5Lua/Plot/ChangeNumResource|ChangeNumResource]]('''int''' change = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/ChangeNumResource|ChangeNumResource]]</h5>('''int''' change = nil)</code>
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|<code>Plot:[[Civ5Lua/Plot/ChangeOwnershipDuration|ChangeOwnershipDuration]]('''int''' change = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/ChangeOwnershipDuration|ChangeOwnershipDuration]]</h5>('''int''' change = nil)</code>
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|<code>Plot:[[Civ5Lua/Plot/ChangeUpgradeProgress|ChangeUpgradeProgress]]('''int''' change = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/ChangeUpgradeProgress|ChangeUpgradeProgress]]</h5>('''int''' change = nil)</code>
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|<code>Plot:[[Civ5Lua/Plot/ChangeVisibilityCount|ChangeVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''int''' change = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] seeInvisibleTypeID = nil, '''bool''' informExplorationTracking = nil, '''bool''' alwaysSeeInvisible = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/ChangeVisibilityCount|ChangeVisibilityCount]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''int''' change = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] seeInvisibleTypeID = nil, '''bool''' informExplorationTracking = nil, '''bool''' alwaysSeeInvisible = nil)</code>
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|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/CountNumAirUnits|CountNumAirUnits]]([[Civ5Lua/TeamID|TeamID]] ePlayer = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/CountNumAirUnits|CountNumAirUnits]]</h5>([[Civ5Lua/TeamID|TeamID]] ePlayer = nil)</code>
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|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/DefenseModifier|DefenseModifier]]([[Civ5Lua/TeamID|TeamID]] iDefendTeam = nil, '''bool''' ignoreBuilding = nil, '''bool''' help = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/DefenseModifier|DefenseModifier]]</h5>([[Civ5Lua/TeamID|TeamID]] iDefendTeam = nil, '''bool''' ignoreBuilding = nil, '''bool''' help = nil)</code>
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|<code>Plot:[[Civ5Lua/Plot/Erase|Erase]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/Erase|Erase]]</h5>()</code>
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|<code>Plot:[[Civ5Lua/Plot/GetActiveFogOfWarMode|GetActiveFogOfWarMode]](''<unknown>'')</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetActiveFogOfWarMode|GetActiveFogOfWarMode]]</h5>(''<unknown>'')</code>
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|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetArea|GetArea]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetArea|GetArea]]</h5>()</code>
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|<code>Plot:[[Civ5Lua/Plot/GetBestDefender|GetBestDefender]]([[Civ5Lua/PlayerID|PlayerID]] eOwner = nil, [[Civ5Lua/PlayerID|PlayerID]] eAttackingPlayer = nil, [[Civ5Lua/Unit|Unit]] attacker = nil, '''bool''' testAtWar = nil, '''bool''' testPotentialEnemy = nil, '''bool''' testCanMove = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetBestDefender|GetBestDefender]]</h5>([[Civ5Lua/PlayerID|PlayerID]] eOwner = nil, [[Civ5Lua/PlayerID|PlayerID]] eAttackingPlayer = nil, [[Civ5Lua/Unit|Unit]] attacker = nil, '''bool''' testAtWar = nil, '''bool''' testPotentialEnemy = nil, '''bool''' testCanMove = nil)</code>
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|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetBuildProgress|GetBuildProgress]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetBuildProgress|GetBuildProgress]]</h5>([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code>
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|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetBuildTime|GetBuildTime]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetBuildTime|GetBuildTime]]</h5>([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code>
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|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetBuildTurnsLeft|GetBuildTurnsLeft]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, '''int''' nowExtra = nil, '''int''' thenExtra = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetBuildTurnsLeft|GetBuildTurnsLeft]]</h5>([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, '''int''' nowExtra = nil, '''int''' thenExtra = nil)</code>
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|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetBuildTurnsTotal|GetBuildTurnsTotal]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetBuildTurnsTotal|GetBuildTurnsTotal]]</h5>([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code>
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|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetCityRadiusCount|GetCityRadiusCount]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetCityRadiusCount|GetCityRadiusCount]]</h5>()</code>
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|<code>Plot:[[Civ5Lua/Plot/GetContinentArtType|GetContinentArtType]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetContinentArtType|GetContinentArtType]]</h5>()</code>
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|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetExtraMovePathCost|GetExtraMovePathCost]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetExtraMovePathCost|GetExtraMovePathCost]]</h5>()</code>
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|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetFeatureProduction|GetFeatureProduction]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/City|City]] city = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetFeatureProduction|GetFeatureProduction]]</h5>([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/City|City]] city = nil)</code>
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|<code>Plot:[[Civ5Lua/Plot/GetFeatureType|GetFeatureType]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetFeatureType|GetFeatureType]]</h5>()</code>
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|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetFeatureVariety|GetFeatureVariety]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetFeatureVariety|GetFeatureVariety]]</h5>()</code>
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|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetFoundValue|GetFoundValue]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetFoundValue|GetFoundValue]]</h5>([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
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|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetImprovementDuration|GetImprovementDuration]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetImprovementDuration|GetImprovementDuration]]</h5>()</code>
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|align="right" |<h4><code>[[Civ5Lua/ImprovementID|ImprovementID]]</code></h4>
|align="right" |<code>[[Civ5Lua/ImprovementID|ImprovementID]]</code>
|<code>Plot:[[Civ5Lua/Plot/GetImprovementType|GetImprovementType]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetImprovementType|GetImprovementType]]</h5>()</code>
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|align="right" |<h4><code>[[Civ5Lua/Plot|Plot]]</code></h4>
|align="right" |<code>[[Civ5Lua/Plot|Plot]]</code>
|<code>Plot:[[Civ5Lua/Plot/GetInlandCorner|GetInlandCorner]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetInlandCorner|GetInlandCorner]]</h5>()</code>
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|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetInvisibleVisibilityCount|GetInvisibleVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetInvisibleVisibilityCount|GetInvisibleVisibilityCount]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil)</code>
