User:DonQuich: Difference between revisions
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''This page is a part of the [[Lua and UI Reference]].'' | ''This page is a part of the [[Lua and UI Reference]].'' | ||
{| | {| | ||
<!-- | <!-- | ||
ADDFEATUREDUMMYMODEL | ADDFEATUREDUMMYMODEL | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" style="border-top: 1px solid grey;" | | ||
|<code>Plot:[[Civ5Lua/Plot/AddFeatureDummyModel|AddFeatureDummyModel]]('''string''' dummyTag = nil, '''string''' modelTag = nil)</code> | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/AddFeatureDummyModel|AddFeatureDummyModel]]('''string''' dummyTag = nil, '''string''' modelTag = nil)</code> | ||
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|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
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* dummyTag: Some comment about this parameter. | |||
|- | |||
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* modelTag: Some comment about this parameter. | |||
<!-- | <!-- | ||
AREA | AREA | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" style="border-top: 1px solid grey;" | | ||
|<code>Plot:[[Civ5Lua/Plot/Area|Area]]()</code> | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/Area|Area]]()</code> | ||
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--> | --> | ||
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|align="right" |<code>'''bool'''</code> | |align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/At|At]]('''int''' x = nil, '''int''' y = nil)</code> | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/At|At]]('''int''' x = nil, '''int''' y = nil)</code> | ||
|- | |- | ||
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|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
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* Returned value: ''Returned values too need their comments.'' | |||
|- | |||
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* x: Some comment about this parameter. | |||
|- | |||
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* y: Some comment about this parameter. | |||
<!-- | <!-- | ||
CALCULATEBESTNATUREYIELD | CALCULATEBESTNATUREYIELD | ||
--> | --> | ||
|- | |- | ||
|align="right" |<code>'''int'''</code> | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/CalculateBestNatureYield|CalculateBestNatureYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/CalculateBestNatureYield|CalculateBestNatureYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
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* Returned value: ''Returned values too need their comments.'' | |||
|- | |||
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* yieldID: Some comment about this parameter. | |||
|- | |- | ||
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* eTeam: Some comment about this parameter. | |||
<!-- | <!-- | ||
CALCULATEIMPROVEMENTYIELDCHANGE | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>'''int'''</code> | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/CalculateImprovementYieldChange|CalculateImprovementYieldChange]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' optimal = nil, [[Civ5Lua/RouteID|RouteID]] assumeThisRouteID = nil)</code> | ||
|- | |- | ||
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|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
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* Returned value: ''Returned values too need their comments.'' | |||
|- | |||
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* improvementID: Some comment about this parameter. | |||
|- | |- | ||
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* yieldID: Some comment about this parameter. | |||
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* ePlayer: Some comment about this parameter. | |||
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* optimal: Some comment about this parameter. | |||
|- | |- | ||
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* assumeThisRouteID: Some comment about this parameter. | |||
<!-- | <!-- | ||
CALCULATENATUREYIELD | |||
--> | --> | ||
|- | |- | ||
| | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/CalculateNatureYield|CalculateNatureYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' ignoreFeature = nil)</code> | ||
|- | |- | ||
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|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
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|'' | | | ||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |||
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* yieldID: Some comment about this parameter. | |||
|- | |- | ||
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* eTeam: Some comment about this parameter. | |||
|- | |- | ||
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* ignoreFeature: Some comment about this parameter. | |||
<!-- | <!-- | ||
CALCULATETOTALBESTNATUREYIELD | |||
--> | --> | ||
|- | |- | ||
| | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/CalculateTotalBestNatureYield|CalculateTotalBestNatureYield]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | ||
|- | |- | ||
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|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
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* Returned value: ''Returned values too need their comments.'' | |||
|- | |- | ||
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* eTeam: Some comment about this parameter. | |||
<!-- | <!-- | ||
CALCULATEYIELD | |||
--> | --> | ||
|- | |- | ||
| | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/CalculateYield|CalculateYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, '''bool''' display = nil)</code> | ||
|- | |- | ||
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|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
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* Returned value: ''Returned values too need their comments.'' | |||
|- | |- | ||
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* yieldID: Some comment about this parameter. | |||
|- | |- | ||
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* display: Some comment about this parameter. | |||
<!-- | <!-- | ||
CANBUILD | |||
--> | --> | ||
|- | |- | ||
| | |align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/CanBuild|CanBuild]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' testVisible = nil)</code> | ||
|- | |- | ||
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|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
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* Returned value: ''Returned values too need their comments.'' | |||
|- | |- | ||
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* buildID: Some comment about this parameter. | |||
|- | |- | ||
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* ePlayer: Some comment about this parameter. | |||
|- | |- | ||
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* testVisible: Some comment about this parameter. | |||
<!-- | <!-- | ||
CANHAVEFEATURE | |||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" style="border-top: 1px solid grey;" | | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/CanHaveFeature|CanHaveFeature]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
<!-- | <!-- | ||
CANHAVEIMPROVEMENT | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>''' | |align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/CanHaveImprovement|CanHaveImprovement]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' potential = nil)</code> | ||
|- | |- | ||
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|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
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* Returned value: ''Returned values too need their comments.'' | |||
|- | |- | ||
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* improvementID: Some comment about this parameter. | |||
|- | |- | ||
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* eTeam: Some comment about this parameter. | |||
|- | |- | ||
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* potential: Some comment about this parameter. | |||
<!-- | <!-- | ||
CANHAVERESOURCE | |||
--> | --> | ||
|- | |- | ||
| | |align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/CanHaveResource|CanHaveResource]]([[Civ5Lua/ResourceID|ResourceID]] resourceID = nil, '''bool''' ignoreLatitude = nil)</code> | ||
|- | |- | ||
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|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
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* Returned value: ''Returned values too need their comments.'' | |||
|- | |||
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* resourceID: Some comment about this parameter. | |||
|- | |- | ||
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* ignoreLatitude: Some comment about this parameter. | |||
<!-- | <!-- | ||
CANSEEPLOT | |||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" style="border-top: 1px solid grey;" | | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/CanSeePlot|CanSeePlot]]()</code> | ||
|- | |- | ||
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|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
<!-- | <!-- | ||
CHANGEBUILDPROGRESS | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>''' | |align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/ChangeBuildProgress|ChangeBuildProgress]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, '''int''' change = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
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| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |- | ||
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* buildID: Some comment about this parameter. | |||
|- | |- | ||
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* change: Some comment about this parameter. | |||
|- | |- | ||
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* eTeam: Some comment about this parameter. | |||
<!-- | <!-- | ||
CHANGEEXTRAMOVEPATHCOST | |||
--> | --> | ||
|- | |- | ||
| | |width="2" style="border-top: 1px solid grey;" | | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/ChangeExtraMovePathCost|ChangeExtraMovePathCost]]('''int''' change = nil)</code> | ||
|- | |- | ||
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|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
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* change: Some comment about this parameter. | |||
<!-- | <!-- | ||
CHANGEIMPROVEMENTDURATION | |||
--> | --> | ||
|- | |- | ||
| | |width="2" style="border-top: 1px solid grey;" | | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/ChangeImprovementDuration|ChangeImprovementDuration]]('''int''' change = nil)</code> | ||
|- | |- | ||
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|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
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* change: Some comment about this parameter. | |||
<!-- | <!-- | ||
CHANGEINVISIBLEVISIBILITYCOUNT | |||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" style="border-top: 1px solid grey;" | | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/ChangeInvisibleVisibilityCount|ChangeInvisibleVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil, '''int''' change = nil)</code> | ||
|- | |- | ||
