User:DonQuich: Difference between revisions
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m (testing my bot) |
m (testing my bot) |
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|width="2" | | |width="2" |<h2 style="visibility: hidden;">AddFeatureDummyModel</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/AddFeatureDummyModel|AddFeatureDummyModel]]('''string''' dummyTag = nil, '''string''' modelTag = nil)</code> | ||
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|width="2" | | |width="2" |<h2 style="visibility: hidden;">Area</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/Area|Area]]()</code> | ||
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|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/At|At]]('''int''' x = nil, '''int''' y = nil)</code> | ||
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|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/CalculateBestNatureYield|CalculateBestNatureYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | ||
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|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/CalculateImprovementYieldChange|CalculateImprovementYieldChange]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' optimal = nil, [[Civ5Lua/RouteID|RouteID]] assumeThisRouteID = nil)</code> | ||
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|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/CalculateNatureYield|CalculateNatureYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' ignoreFeature = nil)</code> | ||
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|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/CalculateTotalBestNatureYield|CalculateTotalBestNatureYield]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | ||
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|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/CalculateYield|CalculateYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, '''bool''' display = nil)</code> | ||
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|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/CanBuild|CanBuild]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' testVisible = nil)</code> | ||
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|width="2" | | |width="2" |<h2 style="visibility: hidden;">CanHaveFeature</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/CanHaveFeature|CanHaveFeature]]()</code> | ||
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|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/CanHaveImprovement|CanHaveImprovement]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' potential = nil)</code> | ||
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|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/CanHaveResource|CanHaveResource]]([[Civ5Lua/ResourceID|ResourceID]] resourceID = nil, '''bool''' ignoreLatitude = nil)</code> | ||
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|width="2" | | |width="2" |<h2 style="visibility: hidden;">CanSeePlot</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/CanSeePlot|CanSeePlot]]()</code> | ||
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|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/ChangeBuildProgress|ChangeBuildProgress]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, '''int''' change = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | ||
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|width="2" | | |width="2" |<h2 style="visibility: hidden;">ChangeExtraMovePathCost</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/ChangeExtraMovePathCost|ChangeExtraMovePathCost]]('''int''' change = nil)</code> | ||
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|width="2" | | |width="2" |<h2 style="visibility: hidden;">ChangeImprovementDuration</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/ChangeImprovementDuration|ChangeImprovementDuration]]('''int''' change = nil)</code> | ||
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|width="2" | | |width="2" |<h2 style="visibility: hidden;">ChangeInvisibleVisibilityCount</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/ChangeInvisibleVisibilityCount|ChangeInvisibleVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil, '''int''' change = nil)</code> | ||
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|width="2" | | |width="2" |<h2 style="visibility: hidden;">ChangeNumResource</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/ChangeNumResource|ChangeNumResource]]('''int''' change = nil)</code> | ||
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|width="2" | | |width="2" |<h2 style="visibility: hidden;">ChangeOwnershipDuration</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/ChangeOwnershipDuration|ChangeOwnershipDuration]]('''int''' change = nil)</code> | ||
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|width="2" | | |width="2" |<h2 style="visibility: hidden;">ChangeUpgradeProgress</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/ChangeUpgradeProgress|ChangeUpgradeProgress]]('''int''' change = nil)</code> | ||
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|width="2" | | |width="2" |<h2 style="visibility: hidden;">ChangeVisibilityCount</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/ChangeVisibilityCount|ChangeVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''int''' change = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] seeInvisibleTypeID = nil, '''bool''' informExplorationTracking = nil, '''bool''' alwaysSeeInvisible = nil)</code> | ||
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|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/CountNumAirUnits|CountNumAirUnits]]([[Civ5Lua/TeamID|TeamID]] ePlayer = nil)</code> | ||
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|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/DefenseModifier|DefenseModifier]]([[Civ5Lua/TeamID|TeamID]] iDefendTeam = nil, '''bool''' ignoreBuilding = nil, '''bool''' help = nil)</code> | ||
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|width="2" | | |width="2" |<h2 style="visibility: hidden;">Erase</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/Erase|Erase]]()</code> | ||
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|width="2" | | |width="2" |<h2 style="visibility: hidden;">GetActiveFogOfWarMode</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetActiveFogOfWarMode|GetActiveFogOfWarMode]](''<unknown>'')</code> | ||
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|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetArea|GetArea]]()</code> | ||
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|width="2" | | |width="2" |<h2 style="visibility: hidden;">GetBestDefender</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetBestDefender|GetBestDefender]]([[Civ5Lua/PlayerID|PlayerID]] eOwner = nil, [[Civ5Lua/PlayerID|PlayerID]] eAttackingPlayer = nil, [[Civ5Lua/Unit|Unit]] attacker = nil, '''bool''' testAtWar = nil, '''bool''' testPotentialEnemy = nil, '''bool''' testCanMove = nil)</code> | ||
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|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetBuildProgress|GetBuildProgress]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code> | ||
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|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetBuildTime|GetBuildTime]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code> | ||
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|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetBuildTurnsLeft|GetBuildTurnsLeft]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, '''int''' nowExtra = nil, '''int''' thenExtra = nil)</code> | ||
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|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetBuildTurnsTotal|GetBuildTurnsTotal]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code> | ||
