User:DonQuich: Difference between revisions

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''This page is a part of the [[Lua and UI Reference]].''
''This page is a part of the [[Lua and UI Reference]].''
=Methods=
 
{|style="clear:both;float:left;"
{|
<!--  
<!--  
ADDFEATUREDUMMYMODEL
ADDFEATUREDUMMYMODEL
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">AddFeatureDummyModel</h2>
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/AddFeatureDummyModel|AddFeatureDummyModel]]('''string''' dummyTag = nil, '''string''' modelTag = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/AddFeatureDummyModel|AddFeatureDummyModel]]('''string''' dummyTag = nil, '''string''' modelTag = nil)</code>
|-
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|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
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*  dummyTag: Some comment about this parameter.
|-
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*  modelTag: Some comment about this parameter.
<!--  
<!--  
AREA
AREA
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">Area</h2>
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/Area|Area]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/Area|Area]]()</code>
|-
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-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/At|At]]('''int''' x = nil, '''int''' y = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/At|At]]('''int''' x = nil, '''int''' y = nil)</code>
|-
|-
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|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
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* Returned value: ''Returned values too need their comments.''
|-
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*  x: Some comment about this parameter.
|-
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*  y: Some comment about this parameter.
<!--  
<!--  
CALCULATEBESTNATUREYIELD
CALCULATEBESTNATUREYIELD
-->
-->
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/CalculateBestNatureYield|CalculateBestNatureYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/CalculateBestNatureYield|CalculateBestNatureYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CALCULATEIMPROVEMENTYIELDCHANGE
-->
|-
|-
|align="right" |<code>'''int'''</code>
|
|<code>Plot:[[Civ5Lua/Plot/CalculateImprovementYieldChange|CalculateImprovementYieldChange]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' optimal = nil, [[Civ5Lua/RouteID|RouteID]] assumeThisRouteID = nil)</code>
|
* Returned value: ''Returned values too need their comments.''
|-
|
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yieldID: Some comment about this parameter.
|-
|-
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|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  eTeam: Some comment about this parameter.
<!--  
<!--  
CALCULATENATUREYIELD
CALCULATEIMPROVEMENTYIELDCHANGE
-->
-->
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/CalculateNatureYield|CalculateNatureYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' ignoreFeature = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/CalculateImprovementYieldChange|CalculateImprovementYieldChange]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' optimal = nil, [[Civ5Lua/RouteID|RouteID]] assumeThisRouteID = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CALCULATETOTALBESTNATUREYIELD
-->
|-
|-
|align="right" |<code>'''int'''</code>
|
|<code>Plot:[[Civ5Lua/Plot/CalculateTotalBestNatureYield|CalculateTotalBestNatureYield]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|
* Returned value: ''Returned values too need their comments.''
|-
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*  improvementID: Some comment about this parameter.
|-
|-
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|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
<!--
*  yieldID: Some comment about this parameter.
CALCULATEYIELD
-->
|-
|-
|align="right" |<code>'''int'''</code>
|
|<code>Plot:[[Civ5Lua/Plot/CalculateYield|CalculateYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, '''bool''' display = nil)</code>
|
*  ePlayer: Some comment about this parameter.
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
<!--
*  optimal: Some comment about this parameter.
CANBUILD
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/CanBuild|CanBuild]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' testVisible = nil)</code>
|-
|-
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|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  assumeThisRouteID: Some comment about this parameter.
<!--  
<!--  
CANHAVEFEATURE
CALCULATENATUREYIELD
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">CanHaveFeature</h2>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/CanHaveFeature|CanHaveFeature]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/CalculateNatureYield|CalculateNatureYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' ignoreFeature = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CANHAVEIMPROVEMENT
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/CanHaveImprovement|CanHaveImprovement]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' potential = nil)</code>
|-
|-
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|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
<!--  
* Returned value: ''Returned values too need their comments.''
CANHAVERESOURCE
|-
-->
|
|
*  yieldID: Some comment about this parameter.
|-
|-
|align="right" |<code>'''bool'''</code>
|
|<code>Plot:[[Civ5Lua/Plot/CanHaveResource|CanHaveResource]]([[Civ5Lua/ResourceID|ResourceID]] resourceID = nil, '''bool''' ignoreLatitude = nil)</code>
|
*  eTeam: Some comment about this parameter.
|-
|-
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|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  ignoreFeature: Some comment about this parameter.
<!--  
<!--  
CANSEEPLOT
CALCULATETOTALBESTNATUREYIELD
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">CanSeePlot</h2>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/CanSeePlot|CanSeePlot]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/CalculateTotalBestNatureYield|CalculateTotalBestNatureYield]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CHANGEBUILDPROGRESS
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|
|<code>Plot:[[Civ5Lua/Plot/ChangeBuildProgress|ChangeBuildProgress]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, '''int''' change = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|
* Returned value: ''Returned values too need their comments.''
|-
|-
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|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  eTeam: Some comment about this parameter.
<!--  
<!--  
CHANGEEXTRAMOVEPATHCOST
CALCULATEYIELD
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">ChangeExtraMovePathCost</h2>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/ChangeExtraMovePathCost|ChangeExtraMovePathCost]]('''int''' change = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/CalculateYield|CalculateYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, '''bool''' display = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CHANGEIMPROVEMENTDURATION
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">ChangeImprovementDuration</h2>
|
|<code>Plot:[[Civ5Lua/Plot/ChangeImprovementDuration|ChangeImprovementDuration]]('''int''' change = nil)</code>
|
* Returned value: ''Returned values too need their comments.''
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
<!--
*  yieldID: Some comment about this parameter.
CHANGEINVISIBLEVISIBILITYCOUNT
-->
|-
|width="2" |<h2 style="visibility: hidden;">ChangeInvisibleVisibilityCount</h2>
|<code>Plot:[[Civ5Lua/Plot/ChangeInvisibleVisibilityCount|ChangeInvisibleVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil, '''int''' change = nil)</code>
|-
|-
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|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  display: Some comment about this parameter.
<!--  
<!--  
CHANGENUMRESOURCE
CANBUILD
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">ChangeNumResource</h2>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/ChangeNumResource|ChangeNumResource]]('''int''' change = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/CanBuild|CanBuild]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' testVisible = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
CHANGEOWNERSHIPDURATION
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">ChangeOwnershipDuration</h2>
|
|<code>Plot:[[Civ5Lua/Plot/ChangeOwnershipDuration|ChangeOwnershipDuration]]('''int''' change = nil)</code>
|
* Returned value: ''Returned values too need their comments.''
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
<!--
*  buildID: Some comment about this parameter.
CHANGEUPGRADEPROGRESS
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">ChangeUpgradeProgress</h2>
|
|<code>Plot:[[Civ5Lua/Plot/ChangeUpgradeProgress|ChangeUpgradeProgress]]('''int''' change = nil)</code>
|
*  ePlayer: Some comment about this parameter.
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  testVisible: Some comment about this parameter.
<!--  
<!--  
CHANGEVISIBILITYCOUNT
CANHAVEFEATURE
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">ChangeVisibilityCount</h2>
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/ChangeVisibilityCount|ChangeVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''int''' change = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] seeInvisibleTypeID = nil, '''bool''' informExplorationTracking = nil, '''bool''' alwaysSeeInvisible = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/CanHaveFeature|CanHaveFeature]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--  
<!--  
COUNTNUMAIRUNITS
CANHAVEIMPROVEMENT
-->
-->
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/CountNumAirUnits|CountNumAirUnits]]([[Civ5Lua/TeamID|TeamID]] ePlayer = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/CanHaveImprovement|CanHaveImprovement]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' potential = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
DEFENSEMODIFIER
-->
|-
|-
|align="right" |<code>'''int'''</code>
|
|<code>Plot:[[Civ5Lua/Plot/DefenseModifier|DefenseModifier]]([[Civ5Lua/TeamID|TeamID]] iDefendTeam = nil, '''bool''' ignoreBuilding = nil, '''bool''' help = nil)</code>
|
* Returned value: ''Returned values too need their comments.''
|-
|-
|
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|''Here is some fancy description. Isn't it nice to get descriptions?''
|
<!--
*  improvementID: Some comment about this parameter.
ERASE
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">Erase</h2>
|
|<code>Plot:[[Civ5Lua/Plot/Erase|Erase]]()</code>
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*  eTeam: Some comment about this parameter.
|-
|-
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|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  potential: Some comment about this parameter.
<!--  
<!--  
GETACTIVEFOGOFWARMODE
CANHAVERESOURCE
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">GetActiveFogOfWarMode</h2>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetActiveFogOfWarMode|GetActiveFogOfWarMode]](''<unknown>'')</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/CanHaveResource|CanHaveResource]]([[Civ5Lua/ResourceID|ResourceID]] resourceID = nil, '''bool''' ignoreLatitude = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETAREA
-->
|-
|-
|align="right" |<code>'''int'''</code>
|
|<code>Plot:[[Civ5Lua/Plot/GetArea|GetArea]]()</code>
|
* Returned value: ''Returned values too need their comments.''
|-
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*  resourceID: Some comment about this parameter.
|-
|-
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|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  ignoreLatitude: Some comment about this parameter.
<!--  
<!--  
GETBESTDEFENDER
CANSEEPLOT
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">GetBestDefender</h2>
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/GetBestDefender|GetBestDefender]]([[Civ5Lua/PlayerID|PlayerID]] eOwner = nil, [[Civ5Lua/PlayerID|PlayerID]] eAttackingPlayer = nil, [[Civ5Lua/Unit|Unit]] attacker = nil, '''bool''' testAtWar = nil, '''bool''' testPotentialEnemy = nil, '''bool''' testCanMove = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/CanSeePlot|CanSeePlot]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--  
<!--  
GETBUILDPROGRESS
CHANGEBUILDPROGRESS
-->
-->
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetBuildProgress|GetBuildProgress]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/ChangeBuildProgress|ChangeBuildProgress]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, '''int''' change = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETBUILDTIME
-->
|-
|-
|align="right" |<code>'''int'''</code>
|
|<code>Plot:[[Civ5Lua/Plot/GetBuildTime|GetBuildTime]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code>
|
* Returned value: ''Returned values too need their comments.''
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
<!--
*  buildID: Some comment about this parameter.
GETBUILDTURNSLEFT
-->
|-
|-
|align="right" |<code>'''int'''</code>
|
|<code>Plot:[[Civ5Lua/Plot/GetBuildTurnsLeft|GetBuildTurnsLeft]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, '''int''' nowExtra = nil, '''int''' thenExtra = nil)</code>
|
*  change: Some comment about this parameter.
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  eTeam: Some comment about this parameter.
<!--  
<!--  
GETBUILDTURNSTOTAL
CHANGEEXTRAMOVEPATHCOST
-->
-->
|-
|-
|align="right" |<code>'''int'''</code>
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/GetBuildTurnsTotal|GetBuildTurnsTotal]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/ChangeExtraMovePathCost|ChangeExtraMovePathCost]]('''int''' change = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
*  change: Some comment about this parameter.