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|'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
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* eTeam: Some comment about this parameter. | |||
|- | |||
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* invisibleID: Some comment about this parameter. | |||
|- | |||
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* change: Some comment about this parameter. | |||
<!-- | <!-- | ||
CHANGENUMRESOURCE | |||
--> | --> | ||
|- | |- | ||
| | |width="2" style="border-top: 1px solid grey;" | | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/ChangeNumResource|ChangeNumResource]]('''int''' change = nil)</code> | ||
|- | |- | ||
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|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
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| | |||
* change: Some comment about this parameter. | |||
<!-- | <!-- | ||
CHANGEOWNERSHIPDURATION | |||
--> | --> | ||
|- | |- | ||
| | |width="2" style="border-top: 1px solid grey;" | | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/ChangeOwnershipDuration|ChangeOwnershipDuration]]('''int''' change = nil)</code> | ||
|- | |- | ||
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|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
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| | |||
* change: Some comment about this parameter. | |||
<!-- | <!-- | ||
CHANGEUPGRADEPROGRESS | |||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" style="border-top: 1px solid grey;" | | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/ChangeUpgradeProgress|ChangeUpgradeProgress]]('''int''' change = nil)</code> | ||
|- | |- | ||
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|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
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| | |||
* change: Some comment about this parameter. | |||
<!-- | <!-- | ||
CHANGEVISIBILITYCOUNT | |||
--> | --> | ||
|- | |- | ||
| | |width="2" style="border-top: 1px solid grey;" | | ||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/ChangeVisibilityCount|ChangeVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''int''' change = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] seeInvisibleTypeID = nil, '''bool''' informExplorationTracking = nil, '''bool''' alwaysSeeInvisible = nil)</code> | |||
|- | |- | ||
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|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
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* eTeam: Some comment about this parameter. | |||
|- | |||
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* change: Some comment about this parameter. | |||
|- | |- | ||
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* seeInvisibleTypeID: Some comment about this parameter. | |||
|- | |- | ||
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* informExplorationTracking: Some comment about this parameter. | |||
|- | |- | ||
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* alwaysSeeInvisible: Some comment about this parameter. | |||
<!-- | <!-- | ||
COUNTNUMAIRUNITS | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code> | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/CountNumAirUnits|CountNumAirUnits]]([[Civ5Lua/TeamID|TeamID]] ePlayer = nil)</code> | ||
|- | |- | ||
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|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
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* Returned value: ''Returned values too need their comments.'' | |||
|- | |- | ||
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* ePlayer: Some comment about this parameter. | |||
<!-- | <!-- | ||
DEFENSEMODIFIER | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>'''int'''</code> | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/DefenseModifier|DefenseModifier]]([[Civ5Lua/TeamID|TeamID]] iDefendTeam = nil, '''bool''' ignoreBuilding = nil, '''bool''' help = nil)</code> | ||
|- | |- | ||
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|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
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* Returned value: ''Returned values too need their comments.'' | |||
|- | |- | ||
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* iDefendTeam: Some comment about this parameter. | |||
|- | |- | ||
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* ignoreBuilding: Some comment about this parameter. | |||
|- | |- | ||
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* help: Some comment about this parameter. | |||
<!-- | <!-- | ||
ERASE | |||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" style="border-top: 1px solid grey;" | | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/Erase|Erase]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
<!-- | <!-- | ||
GETACTIVEFOGOFWARMODE | |||
--> | --> | ||
|- | |- | ||
| | |width="2" style="border-top: 1px solid grey;" | | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetActiveFogOfWarMode|GetActiveFogOfWarMode]](''<unknown>'')</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
<!-- | <!-- | ||
GETAREA | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>'''int'''</code> | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetArea|GetArea]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
|'' | | | ||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
GETBESTDEFENDER | |||
--> | --> | ||
|- | |- | ||
| | |width="2" style="border-top: 1px solid grey;" | | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetBestDefender|GetBestDefender]]([[Civ5Lua/PlayerID|PlayerID]] eOwner = nil, [[Civ5Lua/PlayerID|PlayerID]] eAttackingPlayer = nil, [[Civ5Lua/Unit|Unit]] attacker = nil, '''bool''' testAtWar = nil, '''bool''' testPotentialEnemy = nil, '''bool''' testCanMove = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
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| | |||
* eOwner: Some comment about this parameter. | |||
|- | |- | ||
| | | | ||
| | | | ||
* eAttackingPlayer: Some comment about this parameter. | |||
|- | |- | ||
| | | | ||
| | |||
* attacker: Some comment about this parameter. | |||
|- | |- | ||
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* testAtWar: Some comment about this parameter. | |||
|- | |- | ||
| | | | ||
| | |||
* testPotentialEnemy: Some comment about this parameter. | |||
|- | |- | ||
| | | | ||
| | | | ||
* testCanMove: Some comment about this parameter. | |||
<!-- | <!-- | ||
GETBUILDPROGRESS | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code> | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetBuildProgress|GetBuildProgress]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |- | ||
| | | | ||
| | | | ||
* buildID: Some comment about this parameter. | |||
<!-- | <!-- | ||
GETBUILDTIME | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>'''int'''</code> | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetBuildTime|GetBuildTime]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |||
| | |||
| | |||
* buildID: Some comment about this parameter. | |||
<!-- | <!-- | ||
GETBUILDTURNSLEFT | |||
--> | --> | ||
|- | |- | ||
| | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetBuildTurnsLeft|GetBuildTurnsLeft]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, '''int''' nowExtra = nil, '''int''' thenExtra = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |- | ||
| | | | ||
| | | | ||
* buildID: Some comment about this parameter. | |||
|- | |- | ||
| | | | ||
| | |||
* nowExtra: Some comment about this parameter. | |||
|- | |- | ||
| | | | ||
| | | | ||
* thenExtra: Some comment about this parameter. | |||
<!-- | <!-- | ||
GETBUILDTURNSTOTAL | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code> | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetBuildTurnsTotal|GetBuildTurnsTotal]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |- | ||
| | | | ||
| | | | ||
* buildID: Some comment about this parameter. | |||
<!-- | <!-- | ||
GETCITYRADIUSCOUNT | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code> | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetCityRadiusCount|GetCityRadiusCount]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
GETCONTINENTARTTYPE | |||
--> | --> | ||
|- | |- | ||
| | |width="2" style="border-top: 1px solid grey;" | | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetContinentArtType|GetContinentArtType]]()</code> | ||
|- | |- | ||
| | | | ||
|'' | |''Determines continent for plot type.'' | ||
<!-- | <!-- | ||
GETEXTRAMOVEPATHCOST | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code> | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetExtraMovePathCost|GetExtraMovePathCost]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
GETFEATUREPRODUCTION | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>'''int'''</code> | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetFeatureProduction|GetFeatureProduction]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/City|City]] city = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |- | ||
| | | | ||
| | | | ||
* buildID: Some comment about this parameter. | |||
|- | |- | ||
| | | | ||
| | |||
* eTeam: Some comment about this parameter. | |||
|- | |- | ||
| | | | ||
| | | | ||
* city: Some comment about this parameter. | |||
<!-- | <!-- | ||
GETFEATURETYPE | |||
--> | --> | ||
|- | |- | ||
| | |width="2" style="border-top: 1px solid grey;" | | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetFeatureType|GetFeatureType]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
<!-- | <!-- | ||
GETFEATUREVARIETY | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code> | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetFeatureVariety|GetFeatureVariety]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
GETFOUNDVALUE | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>''' | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetFoundValue|GetFoundValue]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |- | ||
| | | | ||
| | | | ||
* eIndex: Some comment about this parameter. | |||
<!-- | <!-- | ||
GETIMPROVEMENTDURATION | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>'''int'''</code> | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetImprovementDuration|GetImprovementDuration]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
GETIMPROVEMENTTYPE | |||
--> | --> | ||
|- | |- | ||
| | |align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/ImprovementID|ImprovementID]]</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetImprovementType|GetImprovementType]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
GETINLANDCORNER | |||
--> | --> | ||
|- | |- | ||
| | |align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/Plot|Plot]]</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetInlandCorner|GetInlandCorner]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
GETINVISIBLEVISIBILITYCOUNT | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>'''int'''</code> | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetInvisibleVisibilityCount|GetInvisibleVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
| | | | ||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |||
| | |||
| | |||
* eTeam: Some comment about this parameter. | |||
|- | |- | ||
| | | | ||
| | | | ||
* invisibleID: Some comment about this parameter. | |||
<!-- | <!-- | ||