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|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetCityRadiusCount|GetCityRadiusCount]]()</code> | ||
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|width="2" | | |width="2" |<h2 style="visibility: hidden;">GetContinentArtType</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetContinentArtType|GetContinentArtType]]()</code> | ||
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|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetExtraMovePathCost|GetExtraMovePathCost]]()</code> | ||
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|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetFeatureProduction|GetFeatureProduction]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/City|City]] city = nil)</code> | ||
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|width="2" | | |width="2" |<h2 style="visibility: hidden;">GetFeatureType</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetFeatureType|GetFeatureType]]()</code> | ||
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|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetFeatureVariety|GetFeatureVariety]]()</code> | ||
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|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetFoundValue|GetFoundValue]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code> | ||
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|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetImprovementDuration|GetImprovementDuration]]()</code> | ||
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|align="right" |<code>[[Civ5Lua/ImprovementID|ImprovementID]]</code> | |align="right" |<code>[[Civ5Lua/ImprovementID|ImprovementID]]</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetImprovementType|GetImprovementType]]()</code> | ||
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|align="right" |<code>[[Civ5Lua/Plot|Plot]]</code> | |align="right" |<code>[[Civ5Lua/Plot|Plot]]</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetInlandCorner|GetInlandCorner]]()</code> | ||
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|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetInvisibleVisibilityCount|GetInvisibleVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil)</code> | ||
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|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetLatitude|GetLatitude]]()</code> | ||
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|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetNearestLandArea|GetNearestLandArea]]()</code> | ||
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|width="2" | | |width="2" |<h2 style="visibility: hidden;">GetNearestLandPlot</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetNearestLandPlot|GetNearestLandPlot]]()</code> | ||
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|align="right" |<code>[[Civ5Lua/ResourceID|ResourceID]]</code> | |align="right" |<code>[[Civ5Lua/ResourceID|ResourceID]]</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetNonObsoleteResourceType|GetNonObsoleteResourceType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | ||
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|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetNumDefenders|GetNumDefenders]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code> | ||
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|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetNumFriendlyUnitsOfType|GetNumFriendlyUnitsOfType]]([[Civ5Lua/Unit|Unit]] unit = nil)</code> | ||
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|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetNumResource|GetNumResource]]()</code> | ||
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|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetNumUnits|GetNumUnits]]()</code> | ||
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|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetNumVisibleEnemyDefenders|GetNumVisibleEnemyDefenders]]([[Civ5Lua/Unit|Unit]] unit = nil)</code> | ||
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|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetNumVisiblePotentialEnemyDefenders|GetNumVisiblePotentialEnemyDefenders]]([[Civ5Lua/Unit|Unit]] unit = nil)</code> | ||
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Line 476: | Line 476: | ||
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|align="right" |<code>[[Civ5Lua/PlayerID|PlayerID]]</code> | |align="right" |<code>[[Civ5Lua/PlayerID|PlayerID]]</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetOwner|GetOwner]]()</code> | ||
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|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetOwnershipDuration|GetOwnershipDuration]]()</code> | ||
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|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetPlayerCityRadiusCount|GetPlayerCityRadiusCount]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code> | ||
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|width="2" | | |width="2" |<h2 style="visibility: hidden;">GetPlotCity</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetPlotCity|GetPlotCity]]()</code> | ||
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|width="2" | | |width="2" |<h2 style="visibility: hidden;">GetPlotType</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetPlotType|GetPlotType]]()</code> | ||
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|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetReconCount|GetReconCount]]()</code> | ||
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Line 530: | Line 530: | ||
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|align="right" |<code>[[Civ5Lua/ResourceID|ResourceID]]</code> | |align="right" |<code>[[Civ5Lua/ResourceID|ResourceID]]</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetResourceType|GetResourceType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | ||
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Line 539: | Line 539: | ||
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|align="right" |<code>[[Civ5Lua/ImprovementID|ImprovementID]]</code> | |align="right" |<code>[[Civ5Lua/ImprovementID|ImprovementID]]</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetRevealedImprovementType|GetRevealedImprovementType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code> | ||
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|align="right" |<code>[[Civ5Lua/PlayerID|PlayerID]]</code> | |align="right" |<code>[[Civ5Lua/PlayerID|PlayerID]]</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetRevealedOwner|GetRevealedOwner]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code> | ||
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|align="right" |<code>[[Civ5Lua/RouteID|RouteID]]</code> | |align="right" |<code>[[Civ5Lua/RouteID|RouteID]]</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetRevealedRouteType|GetRevealedRouteType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code> | ||
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|align="right" |<code>[[Civ5Lua/TeamID|TeamID]]</code> | |align="right" |<code>[[Civ5Lua/TeamID|TeamID]]</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetRevealedTeam|GetRevealedTeam]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code> | ||
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Line 575: | Line 575: | ||
|- | |- | ||
|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetRiverCrossingCount|GetRiverCrossingCount]]()</code> | ||
|- | |- | ||
| | | | ||
Line 584: | Line 584: | ||
|- | |- | ||
|align="right" |<code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code> | |align="right" |<code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetRiverEFlowDirection|GetRiverEFlowDirection]]()</code> | ||