<!--  
<!--  
GETCITYRADIUSCOUNT
CHANGEIMPROVEMENTDURATION
-->
-->
|-
|-
|align="right" |<code>'''int'''</code>
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/GetCityRadiusCount|GetCityRadiusCount]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/ChangeImprovementDuration|ChangeImprovementDuration]]('''int''' change = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
*  change: Some comment about this parameter.
<!--  
<!--  
GETCONTINENTARTTYPE
CHANGEINVISIBLEVISIBILITYCOUNT
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">GetContinentArtType</h2>
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/GetContinentArtType|GetContinentArtType]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/ChangeInvisibleVisibilityCount|ChangeInvisibleVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil, '''int''' change = nil)</code>
|-
|-
|
|
|''Determines continent for plot type.''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
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*  eTeam: Some comment about this parameter.
|-
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|
*  invisibleID: Some comment about this parameter.
|-
|
|
*  change: Some comment about this parameter.
<!--  
<!--  
GETEXTRAMOVEPATHCOST
CHANGENUMRESOURCE
-->
-->
|-
|-
|align="right" |<code>'''int'''</code>
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/GetExtraMovePathCost|GetExtraMovePathCost]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/ChangeNumResource|ChangeNumResource]]('''int''' change = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
*  change: Some comment about this parameter.
<!--  
<!--  
GETFEATUREPRODUCTION
CHANGEOWNERSHIPDURATION
-->
-->
|-
|-
|align="right" |<code>'''int'''</code>
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/GetFeatureProduction|GetFeatureProduction]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/City|City]] city = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/ChangeOwnershipDuration|ChangeOwnershipDuration]]('''int''' change = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
*  change: Some comment about this parameter.
<!--  
<!--  
GETFEATURETYPE
CHANGEUPGRADEPROGRESS
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">GetFeatureType</h2>
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/GetFeatureType|GetFeatureType]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/ChangeUpgradeProgress|ChangeUpgradeProgress]]('''int''' change = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
*  change: Some comment about this parameter.
<!--  
<!--  
GETFEATUREVARIETY
CHANGEVISIBILITYCOUNT
-->
-->
|-
|-
|align="right" |<code>'''int'''</code>
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/GetFeatureVariety|GetFeatureVariety]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/ChangeVisibilityCount|ChangeVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''int''' change = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] seeInvisibleTypeID = nil, '''bool''' informExplorationTracking = nil, '''bool''' alwaysSeeInvisible = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETFOUNDVALUE
-->
|-
|-
|align="right" |<code>'''int'''</code>
|
|<code>Plot:[[Civ5Lua/Plot/GetFoundValue|GetFoundValue]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|
*  eTeam: Some comment about this parameter.
|-
|
|
*  change: Some comment about this parameter.
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
<!--
*  seeInvisibleTypeID: Some comment about this parameter.
GETIMPROVEMENTDURATION
-->
|-
|-
|align="right" |<code>'''int'''</code>
|
|<code>Plot:[[Civ5Lua/Plot/GetImprovementDuration|GetImprovementDuration]]()</code>
|
*  informExplorationTracking: Some comment about this parameter.
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  alwaysSeeInvisible: Some comment about this parameter.
<!--  
<!--  
GETIMPROVEMENTTYPE
COUNTNUMAIRUNITS
-->
-->
|-
|-
|align="right" |<code>[[Civ5Lua/ImprovementID|ImprovementID]]</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetImprovementType|GetImprovementType]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/CountNumAirUnits|CountNumAirUnits]]([[Civ5Lua/TeamID|TeamID]] ePlayer = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETINLANDCORNER
-->
|-
|-
|align="right" |<code>[[Civ5Lua/Plot|Plot]]</code>
|
|<code>Plot:[[Civ5Lua/Plot/GetInlandCorner|GetInlandCorner]]()</code>
|
* Returned value: ''Returned values too need their comments.''
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  ePlayer: Some comment about this parameter.
<!--  
<!--  
GETINVISIBLEVISIBILITYCOUNT
DEFENSEMODIFIER
-->
-->
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetInvisibleVisibilityCount|GetInvisibleVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/DefenseModifier|DefenseModifier]]([[Civ5Lua/TeamID|TeamID]] iDefendTeam = nil, '''bool''' ignoreBuilding = nil, '''bool''' help = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETLATITUDE
-->
|-
|-
|align="right" |<code>'''int'''</code>
|
|<code>Plot:[[Civ5Lua/Plot/GetLatitude|GetLatitude]]()</code>
|
* Returned value: ''Returned values too need their comments.''
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
<!--
*  iDefendTeam: Some comment about this parameter.
GETNEARESTLANDAREA
-->
|-
|-
|align="right" |<code>'''int'''</code>
|
|<code>Plot:[[Civ5Lua/Plot/GetNearestLandArea|GetNearestLandArea]]()</code>
|
*  ignoreBuilding: Some comment about this parameter.
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  help: Some comment about this parameter.
<!--  
<!--  
GETNEARESTLANDPLOT
ERASE
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">GetNearestLandPlot</h2>
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/GetNearestLandPlot|GetNearestLandPlot]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/Erase|Erase]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--  
<!--  
GETNONOBSOLETERESOURCETYPE
GETACTIVEFOGOFWARMODE
-->
-->
|-
|-
|align="right" |<code>[[Civ5Lua/ResourceID|ResourceID]]</code>
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/GetNonObsoleteResourceType|GetNonObsoleteResourceType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetActiveFogOfWarMode|GetActiveFogOfWarMode]](''<unknown>'')</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--  
<!--  
GETNUMDEFENDERS
GETAREA
-->
-->
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetNumDefenders|GetNumDefenders]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetArea|GetArea]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETNUMFRIENDLYUNITSOFTYPE
-->
|-
|align="right" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetNumFriendlyUnitsOfType|GetNumFriendlyUnitsOfType]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
GETNUMRESOURCE
GETBESTDEFENDER
-->
-->
|-
|-
|align="right" |<code>'''int'''</code>
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/GetNumResource|GetNumResource]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetBestDefender|GetBestDefender]]([[Civ5Lua/PlayerID|PlayerID]] eOwner = nil, [[Civ5Lua/PlayerID|PlayerID]] eAttackingPlayer = nil, [[Civ5Lua/Unit|Unit]] attacker = nil, '''bool''' testAtWar = nil, '''bool''' testPotentialEnemy = nil, '''bool''' testCanMove = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETNUMUNITS
-->
|-
|-
|align="right" |<code>'''int'''</code>
|
|<code>Plot:[[Civ5Lua/Plot/GetNumUnits|GetNumUnits]]()</code>
|
*  eOwner: Some comment about this parameter.
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
<!--
*  eAttackingPlayer: Some comment about this parameter.
GETNUMVISIBLEENEMYDEFENDERS
-->
|-
|-
|align="right" |<code>'''int'''</code>
|
|<code>Plot:[[Civ5Lua/Plot/GetNumVisibleEnemyDefenders|GetNumVisibleEnemyDefenders]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|
*  attacker: Some comment about this parameter.
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
<!--
*  testAtWar: Some comment about this parameter.
GETNUMVISIBLEPOTENTIALENEMYDEFENDERS
-->
|-
|-
|align="right" |<code>'''int'''</code>
|
|<code>Plot:[[Civ5Lua/Plot/GetNumVisiblePotentialEnemyDefenders|GetNumVisiblePotentialEnemyDefenders]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|
*  testPotentialEnemy: Some comment about this parameter.
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  testCanMove: Some comment about this parameter.
<!--  
<!--  
GETOWNER
GETBUILDPROGRESS
-->
-->
|-
|-
|align="right" |<code>[[Civ5Lua/PlayerID|PlayerID]]</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetOwner|GetOwner]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetBuildProgress|GetBuildProgress]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETOWNERSHIPDURATION
-->
|-
|-
|align="right" |<code>'''int'''</code>
|
|<code>Plot:[[Civ5Lua/Plot/GetOwnershipDuration|GetOwnershipDuration]]()</code>
|
* Returned value: ''Returned values too need their comments.''
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  buildID: Some comment about this parameter.
<!--  
<!--  
GETPLAYERCITYRADIUSCOUNT
GETBUILDTIME
-->
-->
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetPlayerCityRadiusCount|GetPlayerCityRadiusCount]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetBuildTime|GetBuildTime]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
|-
|
|
*  buildID: Some comment about this parameter.
<!--  
<!--  
GETPLOTCITY
GETBUILDTURNSLEFT
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">GetPlotCity</h2>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetPlotCity|GetPlotCity]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetBuildTurnsLeft|GetBuildTurnsLeft]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, '''int''' nowExtra = nil, '''int''' thenExtra = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETPLOTTYPE
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">GetPlotType</h2>
|
|<code>Plot:[[Civ5Lua/Plot/GetPlotType|GetPlotType]]()</code>
|
* Returned value: ''Returned values too need their comments.''
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
<!--
*  buildID: Some comment about this parameter.
GETRECONCOUNT
-->
|-
|-
|align="right" |<code>'''int'''</code>
|
|<code>Plot:[[Civ5Lua/Plot/GetReconCount|GetReconCount]]()</code>
|
*  nowExtra: Some comment about this parameter.
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  thenExtra: Some comment about this parameter.
<!--  
<!--  
GETRESOURCETYPE
GETBUILDTURNSTOTAL
-->
-->
|-
|-
|align="right" |<code>[[Civ5Lua/ResourceID|ResourceID]]</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetResourceType|GetResourceType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetBuildTurnsTotal|GetBuildTurnsTotal]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETREVEALEDIMPROVEMENTTYPE
-->
|-
|-
|align="right" |<code>[[Civ5Lua/ImprovementID|ImprovementID]]</code>
|
|<code>Plot:[[Civ5Lua/Plot/GetRevealedImprovementType|GetRevealedImprovementType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|
* Returned value: ''Returned values too need their comments.''
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  buildID: Some comment about this parameter.
<!--  
<!--  
GETREVEALEDOWNER
GETCITYRADIUSCOUNT
-->
-->
|-
|-
|align="right" |<code>[[Civ5Lua/PlayerID|PlayerID]]</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetRevealedOwner|GetRevealedOwner]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetCityRadiusCount|GetCityRadiusCount]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
GETREVEALEDROUTETYPE
GETCONTINENTARTTYPE
-->
-->
|-
|-
|align="right" |<code>[[Civ5Lua/RouteID|RouteID]]</code>
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/GetRevealedRouteType|GetRevealedRouteType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetContinentArtType|GetContinentArtType]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Determines continent for plot type.''