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|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetLatitude|GetLatitude]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetLatitude|GetLatitude]]</h5>()</code>
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|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetNearestLandArea|GetNearestLandArea]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetNearestLandArea|GetNearestLandArea]]</h5>()</code>
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|<code>Plot:[[Civ5Lua/Plot/GetNearestLandPlot|GetNearestLandPlot]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetNearestLandPlot|GetNearestLandPlot]]</h5>()</code>
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|align="right" |<h4><code>[[Civ5Lua/ResourceID|ResourceID]]</code></h4>
|align="right" |<code>[[Civ5Lua/ResourceID|ResourceID]]</code>
|<code>Plot:[[Civ5Lua/Plot/GetNonObsoleteResourceType|GetNonObsoleteResourceType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetNonObsoleteResourceType|GetNonObsoleteResourceType]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
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|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetNumDefenders|GetNumDefenders]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetNumDefenders|GetNumDefenders]]</h5>([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
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|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetNumFriendlyUnitsOfType|GetNumFriendlyUnitsOfType]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetNumFriendlyUnitsOfType|GetNumFriendlyUnitsOfType]]</h5>([[Civ5Lua/Unit|Unit]] unit = nil)</code>
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|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetNumResource|GetNumResource]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetNumResource|GetNumResource]]</h5>()</code>
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|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetNumUnits|GetNumUnits]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetNumUnits|GetNumUnits]]</h5>()</code>
|-
|-
|
|
Line 457: Line 457:
-->
-->
|-
|-
|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetNumVisibleEnemyDefenders|GetNumVisibleEnemyDefenders]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetNumVisibleEnemyDefenders|GetNumVisibleEnemyDefenders]]</h5>([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|-
|
|
Line 466: Line 466:
-->
-->
|-
|-
|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetNumVisiblePotentialEnemyDefenders|GetNumVisiblePotentialEnemyDefenders]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetNumVisiblePotentialEnemyDefenders|GetNumVisiblePotentialEnemyDefenders]]</h5>([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|-
|
|
Line 475: Line 475:
-->
-->
|-
|-
|align="right" |<h4><code>[[Civ5Lua/PlayerID|PlayerID]]</code></h4>
|align="right" |<code>[[Civ5Lua/PlayerID|PlayerID]]</code>
|<code>Plot:[[Civ5Lua/Plot/GetOwner|GetOwner]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetOwner|GetOwner]]</h5>()</code>
|-
|-
|
|
Line 484: Line 484:
-->
-->
|-
|-
|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetOwnershipDuration|GetOwnershipDuration]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetOwnershipDuration|GetOwnershipDuration]]</h5>()</code>
|-
|-
|
|
Line 493: Line 493:
-->
-->
|-
|-
|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetPlayerCityRadiusCount|GetPlayerCityRadiusCount]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetPlayerCityRadiusCount|GetPlayerCityRadiusCount]]</h5>([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|-
|-
|
|
Line 503: Line 503:
|-
|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/GetPlotCity|GetPlotCity]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetPlotCity|GetPlotCity]]</h5>()</code>
|-
|-
|
|
Line 512: Line 512:
|-
|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/GetPlotType|GetPlotType]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetPlotType|GetPlotType]]</h5>()</code>
|-
|-
|
|
Line 520: Line 520:
-->
-->
|-
|-
|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetReconCount|GetReconCount]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetReconCount|GetReconCount]]</h5>()</code>
|-
|-
|
|
Line 529: Line 529:
-->
-->
|-
|-
|align="right" |<h4><code>[[Civ5Lua/ResourceID|ResourceID]]</code></h4>
|align="right" |<code>[[Civ5Lua/ResourceID|ResourceID]]</code>
|<code>Plot:[[Civ5Lua/Plot/GetResourceType|GetResourceType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetResourceType|GetResourceType]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|-
|
|
Line 538: Line 538:
-->
-->
|-
|-
|align="right" |<h4><code>[[Civ5Lua/ImprovementID|ImprovementID]]</code></h4>
|align="right" |<code>[[Civ5Lua/ImprovementID|ImprovementID]]</code>
|<code>Plot:[[Civ5Lua/Plot/GetRevealedImprovementType|GetRevealedImprovementType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetRevealedImprovementType|GetRevealedImprovementType]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|-
|
|
Line 547: Line 547:
-->
-->
|-
|-
|align="right" |<h4><code>[[Civ5Lua/PlayerID|PlayerID]]</code></h4>
|align="right" |<code>[[Civ5Lua/PlayerID|PlayerID]]</code>
|<code>Plot:[[Civ5Lua/Plot/GetRevealedOwner|GetRevealedOwner]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetRevealedOwner|GetRevealedOwner]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|-
|
|
Line 556: Line 556:
-->
-->
|-
|-
|align="right" |<h4><code>[[Civ5Lua/RouteID|RouteID]]</code></h4>
|align="right" |<code>[[Civ5Lua/RouteID|RouteID]]</code>
|<code>Plot:[[Civ5Lua/Plot/GetRevealedRouteType|GetRevealedRouteType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetRevealedRouteType|GetRevealedRouteType]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|-
|
|
Line 565: Line 565:
-->
-->
|-
|-
|align="right" |<h4><code>[[Civ5Lua/TeamID|TeamID]]</code></h4>
|align="right" |<code>[[Civ5Lua/TeamID|TeamID]]</code>
|<code>Plot:[[Civ5Lua/Plot/GetRevealedTeam|GetRevealedTeam]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetRevealedTeam|GetRevealedTeam]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|-
|
|
Line 574: Line 574:
-->
-->
|-
|-
|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetRiverCrossingCount|GetRiverCrossingCount]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetRiverCrossingCount|GetRiverCrossingCount]]</h5>()</code>
|-
|-
|
|
Line 583: Line 583:
-->
-->
|-
|-
|align="right" |<h4><code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code></h4>
|align="right" |<code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code>
|<code>Plot:[[Civ5Lua/Plot/GetRiverEFlowDirection|GetRiverEFlowDirection]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetRiverEFlowDirection|GetRiverEFlowDirection]]</h5>()</code>
|-
|-
|
|
Line 592: Line 592:
-->
-->
|-
|-
|align="right" |<h4><code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code></h4>
|align="right" |<code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code>
|<code>Plot:[[Civ5Lua/Plot/GetRiverSEFlowDirection|GetRiverSEFlowDirection]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetRiverSEFlowDirection|GetRiverSEFlowDirection]]</h5>()</code>
|-
|-
|
|
Line 601: Line 601:
-->
-->
|-
|-
|align="right" |<h4><code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code></h4>
|align="right" |<code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code>
|<code>Plot:[[Civ5Lua/Plot/GetRiverSWFlowDirection|GetRiverSWFlowDirection]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetRiverSWFlowDirection|GetRiverSWFlowDirection]]</h5>()</code>
|-
|-
|
|
Line 610: Line 610:
-->
-->
|-
|-