|- | |- | ||
| | | | ||
Line 593: | Line 593: | ||
|- | |- | ||
|align="right" |<code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code> | |align="right" |<code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetRiverSEFlowDirection|GetRiverSEFlowDirection]]()</code> | ||
|- | |- | ||
| | | | ||
Line 602: | Line 602: | ||
|- | |- | ||
|align="right" |<code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code> | |align="right" |<code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetRiverSWFlowDirection|GetRiverSWFlowDirection]]()</code> | ||
|- | |- | ||
| | | | ||
Line 611: | Line 611: | ||
|- | |- | ||
|align="right" |<code>[[Civ5Lua/RouteID|RouteID]]</code> | |align="right" |<code>[[Civ5Lua/RouteID|RouteID]]</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetRouteType|GetRouteType]]()</code> | ||
|- | |- | ||
| | | | ||
Line 620: | Line 620: | ||
|- | |- | ||
|align="right" |<code>'''string'''</code> | |align="right" |<code>'''string'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetScriptData|GetScriptData]]()</code> | ||
|- | |- | ||
| | | | ||
Line 628: | Line 628: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">GetSelectedUnit</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetSelectedUnit|GetSelectedUnit]]()</code> | ||
|- | |- | ||
| | | | ||
Line 638: | Line 638: | ||
|- | |- | ||
|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetTeam|GetTeam]]()</code> | ||
|- | |- | ||
| | | | ||
Line 646: | Line 646: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">GetTerrainType</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetTerrainType|GetTerrainType]]()</code> | ||
|- | |- | ||
| | | | ||
Line 655: | Line 655: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">GetUnit</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetUnit|GetUnit]]('''int''' index = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 665: | Line 665: | ||
|- | |- | ||
|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetUnitPower|GetUnitPower]]([[Civ5Lua/PlayerID|PlayerID]] eOwner = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 674: | Line 674: | ||
|- | |- | ||
|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetUpgradeProgress|GetUpgradeProgress]]()</code> | ||
|- | |- | ||
| | | | ||
Line 683: | Line 683: | ||
|- | |- | ||
|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetUpgradeTimeLeft|GetUpgradeTimeLeft]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 692: | Line 692: | ||
|- | |- | ||
|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetVisibilityCount|GetVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 700: | Line 700: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">GetWorkingCity</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetWorkingCity|GetWorkingCity]]()</code> | ||
|- | |- | ||
| | | | ||
Line 709: | Line 709: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">GetWorkingCityOverride</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetWorkingCityOverride|GetWorkingCityOverride]]()</code> | ||
|- | |- | ||
| | | | ||
Line 719: | Line 719: | ||
|- | |- | ||
|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetX|GetX]]()</code> | ||
|- | |- | ||
| | | | ||
Line 728: | Line 728: | ||
|- | |- | ||
|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetY|GetY]]()</code> | ||
|- | |- | ||
| | | | ||
Line 737: | Line 737: | ||
|- | |- | ||
|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetYield|GetYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 746: | Line 746: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/GetYieldWithBuild|GetYieldWithBuild]]()</code> | ||
|- | |- | ||
| | | | ||
Line 754: | Line 754: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">HasBarbarianCamp</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/HasBarbarianCamp|HasBarbarianCamp]]()</code> | ||
|- | |- | ||
| | | | ||
Line 764: | Line 764: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/HasYield|HasYield]]()</code> | ||
|- | |- | ||
| | | | ||
Line 773: | Line 773: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsActiveVisible|IsActiveVisible]]('''bool''' debug = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 782: | Line 782: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsAdjacentNonrevealed|IsAdjacentNonrevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 791: | Line 791: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsAdjacentNonvisible|IsAdjacentNonvisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 800: | Line 800: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsAdjacentOwned|IsAdjacentOwned]]()</code> | ||
|- | |- | ||
| | | | ||
Line 809: | Line 809: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsAdjacentPlayer|IsAdjacentPlayer]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' landOnly = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 818: | Line 818: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsAdjacentRevealed|IsAdjacentRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 827: | Line 827: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsAdjacentTeam|IsAdjacentTeam]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' landOnly = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 836: | Line 836: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsAdjacentToArea|IsAdjacentToArea]]([[Civ5Lua/Area|Area]] area = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 845: | Line 845: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsAdjacentToLand|IsAdjacentToLand]]()</code> | ||
|- | |- | ||
| | | | ||
Line 854: | Line 854: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsAdjacentToShallowWater|IsAdjacentToShallowWater]]()</code> | ||
|- | |- | ||
| | | | ||
Line 863: | Line 863: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsAdjacentVisible|IsAdjacentVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 872: | Line 872: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsBarbarian|IsBarbarian]]()</code> | ||
|- | |- | ||
| | | | ||
Line 881: | Line 881: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsBeingWorked|IsBeingWorked]]()</code> | ||
|- | |- | ||
| | | | ||
Line 890: | Line 890: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsBestAdjacentFound|IsBestAdjacentFound]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 898: | Line 898: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">IsBuildRemovesFeature</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsBuildRemovesFeature|IsBuildRemovesFeature]]()</code> | ||
|- | |- | ||
| | | | ||
Line 908: | Line 908: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsCity|IsCity]]()</code> | ||
|- | |- | ||
| | | | ||
Line 917: | Line 917: | ||
|- | |- | ||
|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsCityRadius|IsCityRadius]]()</code> | ||
|- | |- | ||
| | | | ||
Line 926: | Line 926: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsCoastalLand|IsCoastalLand]]()</code> | ||
|- | |- | ||
| | | | ||
Line 935: | Line 935: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsEnemyCity|IsEnemyCity]]([[Civ5Lua/Unit|Unit]] unit = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 944: | Line 944: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsFighting|IsFighting]]()</code> | ||
|- | |- | ||
| | | | ||
Line 953: | Line 953: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsFlatlands|IsFlatlands]]()</code> | ||
|- | |- | ||
| | | | ||
Line 962: | Line 962: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsFreshWater|IsFreshWater]]()</code> | ||
|- | |- | ||
| | | | ||