GETLATITUDE | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>'''int'''</code> | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetLatitude|GetLatitude]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
<!-- | |- | ||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | |||
GETNEARESTLANDAREA | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>'''int'''</code> | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetNearestLandArea|GetNearestLandArea]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
|'' | | | ||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
GETNEARESTLANDPLOT | |||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" style="border-top: 1px solid grey;" | | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetNearestLandPlot|GetNearestLandPlot]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
<!-- | <!-- | ||
GETNONOBSOLETERESOURCETYPE | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code> | |align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/ResourceID|ResourceID]]</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetNonObsoleteResourceType|GetNonObsoleteResourceType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |- | ||
| | | | ||
| | | | ||
* eTeam: Some comment about this parameter. | |||
<!-- | <!-- | ||
GETNUMDEFENDERS | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>'''int'''</code> | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetNumDefenders|GetNumDefenders]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
|'' | | | ||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |||
| | |||
| | |||
* ePlayer: Some comment about this parameter. | |||
<!-- | <!-- | ||
GETNUMFRIENDLYUNITSOFTYPE | |||
--> | --> | ||
|- | |- | ||
| | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetNumFriendlyUnitsOfType|GetNumFriendlyUnitsOfType]]([[Civ5Lua/Unit|Unit]] unit = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |- | ||
| | | | ||
| | | | ||
* unit: Some comment about this parameter. | |||
<!-- | <!-- | ||
GETNUMRESOURCE | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>''' | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetNumResource|GetNumResource]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
GETNUMUNITS | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>''' | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetNumUnits|GetNumUnits]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
GETNUMVISIBLEENEMYDEFENDERS | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>''' | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetNumVisibleEnemyDefenders|GetNumVisibleEnemyDefenders]]([[Civ5Lua/Unit|Unit]] unit = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
|'' | | | ||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |||
| | |||
| | |||
* unit: Some comment about this parameter. | |||
<!-- | <!-- | ||
GETNUMVISIBLEPOTENTIALENEMYDEFENDERS | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>''' | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetNumVisiblePotentialEnemyDefenders|GetNumVisiblePotentialEnemyDefenders]]([[Civ5Lua/Unit|Unit]] unit = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |- | ||
| | | | ||
| | | | ||
* unit: Some comment about this parameter. | |||
<!-- | <!-- | ||
GETOWNER | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code> | |align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/PlayerID|PlayerID]]</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetOwner|GetOwner]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
GETOWNERSHIPDURATION | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>''' | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetOwnershipDuration|GetOwnershipDuration]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
GETPLAYERCITYRADIUSCOUNT | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>''' | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetPlayerCityRadiusCount|GetPlayerCityRadiusCount]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |- | ||
| | | | ||
| | | | ||
* eIndex: Some comment about this parameter. | |||
<!-- | <!-- | ||
GETPLOTCITY | |||
--> | --> | ||
|- | |- | ||
| | |width="2" style="border-top: 1px solid grey;" | | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetPlotCity|GetPlotCity]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
<!-- | <!-- | ||
GETPLOTTYPE | |||
--> | --> | ||
|- | |- | ||
| | |width="2" style="border-top: 1px solid grey;" | | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetPlotType|GetPlotType]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
<!-- | <!-- | ||
GETRECONCOUNT | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>''' | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetReconCount|GetReconCount]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
GETRESOURCETYPE | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code> | |align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/ResourceID|ResourceID]]</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetResourceType|GetResourceType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |- | ||
| | | | ||
| | | | ||
* eTeam: Some comment about this parameter. | |||
<!-- | <!-- | ||
GETREVEALEDIMPROVEMENTTYPE | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code> | |align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/ImprovementID|ImprovementID]]</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetRevealedImprovementType|GetRevealedImprovementType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
| | | | ||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |||
| | |||
| | |||
* eTeam: Some comment about this parameter. | |||
|- | |- | ||
| | | | ||
| | | | ||
* debug: Some comment about this parameter. | |||
<!-- | <!-- | ||
GETREVEALEDOWNER | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code> | |align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/PlayerID|PlayerID]]</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetRevealedOwner|GetRevealedOwner]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
| | | | ||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |||
| | |||
| | |||
* eTeam: Some comment about this parameter. | |||
|- | |- | ||
| | | | ||
| | | | ||
* debug: Some comment about this parameter. | |||
<!-- | <!-- | ||
GETREVEALEDROUTETYPE | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code> | |align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/RouteID|RouteID]]</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetRevealedRouteType|GetRevealedRouteType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |- | ||
| | | | ||
| | | | ||
* eTeam: Some comment about this parameter. | |||
|- | |||
| | |||
| | |||
* debug: Some comment about this parameter. | |||
<!-- | <!-- | ||
GETREVEALEDTEAM | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code> | |align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/TeamID|TeamID]]</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetRevealedTeam|GetRevealedTeam]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |||
| | |||
| | |||
* eTeam: Some comment about this parameter. | |||
|- | |||
| | |||
| | |||
* debug: Some comment about this parameter. | |||
<!-- | <!-- | ||
GETRIVERCROSSINGCOUNT | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>''' | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetRiverCrossingCount|GetRiverCrossingCount]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
GETRIVEREFLOWDIRECTION | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code> | |align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetRiverEFlowDirection|GetRiverEFlowDirection]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
GETRIVERSEFLOWDIRECTION | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code> | |align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetRiverSEFlowDirection|GetRiverSEFlowDirection]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
GETRIVERSWFLOWDIRECTION | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code> | |align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetRiverSWFlowDirection|GetRiverSWFlowDirection]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
GETROUTETYPE | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code> | |align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/RouteID|RouteID]]</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetRouteType|GetRouteType]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
GETSCRIPTDATA | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>''' | |align="right" style="border-top: 1px solid grey;" |<code>'''string'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetScriptData|GetScriptData]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
GETSELECTEDUNIT | |||
--> | --> | ||
|- | |- | ||
| | |width="2" style="border-top: 1px solid grey;" | | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetSelectedUnit|GetSelectedUnit]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
<!-- | <!-- | ||
GETTEAM | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>''' | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetTeam|GetTeam]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
GETTERRAINTYPE | |||
--> | --> | ||
|- | |- | ||
| | |width="2" style="border-top: 1px solid grey;" | | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetTerrainType|GetTerrainType]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
<!-- | <!-- | ||
GETUNIT | |||
--> | --> | ||
|- | |- | ||
| | |width="2" style="border-top: 1px solid grey;" | | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetUnit|GetUnit]]('''int''' index = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* index: Some comment about this parameter. | |||
<!-- | <!-- | ||
GETUNITPOWER | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>''' | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetUnitPower|GetUnitPower]]([[Civ5Lua/PlayerID|PlayerID]] eOwner = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |- | ||
| | | | ||
| | | | ||
* eOwner: Some comment about this parameter. | |||
<!-- | <!-- | ||
GETUPGRADEPROGRESS | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>''' | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetUpgradeProgress|GetUpgradeProgress]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
|'' | | | ||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
GETUPGRADETIMELEFT | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>''' | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetUpgradeTimeLeft|GetUpgradeTimeLeft]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |- | ||
| | | | ||
| | | | ||
* improvementID: Some comment about this parameter. | |||
|- | |||
| | |||
| | |||
* ePlayer: Some comment about this parameter. | |||
<!-- | <!-- | ||
GETVISIBILITYCOUNT | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>''' | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetVisibilityCount|GetVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |- | ||
| | | | ||
| | | | ||
* eTeam: Some comment about this parameter. | |||
<!-- | <!-- | ||
GETWORKINGCITY | |||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" style="border-top: 1px solid grey;" | | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetWorkingCity|GetWorkingCity]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
<!-- | <!-- | ||
GETWORKINGCITYOVERRIDE | |||
--> | --> | ||
|- | |- | ||