<!--  
<!--  
GETREVEALEDTEAM
GETEXTRAMOVEPATHCOST
-->
-->
|-
|-
|align="right" |<code>[[Civ5Lua/TeamID|TeamID]]</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetRevealedTeam|GetRevealedTeam]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetExtraMovePathCost|GetExtraMovePathCost]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
GETRIVERCROSSINGCOUNT
GETFEATUREPRODUCTION
-->
-->
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetRiverCrossingCount|GetRiverCrossingCount]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetFeatureProduction|GetFeatureProduction]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/City|City]] city = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETRIVEREFLOWDIRECTION
-->
|-
|-
|align="right" |<code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code>
|
|<code>Plot:[[Civ5Lua/Plot/GetRiverEFlowDirection|GetRiverEFlowDirection]]()</code>
|
* Returned value: ''Returned values too need their comments.''
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
<!--
*  buildID: Some comment about this parameter.
GETRIVERSEFLOWDIRECTION
-->
|-
|-
|align="right" |<code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code>
|
|<code>Plot:[[Civ5Lua/Plot/GetRiverSEFlowDirection|GetRiverSEFlowDirection]]()</code>
|
*  eTeam: Some comment about this parameter.
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  city: Some comment about this parameter.
<!--  
<!--  
GETRIVERSWFLOWDIRECTION
GETFEATURETYPE
-->
-->
|-
|-
|align="right" |<code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code>
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/GetRiverSWFlowDirection|GetRiverSWFlowDirection]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetFeatureType|GetFeatureType]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--  
<!--  
GETROUTETYPE
GETFEATUREVARIETY
-->
-->
|-
|-
|align="right" |<code>[[Civ5Lua/RouteID|RouteID]]</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetRouteType|GetRouteType]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetFeatureVariety|GetFeatureVariety]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
GETSCRIPTDATA
GETFOUNDVALUE
-->
-->
|-
|-
|align="right" |<code>'''string'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetScriptData|GetScriptData]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetFoundValue|GetFoundValue]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETSELECTEDUNIT
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">GetSelectedUnit</h2>
|
|<code>Plot:[[Civ5Lua/Plot/GetSelectedUnit|GetSelectedUnit]]()</code>
|
* Returned value: ''Returned values too need their comments.''
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  eIndex: Some comment about this parameter.
<!--  
<!--  
GETTEAM
GETIMPROVEMENTDURATION
-->
-->
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetTeam|GetTeam]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetImprovementDuration|GetImprovementDuration]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
GETTERRAINTYPE
GETIMPROVEMENTTYPE
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">GetTerrainType</h2>
|align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/ImprovementID|ImprovementID]]</code>
|<code>Plot:[[Civ5Lua/Plot/GetTerrainType|GetTerrainType]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetImprovementType|GetImprovementType]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
GETUNIT
GETINLANDCORNER
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">GetUnit</h2>
|align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/Plot|Plot]]</code>
|<code>Plot:[[Civ5Lua/Plot/GetUnit|GetUnit]]('''int''' index = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetInlandCorner|GetInlandCorner]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
GETUNITPOWER
GETINVISIBLEVISIBILITYCOUNT
-->
-->
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetUnitPower|GetUnitPower]]([[Civ5Lua/PlayerID|PlayerID]] eOwner = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetInvisibleVisibilityCount|GetInvisibleVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETUPGRADEPROGRESS
-->
|-
|-
|align="right" |<code>'''int'''</code>
|
|<code>Plot:[[Civ5Lua/Plot/GetUpgradeProgress|GetUpgradeProgress]]()</code>
|
* Returned value: ''Returned values too need their comments.''
|-
|
|
*  eTeam: Some comment about this parameter.
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  invisibleID: Some comment about this parameter.
<!--  
<!--  
GETUPGRADETIMELEFT
GETLATITUDE
-->
-->
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetUpgradeTimeLeft|GetUpgradeTimeLeft]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetLatitude|GetLatitude]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--  
|-
GETVISIBILITYCOUNT
|
|
* Returned value: ''Returned values too need their comments.''
<!--  
GETNEARESTLANDAREA
-->
-->
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetVisibilityCount|GetVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetNearestLandArea|GetNearestLandArea]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETWORKINGCITY
-->
|-
|width="2" |<h2 style="visibility: hidden;">GetWorkingCity</h2>
|<code>Plot:[[Civ5Lua/Plot/GetWorkingCity|GetWorkingCity]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
GETWORKINGCITYOVERRIDE
GETNEARESTLANDPLOT
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">GetWorkingCityOverride</h2>
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/GetWorkingCityOverride|GetWorkingCityOverride]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetNearestLandPlot|GetNearestLandPlot]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--  
<!--  
GETX
GETNONOBSOLETERESOURCETYPE
-->
-->
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/ResourceID|ResourceID]]</code>
|<code>Plot:[[Civ5Lua/Plot/GetX|GetX]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetNonObsoleteResourceType|GetNonObsoleteResourceType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETY
-->
|-
|-
|align="right" |<code>'''int'''</code>
|
|<code>Plot:[[Civ5Lua/Plot/GetY|GetY]]()</code>
|
* Returned value: ''Returned values too need their comments.''
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  eTeam: Some comment about this parameter.
<!--  
<!--  
GETYIELD
GETNUMDEFENDERS
-->
-->
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetYield|GetYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetNumDefenders|GetNumDefenders]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
GETYIELDWITHBUILD
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetYieldWithBuild|GetYieldWithBuild]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
* Returned value: ''Returned values too need their comments.''
|-
|
|
*  ePlayer: Some comment about this parameter.
<!--  
<!--  
HASBARBARIANCAMP
GETNUMFRIENDLYUNITSOFTYPE
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">HasBarbarianCamp</h2>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/HasBarbarianCamp|HasBarbarianCamp]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetNumFriendlyUnitsOfType|GetNumFriendlyUnitsOfType]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
HASYIELD
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|
|<code>Plot:[[Civ5Lua/Plot/HasYield|HasYield]]()</code>
|
* Returned value: ''Returned values too need their comments.''
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  unit: Some comment about this parameter.
<!--  
<!--  
ISACTIVEVISIBLE
GETNUMRESOURCE
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsActiveVisible|IsActiveVisible]]('''bool''' debug = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetNumResource|GetNumResource]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
ISADJACENTNONREVEALED
GETNUMUNITS
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentNonrevealed|IsAdjacentNonrevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetNumUnits|GetNumUnits]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
ISADJACENTNONVISIBLE
GETNUMVISIBLEENEMYDEFENDERS
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentNonvisible|IsAdjacentNonvisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetNumVisibleEnemyDefenders|GetNumVisibleEnemyDefenders]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISADJACENTOWNED
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentOwned|IsAdjacentOwned]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
* Returned value: ''Returned values too need their comments.''
|-
|
|
*  unit: Some comment about this parameter.
<!--  
<!--  
ISADJACENTPLAYER
GETNUMVISIBLEPOTENTIALENEMYDEFENDERS
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentPlayer|IsAdjacentPlayer]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' landOnly = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetNumVisiblePotentialEnemyDefenders|GetNumVisiblePotentialEnemyDefenders]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISADJACENTREVEALED
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentRevealed|IsAdjacentRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|
* Returned value: ''Returned values too need their comments.''
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  unit: Some comment about this parameter.
<!--  
<!--  
ISADJACENTTEAM
GETOWNER
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/PlayerID|PlayerID]]</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentTeam|IsAdjacentTeam]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' landOnly = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetOwner|GetOwner]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
ISADJACENTTOAREA
GETOWNERSHIPDURATION
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentToArea|IsAdjacentToArea]]([[Civ5Lua/Area|Area]] area = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetOwnershipDuration|GetOwnershipDuration]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
ISADJACENTTOLAND
GETPLAYERCITYRADIUSCOUNT
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentToLand|IsAdjacentToLand]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetPlayerCityRadiusCount|GetPlayerCityRadiusCount]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISADJACENTTOSHALLOWWATER
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentToShallowWater|IsAdjacentToShallowWater]]()</code>
|
* Returned value: ''Returned values too need their comments.''
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  eIndex: Some comment about this parameter.
<!--  
<!--  
ISADJACENTVISIBLE
GETPLOTCITY
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentVisible|IsAdjacentVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetPlotCity|GetPlotCity]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--  
<!--  
ISBARBARIAN
GETPLOTTYPE
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/IsBarbarian|IsBarbarian]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetPlotType|GetPlotType]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--  
<!--  
ISBEINGWORKED
GETRECONCOUNT
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsBeingWorked|IsBeingWorked]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetReconCount|GetReconCount]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
ISBESTADJACENTFOUND
GETRESOURCETYPE
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/ResourceID|ResourceID]]</code>
|<code>Plot:[[Civ5Lua/Plot/IsBestAdjacentFound|IsBestAdjacentFound]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetResourceType|GetResourceType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISBUILDREMOVESFEATURE
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">IsBuildRemovesFeature</h2>
|
|<code>Plot:[[Civ5Lua/Plot/IsBuildRemovesFeature|IsBuildRemovesFeature]]()</code>
|
* Returned value: ''Returned values too need their comments.''
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  eTeam: Some comment about this parameter.
<!--  
<!--  
ISCITY
GETREVEALEDIMPROVEMENTTYPE
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/ImprovementID|ImprovementID]]</code>
|<code>Plot:[[Civ5Lua/Plot/IsCity|IsCity]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetRevealedImprovementType|GetRevealedImprovementType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISCITYRADIUS
-->
|-
|-
|align="right" |<code>'''int'''</code>
|
|<code>Plot:[[Civ5Lua/Plot/IsCityRadius|IsCityRadius]]()</code>
|
* Returned value: ''Returned values too need their comments.''
|-
|
|
*  eTeam: Some comment about this parameter.
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  debug: Some comment about this parameter.
<!--  
<!--  
ISCOASTALLAND
GETREVEALEDOWNER
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/PlayerID|PlayerID]]</code>
|<code>Plot:[[Civ5Lua/Plot/IsCoastalLand|IsCoastalLand]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetRevealedOwner|GetRevealedOwner]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISENEMYCITY
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|
|<code>Plot:[[Civ5Lua/Plot/IsEnemyCity|IsEnemyCity]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|
* Returned value: ''Returned values too need their comments.''
|-
|
|
*  eTeam: Some comment about this parameter.
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  debug: Some comment about this parameter.
<!--  
<!--  
ISFIGHTING
GETREVEALEDROUTETYPE
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/RouteID|RouteID]]</code>
|<code>Plot:[[Civ5Lua/Plot/IsFighting|IsFighting]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetRevealedRouteType|GetRevealedRouteType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISFLATLANDS
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|
|<code>Plot:[[Civ5Lua/Plot/IsFlatlands|IsFlatlands]]()</code>
|
* Returned value: ''Returned values too need their comments.''
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  eTeam: Some comment about this parameter.
|-
|
|
*  debug: Some comment about this parameter.