Line 971: | Line 971: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsFriendlyCity|IsFriendlyCity]]([[Civ5Lua/Unit|Unit]] unit = nil, '''bool''' checkImprovement = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 980: | Line 980: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsFriendlyTerritory|IsFriendlyTerritory]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 989: | Line 989: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsGoody|IsGoody]]()</code> | ||
|- | |- | ||
| | | | ||
Line 998: | Line 998: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsHills|IsHills]]()</code> | ||
|- | |- | ||
| | | | ||
Line 1,007: | Line 1,007: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsImpassable|IsImpassable]]()</code> | ||
|- | |- | ||
| | | | ||
Line 1,016: | Line 1,016: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsImprovementPillaged|IsImprovementPillaged]]()</code> | ||
|- | |- | ||
| | | | ||
Line 1,025: | Line 1,025: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsInvisibleVisible|IsInvisibleVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,034: | Line 1,034: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsLake|IsLake]]()</code> | ||
|- | |- | ||
| | | | ||
Line 1,043: | Line 1,043: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsMountain|IsMountain]]()</code> | ||
|- | |- | ||
| | | | ||
Line 1,052: | Line 1,052: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsNEOfRiver|IsNEOfRiver]]()</code> | ||
|- | |- | ||
| | | | ||
Line 1,061: | Line 1,061: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsNone|IsNone]]()</code> | ||
|- | |- | ||
| | | | ||
Line 1,070: | Line 1,070: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsNWOfRiver|IsNWOfRiver]]()</code> | ||
|- | |- | ||
| | | | ||
Line 1,079: | Line 1,079: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsOpenGround|IsOpenGround]]()</code> | ||
|- | |- | ||
| | | | ||
Line 1,088: | Line 1,088: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsOwned|IsOwned]]()</code> | ||
|- | |- | ||
| | | | ||
Line 1,097: | Line 1,097: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsOwnershipScore|IsOwnershipScore]]()</code> | ||
|- | |- | ||
| | | | ||
Line 1,106: | Line 1,106: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsPlayerCityRadius|IsPlayerCityRadius]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,115: | Line 1,115: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsPotentialCityWork|IsPotentialCityWork]]()</code> | ||
|- | |- | ||
| | | | ||
Line 1,124: | Line 1,124: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsPotentialCityWorkForArea|IsPotentialCityWorkForArea]]([[Civ5Lua/Area|Area]] area = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,132: | Line 1,132: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">IsResourceConnectedByImprovement</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsResourceConnectedByImprovement|IsResourceConnectedByImprovement]]()</code> | ||
|- | |- | ||
| | | | ||
Line 1,142: | Line 1,142: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsRevealed|IsRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,151: | Line 1,151: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsRevealedBarbarian|IsRevealedBarbarian]]()</code> | ||
|- | |- | ||
| | | | ||
Line 1,160: | Line 1,160: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsRevealedGoody|IsRevealedGoody]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,168: | Line 1,168: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">IsRiver</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsRiver|IsRiver]]()</code> | ||
|- | |- | ||
| | | | ||
Line 1,178: | Line 1,178: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsRiverConnection|IsRiverConnection]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,187: | Line 1,187: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsRiverCrossing|IsRiverCrossing]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,195: | Line 1,195: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">IsRiverCrossingFlowClockwise</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsRiverCrossingFlowClockwise|IsRiverCrossingFlowClockwise]]()</code> | ||
|- | |- | ||
| | | | ||
Line 1,205: | Line 1,205: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsRiverCrossingToPlot|IsRiverCrossingToPlot]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,214: | Line 1,214: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsRiverSide|IsRiverSide]]()</code> | ||
|- | |- | ||
| | | | ||
Line 1,223: | Line 1,223: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsRoughGround|IsRoughGround]]()</code> | ||
|- | |- | ||
| | | | ||
Line 1,232: | Line 1,232: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsRoute|IsRoute]]()</code> | ||
|- | |- | ||
| | | | ||
Line 1,240: | Line 1,240: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">IsRoutePillaged</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsRoutePillaged|IsRoutePillaged]]()</code> | ||
|- | |- | ||
| | | | ||
Line 1,250: | Line 1,250: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsStartingPlot|IsStartingPlot]]()</code> | ||
|- | |- | ||
| | | | ||
Line 1,258: | Line 1,258: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">IsTradeRoute</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsTradeRoute|IsTradeRoute]]()</code> | ||
|- | |- | ||
| | | | ||
Line 1,268: | Line 1,268: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsUnit|IsUnit]]()</code> | ||
|- | |- | ||
| | | | ||
Line 1,277: | Line 1,277: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsValidDomainForAction|IsValidDomainForAction]]([[Civ5Lua/Unit|Unit]] unit = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,286: | Line 1,286: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsValidDomainForLocation|IsValidDomainForLocation]]([[Civ5Lua/Unit|Unit]] unit = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,295: | Line 1,295: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsVisible|IsVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,304: | Line 1,304: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsVisibleEnemyDefender|IsVisibleEnemyDefender]]([[Civ5Lua/Unit|Unit]] unit = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,313: | Line 1,313: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsVisibleEnemyUnit|IsVisibleEnemyUnit]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,322: | Line 1,322: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsVisibleOtherUnit|IsVisibleOtherUnit]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,331: | Line 1,331: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsVisibleToWatchingHuman|IsVisibleToWatchingHuman]]()</code> | ||
|- | |- | ||
| | | | ||
Line 1,339: | Line 1,339: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">IsWater</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsWater|IsWater]]()</code> | ||
|- | |- | ||
| | | | ||
Line 1,349: | Line 1,349: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsWithinTeamCityRadius|IsWithinTeamCityRadius]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/PlayerID|PlayerID]] eIgnorePlayer = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,358: | Line 1,358: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/IsWOfRiver|IsWOfRiver]]()</code> | ||
|- | |- | ||
| | | | ||
Line 1,367: | Line 1,367: | ||
|- | |- | ||
|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/MovementCost|MovementCost]]([[Civ5Lua/Unit|Unit]] unit = nil, [[Civ5Lua/Plot|Plot]] fromPlot = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,375: | Line 1,375: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">NukeExplosion</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/NukeExplosion|NukeExplosion]]('''int''' range = nil, [[Civ5Lua/Unit|Unit]] nukeUnit = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,385: | Line 1,385: | ||
|- | |- | ||