|align="right" |<h4><code>[[Civ5Lua/RouteID|RouteID]]</code></h4>
|align="right" |<code>[[Civ5Lua/RouteID|RouteID]]</code>
|<code>Plot:[[Civ5Lua/Plot/GetRouteType|GetRouteType]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetRouteType|GetRouteType]]</h5>()</code>
|-
|-
|
|
Line 619: Line 619:
-->
-->
|-
|-
|align="right" |<h4><code>'''string'''</code></h4>
|align="right" |<code>'''string'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetScriptData|GetScriptData]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetScriptData|GetScriptData]]</h5>()</code>
|-
|-
|
|
Line 629: Line 629:
|-
|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/GetSelectedUnit|GetSelectedUnit]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetSelectedUnit|GetSelectedUnit]]</h5>()</code>
|-
|-
|
|
Line 637: Line 637:
-->
-->
|-
|-
|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetTeam|GetTeam]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetTeam|GetTeam]]</h5>()</code>
|-
|-
|
|
Line 647: Line 647:
|-
|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/GetTerrainType|GetTerrainType]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetTerrainType|GetTerrainType]]</h5>()</code>
|-
|-
|
|
Line 656: Line 656:
|-
|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/GetUnit|GetUnit]]('''int''' index = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetUnit|GetUnit]]</h5>('''int''' index = nil)</code>
|-
|-
|
|
Line 664: Line 664:
-->
-->
|-
|-
|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetUnitPower|GetUnitPower]]([[Civ5Lua/PlayerID|PlayerID]] eOwner = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetUnitPower|GetUnitPower]]</h5>([[Civ5Lua/PlayerID|PlayerID]] eOwner = nil)</code>
|-
|-
|
|
Line 673: Line 673:
-->
-->
|-
|-
|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetUpgradeProgress|GetUpgradeProgress]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetUpgradeProgress|GetUpgradeProgress]]</h5>()</code>
|-
|-
|
|
Line 682: Line 682:
-->
-->
|-
|-
|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetUpgradeTimeLeft|GetUpgradeTimeLeft]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetUpgradeTimeLeft|GetUpgradeTimeLeft]]</h5>([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|-
|-
|
|
Line 691: Line 691:
-->
-->
|-
|-
|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetVisibilityCount|GetVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetVisibilityCount|GetVisibilityCount]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|-
|
|
Line 701: Line 701:
|-
|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/GetWorkingCity|GetWorkingCity]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetWorkingCity|GetWorkingCity]]</h5>()</code>
|-
|-
|
|
Line 710: Line 710:
|-
|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/GetWorkingCityOverride|GetWorkingCityOverride]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetWorkingCityOverride|GetWorkingCityOverride]]</h5>()</code>
|-
|-
|
|
Line 718: Line 718:
-->
-->
|-
|-
|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetX|GetX]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetX|GetX]]</h5>()</code>
|-
|-
|
|
Line 727: Line 727:
-->
-->
|-
|-
|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetY|GetY]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetY|GetY]]</h5>()</code>
|-
|-
|
|
Line 736: Line 736:
-->
-->
|-
|-
|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetYield|GetYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetYield|GetYield]]</h5>([[Civ5Lua/YieldID|YieldID]] yieldID = nil)</code>
|-
|-
|
|
Line 745: Line 745:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetYieldWithBuild|GetYieldWithBuild]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/GetYieldWithBuild|GetYieldWithBuild]]</h5>()</code>
|-
|-
|
|
Line 755: Line 755:
|-
|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/HasBarbarianCamp|HasBarbarianCamp]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/HasBarbarianCamp|HasBarbarianCamp]]</h5>()</code>
|-
|-
|
|
Line 763: Line 763:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/HasYield|HasYield]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/HasYield|HasYield]]</h5>()</code>
|-
|-
|
|
Line 772: Line 772:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsActiveVisible|IsActiveVisible]]('''bool''' debug = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsActiveVisible|IsActiveVisible]]</h5>('''bool''' debug = nil)</code>
|-
|-
|
|
Line 781: Line 781:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentNonrevealed|IsAdjacentNonrevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsAdjacentNonrevealed|IsAdjacentNonrevealed]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|-
|
|
Line 790: Line 790:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentNonvisible|IsAdjacentNonvisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsAdjacentNonvisible|IsAdjacentNonvisible]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|-
|
|
Line 799: Line 799:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentOwned|IsAdjacentOwned]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsAdjacentOwned|IsAdjacentOwned]]</h5>()</code>
|-
|-
|
|
Line 808: Line 808:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentPlayer|IsAdjacentPlayer]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' landOnly = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsAdjacentPlayer|IsAdjacentPlayer]]</h5>([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' landOnly = nil)</code>
|-
|-
|
|
Line 817: Line 817:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentRevealed|IsAdjacentRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsAdjacentRevealed|IsAdjacentRevealed]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|-
|
|
Line 826: Line 826:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentTeam|IsAdjacentTeam]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' landOnly = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsAdjacentTeam|IsAdjacentTeam]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' landOnly = nil)</code>
|-
|-
|
|
Line 835: Line 835:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentToArea|IsAdjacentToArea]]([[Civ5Lua/Area|Area]] area = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsAdjacentToArea|IsAdjacentToArea]]</h5>([[Civ5Lua/Area|Area]] area = nil)</code>
|-
|-
|
|
Line 844: Line 844:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentToLand|IsAdjacentToLand]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsAdjacentToLand|IsAdjacentToLand]]</h5>()</code>
|-
|-
|
|
Line 853: Line 853:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentToShallowWater|IsAdjacentToShallowWater]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsAdjacentToShallowWater|IsAdjacentToShallowWater]]</h5>()</code>
|-
|-
|
|
Line 862: Line 862:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentVisible|IsAdjacentVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsAdjacentVisible|IsAdjacentVisible]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|-
|
|
Line 871: Line 871:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsBarbarian|IsBarbarian]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsBarbarian|IsBarbarian]]</h5>()</code>
|-
|-
|
|
Line 880: Line 880:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsBeingWorked|IsBeingWorked]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsBeingWorked|IsBeingWorked]]</h5>()</code>
|-
|-
|
|
Line 889: Line 889:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsBestAdjacentFound|IsBestAdjacentFound]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsBestAdjacentFound|IsBestAdjacentFound]]</h5>([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|-
|-
|
|
Line 899: Line 899:
|-