<!--  
<!--  
ISFRESHWATER
GETREVEALEDTEAM
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/TeamID|TeamID]]</code>
|<code>Plot:[[Civ5Lua/Plot/IsFreshWater|IsFreshWater]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetRevealedTeam|GetRevealedTeam]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
|-
|
|
*  eTeam: Some comment about this parameter.
|-
|
|
*  debug: Some comment about this parameter.
<!--  
<!--  
ISFRIENDLYCITY
GETRIVERCROSSINGCOUNT
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsFriendlyCity|IsFriendlyCity]]([[Civ5Lua/Unit|Unit]] unit = nil, '''bool''' checkImprovement = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetRiverCrossingCount|GetRiverCrossingCount]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
ISFRIENDLYTERRITORY
GETRIVEREFLOWDIRECTION
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code>
|<code>Plot:[[Civ5Lua/Plot/IsFriendlyTerritory|IsFriendlyTerritory]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetRiverEFlowDirection|GetRiverEFlowDirection]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
ISGOODY
GETRIVERSEFLOWDIRECTION
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code>
|<code>Plot:[[Civ5Lua/Plot/IsGoody|IsGoody]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetRiverSEFlowDirection|GetRiverSEFlowDirection]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
ISHILLS
GETRIVERSWFLOWDIRECTION
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code>
|<code>Plot:[[Civ5Lua/Plot/IsHills|IsHills]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetRiverSWFlowDirection|GetRiverSWFlowDirection]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
ISIMPASSABLE
GETROUTETYPE
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/RouteID|RouteID]]</code>
|<code>Plot:[[Civ5Lua/Plot/IsImpassable|IsImpassable]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetRouteType|GetRouteType]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
ISIMPROVEMENTPILLAGED
GETSCRIPTDATA
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''string'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsImprovementPillaged|IsImprovementPillaged]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetScriptData|GetScriptData]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
ISINVISIBLEVISIBLE
GETSELECTEDUNIT
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/IsInvisibleVisible|IsInvisibleVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetSelectedUnit|GetSelectedUnit]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--  
<!--  
ISLAKE
GETTEAM
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsLake|IsLake]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetTeam|GetTeam]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
ISMOUNTAIN
GETTERRAINTYPE
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/IsMountain|IsMountain]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetTerrainType|GetTerrainType]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--  
<!--  
ISNEOFRIVER
GETUNIT
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/IsNEOfRiver|IsNEOfRiver]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetUnit|GetUnit]]('''int''' index = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
*  index: Some comment about this parameter.
<!--  
<!--  
ISNONE
GETUNITPOWER
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsNone|IsNone]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetUnitPower|GetUnitPower]]([[Civ5Lua/PlayerID|PlayerID]] eOwner = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISNWOFRIVER
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|
|<code>Plot:[[Civ5Lua/Plot/IsNWOfRiver|IsNWOfRiver]]()</code>
|
* Returned value: ''Returned values too need their comments.''
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  eOwner: Some comment about this parameter.
<!--  
<!--  
ISOPENGROUND
GETUPGRADEPROGRESS
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsOpenGround|IsOpenGround]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetUpgradeProgress|GetUpgradeProgress]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISOWNED
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsOwned|IsOwned]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
ISOWNERSHIPSCORE
GETUPGRADETIMELEFT
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsOwnershipScore|IsOwnershipScore]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetUpgradeTimeLeft|GetUpgradeTimeLeft]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISPLAYERCITYRADIUS
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|
|<code>Plot:[[Civ5Lua/Plot/IsPlayerCityRadius|IsPlayerCityRadius]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|
* Returned value: ''Returned values too need their comments.''
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  improvementID: Some comment about this parameter.
|-
|
|
*  ePlayer: Some comment about this parameter.
<!--  
<!--  
ISPOTENTIALCITYWORK
GETVISIBILITYCOUNT
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsPotentialCityWork|IsPotentialCityWork]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetVisibilityCount|GetVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISPOTENTIALCITYWORKFORAREA
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|
|<code>Plot:[[Civ5Lua/Plot/IsPotentialCityWorkForArea|IsPotentialCityWorkForArea]]([[Civ5Lua/Area|Area]] area = nil)</code>
|
* Returned value: ''Returned values too need their comments.''
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  eTeam: Some comment about this parameter.
<!--  
<!--  
ISRESOURCECONNECTEDBYIMPROVEMENT
GETWORKINGCITY
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">IsResourceConnectedByImprovement</h2>
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/IsResourceConnectedByImprovement|IsResourceConnectedByImprovement]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetWorkingCity|GetWorkingCity]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--  
<!--  
ISREVEALED
GETWORKINGCITYOVERRIDE
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/IsRevealed|IsRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetWorkingCityOverride|GetWorkingCityOverride]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--  
<!--  
ISREVEALEDBARBARIAN
GETX
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsRevealedBarbarian|IsRevealedBarbarian]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetX|GetX]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISREVEALEDGOODY
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsRevealedGoody|IsRevealedGoody]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
ISRIVER
GETY
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">IsRiver</h2>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsRiver|IsRiver]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetY|GetY]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
ISRIVERCONNECTION
GETYIELD
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsRiverConnection|IsRiverConnection]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetYield|GetYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISRIVERCROSSING
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|
|<code>Plot:[[Civ5Lua/Plot/IsRiverCrossing|IsRiverCrossing]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code>
|
* Returned value: ''Returned values too need their comments.''
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  yieldID: Some comment about this parameter.
<!--  
<!--  
ISRIVERCROSSINGFLOWCLOCKWISE
GETYIELDWITHBUILD
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">IsRiverCrossingFlowClockwise</h2>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsRiverCrossingFlowClockwise|IsRiverCrossingFlowClockwise]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetYieldWithBuild|GetYieldWithBuild]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
ISRIVERCROSSINGTOPLOT
HASBARBARIANCAMP
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/IsRiverCrossingToPlot|IsRiverCrossingToPlot]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/HasBarbarianCamp|HasBarbarianCamp]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--  
<!--  
ISRIVERSIDE
HASYIELD
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsRiverSide|IsRiverSide]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/HasYield|HasYield]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
ISROUGHGROUND
ISACTIVEVISIBLE
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsRoughGround|IsRoughGround]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsActiveVisible|IsActiveVisible]]('''bool''' debug = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISROUTE
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsRoute|IsRoute]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
* Returned value: ''Returned values too need their comments.''
|-
|
|
*  debug: Some comment about this parameter.
<!--  
<!--  
ISROUTEPILLAGED
ISADJACENTNONREVEALED
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">IsRoutePillaged</h2>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsRoutePillaged|IsRoutePillaged]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsAdjacentNonrevealed|IsAdjacentNonrevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISSTARTINGPLOT
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|
|<code>Plot:[[Civ5Lua/Plot/IsStartingPlot|IsStartingPlot]]()</code>
|
* Returned value: ''Returned values too need their comments.''
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  eTeam: Some comment about this parameter.
<!--  
<!--  
ISTRADEROUTE
ISADJACENTNONVISIBLE
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">IsTradeRoute</h2>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsTradeRoute|IsTradeRoute]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsAdjacentNonvisible|IsAdjacentNonvisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISUNIT
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|
|<code>Plot:[[Civ5Lua/Plot/IsUnit|IsUnit]]()</code>
|
* Returned value: ''Returned values too need their comments.''
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  eTeam: Some comment about this parameter.
<!--  
<!--  
ISVALIDDOMAINFORACTION
ISADJACENTOWNED
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsValidDomainForAction|IsValidDomainForAction]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsAdjacentOwned|IsAdjacentOwned]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
ISVALIDDOMAINFORLOCATION
ISADJACENTPLAYER
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsValidDomainForLocation|IsValidDomainForLocation]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsAdjacentPlayer|IsAdjacentPlayer]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' landOnly = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISVISIBLE
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|
|<code>Plot:[[Civ5Lua/Plot/IsVisible|IsVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|
* Returned value: ''Returned values too need their comments.''
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
<!--
*  ePlayer: Some comment about this parameter.
ISVISIBLEENEMYDEFENDER
-->
|-
|align="right" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsVisibleEnemyDefender|IsVisibleEnemyDefender]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  landOnly: Some comment about this parameter.
<!--  
<!--  
ISVISIBLEENEMYUNIT
ISADJACENTREVEALED
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsVisibleEnemyUnit|IsVisibleEnemyUnit]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsAdjacentRevealed|IsAdjacentRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISVISIBLEOTHERUNIT
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|
|<code>Plot:[[Civ5Lua/Plot/IsVisibleOtherUnit|IsVisibleOtherUnit]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|
* Returned value: ''Returned values too need their comments.''
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  eTeam: Some comment about this parameter.
<!--  
<!--  
ISVISIBLETOWATCHINGHUMAN
ISADJACENTTEAM
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsVisibleToWatchingHuman|IsVisibleToWatchingHuman]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsAdjacentTeam|IsAdjacentTeam]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' landOnly = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISWATER
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">IsWater</h2>
|
|<code>Plot:[[Civ5Lua/Plot/IsWater|IsWater]]()</code>
|
* Returned value: ''Returned values too need their comments.''
|-
|
|
*  eTeam: Some comment about this parameter.
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  landOnly: Some comment about this parameter.
<!--  
<!--  
ISWITHINTEAMCITYRADIUS
ISADJACENTTOAREA
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsWithinTeamCityRadius|IsWithinTeamCityRadius]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/PlayerID|PlayerID]] eIgnorePlayer = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsAdjacentToArea|IsAdjacentToArea]]([[Civ5Lua/Area|Area]] area = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISWOFRIVER
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|
|<code>Plot:[[Civ5Lua/Plot/IsWOfRiver|IsWOfRiver]]()</code>
|
* Returned value: ''Returned values too need their comments.''
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  area: Some comment about this parameter.
<!--  
<!--  
MOVEMENTCOST
ISADJACENTTOLAND
-->
-->
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/MovementCost|MovementCost]]([[Civ5Lua/Unit|Unit]] unit = nil, [[Civ5Lua/Plot|Plot]] fromPlot = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsAdjacentToLand|IsAdjacentToLand]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
NUKEEXPLOSION
ISADJACENTTOSHALLOWWATER
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">NukeExplosion</h2>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/NukeExplosion|NukeExplosion]]('''int''' range = nil, [[Civ5Lua/Unit|Unit]] nukeUnit = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsAdjacentToShallowWater|IsAdjacentToShallowWater]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--  
|-
PICKFEATUREDUMMYTAG
|
|
* Returned value: ''Returned values too need their comments.''