|align="right" |<code>'''string'''</code> | |align="right" |<code>'''string'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/PickFeatureDummyTag|PickFeatureDummyTag]]('''int''' mouseX = nil, '''int''' mouseY = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,393: | Line 1,393: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">RemoveGoody</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/RemoveGoody|RemoveGoody]]()</code> | ||
|- | |- | ||
| | | | ||
Line 1,402: | Line 1,402: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">ResetFeatureModel</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/ResetFeatureModel|ResetFeatureModel]]()</code> | ||
|- | |- | ||
| | | | ||
Line 1,412: | Line 1,412: | ||
|- | |- | ||
|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/SeeFromLevel|SeeFromLevel]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,421: | Line 1,421: | ||
|- | |- | ||
|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/SeeThroughLevel|SeeThroughLevel]]()</code> | ||
|- | |- | ||
| | | | ||
Line 1,430: | Line 1,430: | ||
|- | |- | ||
|align="right" |<code>'''int'''</code> | |align="right" |<code>'''int'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/SetArea|SetArea]]()</code> | ||
|- | |- | ||
| | | | ||
Line 1,438: | Line 1,438: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">SetContinentArtType</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/SetContinentArtType|SetContinentArtType]]()</code> | ||
|- | |- | ||
| | | | ||
Line 1,447: | Line 1,447: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">SetFeatureDummyTexture</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/SetFeatureDummyTexture|SetFeatureDummyTexture]]('''string''' dummyTag = nil, '''string''' textureTag = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,456: | Line 1,456: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">SetFeatureDummyVisibility</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/SetFeatureDummyVisibility|SetFeatureDummyVisibility]]('''string''' dummyTag = nil, '''bool''' show = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,465: | Line 1,465: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">SetFeatureType</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/SetFeatureType|SetFeatureType]]()</code> | ||
|- | |- | ||
| | | | ||
Line 1,474: | Line 1,474: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">SetImprovementDuration</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/SetImprovementDuration|SetImprovementDuration]]('''int''' newValue = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,483: | Line 1,483: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">SetImprovementPillaged</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/SetImprovementPillaged|SetImprovementPillaged]]('''bool''' b = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,492: | Line 1,492: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">SetImprovementType</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/SetImprovementType|SetImprovementType]]([[Civ5Lua/ImprovementID|ImprovementID]] newValueID = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,501: | Line 1,501: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">SetNEOfRiver</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/SetNEOfRiver|SetNEOfRiver]]('''bool''' newValue = nil, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,510: | Line 1,510: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">SetNumResource</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/SetNumResource|SetNumResource]]('''int''' num = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,519: | Line 1,519: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">SetNWOfRiver</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/SetNWOfRiver|SetNWOfRiver]]('''bool''' newValue = nil, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,528: | Line 1,528: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">SetOwner</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/SetOwner|SetOwner]]([[Civ5Lua/PlayerID|PlayerID]] eNewValue = nil, '''int''' acquiringCityID = nil, '''bool''' checkUnits = nil, '''bool''' updateResources = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,537: | Line 1,537: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">SetOwnershipDuration</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/SetOwnershipDuration|SetOwnershipDuration]]('''int''' newValue = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,546: | Line 1,546: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">SetPlotType</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/SetPlotType|SetPlotType]]([[Civ5Lua/PlotTypeID|PlotTypeID]] newValueID = nil, '''bool''' recalculate = nil, '''bool''' rebuildGraphics = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,555: | Line 1,555: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">SetResourceType</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/SetResourceType|SetResourceType]]([[Civ5Lua/ResourceID|ResourceID]] newValueID = nil, '''int''' numResource = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,564: | Line 1,564: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">SetRevealed</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/SetRevealed|SetRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' newValue = nil, '''bool''' terrainOnly = nil, [[Civ5Lua/TeamID|TeamID]] eFromTeam = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,573: | Line 1,573: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">SetRouteType</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/SetRouteType|SetRouteType]]([[Civ5Lua/RouteID|RouteID]] newValueID = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,582: | Line 1,582: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">SetScriptData</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/SetScriptData|SetScriptData]]('''string''' szNewValue = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,591: | Line 1,591: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">SetStartingPlot</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/SetStartingPlot|SetStartingPlot]]('''bool''' newValue = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,600: | Line 1,600: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">SetTerrainType</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/SetTerrainType|SetTerrainType]]([[Civ5Lua/TerrainID|TerrainID]] type)</code> | ||
|- | |- | ||
| | | | ||
Line 1,609: | Line 1,609: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">SetUpgradeProgress</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/SetUpgradeProgress|SetUpgradeProgress]]('''int''' newValue = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,618: | Line 1,618: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">SetWOfRiver</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/SetWOfRiver|SetWOfRiver]]('''bool''' newValue = nil, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,628: | Line 1,628: | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" |<code>'''bool'''</code> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/ShareAdjacentArea|ShareAdjacentArea]]([[Civ5Lua/Plot|Plot]] plot = nil)</code> | ||
|- | |- | ||
| | | | ||
Line 1,636: | Line 1,636: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">UpdateFog</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/UpdateFog|UpdateFog]]()</code> | ||
|- | |- | ||
| | | | ||
Line 1,645: | Line 1,645: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">UpdateVisibility</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/UpdateVisibility|UpdateVisibility]]()</code> | ||
|- | |- | ||
| | | | ||
Line 1,654: | Line 1,654: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" |<h2 style="visibility: hidden;">WaterArea</h2> | ||
|<code>Plot: | |<code>Plot:[[Civ5Lua/Plot/WaterArea|WaterArea]]()</code> | ||
|- | |- | ||
| | | |
Revision as of 15:11, 9 August 2012
This page is a part of the Lua and UI Reference.