|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/IsBuildRemovesFeature|IsBuildRemovesFeature]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsBuildRemovesFeature|IsBuildRemovesFeature]]</h5>()</code>
|-
|-
|
|
Line 907: Line 907:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsCity|IsCity]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsCity|IsCity]]</h5>()</code>
|-
|-
|
|
Line 916: Line 916:
-->
-->
|-
|-
|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsCityRadius|IsCityRadius]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsCityRadius|IsCityRadius]]</h5>()</code>
|-
|-
|
|
Line 925: Line 925:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsCoastalLand|IsCoastalLand]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsCoastalLand|IsCoastalLand]]</h5>()</code>
|-
|-
|
|
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-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsEnemyCity|IsEnemyCity]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsEnemyCity|IsEnemyCity]]</h5>([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|-
|
|
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-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsFighting|IsFighting]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsFighting|IsFighting]]</h5>()</code>
|-
|-
|
|
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-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsFlatlands|IsFlatlands]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsFlatlands|IsFlatlands]]</h5>()</code>
|-
|-
|
|
Line 961: Line 961:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsFreshWater|IsFreshWater]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsFreshWater|IsFreshWater]]</h5>()</code>
|-
|-
|
|
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-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsFriendlyCity|IsFriendlyCity]]([[Civ5Lua/Unit|Unit]] unit = nil, '''bool''' checkImprovement = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsFriendlyCity|IsFriendlyCity]]</h5>([[Civ5Lua/Unit|Unit]] unit = nil, '''bool''' checkImprovement = nil)</code>
|-
|-
|
|
Line 979: Line 979:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsFriendlyTerritory|IsFriendlyTerritory]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsFriendlyTerritory|IsFriendlyTerritory]]</h5>([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|-
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|
|
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-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsGoody|IsGoody]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsGoody|IsGoody]]</h5>()</code>
|-
|-
|
|
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-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsHills|IsHills]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsHills|IsHills]]</h5>()</code>
|-
|-
|
|
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-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsImpassable|IsImpassable]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsImpassable|IsImpassable]]</h5>()</code>
|-
|-
|
|
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-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsImprovementPillaged|IsImprovementPillaged]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsImprovementPillaged|IsImprovementPillaged]]</h5>()</code>
|-
|-
|
|
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-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsInvisibleVisible|IsInvisibleVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsInvisibleVisible|IsInvisibleVisible]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil)</code>
|-
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|
|
Line 1,033: Line 1,033:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsLake|IsLake]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsLake|IsLake]]</h5>()</code>
|-
|-
|
|
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-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsMountain|IsMountain]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsMountain|IsMountain]]</h5>()</code>
|-
|-
|
|
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-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsNEOfRiver|IsNEOfRiver]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsNEOfRiver|IsNEOfRiver]]</h5>()</code>
|-
|-
|
|
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-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsNone|IsNone]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsNone|IsNone]]</h5>()</code>
|-
|-
|
|
Line 1,069: Line 1,069:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsNWOfRiver|IsNWOfRiver]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsNWOfRiver|IsNWOfRiver]]</h5>()</code>
|-
|-
|
|
Line 1,078: Line 1,078:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsOpenGround|IsOpenGround]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsOpenGround|IsOpenGround]]</h5>()</code>
|-
|-
|
|
Line 1,087: Line 1,087:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsOwned|IsOwned]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsOwned|IsOwned]]</h5>()</code>
|-
|-
|
|
Line 1,096: Line 1,096:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsOwnershipScore|IsOwnershipScore]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsOwnershipScore|IsOwnershipScore]]</h5>()</code>
|-
|-
|
|
Line 1,105: Line 1,105:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsPlayerCityRadius|IsPlayerCityRadius]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsPlayerCityRadius|IsPlayerCityRadius]]</h5>([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|-
|-
|
|
Line 1,114: Line 1,114:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsPotentialCityWork|IsPotentialCityWork]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsPotentialCityWork|IsPotentialCityWork]]</h5>()</code>
|-
|-
|
|
Line 1,123: Line 1,123:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsPotentialCityWorkForArea|IsPotentialCityWorkForArea]]([[Civ5Lua/Area|Area]] area = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsPotentialCityWorkForArea|IsPotentialCityWorkForArea]]</h5>([[Civ5Lua/Area|Area]] area = nil)</code>
|-
|-
|
|
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|-
|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/IsResourceConnectedByImprovement|IsResourceConnectedByImprovement]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsResourceConnectedByImprovement|IsResourceConnectedByImprovement]]</h5>()</code>
|-
|-
|
|
Line 1,141: Line 1,141:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsRevealed|IsRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsRevealed|IsRevealed]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|-
|
|
Line 1,150: Line 1,150:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsRevealedBarbarian|IsRevealedBarbarian]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsRevealedBarbarian|IsRevealedBarbarian]]</h5>()</code>
|-
|-
|
|
Line 1,159: Line 1,159:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsRevealedGoody|IsRevealedGoody]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsRevealedGoody|IsRevealedGoody]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|-
|
|
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|-
|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/IsRiver|IsRiver]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsRiver|IsRiver]]</h5>()</code>
|-
|-
|
|
Line 1,177: Line 1,177:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsRiverConnection|IsRiverConnection]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsRiverConnection|IsRiverConnection]]</h5>([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code>
|-
|-
|
|
Line 1,186: Line 1,186:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsRiverCrossing|IsRiverCrossing]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsRiverCrossing|IsRiverCrossing]]</h5>([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code>