<!--  
ISADJACENTVISIBLE
-->
-->
|-
|-
|align="right" |<code>'''string'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/PickFeatureDummyTag|PickFeatureDummyTag]]('''int''' mouseX = nil, '''int''' mouseY = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsAdjacentVisible|IsAdjacentVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
REMOVEGOODY
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">RemoveGoody</h2>
|
|<code>Plot:[[Civ5Lua/Plot/RemoveGoody|RemoveGoody]]()</code>
|
* Returned value: ''Returned values too need their comments.''
|-
|
|
*  eTeam: Some comment about this parameter.
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  debug: Some comment about this parameter.
<!--  
<!--  
RESETFEATUREMODEL
ISBARBARIAN
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">ResetFeatureModel</h2>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/ResetFeatureModel|ResetFeatureModel]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsBarbarian|IsBarbarian]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
SEEFROMLEVEL
ISBEINGWORKED
-->
-->
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/SeeFromLevel|SeeFromLevel]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsBeingWorked|IsBeingWorked]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
SEETHROUGHLEVEL
ISBESTADJACENTFOUND
-->
-->
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/SeeThroughLevel|SeeThroughLevel]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsBestAdjacentFound|IsBestAdjacentFound]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
|-
|
|
*  eIndex: Some comment about this parameter.
<!--  
<!--  
SETAREA
ISBUILDREMOVESFEATURE
-->
-->
|-
|-
|align="right" |<code>'''int'''</code>
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/SetArea|SetArea]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsBuildRemovesFeature|IsBuildRemovesFeature]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--  
<!--  
SETCONTINENTARTTYPE
ISCITY
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">SetContinentArtType</h2>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/SetContinentArtType|SetContinentArtType]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsCity|IsCity]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
SETFEATUREDUMMYTEXTURE
ISCITYRADIUS
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">SetFeatureDummyTexture</h2>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/SetFeatureDummyTexture|SetFeatureDummyTexture]]('''string''' dummyTag = nil, '''string''' textureTag = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsCityRadius|IsCityRadius]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
SETFEATUREDUMMYVISIBILITY
ISCOASTALLAND
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">SetFeatureDummyVisibility</h2>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/SetFeatureDummyVisibility|SetFeatureDummyVisibility]]('''string''' dummyTag = nil, '''bool''' show = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsCoastalLand|IsCoastalLand]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETFEATURETYPE
-->
|-
|width="2" |<h2 style="visibility: hidden;">SetFeatureType</h2>
|<code>Plot:[[Civ5Lua/Plot/SetFeatureType|SetFeatureType]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
SETIMPROVEMENTDURATION
ISENEMYCITY
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">SetImprovementDuration</h2>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/SetImprovementDuration|SetImprovementDuration]]('''int''' newValue = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsEnemyCity|IsEnemyCity]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
|-
|
|
*  unit: Some comment about this parameter.
<!--  
<!--  
SETIMPROVEMENTPILLAGED
ISFIGHTING
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">SetImprovementPillaged</h2>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/SetImprovementPillaged|SetImprovementPillaged]]('''bool''' b = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsFighting|IsFighting]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
SETIMPROVEMENTTYPE
ISFLATLANDS
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">SetImprovementType</h2>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/SetImprovementType|SetImprovementType]]([[Civ5Lua/ImprovementID|ImprovementID]] newValueID = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsFlatlands|IsFlatlands]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETNEOFRIVER
-->
|-
|width="2" |<h2 style="visibility: hidden;">SetNEOfRiver</h2>
|<code>Plot:[[Civ5Lua/Plot/SetNEOfRiver|SetNEOfRiver]]('''bool''' newValue = nil, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
SETNUMRESOURCE
ISFRESHWATER
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">SetNumResource</h2>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/SetNumResource|SetNumResource]]('''int''' num = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsFreshWater|IsFreshWater]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETNWOFRIVER
-->
|-
|width="2" |<h2 style="visibility: hidden;">SetNWOfRiver</h2>
|<code>Plot:[[Civ5Lua/Plot/SetNWOfRiver|SetNWOfRiver]]('''bool''' newValue = nil, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
SETOWNER
ISFRIENDLYCITY
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">SetOwner</h2>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/SetOwner|SetOwner]]([[Civ5Lua/PlayerID|PlayerID]] eNewValue = nil, '''int''' acquiringCityID = nil, '''bool''' checkUnits = nil, '''bool''' updateResources = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsFriendlyCity|IsFriendlyCity]]([[Civ5Lua/Unit|Unit]] unit = nil, '''bool''' checkImprovement = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETOWNERSHIPDURATION
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">SetOwnershipDuration</h2>
|
|<code>Plot:[[Civ5Lua/Plot/SetOwnershipDuration|SetOwnershipDuration]]('''int''' newValue = nil)</code>
|
* Returned value: ''Returned values too need their comments.''
|-
|
|
*  unit: Some comment about this parameter.
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  checkImprovement: Some comment about this parameter.
<!--  
<!--  
SETPLOTTYPE
ISFRIENDLYTERRITORY
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">SetPlotType</h2>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/SetPlotType|SetPlotType]]([[Civ5Lua/PlotTypeID|PlotTypeID]] newValueID = nil, '''bool''' recalculate = nil, '''bool''' rebuildGraphics = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsFriendlyTerritory|IsFriendlyTerritory]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETRESOURCETYPE
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">SetResourceType</h2>
|
|<code>Plot:[[Civ5Lua/Plot/SetResourceType|SetResourceType]]([[Civ5Lua/ResourceID|ResourceID]] newValueID = nil, '''int''' numResource = nil)</code>
|
* Returned value: ''Returned values too need their comments.''
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  ePlayer: Some comment about this parameter.
<!--  
<!--  
SETREVEALED
ISGOODY
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">SetRevealed</h2>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/SetRevealed|SetRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' newValue = nil, '''bool''' terrainOnly = nil, [[Civ5Lua/TeamID|TeamID]] eFromTeam = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsGoody|IsGoody]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
SETROUTETYPE
ISHILLS
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">SetRouteType</h2>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/SetRouteType|SetRouteType]]([[Civ5Lua/RouteID|RouteID]] newValueID = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsHills|IsHills]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--  
|-
SETSCRIPTDATA
|
|
* Returned value: ''Returned values too need their comments.''
<!--  
ISIMPASSABLE
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">SetScriptData</h2>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/SetScriptData|SetScriptData]]('''string''' szNewValue = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsImpassable|IsImpassable]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
SETSTARTINGPLOT
ISIMPROVEMENTPILLAGED
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">SetStartingPlot</h2>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/SetStartingPlot|SetStartingPlot]]('''bool''' newValue = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsImprovementPillaged|IsImprovementPillaged]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
SETTERRAINTYPE
ISINVISIBLEVISIBLE
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">SetTerrainType</h2>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/SetTerrainType|SetTerrainType]]([[Civ5Lua/TerrainID|TerrainID]] type)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsInvisibleVisible|IsInvisibleVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil)</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETUPGRADEPROGRESS
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">SetUpgradeProgress</h2>
|
|<code>Plot:[[Civ5Lua/Plot/SetUpgradeProgress|SetUpgradeProgress]]('''int''' newValue = nil)</code>
|
* Returned value: ''Returned values too need their comments.''
|-
|
|
*  eTeam: Some comment about this parameter.
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|
*  invisibleID: Some comment about this parameter.
<!--  
<!--  
SETWOFRIVER
ISLAKE
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">SetWOfRiver</h2>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/SetWOfRiver|SetWOfRiver]]('''bool''' newValue = nil, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsLake|IsLake]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--
ISMOUNTAIN
-->
|-
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsMountain|IsMountain]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--
ISNEOFRIVER
-->
|-
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsNEOfRiver|IsNEOfRiver]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--  
<!--  
SHAREADJACENTAREA
ISNONE
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/ShareAdjacentArea|ShareAdjacentArea]]([[Civ5Lua/Plot|Plot]] plot = nil)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsNone|IsNone]]()</code>
|-
|-
|
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--
ISNWOFRIVER
-->
|-
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsNWOfRiver|IsNWOfRiver]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--
ISOPENGROUND
-->
|-
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsOpenGround|IsOpenGround]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--
ISOWNED
-->
|-
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsOwned|IsOwned]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--
ISOWNERSHIPSCORE
-->
|-
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsOwnershipScore|IsOwnershipScore]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--
ISPLAYERCITYRADIUS
-->
|-
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsPlayerCityRadius|IsPlayerCityRadius]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
|-
|
|
*  eIndex: Some comment about this parameter.
<!--
ISPOTENTIALCITYWORK
-->
|-
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsPotentialCityWork|IsPotentialCityWork]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--
ISPOTENTIALCITYWORKFORAREA
-->
|-
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsPotentialCityWorkForArea|IsPotentialCityWorkForArea]]([[Civ5Lua/Area|Area]] area = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
|-
|
|
*  area: Some comment about this parameter.
<!--
ISRESOURCECONNECTEDBYIMPROVEMENT
-->
|-
|width="2" style="border-top: 1px solid grey;" |
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsResourceConnectedByImprovement|IsResourceConnectedByImprovement]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISREVEALED
-->
|-
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsRevealed|IsRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
|-
|
|
*  eTeam: Some comment about this parameter.
|-
|
|
*  debug: Some comment about this parameter.
<!--
ISREVEALEDBARBARIAN
-->
|-
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsRevealedBarbarian|IsRevealedBarbarian]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--
ISREVEALEDGOODY
-->
|-
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsRevealedGoody|IsRevealedGoody]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
|-
|
|
*  eTeam: Some comment about this parameter.
<!--
ISRIVER
-->
|-
|width="2" style="border-top: 1px solid grey;" |
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsRiver|IsRiver]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISRIVERCONNECTION
-->
|-
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsRiverConnection|IsRiverConnection]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
|-
|
|
*  directionID: Some comment about this parameter.
<!--
ISRIVERCROSSING
-->
|-
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsRiverCrossing|IsRiverCrossing]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
|-
|
|
*  directionID: Some comment about this parameter.
<!--
ISRIVERCROSSINGFLOWCLOCKWISE
-->
|-
|width="2" style="border-top: 1px solid grey;" |
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsRiverCrossingFlowClockwise|IsRiverCrossingFlowClockwise]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISRIVERCROSSINGTOPLOT
-->
|-
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsRiverCrossingToPlot|IsRiverCrossingToPlot]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
|-
|
|
*  directionID: Some comment about this parameter.
<!--
ISRIVERSIDE
-->
|-
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsRiverSide|IsRiverSide]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--
ISROUGHGROUND
-->
|-
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsRoughGround|IsRoughGround]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--
ISROUTE
-->
|-
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsRoute|IsRoute]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--
ISROUTEPILLAGED
-->
|-
|width="2" style="border-top: 1px solid grey;" |
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsRoutePillaged|IsRoutePillaged]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISSTARTINGPLOT
-->
|-
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsStartingPlot|IsStartingPlot]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--
ISTRADEROUTE
-->
|-
|width="2" style="border-top: 1px solid grey;" |
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsTradeRoute|IsTradeRoute]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISUNIT
-->
|-
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsUnit|IsUnit]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--
ISVALIDDOMAINFORACTION
-->
|-
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsValidDomainForAction|IsValidDomainForAction]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
|-
|
|
*  unit: Some comment about this parameter.