AddFeatureDummyModel |
Plot:AddFeatureDummyModel(string dummyTag = nil, string modelTag = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
Area |
Plot:Area()
|
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
|
Plot:At(int x = nil, int y = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
int
|
Plot:CalculateBestNatureYield(YieldID yieldID = nil, TeamID eTeam = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
int
|
Plot:CalculateImprovementYieldChange(ImprovementID improvementID = nil, YieldID yieldID = nil, PlayerID ePlayer = nil, bool optimal = nil, RouteID assumeThisRouteID = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
int
|
Plot:CalculateNatureYield(YieldID yieldID = nil, TeamID eTeam = nil, bool ignoreFeature = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
int
|
Plot:CalculateTotalBestNatureYield(TeamID eTeam = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
int
|
Plot:CalculateYield(YieldID yieldID = nil, bool display = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
|
Plot:CanBuild(BuildActionID buildID = nil, PlayerID ePlayer = nil, bool testVisible = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
CanHaveFeature |
Plot:CanHaveFeature()
|
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
|
Plot:CanHaveImprovement(ImprovementID improvementID = nil, TeamID eTeam = nil, bool potential = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
|
Plot:CanHaveResource(ResourceID resourceID = nil, bool ignoreLatitude = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
CanSeePlot |
Plot:CanSeePlot()
|
Here is some fancy description. Isn't it nice to get descriptions? | |
bool
|
Plot:ChangeBuildProgress(BuildActionID buildID = nil, int change = nil, TeamID eTeam = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
ChangeExtraMovePathCost |
Plot:ChangeExtraMovePathCost(int change = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
ChangeImprovementDuration |
Plot:ChangeImprovementDuration(int change = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
ChangeInvisibleVisibilityCount |
Plot:ChangeInvisibleVisibilityCount(TeamID eTeam = nil, InvisibilityScopeID invisibleID = nil, int change = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
ChangeNumResource |
Plot:ChangeNumResource(int change = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
ChangeOwnershipDuration |
Plot:ChangeOwnershipDuration(int change = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
ChangeUpgradeProgress |
Plot:ChangeUpgradeProgress(int change = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
ChangeVisibilityCount |
Plot:ChangeVisibilityCount(TeamID eTeam = nil, int change = nil, InvisibilityScopeID seeInvisibleTypeID = nil, bool informExplorationTracking = nil, bool alwaysSeeInvisible = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
int
|
Plot:CountNumAirUnits(TeamID ePlayer = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
int
|
Plot:DefenseModifier(TeamID iDefendTeam = nil, bool ignoreBuilding = nil, bool help = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
Erase |
Plot:Erase()
|
Here is some fancy description. Isn't it nice to get descriptions? | |
GetActiveFogOfWarMode |
Plot:GetActiveFogOfWarMode(<unknown>)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
int
|
Plot:GetArea()
|
Here is some fancy description. Isn't it nice to get descriptions? | |
GetBestDefender |
Plot:GetBestDefender(PlayerID eOwner = nil, PlayerID eAttackingPlayer = nil, Unit attacker = nil, bool testAtWar = nil, bool testPotentialEnemy = nil, bool testCanMove = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
int
|
Plot:GetBuildProgress(BuildActionID buildID = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
int
|
Plot:GetBuildTime(BuildActionID buildID = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
int
|
Plot:GetBuildTurnsLeft(BuildActionID buildID = nil, int nowExtra = nil, int thenExtra = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
int
|
Plot:GetBuildTurnsTotal(BuildActionID buildID = nil)
|
Here is some fancy description. Isn't it nice to get descriptions? | |
int
|
Plot:GetCityRadiusCount()
|
Here is some fancy description. Isn't it nice to get descriptions? | |
GetContinentArtType |
Plot:GetContinentArtType()
|
Determines continent for plot type. | |
int
|
Plot:GetExtraMovePathCost()
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int
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Plot:GetFeatureProduction(BuildActionID buildID = nil, TeamID eTeam = nil, City city = nil)
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GetFeatureType |
Plot:GetFeatureType()
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int
|
Plot:GetFeatureVariety()
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int
|
Plot:GetFoundValue(PlayerID eIndex = nil)
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int
|
Plot:GetImprovementDuration()
|
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ImprovementID
|
Plot:GetImprovementType()
|
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Plot
|
Plot:GetInlandCorner()
|
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int
|
Plot:GetInvisibleVisibilityCount(TeamID eTeam = nil, InvisibilityScopeID invisibleID = nil)
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int
|
Plot:GetLatitude()
|
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int
|
Plot:GetNearestLandArea()
|
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GetNearestLandPlot |
Plot:GetNearestLandPlot()
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ResourceID
|
Plot:GetNonObsoleteResourceType(TeamID eTeam = nil)
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int
|
Plot:GetNumDefenders(PlayerID ePlayer = nil)
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int
|
Plot:GetNumFriendlyUnitsOfType(Unit unit = nil)
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int
|
Plot:GetNumResource()
|
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int
|
Plot:GetNumUnits()
|
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int
|
Plot:GetNumVisibleEnemyDefenders(Unit unit = nil)
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int
|
Plot:GetNumVisiblePotentialEnemyDefenders(Unit unit = nil)
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PlayerID
|
Plot:GetOwner()
|
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int
|
Plot:GetOwnershipDuration()
|
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int
|
Plot:GetPlayerCityRadiusCount(PlayerID eIndex = nil)
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GetPlotCity |
Plot:GetPlotCity()
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GetPlotType |