|-
|-
|
|
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|-
|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/IsRiverCrossingFlowClockwise|IsRiverCrossingFlowClockwise]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsRiverCrossingFlowClockwise|IsRiverCrossingFlowClockwise]]</h5>()</code>
|-
|-
|
|
Line 1,204: Line 1,204:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsRiverCrossingToPlot|IsRiverCrossingToPlot]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsRiverCrossingToPlot|IsRiverCrossingToPlot]]</h5>([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code>
|-
|-
|
|
Line 1,213: Line 1,213:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsRiverSide|IsRiverSide]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsRiverSide|IsRiverSide]]</h5>()</code>
|-
|-
|
|
Line 1,222: Line 1,222:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsRoughGround|IsRoughGround]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsRoughGround|IsRoughGround]]</h5>()</code>
|-
|-
|
|
Line 1,231: Line 1,231:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsRoute|IsRoute]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsRoute|IsRoute]]</h5>()</code>
|-
|-
|
|
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|-
|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/IsRoutePillaged|IsRoutePillaged]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsRoutePillaged|IsRoutePillaged]]</h5>()</code>
|-
|-
|
|
Line 1,249: Line 1,249:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsStartingPlot|IsStartingPlot]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsStartingPlot|IsStartingPlot]]</h5>()</code>
|-
|-
|
|
Line 1,259: Line 1,259:
|-
|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/IsTradeRoute|IsTradeRoute]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsTradeRoute|IsTradeRoute]]</h5>()</code>
|-
|-
|
|
Line 1,267: Line 1,267:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsUnit|IsUnit]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsUnit|IsUnit]]</h5>()</code>
|-
|-
|
|
Line 1,276: Line 1,276:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsValidDomainForAction|IsValidDomainForAction]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsValidDomainForAction|IsValidDomainForAction]]</h5>([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|-
|
|
Line 1,285: Line 1,285:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsValidDomainForLocation|IsValidDomainForLocation]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsValidDomainForLocation|IsValidDomainForLocation]]</h5>([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|-
|
|
Line 1,294: Line 1,294:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsVisible|IsVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsVisible|IsVisible]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|-
|
|
Line 1,303: Line 1,303:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsVisibleEnemyDefender|IsVisibleEnemyDefender]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsVisibleEnemyDefender|IsVisibleEnemyDefender]]</h5>([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|-
|
|
Line 1,312: Line 1,312:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsVisibleEnemyUnit|IsVisibleEnemyUnit]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsVisibleEnemyUnit|IsVisibleEnemyUnit]]</h5>([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|-
|-
|
|
Line 1,321: Line 1,321:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsVisibleOtherUnit|IsVisibleOtherUnit]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsVisibleOtherUnit|IsVisibleOtherUnit]]</h5>([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|-
|-
|
|
Line 1,330: Line 1,330:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsVisibleToWatchingHuman|IsVisibleToWatchingHuman]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsVisibleToWatchingHuman|IsVisibleToWatchingHuman]]</h5>()</code>
|-
|-
|
|
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|-
|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/IsWater|IsWater]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsWater|IsWater]]</h5>()</code>
|-
|-
|
|
Line 1,348: Line 1,348:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsWithinTeamCityRadius|IsWithinTeamCityRadius]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/PlayerID|PlayerID]] eIgnorePlayer = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsWithinTeamCityRadius|IsWithinTeamCityRadius]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/PlayerID|PlayerID]] eIgnorePlayer = nil)</code>
|-
|-
|
|
Line 1,357: Line 1,357:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsWOfRiver|IsWOfRiver]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/IsWOfRiver|IsWOfRiver]]</h5>()</code>
|-
|-
|
|
Line 1,366: Line 1,366:
-->
-->
|-
|-
|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/MovementCost|MovementCost]]([[Civ5Lua/Unit|Unit]] unit = nil, [[Civ5Lua/Plot|Plot]] fromPlot = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/MovementCost|MovementCost]]</h5>([[Civ5Lua/Unit|Unit]] unit = nil, [[Civ5Lua/Plot|Plot]] fromPlot = nil)</code>
|-
|-
|
|
Line 1,376: Line 1,376:
|-
|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/NukeExplosion|NukeExplosion]]('''int''' range = nil, [[Civ5Lua/Unit|Unit]] nukeUnit = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/NukeExplosion|NukeExplosion]]</h5>('''int''' range = nil, [[Civ5Lua/Unit|Unit]] nukeUnit = nil)</code>
|-
|-
|
|
Line 1,384: Line 1,384:
-->
-->
|-
|-
|align="right" |<h4><code>'''string'''</code></h4>
|align="right" |<code>'''string'''</code>
|<code>Plot:[[Civ5Lua/Plot/PickFeatureDummyTag|PickFeatureDummyTag]]('''int''' mouseX = nil, '''int''' mouseY = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/PickFeatureDummyTag|PickFeatureDummyTag]]</h5>('''int''' mouseX = nil, '''int''' mouseY = nil)</code>
|-
|-
|
|
Line 1,394: Line 1,394:
|-
|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/RemoveGoody|RemoveGoody]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/RemoveGoody|RemoveGoody]]</h5>()</code>
|-
|-
|
|
Line 1,403: Line 1,403:
|-
|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/ResetFeatureModel|ResetFeatureModel]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/ResetFeatureModel|ResetFeatureModel]]</h5>()</code>
|-
|-
|
|
Line 1,411: Line 1,411:
-->
-->
|-
|-
|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/SeeFromLevel|SeeFromLevel]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/SeeFromLevel|SeeFromLevel]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|-
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Line 1,420: Line 1,420:
-->
-->
|-
|-
|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/SeeThroughLevel|SeeThroughLevel]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/SeeThroughLevel|SeeThroughLevel]]</h5>()</code>
|-
|-
|
|
Line 1,429: Line 1,429:
-->
-->
|-
|-
|align="right" |<h4><code>'''int'''</code></h4>
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/SetArea|SetArea]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetArea|SetArea]]</h5>()</code>
|-
|-
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|-
|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetContinentArtType|SetContinentArtType]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetContinentArtType|SetContinentArtType]]</h5>()</code>
|-
|-
|
|
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|-
|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetFeatureDummyTexture|SetFeatureDummyTexture]]('''string''' dummyTag = nil, '''string''' textureTag = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetFeatureDummyTexture|SetFeatureDummyTexture]]</h5>('''string''' dummyTag = nil, '''string''' textureTag = nil)</code>
|-
|-
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Line 1,457: Line 1,457:
