GameEvents.GameCoreUpdateBegin (Civ5 API): Difference between revisions
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This event fires about once every 100ms. | |||
=Usage= | =Usage= |
Latest revision as of 18:49, 20 February 2014
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of GameEvents. This is a static method, invoke it with a dot. |
This event fires about once every 100ms.
Usage
void GameEvents.GameCoreUpdateBegin()
Event Type
- Unknown
Source code samples
Redundant occurences have been removed.
TurnsRemaining.lua (G&K)
DLC/Expansion/Scenarios/MedievalScenario/TurnsRemaining.lua
0113
|
GameEvents.GameCoreUpdateBegin.Remove(OnGameCoreUpdateBegin); |
0117
|
GameEvents.GameCoreUpdateBegin.Add(OnGameCoreUpdateBegin); |
TurnsRemaining.lua (G&K)
DLC/Expansion/Scenarios/SteampunkScenario/TurnsRemaining.lua
0139
|
GameEvents.GameCoreUpdateBegin.Add( OnGameCoreUpdateBegin ); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.