| | |width="2" style="border-top: 1px solid grey;" | | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetWorkingCityOverride|GetWorkingCityOverride]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
<!-- | <!-- | ||
GETX | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>''' | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetX|GetX]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
|'' | | | ||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
GETY | |||
--> | --> | ||
|- | |- | ||
| | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetY|GetY]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
GETYIELD | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>''' | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetYield|GetYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |- | ||
| | | | ||
| | | | ||
* yieldID: Some comment about this parameter. | |||
<!-- | <!-- | ||
GETYIELDWITHBUILD | |||
--> | --> | ||
|- | |- | ||
| | |align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetYieldWithBuild|GetYieldWithBuild]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
HASBARBARIANCAMP | |||
--> | --> | ||
|- | |- | ||
| | |width="2" style="border-top: 1px solid grey;" | | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/HasBarbarianCamp|HasBarbarianCamp]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
<!-- | <!-- | ||
HASYIELD | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/HasYield|HasYield]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
ISACTIVEVISIBLE | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsActiveVisible|IsActiveVisible]]('''bool''' debug = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
|'' | | | ||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |||
| | |||
| | |||
* debug: Some comment about this parameter. | |||
<!-- | <!-- | ||
ISADJACENTNONREVEALED | |||
--> | --> | ||
|- | |- | ||
| | |align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsAdjacentNonrevealed|IsAdjacentNonrevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |- | ||
| | | | ||
| | | | ||
* eTeam: Some comment about this parameter. | |||
<!-- | <!-- | ||
ISADJACENTNONVISIBLE | |||
--> | --> | ||
|- | |- | ||
| | |align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsAdjacentNonvisible|IsAdjacentNonvisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |- | ||
| | | | ||
| | | | ||
* eTeam: Some comment about this parameter. | |||
<!-- | <!-- | ||
ISADJACENTOWNED | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsAdjacentOwned|IsAdjacentOwned]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
ISADJACENTPLAYER | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsAdjacentPlayer|IsAdjacentPlayer]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' landOnly = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |- | ||
| | | | ||
| | | | ||
* ePlayer: Some comment about this parameter. | |||
|- | |- | ||
| | | | ||
| | | | ||
* landOnly: Some comment about this parameter. | |||
<!-- | <!-- | ||
ISADJACENTREVEALED | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsAdjacentRevealed|IsAdjacentRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |- | ||
| | | | ||
| | | | ||
* eTeam: Some comment about this parameter. | |||
<!-- | <!-- | ||
ISADJACENTTEAM | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsAdjacentTeam|IsAdjacentTeam]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' landOnly = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
| | | | ||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |||
| | |||
| | |||
* eTeam: Some comment about this parameter. | |||
|- | |- | ||
| | | | ||
| | | | ||
* landOnly: Some comment about this parameter. | |||
<!-- | <!-- | ||
ISADJACENTTOAREA | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsAdjacentToArea|IsAdjacentToArea]]([[Civ5Lua/Area|Area]] area = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |- | ||
| | | | ||
| | | | ||
* area: Some comment about this parameter. | |||
<!-- | <!-- | ||
ISADJACENTTOLAND | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>''' | |align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsAdjacentToLand|IsAdjacentToLand]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
ISADJACENTTOSHALLOWWATER | |||
--> | --> | ||
|- | |- | ||
| | |align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsAdjacentToShallowWater|IsAdjacentToShallowWater]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
<!-- | |- | ||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | |||
ISADJACENTVISIBLE | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>''' | |align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsAdjacentVisible|IsAdjacentVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
| | | | ||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |||
| | |||
| | |||
* eTeam: Some comment about this parameter. | |||
|- | |- | ||
| | | | ||
| | | | ||
* debug: Some comment about this parameter. | |||
<!-- | <!-- | ||
ISBARBARIAN | |||
--> | --> | ||
|- | |- | ||
| | |align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsBarbarian|IsBarbarian]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
ISBEINGWORKED | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>''' | |align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsBeingWorked|IsBeingWorked]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
ISBESTADJACENTFOUND | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>''' | |align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsBestAdjacentFound|IsBestAdjacentFound]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |||
| | |||
| | |||
* eIndex: Some comment about this parameter. | |||
<!-- | <!-- | ||
ISBUILDREMOVESFEATURE | |||
--> | --> | ||
|- | |- | ||
| | |width="2" style="border-top: 1px solid grey;" | | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsBuildRemovesFeature|IsBuildRemovesFeature]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
<!-- | <!-- | ||
ISCITY | |||
--> | --> | ||
|- | |- | ||
| | |align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsCity|IsCity]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
ISCITYRADIUS | |||
--> | --> | ||
|- | |- | ||
| | |align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsCityRadius|IsCityRadius]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
ISCOASTALLAND | |||
--> | --> | ||
|- | |- | ||
| | |align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsCoastalLand|IsCoastalLand]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
|'' | | | ||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
ISENEMYCITY | |||
--> | --> | ||
|- | |- | ||
| | |align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsEnemyCity|IsEnemyCity]]([[Civ5Lua/Unit|Unit]] unit = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |||
| | |||
| | |||
* unit: Some comment about this parameter. | |||
<!-- | <!-- | ||
ISFIGHTING | |||
--> | --> | ||
|- | |- | ||
| | |align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsFighting|IsFighting]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
ISFLATLANDS | |||
--> | --> | ||
|- | |- | ||
| | |align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsFlatlands|IsFlatlands]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
|'' | | | ||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
ISFRESHWATER | |||
--> | --> | ||
|- | |- | ||
| | |align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsFreshWater|IsFreshWater]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
|'' | | | ||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
ISFRIENDLYCITY | |||
--> | --> | ||
|- | |- | ||
| | |align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsFriendlyCity|IsFriendlyCity]]([[Civ5Lua/Unit|Unit]] unit = nil, '''bool''' checkImprovement = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |||
| | |||
| | |||
* unit: Some comment about this parameter. | |||
|- | |- | ||
| | | | ||
| | | | ||
* checkImprovement: Some comment about this parameter. | |||
<!-- | <!-- | ||
ISFRIENDLYTERRITORY | |||
--> | --> | ||
|- | |- | ||
| | |align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsFriendlyTerritory|IsFriendlyTerritory]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |- | ||
| | | | ||
| | | | ||
* ePlayer: Some comment about this parameter. | |||
<!-- | <!-- | ||
ISGOODY | |||
--> | --> | ||
|- | |- | ||
| | |align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsGoody|IsGoody]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
ISHILLS | |||
--> | --> | ||
|- | |- | ||
| | |align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsHills|IsHills]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
<!-- | |- | ||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | |||
ISIMPASSABLE | |||
--> | --> | ||
|- | |- | ||
| | |align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsImpassable|IsImpassable]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
ISIMPROVEMENTPILLAGED | |||
--> | --> | ||
|- | |- | ||
| | |align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsImprovementPillaged|IsImprovementPillaged]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
ISINVISIBLEVISIBLE | |||
--> | --> | ||
|- | |- | ||
| | |align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsInvisibleVisible|IsInvisibleVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil)</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |- | ||
| | | | ||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |||
| | |||
| | |||
* eTeam: Some comment about this parameter. | |||
|- | |- | ||
| | | | ||
| | | | ||
* invisibleID: Some comment about this parameter. | |||
<!-- | <!-- | ||
ISLAKE | |||
--> | --> | ||
|- | |- | ||
| | |align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsLake|IsLake]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | |||
ISMOUNTAIN | |||
--> | |||
|- | |||
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsMountain|IsMountain]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | |||
ISNEOFRIVER | |||
--> | |||
|- | |||
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsNEOfRiver|IsNEOfRiver]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | <!-- | ||
ISNONE | |||
--> | --> | ||
|- | |- | ||
|align="right" |<code>'''bool'''</code> | |align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | ||
|<code>Plot:[[Civ5Lua/Plot/ | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsNone|IsNone]]()</code> | ||
|- | |- | ||
| | | | ||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |''Here is some fancy description. Isn't it nice to get descriptions?'' | ||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | |||
ISNWOFRIVER | |||
--> | |||
|- | |||
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsNWOfRiver|IsNWOfRiver]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | |||
ISOPENGROUND | |||
--> | |||
|- | |||
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsOpenGround|IsOpenGround]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | |||
ISOWNED | |||
--> | |||
|- | |||
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsOwned|IsOwned]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | |||
ISOWNERSHIPSCORE | |||
--> | |||
|- | |||
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsOwnershipScore|IsOwnershipScore]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | |||
ISPLAYERCITYRADIUS | |||
--> | |||
|- | |||
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsPlayerCityRadius|IsPlayerCityRadius]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |||