|-
|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetFeatureDummyVisibility|SetFeatureDummyVisibility]]('''string''' dummyTag = nil, '''bool''' show = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetFeatureDummyVisibility|SetFeatureDummyVisibility]]</h5>('''string''' dummyTag = nil, '''bool''' show = nil)</code>
|-
|-
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|-
|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetFeatureType|SetFeatureType]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetFeatureType|SetFeatureType]]</h5>()</code>
|-
|-
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|-
|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetImprovementDuration|SetImprovementDuration]]('''int''' newValue = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetImprovementDuration|SetImprovementDuration]]</h5>('''int''' newValue = nil)</code>
|-
|-
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|-
|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetImprovementPillaged|SetImprovementPillaged]]('''bool''' b = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetImprovementPillaged|SetImprovementPillaged]]</h5>('''bool''' b = nil)</code>
|-
|-
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Line 1,493: Line 1,493:
|-
|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetImprovementType|SetImprovementType]]([[Civ5Lua/ImprovementID|ImprovementID]] newValueID = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetImprovementType|SetImprovementType]]</h5>([[Civ5Lua/ImprovementID|ImprovementID]] newValueID = nil)</code>
|-
|-
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|-
|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetNEOfRiver|SetNEOfRiver]]('''bool''' newValue = nil, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetNEOfRiver|SetNEOfRiver]]</h5>('''bool''' newValue = nil, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID = nil)</code>
|-
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|-
|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetNumResource|SetNumResource]]('''int''' num = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetNumResource|SetNumResource]]</h5>('''int''' num = nil)</code>
|-
|-
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|-
|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetNWOfRiver|SetNWOfRiver]]('''bool''' newValue = nil, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetNWOfRiver|SetNWOfRiver]]</h5>('''bool''' newValue = nil, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID = nil)</code>
|-
|-
|
|
Line 1,529: Line 1,529:
|-
|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetOwner|SetOwner]]([[Civ5Lua/PlayerID|PlayerID]] eNewValue = nil, '''int''' acquiringCityID = nil, '''bool''' checkUnits = nil, '''bool''' updateResources = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetOwner|SetOwner]]</h5>([[Civ5Lua/PlayerID|PlayerID]] eNewValue = nil, '''int''' acquiringCityID = nil, '''bool''' checkUnits = nil, '''bool''' updateResources = nil)</code>
|-
|-
|
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|-
|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetOwnershipDuration|SetOwnershipDuration]]('''int''' newValue = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetOwnershipDuration|SetOwnershipDuration]]</h5>('''int''' newValue = nil)</code>
|-
|-
|
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Line 1,547: Line 1,547:
|-
|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetPlotType|SetPlotType]]([[Civ5Lua/PlotTypeID|PlotTypeID]] newValueID = nil, '''bool''' recalculate = nil, '''bool''' rebuildGraphics = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetPlotType|SetPlotType]]</h5>([[Civ5Lua/PlotTypeID|PlotTypeID]] newValueID = nil, '''bool''' recalculate = nil, '''bool''' rebuildGraphics = nil)</code>
|-
|-
|
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|-
|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetResourceType|SetResourceType]]([[Civ5Lua/ResourceID|ResourceID]] newValueID = nil, '''int''' numResource = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetResourceType|SetResourceType]]</h5>([[Civ5Lua/ResourceID|ResourceID]] newValueID = nil, '''int''' numResource = nil)</code>
|-
|-
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Line 1,565: Line 1,565:
|-
|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetRevealed|SetRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' newValue = nil, '''bool''' terrainOnly = nil, [[Civ5Lua/TeamID|TeamID]] eFromTeam = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetRevealed|SetRevealed]]</h5>([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' newValue = nil, '''bool''' terrainOnly = nil, [[Civ5Lua/TeamID|TeamID]] eFromTeam = nil)</code>
|-
|-
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|-
|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetRouteType|SetRouteType]]([[Civ5Lua/RouteID|RouteID]] newValueID = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetRouteType|SetRouteType]]</h5>([[Civ5Lua/RouteID|RouteID]] newValueID = nil)</code>
|-
|-
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|-
|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetScriptData|SetScriptData]]('''string''' szNewValue = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetScriptData|SetScriptData]]</h5>('''string''' szNewValue = nil)</code>
|-
|-
|
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|-
|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetStartingPlot|SetStartingPlot]]('''bool''' newValue = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetStartingPlot|SetStartingPlot]]</h5>('''bool''' newValue = nil)</code>
|-
|-
|
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|-
|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetTerrainType|SetTerrainType]]([[Civ5Lua/TerrainID|TerrainID]] type)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetTerrainType|SetTerrainType]]</h5>([[Civ5Lua/TerrainID|TerrainID]] type)</code>
|-
|-
|
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|-
|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetUpgradeProgress|SetUpgradeProgress]]('''int''' newValue = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetUpgradeProgress|SetUpgradeProgress]]</h5>('''int''' newValue = nil)</code>
|-
|-
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|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/SetWOfRiver|SetWOfRiver]]('''bool''' newValue = nil, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/SetWOfRiver|SetWOfRiver]]</h5>('''bool''' newValue = nil, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID = nil)</code>
|-
|-
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Line 1,627: Line 1,627:
-->
-->
|-
|-
|align="right" |<h4><code>'''bool'''</code></h4>
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/ShareAdjacentArea|ShareAdjacentArea]]([[Civ5Lua/Plot|Plot]] plot = nil)</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/ShareAdjacentArea|ShareAdjacentArea]]</h5>([[Civ5Lua/Plot|Plot]] plot = nil)</code>
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|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/UpdateFog|UpdateFog]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/UpdateFog|UpdateFog]]</h5>()</code>
|-
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|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/UpdateVisibility|UpdateVisibility]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/UpdateVisibility|UpdateVisibility]]</h5>()</code>
|-
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|width="2" |
|width="2" |
|<code>Plot:[[Civ5Lua/Plot/WaterArea|WaterArea]]()</code>
|<code>Plot:<h5>[[Civ5Lua/Plot/WaterArea|WaterArea]]</h5>()</code>
|-
|-
|
|

Revision as of 15:07, 9 August 2012

This page is a part of the Lua and UI Reference.