<!--
ISVALIDDOMAINFORLOCATION
-->
|-
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsValidDomainForLocation|IsValidDomainForLocation]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
|-
|
|
*  unit: Some comment about this parameter.
<!--
ISVISIBLE
-->
|-
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsVisible|IsVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
|-
|
|
*  eTeam: Some comment about this parameter.
|-
|
|
*  debug: Some comment about this parameter.
<!--
ISVISIBLEENEMYDEFENDER
-->
|-
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsVisibleEnemyDefender|IsVisibleEnemyDefender]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
|-
|
|
*  unit: Some comment about this parameter.
<!--
ISVISIBLEENEMYUNIT
-->
|-
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsVisibleEnemyUnit|IsVisibleEnemyUnit]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
|-
|
|
*  ePlayer: Some comment about this parameter.
<!--
ISVISIBLEOTHERUNIT
-->
|-
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsVisibleOtherUnit|IsVisibleOtherUnit]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
|-
|
|
*  ePlayer: Some comment about this parameter.
<!--
ISVISIBLETOWATCHINGHUMAN
-->
|-
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsVisibleToWatchingHuman|IsVisibleToWatchingHuman]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--
ISWATER
-->
|-
|width="2" style="border-top: 1px solid grey;" |
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsWater|IsWater]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
ISWITHINTEAMCITYRADIUS
-->
|-
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsWithinTeamCityRadius|IsWithinTeamCityRadius]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/PlayerID|PlayerID]] eIgnorePlayer = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
|-
|
|
*  eTeam: Some comment about this parameter.
|-
|
|
*  eIgnorePlayer: Some comment about this parameter.
<!--
ISWOFRIVER
-->
|-
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsWOfRiver|IsWOfRiver]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--
MOVEMENTCOST
-->
|-
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/MovementCost|MovementCost]]([[Civ5Lua/Unit|Unit]] unit = nil, [[Civ5Lua/Plot|Plot]] fromPlot = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
|-
|
|
*  unit: Some comment about this parameter.
|-
|
|
*  fromPlot: Some comment about this parameter.
<!--
NUKEEXPLOSION
-->
|-
|width="2" style="border-top: 1px solid grey;" |
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/NukeExplosion|NukeExplosion]]('''int''' range = nil, [[Civ5Lua/Unit|Unit]] nukeUnit = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
*  range: Some comment about this parameter.
|-
|
|
*  nukeUnit: Some comment about this parameter.
<!--
PICKFEATUREDUMMYTAG
-->
|-
|align="right" style="border-top: 1px solid grey;" |<code>'''string'''</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/PickFeatureDummyTag|PickFeatureDummyTag]]('''int''' mouseX = nil, '''int''' mouseY = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
|-
|
|
*  mouseX: Some comment about this parameter.
|-
|
|
*  mouseY: Some comment about this parameter.
<!--
REMOVEGOODY
-->
|-
|width="2" style="border-top: 1px solid grey;" |
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/RemoveGoody|RemoveGoody]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
RESETFEATUREMODEL
-->
|-
|width="2" style="border-top: 1px solid grey;" |
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/ResetFeatureModel|ResetFeatureModel]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SEEFROMLEVEL
-->
|-
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SeeFromLevel|SeeFromLevel]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
|-
|
|
*  eTeam: Some comment about this parameter.
<!--
SEETHROUGHLEVEL
-->
|-
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SeeThroughLevel|SeeThroughLevel]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--
SETAREA
-->
|-
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetArea|SetArea]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
<!--
SETCONTINENTARTTYPE
-->
|-
|width="2" style="border-top: 1px solid grey;" |
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetContinentArtType|SetContinentArtType]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETFEATUREDUMMYTEXTURE
-->
|-
|width="2" style="border-top: 1px solid grey;" |
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetFeatureDummyTexture|SetFeatureDummyTexture]]('''string''' dummyTag = nil, '''string''' textureTag = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
*  dummyTag: Some comment about this parameter.
|-
|
|
*  textureTag: Some comment about this parameter.
<!--
SETFEATUREDUMMYVISIBILITY
-->
|-
|width="2" style="border-top: 1px solid grey;" |
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetFeatureDummyVisibility|SetFeatureDummyVisibility]]('''string''' dummyTag = nil, '''bool''' show = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
*  dummyTag: Some comment about this parameter.
|-
|
|
*  show: Some comment about this parameter.
<!--
SETFEATURETYPE
-->
|-
|width="2" style="border-top: 1px solid grey;" |
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetFeatureType|SetFeatureType]]()</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
<!--
SETIMPROVEMENTDURATION
-->
|-
|width="2" style="border-top: 1px solid grey;" |
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetImprovementDuration|SetImprovementDuration]]('''int''' newValue = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
*  newValue: Some comment about this parameter.
<!--
SETIMPROVEMENTPILLAGED
-->
|-
|width="2" style="border-top: 1px solid grey;" |
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetImprovementPillaged|SetImprovementPillaged]]('''bool''' b = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
*  b: Some comment about this parameter.
<!--
SETIMPROVEMENTTYPE
-->
|-
|width="2" style="border-top: 1px solid grey;" |
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetImprovementType|SetImprovementType]]([[Civ5Lua/ImprovementID|ImprovementID]] newValueID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
*  newValueID: Some comment about this parameter.
<!--
SETNEOFRIVER
-->
|-
|width="2" style="border-top: 1px solid grey;" |
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetNEOfRiver|SetNEOfRiver]]('''bool''' newValue = nil, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
*  newValue: Some comment about this parameter.
|-
|
|
*  riverDirID: Some comment about this parameter.
<!--
SETNUMRESOURCE
-->
|-
|width="2" style="border-top: 1px solid grey;" |
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetNumResource|SetNumResource]]('''int''' num = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
*  num: Some comment about this parameter.
<!--
SETNWOFRIVER
-->
|-
|width="2" style="border-top: 1px solid grey;" |
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetNWOfRiver|SetNWOfRiver]]('''bool''' newValue = nil, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
*  newValue: Some comment about this parameter.
|-
|
|
*  riverDirID: Some comment about this parameter.
<!--
SETOWNER
-->
|-
|width="2" style="border-top: 1px solid grey;" |
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetOwner|SetOwner]]([[Civ5Lua/PlayerID|PlayerID]] eNewValue = nil, '''int''' acquiringCityID = nil, '''bool''' checkUnits = nil, '''bool''' updateResources = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
*  eNewValue: Some comment about this parameter.
|-
|
|
*  acquiringCityID: Some comment about this parameter.
|-
|
|
*  checkUnits: Some comment about this parameter.
|-
|
|
*  updateResources: Some comment about this parameter.
<!--
SETOWNERSHIPDURATION
-->
|-
|width="2" style="border-top: 1px solid grey;" |
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetOwnershipDuration|SetOwnershipDuration]]('''int''' newValue = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
*  newValue: Some comment about this parameter.
<!--
SETPLOTTYPE
-->
|-
|width="2" style="border-top: 1px solid grey;" |
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetPlotType|SetPlotType]]([[Civ5Lua/PlotTypeID|PlotTypeID]] newValueID = nil, '''bool''' recalculate = nil, '''bool''' rebuildGraphics = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
*  newValueID: Some comment about this parameter.
|-
|
|
*  recalculate: Some comment about this parameter.
|-
|
|
*  rebuildGraphics: Some comment about this parameter.
<!--
SETRESOURCETYPE
-->
|-
|width="2" style="border-top: 1px solid grey;" |
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetResourceType|SetResourceType]]([[Civ5Lua/ResourceID|ResourceID]] newValueID = nil, '''int''' numResource = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
*  newValueID: Some comment about this parameter.
|-
|
|
*  numResource: Some comment about this parameter.
<!--
SETREVEALED
-->
|-
|width="2" style="border-top: 1px solid grey;" |
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetRevealed|SetRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' newValue = nil, '''bool''' terrainOnly = nil, [[Civ5Lua/TeamID|TeamID]] eFromTeam = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
*  eTeam: Some comment about this parameter.
|-
|
|
*  newValue: Some comment about this parameter.
|-
|
|
*  terrainOnly: Some comment about this parameter.
|-
|
|
*  eFromTeam: Some comment about this parameter.
<!--
SETROUTETYPE
-->
|-
|width="2" style="border-top: 1px solid grey;" |
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetRouteType|SetRouteType]]([[Civ5Lua/RouteID|RouteID]] newValueID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
*  newValueID: Some comment about this parameter.
<!--
SETSCRIPTDATA
-->
|-
|width="2" style="border-top: 1px solid grey;" |
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetScriptData|SetScriptData]]('''string''' szNewValue = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
*  szNewValue: Some comment about this parameter.
<!--
SETSTARTINGPLOT
-->
|-
|width="2" style="border-top: 1px solid grey;" |
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetStartingPlot|SetStartingPlot]]('''bool''' newValue = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
*  newValue: Some comment about this parameter.
<!--
SETTERRAINTYPE
-->
|-
|width="2" style="border-top: 1px solid grey;" |
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetTerrainType|SetTerrainType]]([[Civ5Lua/TerrainID|TerrainID]] type)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
*  type: Some comment about this parameter.
<!--
SETUPGRADEPROGRESS
-->
|-
|width="2" style="border-top: 1px solid grey;" |
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetUpgradeProgress|SetUpgradeProgress]]('''int''' newValue = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
*  newValue: Some comment about this parameter.
<!--
SETWOFRIVER
-->
|-
|width="2" style="border-top: 1px solid grey;" |
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetWOfRiver|SetWOfRiver]]('''bool''' newValue = nil, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
*  newValue: Some comment about this parameter.
|-
|
|
*  riverDirID: Some comment about this parameter.
<!--
SHAREADJACENTAREA
-->
|-
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/ShareAdjacentArea|ShareAdjacentArea]]([[Civ5Lua/Plot|Plot]] plot = nil)</code>
|-
|
|''Here is some fancy description. Isn't it nice to get descriptions?''
|-
|
|
* Returned value: ''Returned values too need their comments.''
|-
|
|
*  plot: Some comment about this parameter.
<!--  
<!--  
UPDATEFOG
UPDATEFOG
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">UpdateFog</h2>
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/UpdateFog|UpdateFog]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/UpdateFog|UpdateFog]]()</code>
|-
|-
|
|
Line 1,644: Line 2,784:
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">UpdateVisibility</h2>
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/UpdateVisibility|UpdateVisibility]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/UpdateVisibility|UpdateVisibility]]()</code>
|-
|-
|
|
Line 1,653: Line 2,793:
-->
-->
|-
|-
|width="2" |<h2 style="visibility: hidden;">WaterArea</h2>
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/WaterArea|WaterArea]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/WaterArea|WaterArea]]()</code>
|-
|-
|
|

Revision as of 15:33, 9 August 2012

This page is a part of the Lua and UI Reference.