| | |||
| | |||
* eIndex: Some comment about this parameter. | |||
<!-- | |||
ISPOTENTIALCITYWORK | |||
--> | |||
|- | |||
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsPotentialCityWork|IsPotentialCityWork]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | |||
ISPOTENTIALCITYWORKFORAREA | |||
--> | |||
|- | |||
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsPotentialCityWorkForArea|IsPotentialCityWorkForArea]]([[Civ5Lua/Area|Area]] area = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |||
| | |||
| | |||
* area: Some comment about this parameter. | |||
<!-- | |||
ISRESOURCECONNECTEDBYIMPROVEMENT | |||
--> | |||
|- | |||
|width="2" style="border-top: 1px solid grey;" | | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsResourceConnectedByImprovement|IsResourceConnectedByImprovement]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISREVEALED | |||
--> | |||
|- | |||
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsRevealed|IsRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |||
| | |||
| | |||
* eTeam: Some comment about this parameter. | |||
|- | |||
| | |||
| | |||
* debug: Some comment about this parameter. | |||
<!-- | |||
ISREVEALEDBARBARIAN | |||
--> | |||
|- | |||
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsRevealedBarbarian|IsRevealedBarbarian]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | |||
ISREVEALEDGOODY | |||
--> | |||
|- | |||
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsRevealedGoody|IsRevealedGoody]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |||
| | |||
| | |||
* eTeam: Some comment about this parameter. | |||
<!-- | |||
ISRIVER | |||
--> | |||
|- | |||
|width="2" style="border-top: 1px solid grey;" | | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsRiver|IsRiver]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISRIVERCONNECTION | |||
--> | |||
|- | |||
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsRiverConnection|IsRiverConnection]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |||
| | |||
| | |||
* directionID: Some comment about this parameter. | |||
<!-- | |||
ISRIVERCROSSING | |||
--> | |||
|- | |||
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsRiverCrossing|IsRiverCrossing]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |||
| | |||
| | |||
* directionID: Some comment about this parameter. | |||
<!-- | |||
ISRIVERCROSSINGFLOWCLOCKWISE | |||
--> | |||
|- | |||
|width="2" style="border-top: 1px solid grey;" | | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsRiverCrossingFlowClockwise|IsRiverCrossingFlowClockwise]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISRIVERCROSSINGTOPLOT | |||
--> | |||
|- | |||
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsRiverCrossingToPlot|IsRiverCrossingToPlot]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |||
| | |||
| | |||
* directionID: Some comment about this parameter. | |||
<!-- | |||
ISRIVERSIDE | |||
--> | |||
|- | |||
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsRiverSide|IsRiverSide]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | |||
ISROUGHGROUND | |||
--> | |||
|- | |||
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsRoughGround|IsRoughGround]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | |||
ISROUTE | |||
--> | |||
|- | |||
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsRoute|IsRoute]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | |||
ISROUTEPILLAGED | |||
--> | |||
|- | |||
|width="2" style="border-top: 1px solid grey;" | | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsRoutePillaged|IsRoutePillaged]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISSTARTINGPLOT | |||
--> | |||
|- | |||
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsStartingPlot|IsStartingPlot]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | |||
ISTRADEROUTE | |||
--> | |||
|- | |||
|width="2" style="border-top: 1px solid grey;" | | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsTradeRoute|IsTradeRoute]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISUNIT | |||
--> | |||
|- | |||
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsUnit|IsUnit]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | |||
ISVALIDDOMAINFORACTION | |||
--> | |||
|- | |||
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsValidDomainForAction|IsValidDomainForAction]]([[Civ5Lua/Unit|Unit]] unit = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |||
| | |||
| | |||
* unit: Some comment about this parameter. | |||
<!-- | |||
ISVALIDDOMAINFORLOCATION | |||
--> | |||
|- | |||
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsValidDomainForLocation|IsValidDomainForLocation]]([[Civ5Lua/Unit|Unit]] unit = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |||
| | |||
| | |||
* unit: Some comment about this parameter. | |||
<!-- | |||
ISVISIBLE | |||
--> | |||
|- | |||
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsVisible|IsVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |||
| | |||
| | |||
* eTeam: Some comment about this parameter. | |||
|- | |||
| | |||
| | |||
* debug: Some comment about this parameter. | |||
<!-- | |||
ISVISIBLEENEMYDEFENDER | |||
--> | |||
|- | |||
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsVisibleEnemyDefender|IsVisibleEnemyDefender]]([[Civ5Lua/Unit|Unit]] unit = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |||
| | |||
| | |||
* unit: Some comment about this parameter. | |||
<!-- | |||
ISVISIBLEENEMYUNIT | |||
--> | |||
|- | |||
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsVisibleEnemyUnit|IsVisibleEnemyUnit]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |||
| | |||
| | |||
* ePlayer: Some comment about this parameter. | |||
<!-- | |||
ISVISIBLEOTHERUNIT | |||
--> | |||
|- | |||
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsVisibleOtherUnit|IsVisibleOtherUnit]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |||
| | |||
| | |||
* ePlayer: Some comment about this parameter. | |||
<!-- | |||
ISVISIBLETOWATCHINGHUMAN | |||
--> | |||
|- | |||
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsVisibleToWatchingHuman|IsVisibleToWatchingHuman]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | |||
ISWATER | |||
--> | |||
|- | |||
|width="2" style="border-top: 1px solid grey;" | | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsWater|IsWater]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
ISWITHINTEAMCITYRADIUS | |||
--> | |||
|- | |||
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsWithinTeamCityRadius|IsWithinTeamCityRadius]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/PlayerID|PlayerID]] eIgnorePlayer = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |||
| | |||
| | |||
* eTeam: Some comment about this parameter. | |||
|- | |||
| | |||
| | |||
* eIgnorePlayer: Some comment about this parameter. | |||
<!-- | |||
ISWOFRIVER | |||
--> | |||
|- | |||
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsWOfRiver|IsWOfRiver]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | |||
MOVEMENTCOST | |||
--> | |||
|- | |||
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/MovementCost|MovementCost]]([[Civ5Lua/Unit|Unit]] unit = nil, [[Civ5Lua/Plot|Plot]] fromPlot = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |||
| | |||
| | |||
* unit: Some comment about this parameter. | |||
|- | |||
| | |||
| | |||
* fromPlot: Some comment about this parameter. | |||
<!-- | |||
NUKEEXPLOSION | |||
--> | |||
|- | |||
|width="2" style="border-top: 1px solid grey;" | | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/NukeExplosion|NukeExplosion]]('''int''' range = nil, [[Civ5Lua/Unit|Unit]] nukeUnit = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* range: Some comment about this parameter. | |||
|- | |||
| | |||
| | |||
* nukeUnit: Some comment about this parameter. | |||
<!-- | |||
PICKFEATUREDUMMYTAG | |||
--> | |||
|- | |||
|align="right" style="border-top: 1px solid grey;" |<code>'''string'''</code> | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/PickFeatureDummyTag|PickFeatureDummyTag]]('''int''' mouseX = nil, '''int''' mouseY = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |||
| | |||
| | |||
* mouseX: Some comment about this parameter. | |||
|- | |||
| | |||
| | |||
* mouseY: Some comment about this parameter. | |||
<!-- | |||
REMOVEGOODY | |||
--> | |||
|- | |||
|width="2" style="border-top: 1px solid grey;" | | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/RemoveGoody|RemoveGoody]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
RESETFEATUREMODEL | |||
--> | |||
|- | |||
|width="2" style="border-top: 1px solid grey;" | | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/ResetFeatureModel|ResetFeatureModel]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
SEEFROMLEVEL | |||
--> | |||
|- | |||
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SeeFromLevel|SeeFromLevel]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |||
| | |||
| | |||
* eTeam: Some comment about this parameter. | |||
<!-- | |||
SEETHROUGHLEVEL | |||
--> | |||
|- | |||
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SeeThroughLevel|SeeThroughLevel]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | |||
SETAREA | |||
--> | |||
|- | |||
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code> | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetArea|SetArea]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
<!-- | |||
SETCONTINENTARTTYPE | |||
--> | |||
|- | |||
|width="2" style="border-top: 1px solid grey;" | | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetContinentArtType|SetContinentArtType]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
SETFEATUREDUMMYTEXTURE | |||
--> | |||
|- | |||
|width="2" style="border-top: 1px solid grey;" | | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetFeatureDummyTexture|SetFeatureDummyTexture]]('''string''' dummyTag = nil, '''string''' textureTag = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* dummyTag: Some comment about this parameter. | |||
|- | |||
| | |||
| | |||
* textureTag: Some comment about this parameter. | |||
<!-- | |||
SETFEATUREDUMMYVISIBILITY | |||
--> | |||
|- | |||
|width="2" style="border-top: 1px solid grey;" | | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetFeatureDummyVisibility|SetFeatureDummyVisibility]]('''string''' dummyTag = nil, '''bool''' show = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* dummyTag: Some comment about this parameter. | |||
|- | |||
| | |||
| | |||
* show: Some comment about this parameter. | |||
<!-- | |||
SETFEATURETYPE | |||
--> | |||
|- | |||
|width="2" style="border-top: 1px solid grey;" | | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetFeatureType|SetFeatureType]]()</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
<!-- | |||
SETIMPROVEMENTDURATION | |||
--> | |||
|- | |||
|width="2" style="border-top: 1px solid grey;" | | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetImprovementDuration|SetImprovementDuration]]('''int''' newValue = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* newValue: Some comment about this parameter. | |||
<!-- | |||
SETIMPROVEMENTPILLAGED | |||
--> | |||
|- | |||
|width="2" style="border-top: 1px solid grey;" | | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetImprovementPillaged|SetImprovementPillaged]]('''bool''' b = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* b: Some comment about this parameter. | |||