Plot:
AddFeatureDummyModel
(string dummyTag = nil, string modelTag = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:
Area
()
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:
At
(int x = nil, int y = nil)
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
CalculateBestNatureYield
(YieldID yieldID = nil, TeamID eTeam = nil)
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
CalculateImprovementYieldChange
(ImprovementID improvementID = nil, YieldID yieldID = nil, PlayerID ePlayer = nil, bool optimal = nil, RouteID assumeThisRouteID = nil)
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
CalculateNatureYield
(YieldID yieldID = nil, TeamID eTeam = nil, bool ignoreFeature = nil)
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
CalculateTotalBestNatureYield
(TeamID eTeam = nil)
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
CalculateYield
(YieldID yieldID = nil, bool display = nil)
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:
CanBuild
(BuildActionID buildID = nil, PlayerID ePlayer = nil, bool testVisible = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:
CanHaveFeature
()
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:
CanHaveImprovement
(ImprovementID improvementID = nil, TeamID eTeam = nil, bool potential = nil)
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:
CanHaveResource
(ResourceID resourceID = nil, bool ignoreLatitude = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:
CanSeePlot
()
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:
ChangeBuildProgress
(BuildActionID buildID = nil, int change = nil, TeamID eTeam = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:
ChangeExtraMovePathCost
(int change = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:
ChangeImprovementDuration
(int change = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:
ChangeInvisibleVisibilityCount
(TeamID eTeam = nil, InvisibilityScopeID invisibleID = nil, int change = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:
ChangeNumResource
(int change = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:
ChangeOwnershipDuration
(int change = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:
ChangeUpgradeProgress
(int change = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:
ChangeVisibilityCount
(TeamID eTeam = nil, int change = nil, InvisibilityScopeID seeInvisibleTypeID = nil, bool informExplorationTracking = nil, bool alwaysSeeInvisible = nil)
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
CountNumAirUnits
(TeamID ePlayer = nil)
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
DefenseModifier
(TeamID iDefendTeam = nil, bool ignoreBuilding = nil, bool help = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:
Erase
()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:
GetActiveFogOfWarMode
(<unknown>)
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
GetArea
()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:
GetBestDefender
(PlayerID eOwner = nil, PlayerID eAttackingPlayer = nil, Unit attacker = nil, bool testAtWar = nil, bool testPotentialEnemy = nil, bool testCanMove = nil)
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
GetBuildProgress
(BuildActionID buildID = nil)
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
GetBuildTime
(BuildActionID buildID = nil)
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
GetBuildTurnsLeft
(BuildActionID buildID = nil, int nowExtra = nil, int thenExtra = nil)
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
GetBuildTurnsTotal
(BuildActionID buildID = nil)
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
GetCityRadiusCount
()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:
GetContinentArtType
()
Determines continent for plot type.
int Plot:
GetExtraMovePathCost
()
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
GetFeatureProduction
(BuildActionID buildID = nil, TeamID eTeam = nil, City city = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:
GetFeatureType
()
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
GetFeatureVariety
()
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
GetFoundValue
(PlayerID eIndex = nil)
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
GetImprovementDuration
()
Here is some fancy description. Isn't it nice to get descriptions?
ImprovementID Plot:
GetImprovementType
()
Here is some fancy description. Isn't it nice to get descriptions?
Plot Plot:
GetInlandCorner
()
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
GetInvisibleVisibilityCount
(TeamID eTeam = nil, InvisibilityScopeID invisibleID = nil)
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
GetLatitude
()
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
GetNearestLandArea
()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:
GetNearestLandPlot
()
Here is some fancy description. Isn't it nice to get descriptions?
ResourceID Plot:
GetNonObsoleteResourceType
(TeamID eTeam = nil)
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
GetNumDefenders
(PlayerID ePlayer = nil)
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
GetNumFriendlyUnitsOfType
(Unit unit = nil)
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
GetNumResource
()
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
GetNumUnits
()
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
GetNumVisibleEnemyDefenders
(Unit unit = nil)
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
GetNumVisiblePotentialEnemyDefenders
(Unit unit = nil)
Here is some fancy description. Isn't it nice to get descriptions?
PlayerID Plot:
GetOwner
()
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
GetOwnershipDuration
()
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
GetPlayerCityRadiusCount
(PlayerID eIndex = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:
GetPlotCity
()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:
GetPlotType
()
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
GetReconCount
()
Here is some fancy description. Isn't it nice to get descriptions?
ResourceID Plot:
GetResourceType
(TeamID eTeam = nil)
Here is some fancy description. Isn't it nice to get descriptions?
ImprovementID Plot:
GetRevealedImprovementType
(TeamID eTeam = nil, bool debug = nil)
Here is some fancy description. Isn't it nice to get descriptions?
PlayerID Plot:
GetRevealedOwner
(TeamID eTeam = nil, bool debug = nil)
Here is some fancy description. Isn't it nice to get descriptions?
RouteID Plot:
GetRevealedRouteType
(TeamID eTeam = nil, bool debug = nil)
Here is some fancy description. Isn't it nice to get descriptions?
TeamID Plot:
GetRevealedTeam
(TeamID eTeam = nil, bool debug = nil)
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
GetRiverCrossingCount
()
Here is some fancy description. Isn't it nice to get descriptions?
FlowDirectionID Plot:
GetRiverEFlowDirection
()
Here is some fancy description. Isn't it nice to get descriptions?
FlowDirectionID Plot:
GetRiverSEFlowDirection
()
Here is some fancy description. Isn't it nice to get descriptions?
FlowDirectionID Plot:
GetRiverSWFlowDirection
()
Here is some fancy description. Isn't it nice to get descriptions?