Plot:AddFeatureDummyModel(string dummyTag = nil, string modelTag = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • dummyTag: Some comment about this parameter.
  • modelTag: Some comment about this parameter.
Plot:Area()
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:At(int x = nil, int y = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • x: Some comment about this parameter.
  • y: Some comment about this parameter.
int Plot:CalculateBestNatureYield(YieldID yieldID = nil, TeamID eTeam = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • yieldID: Some comment about this parameter.
  • eTeam: Some comment about this parameter.
int Plot:CalculateImprovementYieldChange(ImprovementID improvementID = nil, YieldID yieldID = nil, PlayerID ePlayer = nil, bool optimal = nil, RouteID assumeThisRouteID = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • improvementID: Some comment about this parameter.
  • yieldID: Some comment about this parameter.
  • ePlayer: Some comment about this parameter.
  • optimal: Some comment about this parameter.
  • assumeThisRouteID: Some comment about this parameter.
int Plot:CalculateNatureYield(YieldID yieldID = nil, TeamID eTeam = nil, bool ignoreFeature = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • yieldID: Some comment about this parameter.
  • eTeam: Some comment about this parameter.
  • ignoreFeature: Some comment about this parameter.
int Plot:CalculateTotalBestNatureYield(TeamID eTeam = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
int Plot:CalculateYield(YieldID yieldID = nil, bool display = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • yieldID: Some comment about this parameter.
  • display: Some comment about this parameter.
bool Plot:CanBuild(BuildActionID buildID = nil, PlayerID ePlayer = nil, bool testVisible = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • buildID: Some comment about this parameter.
  • ePlayer: Some comment about this parameter.
  • testVisible: Some comment about this parameter.
Plot:CanHaveFeature()
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bool Plot:CanHaveImprovement(ImprovementID improvementID = nil, TeamID eTeam = nil, bool potential = nil)
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  • Returned value: Returned values too need their comments.
  • improvementID: Some comment about this parameter.
  • eTeam: Some comment about this parameter.
  • potential: Some comment about this parameter.
bool Plot:CanHaveResource(ResourceID resourceID = nil, bool ignoreLatitude = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • resourceID: Some comment about this parameter.
  • ignoreLatitude: Some comment about this parameter.
Plot:CanSeePlot()
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bool Plot:ChangeBuildProgress(BuildActionID buildID = nil, int change = nil, TeamID eTeam = nil)
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  • Returned value: Returned values too need their comments.
  • buildID: Some comment about this parameter.
  • change: Some comment about this parameter.
  • eTeam: Some comment about this parameter.
Plot:ChangeExtraMovePathCost(int change = nil)
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  • change: Some comment about this parameter.
Plot:ChangeImprovementDuration(int change = nil)
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  • change: Some comment about this parameter.
Plot:ChangeInvisibleVisibilityCount(TeamID eTeam = nil, InvisibilityScopeID invisibleID = nil, int change = nil)
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  • eTeam: Some comment about this parameter.
  • invisibleID: Some comment about this parameter.
  • change: Some comment about this parameter.
Plot:ChangeNumResource(int change = nil)
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  • change: Some comment about this parameter.
Plot:ChangeOwnershipDuration(int change = nil)
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  • change: Some comment about this parameter.
Plot:ChangeUpgradeProgress(int change = nil)
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  • change: Some comment about this parameter.
Plot:ChangeVisibilityCount(TeamID eTeam = nil, int change = nil, InvisibilityScopeID seeInvisibleTypeID = nil, bool informExplorationTracking = nil, bool alwaysSeeInvisible = nil)
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  • eTeam: Some comment about this parameter.
  • change: Some comment about this parameter.
  • seeInvisibleTypeID: Some comment about this parameter.
  • informExplorationTracking: Some comment about this parameter.
  • alwaysSeeInvisible: Some comment about this parameter.
int Plot:CountNumAirUnits(TeamID ePlayer = nil)
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  • Returned value: Returned values too need their comments.
  • ePlayer: Some comment about this parameter.
int Plot:DefenseModifier(TeamID iDefendTeam = nil, bool ignoreBuilding = nil, bool help = nil)
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  • Returned value: Returned values too need their comments.
  • iDefendTeam: Some comment about this parameter.
  • ignoreBuilding: Some comment about this parameter.
  • help: Some comment about this parameter.
Plot:Erase()
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Plot:GetActiveFogOfWarMode(<unknown>)
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int Plot:GetArea()
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  • Returned value: Returned values too need their comments.
Plot:GetBestDefender(PlayerID eOwner = nil, PlayerID eAttackingPlayer = nil, Unit attacker = nil, bool testAtWar = nil, bool testPotentialEnemy = nil, bool testCanMove = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • eOwner: Some comment about this parameter.
  • eAttackingPlayer: Some comment about this parameter.
  • attacker: Some comment about this parameter.
  • testAtWar: Some comment about this parameter.
  • testPotentialEnemy: Some comment about this parameter.
  • testCanMove: Some comment about this parameter.
int Plot:GetBuildProgress(BuildActionID buildID = nil)
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  • Returned value: Returned values too need their comments.
  • buildID: Some comment about this parameter.
int Plot:GetBuildTime(BuildActionID buildID = nil)
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  • Returned value: Returned values too need their comments.
  • buildID: Some comment about this parameter.
int Plot:GetBuildTurnsLeft(BuildActionID buildID = nil, int nowExtra = nil, int thenExtra = nil)
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  • Returned value: Returned values too need their comments.
  • buildID: Some comment about this parameter.
  • nowExtra: Some comment about this parameter.
  • thenExtra: Some comment about this parameter.
int Plot:GetBuildTurnsTotal(BuildActionID buildID = nil)
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  • Returned value: Returned values too need their comments.
  • buildID: Some comment about this parameter.
int Plot:GetCityRadiusCount()
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  • Returned value: Returned values too need their comments.
Plot:GetContinentArtType()
Determines continent for plot type.
int Plot:GetExtraMovePathCost()
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  • Returned value: Returned values too need their comments.
int Plot:GetFeatureProduction(BuildActionID buildID = nil, TeamID eTeam = nil, City city = nil)
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  • Returned value: Returned values too need their comments.
  • buildID: Some comment about this parameter.
  • eTeam: Some comment about this parameter.
  • city: Some comment about this parameter.
Plot:GetFeatureType()
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int Plot:GetFeatureVariety()
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  • Returned value: Returned values too need their comments.
int Plot:GetFoundValue(PlayerID eIndex = nil)
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  • Returned value: Returned values too need their comments.
  • eIndex: Some comment about this parameter.
int Plot:GetImprovementDuration()
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  • Returned value: Returned values too need their comments.
ImprovementID Plot:GetImprovementType()
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  • Returned value: Returned values too need their comments.
Plot Plot:GetInlandCorner()
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  • Returned value: Returned values too need their comments.
int Plot:GetInvisibleVisibilityCount(TeamID eTeam = nil, InvisibilityScopeID invisibleID = nil)
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  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
  • invisibleID: Some comment about this parameter.
int Plot:GetLatitude()
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  • Returned value: Returned values too need their comments.
int Plot:GetNearestLandArea()
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  • Returned value: Returned values too need their comments.
Plot:GetNearestLandPlot()
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ResourceID Plot:GetNonObsoleteResourceType(TeamID eTeam = nil)
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  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
int Plot:GetNumDefenders(PlayerID ePlayer = nil)
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  • Returned value: Returned values too need their comments.
  • ePlayer: Some comment about this parameter.
int Plot:GetNumFriendlyUnitsOfType(Unit unit = nil)
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  • Returned value: Returned values too need their comments.
  • unit: Some comment about this parameter.
int Plot:GetNumResource()
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int Plot:GetNumUnits()
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  • Returned value: Returned values too need their comments.
int Plot:GetNumVisibleEnemyDefenders(Unit unit = nil)
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  • Returned value: Returned values too need their comments.
  • unit: Some comment about this parameter.
int Plot:GetNumVisiblePotentialEnemyDefenders(Unit unit = nil)
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  • Returned value: Returned values too need their comments.
  • unit: Some comment about this parameter.
PlayerID Plot:GetOwner()
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  • Returned value: Returned values too need their comments.
int Plot:GetOwnershipDuration()
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  • Returned value: Returned values too need their comments.
int Plot:GetPlayerCityRadiusCount(PlayerID eIndex = nil)
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  • Returned value: Returned values too need their comments.
  • eIndex: Some comment about this parameter.
Plot:GetPlotCity()
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Plot:GetPlotType()
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int Plot:GetReconCount()
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  • Returned value: Returned values too need their comments.
ResourceID Plot:GetResourceType(TeamID eTeam = nil)
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  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
ImprovementID Plot:GetRevealedImprovementType(TeamID eTeam = nil, bool debug = nil)
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  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
  • debug: Some comment about this parameter.
PlayerID Plot:GetRevealedOwner(TeamID eTeam = nil, bool debug = nil)
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  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
  • debug: Some comment about this parameter.
RouteID Plot:GetRevealedRouteType(TeamID eTeam = nil, bool debug = nil)
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  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
  • debug: Some comment about this parameter.
TeamID Plot:GetRevealedTeam(TeamID eTeam = nil, bool debug = nil)
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  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
  • debug: Some comment about this parameter.
int Plot:GetRiverCrossingCount()
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  • Returned value: Returned values too need their comments.
FlowDirectionID Plot:GetRiverEFlowDirection()
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FlowDirectionID Plot:GetRiverSEFlowDirection()
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FlowDirectionID Plot:GetRiverSWFlowDirection()
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RouteID Plot:GetRouteType()
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  • Returned value: Returned values too need their comments.
string Plot:GetScriptData()
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  • Returned value: Returned values too need their comments.
Plot:GetSelectedUnit()
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int Plot:GetTeam()
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  • Returned value: Returned values too need their comments.
Plot:GetTerrainType()
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Plot:GetUnit(int index = nil)
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  • index: Some comment about this parameter.
int Plot:GetUnitPower(PlayerID eOwner = nil)
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  • Returned value: Returned values too need their comments.
  • eOwner: Some comment about this parameter.
int Plot:GetUpgradeProgress()
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  • Returned value: Returned values too need their comments.
int Plot:GetUpgradeTimeLeft(ImprovementID improvementID = nil, PlayerID ePlayer = nil)
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  • Returned value: Returned values too need their comments.
  • improvementID: Some comment about this parameter.