<!-- | |||
SETIMPROVEMENTTYPE | |||
--> | |||
|- | |||
|width="2" style="border-top: 1px solid grey;" | | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetImprovementType|SetImprovementType]]([[Civ5Lua/ImprovementID|ImprovementID]] newValueID = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* newValueID: Some comment about this parameter. | |||
<!-- | |||
SETNEOFRIVER | |||
--> | |||
|- | |||
|width="2" style="border-top: 1px solid grey;" | | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetNEOfRiver|SetNEOfRiver]]('''bool''' newValue = nil, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* newValue: Some comment about this parameter. | |||
|- | |||
| | |||
| | |||
* riverDirID: Some comment about this parameter. | |||
<!-- | |||
SETNUMRESOURCE | |||
--> | |||
|- | |||
|width="2" style="border-top: 1px solid grey;" | | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetNumResource|SetNumResource]]('''int''' num = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* num: Some comment about this parameter. | |||
<!-- | |||
SETNWOFRIVER | |||
--> | |||
|- | |||
|width="2" style="border-top: 1px solid grey;" | | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetNWOfRiver|SetNWOfRiver]]('''bool''' newValue = nil, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* newValue: Some comment about this parameter. | |||
|- | |||
| | |||
| | |||
* riverDirID: Some comment about this parameter. | |||
<!-- | |||
SETOWNER | |||
--> | |||
|- | |||
|width="2" style="border-top: 1px solid grey;" | | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetOwner|SetOwner]]([[Civ5Lua/PlayerID|PlayerID]] eNewValue = nil, '''int''' acquiringCityID = nil, '''bool''' checkUnits = nil, '''bool''' updateResources = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* eNewValue: Some comment about this parameter. | |||
|- | |||
| | |||
| | |||
* acquiringCityID: Some comment about this parameter. | |||
|- | |||
| | |||
| | |||
* checkUnits: Some comment about this parameter. | |||
|- | |||
| | |||
| | |||
* updateResources: Some comment about this parameter. | |||
<!-- | |||
SETOWNERSHIPDURATION | |||
--> | |||
|- | |||
|width="2" style="border-top: 1px solid grey;" | | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetOwnershipDuration|SetOwnershipDuration]]('''int''' newValue = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* newValue: Some comment about this parameter. | |||
<!-- | |||
SETPLOTTYPE | |||
--> | |||
|- | |||
|width="2" style="border-top: 1px solid grey;" | | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetPlotType|SetPlotType]]([[Civ5Lua/PlotTypeID|PlotTypeID]] newValueID = nil, '''bool''' recalculate = nil, '''bool''' rebuildGraphics = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* newValueID: Some comment about this parameter. | |||
|- | |||
| | |||
| | |||
* recalculate: Some comment about this parameter. | |||
|- | |||
| | |||
| | |||
* rebuildGraphics: Some comment about this parameter. | |||
<!-- | |||
SETRESOURCETYPE | |||
--> | |||
|- | |||
|width="2" style="border-top: 1px solid grey;" | | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetResourceType|SetResourceType]]([[Civ5Lua/ResourceID|ResourceID]] newValueID = nil, '''int''' numResource = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
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* newValueID: Some comment about this parameter. | |||
|- | |||
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* numResource: Some comment about this parameter. | |||
<!-- | |||
SETREVEALED | |||
--> | |||
|- | |||
|width="2" style="border-top: 1px solid grey;" | | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetRevealed|SetRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' newValue = nil, '''bool''' terrainOnly = nil, [[Civ5Lua/TeamID|TeamID]] eFromTeam = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
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* eTeam: Some comment about this parameter. | |||
|- | |||
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* newValue: Some comment about this parameter. | |||
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* terrainOnly: Some comment about this parameter. | |||
|- | |||
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* eFromTeam: Some comment about this parameter. | |||
<!-- | |||
SETROUTETYPE | |||
--> | |||
|- | |||
|width="2" style="border-top: 1px solid grey;" | | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetRouteType|SetRouteType]]([[Civ5Lua/RouteID|RouteID]] newValueID = nil)</code> | |||
|- | |||
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|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
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* newValueID: Some comment about this parameter. | |||
<!-- | |||
SETSCRIPTDATA | |||
--> | |||
|- | |||
|width="2" style="border-top: 1px solid grey;" | | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetScriptData|SetScriptData]]('''string''' szNewValue = nil)</code> | |||
|- | |||
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|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
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| | |||
* szNewValue: Some comment about this parameter. | |||
<!-- | |||
SETSTARTINGPLOT | |||
--> | |||
|- | |||
|width="2" style="border-top: 1px solid grey;" | | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetStartingPlot|SetStartingPlot]]('''bool''' newValue = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* newValue: Some comment about this parameter. | |||
<!-- | |||
SETTERRAINTYPE | |||
--> | |||
|- | |||
|width="2" style="border-top: 1px solid grey;" | | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetTerrainType|SetTerrainType]]([[Civ5Lua/TerrainID|TerrainID]] type)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* type: Some comment about this parameter. | |||
<!-- | |||
SETUPGRADEPROGRESS | |||
--> | |||
|- | |||
|width="2" style="border-top: 1px solid grey;" | | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetUpgradeProgress|SetUpgradeProgress]]('''int''' newValue = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* newValue: Some comment about this parameter. | |||
<!-- | |||
SETWOFRIVER | |||
--> | |||
|- | |||
|width="2" style="border-top: 1px solid grey;" | | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetWOfRiver|SetWOfRiver]]('''bool''' newValue = nil, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* newValue: Some comment about this parameter. | |||
|- | |||
| | |||
| | |||
* riverDirID: Some comment about this parameter. | |||
<!-- | |||
SHAREADJACENTAREA | |||
--> | |||
|- | |||
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code> | |||
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/ShareAdjacentArea|ShareAdjacentArea]]([[Civ5Lua/Plot|Plot]] plot = nil)</code> | |||
|- | |||
| | |||
|''Here is some fancy description. Isn't it nice to get descriptions?'' | |||
|- | |||
| | |||
| | |||
* Returned value: ''Returned values too need their comments.'' | |||
|- | |||
| | |||
| | |||
* plot: Some comment about this parameter. | |||
<!-- | <!-- | ||
UPDATEFOG | UPDATEFOG | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" style="border-top: 1px solid grey;" | | ||
|<code>Plot:[[Civ5Lua/Plot/UpdateFog|UpdateFog]]()</code> | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/UpdateFog|UpdateFog]]()</code> | ||
|- | |- | ||
| | | | ||
Line 1,644: | Line 2,784: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" style="border-top: 1px solid grey;" | | ||
|<code>Plot:[[Civ5Lua/Plot/UpdateVisibility|UpdateVisibility]]()</code> | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/UpdateVisibility|UpdateVisibility]]()</code> | ||
|- | |- | ||
| | | | ||
Line 1,653: | Line 2,793: | ||
--> | --> | ||
|- | |- | ||
|width="2" | | |width="2" style="border-top: 1px solid grey;" | | ||
|<code>Plot:[[Civ5Lua/Plot/WaterArea|WaterArea]]()</code> | |style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/WaterArea|WaterArea]]()</code> | ||
|- | |- | ||
| | | |
Revision as of 15:33, 9 August 2012
This page is a part of the Lua and UI Reference.
Plot:AddFeatureDummyModel(string dummyTag = nil, string modelTag = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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Plot:Area()
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Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:At(int x = nil, int y = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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int
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Plot:CalculateBestNatureYield(YieldID yieldID = nil, TeamID eTeam = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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int
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Plot:CalculateImprovementYieldChange(ImprovementID improvementID = nil, YieldID yieldID = nil, PlayerID ePlayer = nil, bool optimal = nil, RouteID assumeThisRouteID = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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int
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Plot:CalculateNatureYield(YieldID yieldID = nil, TeamID eTeam = nil, bool ignoreFeature = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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int
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Plot:CalculateTotalBestNatureYield(TeamID eTeam = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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int
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Plot:CalculateYield(YieldID yieldID = nil, bool display = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:CanBuild(BuildActionID buildID = nil, PlayerID ePlayer = nil, bool testVisible = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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Plot:CanHaveFeature()
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Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:CanHaveImprovement(ImprovementID improvementID = nil, TeamID eTeam = nil, bool potential = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:CanHaveResource(ResourceID resourceID = nil, bool ignoreLatitude = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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Plot:CanSeePlot()
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Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:ChangeBuildProgress(BuildActionID buildID = nil, int change = nil, TeamID eTeam = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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Plot:ChangeExtraMovePathCost(int change = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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Plot:ChangeImprovementDuration(int change = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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Plot:ChangeInvisibleVisibilityCount(TeamID eTeam = nil, InvisibilityScopeID invisibleID = nil, int change = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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Plot:ChangeNumResource(int change = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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Plot:ChangeOwnershipDuration(int change = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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Plot:ChangeUpgradeProgress(int change = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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Plot:ChangeVisibilityCount(TeamID eTeam = nil, int change = nil, InvisibilityScopeID seeInvisibleTypeID = nil, bool informExplorationTracking = nil, bool alwaysSeeInvisible = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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int