RouteID Plot:
GetRouteType
()
Here is some fancy description. Isn't it nice to get descriptions?
string Plot:
GetScriptData
()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:
GetSelectedUnit
()
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
GetTeam
()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:
GetTerrainType
()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:
GetUnit
(int index = nil)
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
GetUnitPower
(PlayerID eOwner = nil)
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
GetUpgradeProgress
()
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
GetUpgradeTimeLeft
(ImprovementID improvementID = nil, PlayerID ePlayer = nil)
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
GetVisibilityCount
(TeamID eTeam = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:
GetWorkingCity
()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:
GetWorkingCityOverride
()
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
GetX
()
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
GetY
()
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
GetYield
(YieldID yieldID = nil)
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:
GetYieldWithBuild
()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:
HasBarbarianCamp
()
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:
HasYield
()
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:
IsActiveVisible
(bool debug = nil)
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:
IsAdjacentNonrevealed
(TeamID eTeam = nil)
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:
IsAdjacentNonvisible
(TeamID eTeam = nil)
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:
IsAdjacentOwned
()
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:
IsAdjacentPlayer
(PlayerID ePlayer = nil, bool landOnly = nil)
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:
IsAdjacentRevealed
(TeamID eTeam = nil)
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:
IsAdjacentTeam
(TeamID eTeam = nil, bool landOnly = nil)
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:
IsAdjacentToArea
(Area area = nil)
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:
IsAdjacentToLand
()
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:
IsAdjacentToShallowWater
()
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:
IsAdjacentVisible
(TeamID eTeam = nil, bool debug = nil)
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:
IsBarbarian
()
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:
IsBeingWorked
()
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:
IsBestAdjacentFound
(PlayerID eIndex = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:
IsBuildRemovesFeature
()
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:
IsCity
()
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:
IsCityRadius
()
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:
IsCoastalLand
()
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:
IsEnemyCity
(Unit unit = nil)
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:
IsFighting
()
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:
IsFlatlands
()
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:
IsFreshWater
()
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:
IsFriendlyCity
(Unit unit = nil, bool checkImprovement = nil)
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:
IsFriendlyTerritory
(PlayerID ePlayer = nil)
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:
IsGoody
()
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:
IsHills
()
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:
IsImpassable
()
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:
IsImprovementPillaged
()
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:
IsInvisibleVisible
(TeamID eTeam = nil, InvisibilityScopeID invisibleID = nil)
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:
IsLake
()
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bool Plot:
IsMountain
()
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bool Plot:
IsNEOfRiver
()
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bool Plot:
IsNone
()
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bool Plot:
IsNWOfRiver
()
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bool Plot:
IsOpenGround
()
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bool Plot:
IsOwned
()
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bool Plot:
IsOwnershipScore
()
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bool Plot:
IsPlayerCityRadius
(PlayerID eIndex = nil)
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bool Plot:
IsPotentialCityWork
()
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bool Plot:
IsPotentialCityWorkForArea
(Area area = nil)
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Plot:
IsResourceConnectedByImprovement
()
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bool Plot:
IsRevealed
(TeamID eTeam = nil, bool debug = nil)
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bool Plot:
IsRevealedBarbarian
()
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bool Plot:
IsRevealedGoody
(TeamID eTeam = nil)
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Plot:
IsRiver
()
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bool Plot:
IsRiverConnection
(DirectionID directionID = nil)
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bool Plot:
IsRiverCrossing
(DirectionID directionID = nil)
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Plot:
IsRiverCrossingFlowClockwise
()
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bool Plot:
IsRiverCrossingToPlot
(DirectionID directionID = nil)
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bool Plot:
IsRiverSide
()
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bool Plot:
IsRoughGround
()
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bool Plot:
IsRoute
()
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Plot:
IsRoutePillaged
()
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bool Plot:
IsStartingPlot
()
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Plot:
IsTradeRoute
()
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bool Plot:
IsUnit
()
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bool Plot:
IsValidDomainForAction
(Unit unit = nil)
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bool Plot:
IsValidDomainForLocation
(Unit unit = nil)
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bool Plot:
IsVisible
(TeamID eTeam = nil, bool debug = nil)
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bool Plot:
IsVisibleEnemyDefender
(Unit unit = nil)
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bool Plot:
IsVisibleEnemyUnit
(PlayerID ePlayer = nil)
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bool Plot:
IsVisibleOtherUnit
(PlayerID ePlayer = nil)
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bool Plot:
IsVisibleToWatchingHuman
()
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Plot:
IsWater
()
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bool Plot:
IsWithinTeamCityRadius
(TeamID eTeam = nil, PlayerID eIgnorePlayer = nil)
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bool Plot:
IsWOfRiver
()
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int Plot:
MovementCost
(Unit unit = nil, Plot fromPlot = nil)
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Plot:
NukeExplosion
(int range = nil, Unit nukeUnit = nil)
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string Plot:
PickFeatureDummyTag
(int mouseX = nil, int mouseY = nil)
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Plot:
RemoveGoody
()
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Plot:
ResetFeatureModel
()
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int Plot:
SeeFromLevel
(TeamID eTeam = nil)
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int Plot:
SeeThroughLevel
()
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int Plot:
SetArea
()
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Plot:
SetContinentArtType
()
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Plot:
SetFeatureDummyTexture
(string dummyTag = nil, string textureTag = nil)
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Plot:
SetFeatureDummyVisibility
(string dummyTag = nil, bool show = nil)
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Plot:
SetFeatureType
()
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Plot:
SetImprovementDuration
(int newValue = nil)
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Plot:
SetImprovementPillaged
(bool b = nil)
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Plot:
SetImprovementType
(ImprovementID newValueID = nil)
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Plot:
SetNEOfRiver
(bool newValue = nil, FlowDirectionID riverDirID = nil)
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Plot:
SetNumResource
(int num = nil)
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Plot:
SetNWOfRiver
(bool newValue = nil, FlowDirectionID riverDirID = nil)
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Plot:
SetOwner
(PlayerID eNewValue = nil, int acquiringCityID = nil, bool checkUnits = nil, bool updateResources = nil)
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Plot:
SetOwnershipDuration
(int newValue = nil)
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Plot:
SetPlotType
(PlotTypeID newValueID = nil, bool recalculate = nil, bool rebuildGraphics = nil)
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Plot:
SetResourceType
(ResourceID newValueID = nil, int numResource = nil)
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Plot:
SetRevealed
(TeamID eTeam = nil, bool newValue = nil, bool terrainOnly = nil, TeamID eFromTeam = nil)
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Plot:
SetRouteType
(RouteID newValueID = nil)
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Plot:
SetScriptData
(string szNewValue = nil)
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Plot:
SetStartingPlot
(bool newValue = nil)
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Plot:
SetTerrainType
(TerrainID type)
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Plot:
SetUpgradeProgress
(int newValue = nil)
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Plot:
SetWOfRiver
(bool newValue = nil, FlowDirectionID riverDirID = nil)
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bool Plot:
ShareAdjacentArea
(Plot plot = nil)
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Plot:
UpdateFog
()
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Plot:
UpdateVisibility
()
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Plot:
WaterArea
()
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