Plot:GetPlotType()
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int
|
Plot:GetReconCount()
|
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ResourceID
|
Plot:GetResourceType(TeamID eTeam = nil)
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ImprovementID
|
Plot:GetRevealedImprovementType(TeamID eTeam = nil, bool debug = nil)
|
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PlayerID
|
Plot:GetRevealedOwner(TeamID eTeam = nil, bool debug = nil)
|
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RouteID
|
Plot:GetRevealedRouteType(TeamID eTeam = nil, bool debug = nil)
|
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TeamID
|
Plot:GetRevealedTeam(TeamID eTeam = nil, bool debug = nil)
|
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int
|
Plot:GetRiverCrossingCount()
|
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FlowDirectionID
|
Plot:GetRiverEFlowDirection()
|
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FlowDirectionID
|
Plot:GetRiverSEFlowDirection()
|
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FlowDirectionID
|
Plot:GetRiverSWFlowDirection()
|
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RouteID
|
Plot:GetRouteType()
|
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string
|
Plot:GetScriptData()
|
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GetSelectedUnit |
Plot:GetSelectedUnit()
|
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int
|
Plot:GetTeam()
|
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GetTerrainType |
Plot:GetTerrainType()
|
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GetUnit |
Plot:GetUnit(int index = nil)
|
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int
|
Plot:GetUnitPower(PlayerID eOwner = nil)
|
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int
|
Plot:GetUpgradeProgress()
|
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int
|
Plot:GetUpgradeTimeLeft(ImprovementID improvementID = nil, PlayerID ePlayer = nil)
|
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int
|
Plot:GetVisibilityCount(TeamID eTeam = nil)
|
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GetWorkingCity |
Plot:GetWorkingCity()
|
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GetWorkingCityOverride |
Plot:GetWorkingCityOverride()
|
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int
|
Plot:GetX()
|
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int
|
Plot:GetY()
|
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int
|
Plot:GetYield(YieldID yieldID = nil)
|
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bool
|
Plot:GetYieldWithBuild()
|
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HasBarbarianCamp |
Plot:HasBarbarianCamp()
|
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bool
|
Plot:HasYield()
|
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bool
|
Plot:IsActiveVisible(bool debug = nil)
|
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bool
|
Plot:IsAdjacentNonrevealed(TeamID eTeam = nil)
|
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bool
|
Plot:IsAdjacentNonvisible(TeamID eTeam = nil)
|
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bool
|
Plot:IsAdjacentOwned()
|
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bool
|
Plot:IsAdjacentPlayer(PlayerID ePlayer = nil, bool landOnly = nil)
|
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bool
|
Plot:IsAdjacentRevealed(TeamID eTeam = nil)
|
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bool
|
Plot:IsAdjacentTeam(TeamID eTeam = nil, bool landOnly = nil)
|
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bool
|
Plot:IsAdjacentToArea(Area area = nil)
|
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bool
|
Plot:IsAdjacentToLand()
|
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bool
|
Plot:IsAdjacentToShallowWater()
|
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bool
|
Plot:IsAdjacentVisible(TeamID eTeam = nil, bool debug = nil)
|
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bool
|
Plot:IsBarbarian()
|
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bool
|
Plot:IsBeingWorked()
|
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bool
|
Plot:IsBestAdjacentFound(PlayerID eIndex = nil)
|
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IsBuildRemovesFeature |
Plot:IsBuildRemovesFeature()
|
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bool
|
Plot:IsCity()
|
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int
|
Plot:IsCityRadius()
|
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bool
|
Plot:IsCoastalLand()
|
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bool
|
Plot:IsEnemyCity(Unit unit = nil)
|
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bool
|
Plot:IsFighting()
|
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bool
|
Plot:IsFlatlands()
|
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bool
|
Plot:IsFreshWater()
|
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bool
|
Plot:IsFriendlyCity(Unit unit = nil, bool checkImprovement = nil)
|
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bool
|
Plot:IsFriendlyTerritory(PlayerID ePlayer = nil)
|
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bool
|
Plot:IsGoody()
|
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bool
|
Plot:IsHills()
|
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bool
|
Plot:IsImpassable()
|
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bool
|
Plot:IsImprovementPillaged()
|
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bool
|
Plot:IsInvisibleVisible(TeamID eTeam = nil, InvisibilityScopeID invisibleID = nil)
|
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bool
|
Plot:IsLake()
|
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bool
|
Plot:IsMountain()
|
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bool
|
Plot:IsNEOfRiver()
|
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bool
|
Plot:IsNone()
|
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bool
|
Plot:IsNWOfRiver()
|
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bool
|
Plot:IsOpenGround()
|
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bool
|
Plot:IsOwned()
|
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bool
|
Plot:IsOwnershipScore()
|
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bool
|
Plot:IsPlayerCityRadius(PlayerID eIndex = nil)
|
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bool
|
Plot:IsPotentialCityWork()
|
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bool
|
Plot:IsPotentialCityWorkForArea(Area area = nil)
|