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Plot:CountNumAirUnits(TeamID ePlayer = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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int
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Plot:DefenseModifier(TeamID iDefendTeam = nil, bool ignoreBuilding = nil, bool help = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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Plot:Erase()
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Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:GetActiveFogOfWarMode(<unknown>)
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:GetArea()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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Plot:GetBestDefender(PlayerID eOwner = nil, PlayerID eAttackingPlayer = nil, Unit attacker = nil, bool testAtWar = nil, bool testPotentialEnemy = nil, bool testCanMove = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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int
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Plot:GetBuildProgress(BuildActionID buildID = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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int
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Plot:GetBuildTime(BuildActionID buildID = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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int
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Plot:GetBuildTurnsLeft(BuildActionID buildID = nil, int nowExtra = nil, int thenExtra = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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int
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Plot:GetBuildTurnsTotal(BuildActionID buildID = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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int
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Plot:GetCityRadiusCount()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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Plot:GetContinentArtType()
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Determines continent for plot type. | |
int
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Plot:GetExtraMovePathCost()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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int
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Plot:GetFeatureProduction(BuildActionID buildID = nil, TeamID eTeam = nil, City city = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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Plot:GetFeatureType()
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:GetFeatureVariety()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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int
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Plot:GetFoundValue(PlayerID eIndex = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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int
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Plot:GetImprovementDuration()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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ImprovementID
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Plot:GetImprovementType()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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Plot
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Plot:GetInlandCorner()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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int
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Plot:GetInvisibleVisibilityCount(TeamID eTeam = nil, InvisibilityScopeID invisibleID = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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int
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Plot:GetLatitude()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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int
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Plot:GetNearestLandArea()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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Plot:GetNearestLandPlot()
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Here is some fancy description. Isn't it nice to get descriptions? | |
ResourceID
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Plot:GetNonObsoleteResourceType(TeamID eTeam = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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int
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Plot:GetNumDefenders(PlayerID ePlayer = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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int
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Plot:GetNumFriendlyUnitsOfType(Unit unit = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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int
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Plot:GetNumResource()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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int
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Plot:GetNumUnits()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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int
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Plot:GetNumVisibleEnemyDefenders(Unit unit = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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int
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Plot:GetNumVisiblePotentialEnemyDefenders(Unit unit = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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PlayerID
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Plot:GetOwner()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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int
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Plot:GetOwnershipDuration()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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int
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Plot:GetPlayerCityRadiusCount(PlayerID eIndex = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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Plot:GetPlotCity()
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Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:GetPlotType()
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:GetReconCount()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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ResourceID
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Plot:GetResourceType(TeamID eTeam = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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ImprovementID
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Plot:GetRevealedImprovementType(TeamID eTeam = nil, bool debug = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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PlayerID
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Plot:GetRevealedOwner(TeamID eTeam = nil, bool debug = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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RouteID
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Plot:GetRevealedRouteType(TeamID eTeam = nil, bool debug = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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TeamID
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Plot:GetRevealedTeam(TeamID eTeam = nil, bool debug = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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int
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Plot:GetRiverCrossingCount()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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FlowDirectionID
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Plot:GetRiverEFlowDirection()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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FlowDirectionID
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Plot:GetRiverSEFlowDirection()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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FlowDirectionID
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Plot:GetRiverSWFlowDirection()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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RouteID
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Plot:GetRouteType()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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string
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Plot:GetScriptData()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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Plot:GetSelectedUnit()
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:GetTeam()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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Plot:GetTerrainType()
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Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:GetUnit(int index = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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int
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Plot:GetUnitPower(PlayerID eOwner = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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int
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Plot:GetUpgradeProgress()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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int
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Plot:GetUpgradeTimeLeft(ImprovementID improvementID = nil, PlayerID ePlayer = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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int
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Plot:GetVisibilityCount(TeamID eTeam = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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Plot:GetWorkingCity()
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Here is some fancy description. Isn't it nice to get descriptions? | |
Plot:GetWorkingCityOverride()
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Here is some fancy description. Isn't it nice to get descriptions? | |
int
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Plot:GetX()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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int
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Plot:GetY()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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int