  • ePlayer: Some comment about this parameter.
int Plot:GetVisibilityCount(TeamID eTeam = nil)
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  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
Plot:GetWorkingCity()
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Plot:GetWorkingCityOverride()
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int Plot:GetX()
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  • Returned value: Returned values too need their comments.
int Plot:GetY()
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int Plot:GetYield(YieldID yieldID = nil)
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  • Returned value: Returned values too need their comments.
  • yieldID: Some comment about this parameter.
bool Plot:GetYieldWithBuild()
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  • Returned value: Returned values too need their comments.
Plot:HasBarbarianCamp()
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bool Plot:HasYield()
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  • Returned value: Returned values too need their comments.
bool Plot:IsActiveVisible(bool debug = nil)
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  • Returned value: Returned values too need their comments.
  • debug: Some comment about this parameter.
bool Plot:IsAdjacentNonrevealed(TeamID eTeam = nil)
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  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
bool Plot:IsAdjacentNonvisible(TeamID eTeam = nil)
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  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
bool Plot:IsAdjacentOwned()
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  • Returned value: Returned values too need their comments.
bool Plot:IsAdjacentPlayer(PlayerID ePlayer = nil, bool landOnly = nil)
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  • Returned value: Returned values too need their comments.
  • ePlayer: Some comment about this parameter.
  • landOnly: Some comment about this parameter.
bool Plot:IsAdjacentRevealed(TeamID eTeam = nil)
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  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
bool Plot:IsAdjacentTeam(TeamID eTeam = nil, bool landOnly = nil)
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  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
  • landOnly: Some comment about this parameter.
bool Plot:IsAdjacentToArea(Area area = nil)
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  • Returned value: Returned values too need their comments.
  • area: Some comment about this parameter.
bool Plot:IsAdjacentToLand()
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bool Plot:IsAdjacentToShallowWater()
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bool Plot:IsAdjacentVisible(TeamID eTeam = nil, bool debug = nil)
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  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
  • debug: Some comment about this parameter.
bool Plot:IsBarbarian()
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  • Returned value: Returned values too need their comments.
bool Plot:IsBeingWorked()
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bool Plot:IsBestAdjacentFound(PlayerID eIndex = nil)
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  • Returned value: Returned values too need their comments.
  • eIndex: Some comment about this parameter.
Plot:IsBuildRemovesFeature()
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bool Plot:IsCity()
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  • Returned value: Returned values too need their comments.
int Plot:IsCityRadius()
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bool Plot:IsCoastalLand()
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bool Plot:IsEnemyCity(Unit unit = nil)
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  • Returned value: Returned values too need their comments.
  • unit: Some comment about this parameter.
bool Plot:IsFighting()
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  • Returned value: Returned values too need their comments.
bool Plot:IsFlatlands()
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bool Plot:IsFreshWater()
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bool Plot:IsFriendlyCity(Unit unit = nil, bool checkImprovement = nil)
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  • Returned value: Returned values too need their comments.
  • unit: Some comment about this parameter.
  • checkImprovement: Some comment about this parameter.
bool Plot:IsFriendlyTerritory(PlayerID ePlayer = nil)
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  • Returned value: Returned values too need their comments.
  • ePlayer: Some comment about this parameter.
bool Plot:IsGoody()
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bool Plot:IsHills()
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bool Plot:IsImpassable()
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bool Plot:IsImprovementPillaged()
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  • Returned value: Returned values too need their comments.
bool Plot:IsInvisibleVisible(TeamID eTeam = nil, InvisibilityScopeID invisibleID = nil)
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  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
  • invisibleID: Some comment about this parameter.
bool Plot:IsLake()
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  • Returned value: Returned values too need their comments.
bool Plot:IsMountain()
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bool Plot:IsNEOfRiver()
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bool Plot:IsNone()
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bool Plot:IsNWOfRiver()
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bool Plot:IsOpenGround()
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bool Plot:IsOwned()
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bool Plot:IsOwnershipScore()
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bool Plot:IsPlayerCityRadius(PlayerID eIndex = nil)
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  • Returned value: Returned values too need their comments.
  • eIndex: Some comment about this parameter.
bool Plot:IsPotentialCityWork()
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bool Plot:IsPotentialCityWorkForArea(Area area = nil)
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  • Returned value: Returned values too need their comments.
  • area: Some comment about this parameter.
Plot:IsResourceConnectedByImprovement()
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bool Plot:IsRevealed(TeamID eTeam = nil, bool debug = nil)
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  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
  • debug: Some comment about this parameter.
bool Plot:IsRevealedBarbarian()
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  • Returned value: Returned values too need their comments.
bool Plot:IsRevealedGoody(TeamID eTeam = nil)
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  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
Plot:IsRiver()
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bool Plot:IsRiverConnection(DirectionID directionID = nil)
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  • Returned value: Returned values too need their comments.
  • directionID: Some comment about this parameter.
bool Plot:IsRiverCrossing(DirectionID directionID = nil)
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  • Returned value: Returned values too need their comments.
  • directionID: Some comment about this parameter.
Plot:IsRiverCrossingFlowClockwise()
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bool Plot:IsRiverCrossingToPlot(DirectionID directionID = nil)
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  • Returned value: Returned values too need their comments.
  • directionID: Some comment about this parameter.
bool Plot:IsRiverSide()
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bool Plot:IsRoughGround()
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bool Plot:IsRoute()
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Plot:IsRoutePillaged()
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bool Plot:IsStartingPlot()
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  • Returned value: Returned values too need their comments.
Plot:IsTradeRoute()
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bool Plot:IsUnit()
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bool Plot:IsValidDomainForAction(Unit unit = nil)
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  • unit: Some comment about this parameter.
bool Plot:IsValidDomainForLocation(Unit unit = nil)
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  • Returned value: Returned values too need their comments.
  • unit: Some comment about this parameter.
bool Plot:IsVisible(TeamID eTeam = nil, bool debug = nil)
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  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
  • debug: Some comment about this parameter.
bool Plot:IsVisibleEnemyDefender(Unit unit = nil)
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  • Returned value: Returned values too need their comments.
  • unit: Some comment about this parameter.
bool Plot:IsVisibleEnemyUnit(PlayerID ePlayer = nil)
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  • Returned value: Returned values too need their comments.
  • ePlayer: Some comment about this parameter.
bool Plot:IsVisibleOtherUnit(PlayerID ePlayer = nil)
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  • Returned value: Returned values too need their comments.
  • ePlayer: Some comment about this parameter.
bool Plot:IsVisibleToWatchingHuman()
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  • Returned value: Returned values too need their comments.
Plot:IsWater()
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bool Plot:IsWithinTeamCityRadius(TeamID eTeam = nil, PlayerID eIgnorePlayer = nil)
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  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
  • eIgnorePlayer: Some comment about this parameter.
bool Plot:IsWOfRiver()
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  • Returned value: Returned values too need their comments.
int Plot:MovementCost(Unit unit = nil, Plot fromPlot = nil)
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  • Returned value: Returned values too need their comments.
  • unit: Some comment about this parameter.
  • fromPlot: Some comment about this parameter.
Plot:NukeExplosion(int range = nil, Unit nukeUnit = nil)
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  • range: Some comment about this parameter.
  • nukeUnit: Some comment about this parameter.
string Plot:PickFeatureDummyTag(int mouseX = nil, int mouseY = nil)
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  • Returned value: Returned values too need their comments.
  • mouseX: Some comment about this parameter.
  • mouseY: Some comment about this parameter.
Plot:RemoveGoody()
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Plot:ResetFeatureModel()
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int Plot:SeeFromLevel(TeamID eTeam = nil)
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  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
int Plot:SeeThroughLevel()
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int Plot:SetArea()
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Plot:SetContinentArtType()
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Plot:SetFeatureDummyTexture(string dummyTag = nil, string textureTag = nil)
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  • dummyTag: Some comment about this parameter.
  • textureTag: Some comment about this parameter.
Plot:SetFeatureDummyVisibility(string dummyTag = nil, bool show = nil)
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  • dummyTag: Some comment about this parameter.
  • show: Some comment about this parameter.
Plot:SetFeatureType()
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Plot:SetImprovementDuration(int newValue = nil)
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  • newValue: Some comment about this parameter.
Plot:SetImprovementPillaged(bool b = nil)
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  • b: Some comment about this parameter.
Plot:SetImprovementType(ImprovementID newValueID = nil)
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  • newValueID: Some comment about this parameter.
Plot:SetNEOfRiver(bool newValue = nil, FlowDirectionID riverDirID = nil)
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  • newValue: Some comment about this parameter.
  • riverDirID: Some comment about this parameter.
Plot:SetNumResource(int num = nil)
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  • num: Some comment about this parameter.
Plot:SetNWOfRiver(bool newValue = nil, FlowDirectionID riverDirID = nil)
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  • newValue: Some comment about this parameter.
  • riverDirID: Some comment about this parameter.
Plot:SetOwner(PlayerID eNewValue = nil, int acquiringCityID = nil, bool checkUnits = nil, bool updateResources = nil)
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  • eNewValue: Some comment about this parameter.
  • acquiringCityID: Some comment about this parameter.
  • checkUnits: Some comment about this parameter.
  • updateResources: Some comment about this parameter.
Plot:SetOwnershipDuration(int newValue = nil)
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  • newValue: Some comment about this parameter.
Plot:SetPlotType(PlotTypeID newValueID = nil, bool recalculate = nil, bool rebuildGraphics = nil)
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  • newValueID: Some comment about this parameter.
  • recalculate: Some comment about this parameter.
  • rebuildGraphics: Some comment about this parameter.
Plot:SetResourceType(ResourceID newValueID = nil, int numResource = nil)
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  • newValueID: Some comment about this parameter.
  • numResource: Some comment about this parameter.
Plot:SetRevealed(TeamID eTeam = nil, bool newValue = nil, bool terrainOnly = nil, TeamID eFromTeam = nil)
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  • eTeam: Some comment about this parameter.
  • newValue: Some comment about this parameter.
  • terrainOnly: Some comment about this parameter.
  • eFromTeam: Some comment about this parameter.
Plot:SetRouteType(RouteID newValueID = nil)
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  • newValueID: Some comment about this parameter.
Plot:SetScriptData(string szNewValue = nil)
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  • szNewValue: Some comment about this parameter.
Plot:SetStartingPlot(bool newValue = nil)
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  • newValue: Some comment about this parameter.
Plot:SetTerrainType(TerrainID type)
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  • type: Some comment about this parameter.
Plot:SetUpgradeProgress(int newValue = nil)
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  • newValue: Some comment about this parameter.
Plot:SetWOfRiver(bool newValue = nil, FlowDirectionID riverDirID = nil)
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  • newValue: Some comment about this parameter.
  • riverDirID: Some comment about this parameter.
bool Plot:ShareAdjacentArea(Plot plot = nil)
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  • Returned value: Returned values too need their comments.
  • plot: Some comment about this parameter.
Plot:UpdateFog()
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Plot:UpdateVisibility()
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Plot:WaterArea()
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