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IsResourceConnectedByImprovement |
Plot:IsResourceConnectedByImprovement()
|
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bool
|
Plot:IsRevealed(TeamID eTeam = nil, bool debug = nil)
|
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bool
|
Plot:IsRevealedBarbarian()
|
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bool
|
Plot:IsRevealedGoody(TeamID eTeam = nil)
|
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IsRiver |
Plot:IsRiver()
|
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bool
|
Plot:IsRiverConnection(DirectionID directionID = nil)
|
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bool
|
Plot:IsRiverCrossing(DirectionID directionID = nil)
|
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IsRiverCrossingFlowClockwise |
Plot:IsRiverCrossingFlowClockwise()
|
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bool
|
Plot:IsRiverCrossingToPlot(DirectionID directionID = nil)
|
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bool
|
Plot:IsRiverSide()
|
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bool
|
Plot:IsRoughGround()
|
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bool
|
Plot:IsRoute()
|
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IsRoutePillaged |
Plot:IsRoutePillaged()
|
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bool
|
Plot:IsStartingPlot()
|
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IsTradeRoute |
Plot:IsTradeRoute()
|
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bool
|
Plot:IsUnit()
|
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bool
|
Plot:IsValidDomainForAction(Unit unit = nil)
|
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bool
|
Plot:IsValidDomainForLocation(Unit unit = nil)
|
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bool
|
Plot:IsVisible(TeamID eTeam = nil, bool debug = nil)
|
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bool
|
Plot:IsVisibleEnemyDefender(Unit unit = nil)
|
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bool
|
Plot:IsVisibleEnemyUnit(PlayerID ePlayer = nil)
|
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bool
|
Plot:IsVisibleOtherUnit(PlayerID ePlayer = nil)
|
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bool
|
Plot:IsVisibleToWatchingHuman()
|
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IsWater |
Plot:IsWater()
|
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bool
|
Plot:IsWithinTeamCityRadius(TeamID eTeam = nil, PlayerID eIgnorePlayer = nil)
|
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bool
|
Plot:IsWOfRiver()
|
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int
|
Plot:MovementCost(Unit unit = nil, Plot fromPlot = nil)
|
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NukeExplosion |
Plot:NukeExplosion(int range = nil, Unit nukeUnit = nil)
|
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string
|
Plot:PickFeatureDummyTag(int mouseX = nil, int mouseY = nil)
|
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RemoveGoody |
Plot:RemoveGoody()
|
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ResetFeatureModel |
Plot:ResetFeatureModel()
|
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int
|
Plot:SeeFromLevel(TeamID eTeam = nil)
|
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int
|
Plot:SeeThroughLevel()
|
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int
|
Plot:SetArea()
|
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SetContinentArtType |
Plot:SetContinentArtType()
|
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SetFeatureDummyTexture |
Plot:SetFeatureDummyTexture(string dummyTag = nil, string textureTag = nil)
|
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SetFeatureDummyVisibility |
Plot:SetFeatureDummyVisibility(string dummyTag = nil, bool show = nil)
|
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SetFeatureType |
Plot:SetFeatureType()
|
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SetImprovementDuration |
Plot:SetImprovementDuration(int newValue = nil)
|
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SetImprovementPillaged |
Plot:SetImprovementPillaged(bool b = nil)
|
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SetImprovementType |
Plot:SetImprovementType(ImprovementID newValueID = nil)
|
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SetNEOfRiver |
Plot:SetNEOfRiver(bool newValue = nil, FlowDirectionID riverDirID = nil)
|
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SetNumResource |
Plot:SetNumResource(int num = nil)
|
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SetNWOfRiver |
Plot:SetNWOfRiver(bool newValue = nil, FlowDirectionID riverDirID = nil)
|
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SetOwner |
Plot:SetOwner(PlayerID eNewValue = nil, int acquiringCityID = nil, bool checkUnits = nil, bool updateResources = nil)
|
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SetOwnershipDuration |
Plot:SetOwnershipDuration(int newValue = nil)
|
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SetPlotType |
Plot:SetPlotType(PlotTypeID newValueID = nil, bool recalculate = nil, bool rebuildGraphics = nil)
|
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SetResourceType |
Plot:SetResourceType(ResourceID newValueID = nil, int numResource = nil)
|
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SetRevealed |
Plot:SetRevealed(TeamID eTeam = nil, bool newValue = nil, bool terrainOnly = nil, TeamID eFromTeam = nil)
|
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SetRouteType |
Plot:SetRouteType(RouteID newValueID = nil)
|
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SetScriptData |
Plot:SetScriptData(string szNewValue = nil)
|
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SetStartingPlot |
Plot:SetStartingPlot(bool newValue = nil)
|
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SetTerrainType |
Plot:SetTerrainType(TerrainID type)
|
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SetUpgradeProgress |
Plot:SetUpgradeProgress(int newValue = nil)
|
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SetWOfRiver |
Plot:SetWOfRiver(bool newValue = nil, FlowDirectionID riverDirID = nil)
|
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bool
|
Plot:ShareAdjacentArea(Plot plot = nil)
|
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UpdateFog |
Plot:UpdateFog()
|
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UpdateVisibility |
Plot:UpdateVisibility()
|
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WaterArea |
Plot:WaterArea()
|
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