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Plot:GetYield(YieldID yieldID = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:GetYieldWithBuild()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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Plot:HasBarbarianCamp()
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Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:HasYield()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:IsActiveVisible(bool debug = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:IsAdjacentNonrevealed(TeamID eTeam = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:IsAdjacentNonvisible(TeamID eTeam = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:IsAdjacentOwned()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:IsAdjacentPlayer(PlayerID ePlayer = nil, bool landOnly = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:IsAdjacentRevealed(TeamID eTeam = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:IsAdjacentTeam(TeamID eTeam = nil, bool landOnly = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:IsAdjacentToArea(Area area = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:IsAdjacentToLand()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:IsAdjacentToShallowWater()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:IsAdjacentVisible(TeamID eTeam = nil, bool debug = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:IsBarbarian()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:IsBeingWorked()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:IsBestAdjacentFound(PlayerID eIndex = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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Plot:IsBuildRemovesFeature()
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Here is some fancy description. Isn't it nice to get descriptions? | |
bool
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Plot:IsCity()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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int
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Plot:IsCityRadius()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:IsCoastalLand()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:IsEnemyCity(Unit unit = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:IsFighting()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:IsFlatlands()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:IsFreshWater()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:IsFriendlyCity(Unit unit = nil, bool checkImprovement = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:IsFriendlyTerritory(PlayerID ePlayer = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:IsGoody()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:IsHills()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:IsImpassable()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:IsImprovementPillaged()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:IsInvisibleVisible(TeamID eTeam = nil, InvisibilityScopeID invisibleID = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:IsLake()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:IsMountain()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:IsNEOfRiver()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:IsNone()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:IsNWOfRiver()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:IsOpenGround()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:IsOwned()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:IsOwnershipScore()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:IsPlayerCityRadius(PlayerID eIndex = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:IsPotentialCityWork()
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Here is some fancy description. Isn't it nice to get descriptions? | |
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bool
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Plot:IsPotentialCityWorkForArea(Area area = nil)
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Here is some fancy description. Isn't it nice to get descriptions? | |
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Plot:IsResourceConnectedByImprovement()
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bool
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Plot:IsRevealed(TeamID eTeam = nil, bool debug = nil)
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bool
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Plot:IsRevealedBarbarian()
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bool
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Plot:IsRevealedGoody(TeamID eTeam = nil)
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Plot:IsRiver()
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bool
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Plot:IsRiverConnection(DirectionID directionID = nil)
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bool
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Plot:IsRiverCrossing(DirectionID directionID = nil)
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Plot:IsRiverCrossingFlowClockwise()
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bool
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Plot:IsRiverCrossingToPlot(DirectionID directionID = nil)
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bool
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Plot:IsRiverSide()
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bool
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Plot:IsRoughGround()
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bool
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Plot:IsRoute()
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Plot:IsRoutePillaged()
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bool
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Plot:IsStartingPlot()
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Plot:IsTradeRoute()
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bool
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Plot:IsUnit()
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bool
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Plot:IsValidDomainForAction(Unit unit = nil)
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bool
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Plot:IsValidDomainForLocation(Unit unit = nil)
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bool
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Plot:IsVisible(TeamID eTeam = nil, bool debug = nil)
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bool
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Plot:IsVisibleEnemyDefender(Unit unit = nil)
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bool
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Plot:IsVisibleEnemyUnit(PlayerID ePlayer = nil)
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bool
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Plot:IsVisibleOtherUnit(PlayerID ePlayer = nil)
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bool
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Plot:IsVisibleToWatchingHuman()
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Plot:IsWater()
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bool
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Plot:IsWithinTeamCityRadius(TeamID eTeam = nil, PlayerID eIgnorePlayer = nil)
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bool
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Plot:IsWOfRiver()
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int
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Plot:MovementCost(Unit unit = nil, Plot fromPlot = nil)
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Plot:NukeExplosion(int range = nil, Unit nukeUnit = nil)
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string
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Plot:PickFeatureDummyTag(int mouseX = nil, int mouseY = nil)
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Plot:RemoveGoody()
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Plot:ResetFeatureModel()
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int
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Plot:SeeFromLevel(TeamID eTeam = nil)
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int
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Plot:SeeThroughLevel()
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int
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Plot:SetArea()
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Plot:SetContinentArtType()
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Plot:SetFeatureDummyTexture(string dummyTag = nil, string textureTag = nil)
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Plot:SetFeatureDummyVisibility(string dummyTag = nil, bool show = nil)
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Plot:SetFeatureType()
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Plot:SetImprovementDuration(int newValue = nil)
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Plot:SetImprovementPillaged(bool b = nil)
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Plot:SetImprovementType(ImprovementID newValueID = nil)
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Plot:SetNEOfRiver(bool newValue = nil, FlowDirectionID riverDirID = nil)
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Plot:SetNumResource(int num = nil)
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Plot:SetNWOfRiver(bool newValue = nil, FlowDirectionID riverDirID = nil)
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Plot:SetOwner(PlayerID eNewValue = nil, int acquiringCityID = nil, bool checkUnits = nil, bool updateResources = nil)
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Plot:SetOwnershipDuration(int newValue = nil)
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Plot:SetPlotType(PlotTypeID newValueID = nil, bool recalculate = nil, bool rebuildGraphics = nil)
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Plot:SetResourceType(ResourceID newValueID = nil, int numResource = nil)
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Plot:SetRevealed(TeamID eTeam = nil, bool newValue = nil, bool terrainOnly = nil, TeamID eFromTeam = nil)
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Plot:SetRouteType(RouteID newValueID = nil)
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Plot:SetScriptData(string szNewValue = nil)
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Plot:SetStartingPlot(bool newValue = nil)
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Plot:SetTerrainType(TerrainID type)
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Plot:SetUpgradeProgress(int newValue = nil)
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Plot:SetWOfRiver(bool newValue = nil, FlowDirectionID riverDirID = nil)
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bool
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Plot:ShareAdjacentArea(Plot plot = nil)
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Plot:UpdateFog()
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Plot:UpdateVisibility()
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Plot:WaterArea()
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Here is some fancy description. Isn't it nice to get descriptions? |