Civ5 GlobalDefines: Difference between revisions
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(Adding in the defines in the GlobalDefines.xml file and providing a short explanation as to what they do.) |
(added more globaldefines) |
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|- | |- | ||
| RECON_VISIBILITY_RANGE || Integer || 6 || | | RECON_VISIBILITY_RANGE || Integer || 6 || | ||
|- | |||
|PLOT_VISIBILITY_RANGE || Integer ||1 || | |||
|- | |||
|UNIT_VISIBILITY_RANGE || Integer ||1 || | |||
|- | |||
|AIR_UNIT_REBASE_RANGE_MULTIPLIER || Integer || 200 || | |||
|- | |||
|MOUNTAIN_SEE_FROM_CHANGE || Integer || 2 || | |||
|- | |||
|MOUNTAIN_SEE_THROUGH_CHANGE || Integer || 2 || | |||
|- | |||
|HILLS_SEE_FROM_CHANGE || Integer || 1 || | |||
|- | |||
|HILLS_SEE_THROUGH_CHANGE || Integer || 1 || | |||
|- | |||
|SEAWATER_SEE_FROM_CHANGE || Integer || 1 || | |||
|- | |||
|SEAWATER_SEE_THROUGH_CHANGE || Integer ||1 || | |||
|- | |||
|MAX_YIELD_STACK || Integer || 5 || | |||
|- | |||
|MOVE_DENOMINATOR || Integer || 60 || | |||
|- | |||
|STARTING_DISTANCE_PERCENT || Integer || 12 || | |||
|- | |||
|MIN_CIV_STARTING_DISTANCE || Integer ||10 || Minimum number of plots between civs | |||
|- | |||
|MIN_CITY_RANGE || Integer || 3 || Minimum number of plots between cities | |||
|- | |||
|OWNERSHIP_SCORE_DURATION_THRESHOLD || Integer || 20 || | |||
|- | |||
|NUM_POLICY_BRANCHES_ALLOWED || Integer || 2 || | |||
|- | |||
|VICTORY_POINTS_NEEDED_TO_WIN || Integer || 20 || | |||
|- | |||
|NUM_VICTORY_POINT_AWARDS || Integer ||5 || | |||
|- | |||
|NUM_OR_TECH_PREREQS || Integer || 3 || | |||
|- | |||
|NUM_AND_TECH_PREREQS || Integer || 4 || | |||
|- | |||
|NUM_UNIT_AND_TECH_PREREQS || Integer || 3 || | |||
|- | |||
|NUM_BUILDING_AND_TECH_PREREQS || Integer || 3 || | |||
|- | |||
|NUM_BUILDING_RESOURCE_PREREQS || Integer || 5 || | |||
|- | |||
|BASE_RESEARCH_RATE || Integer || 1 || | |||
|- | |||
|MAX_WORLD_WONDERS_PER_CITY || Integer || -1 || | |||
|- | |||
|MAX_TEAM_WONDERS_PER_CITY || Integer || -1 || | |||
|- | |||
|MAX_NATIONAL_WONDERS_PER_CITY || Integer || -1 || | |||
|- | |||
|MAX_NATIONAL_WONDERS_PER_CITY_FOR_OCC || Integer || -1 || | |||
|- | |||
|MAX_BUILDINGS_PER_CITY || Integer || -1 || | |||
|- | |||
|INITIAL_CITY_POPULATION || Integer || 1 || | |||
|- | |||
|CITY_CAPTURE_POPULATION_PERCENT || Integer || 50 || | |||
|- | |||
|BASE_CITY_GROWTH_THRESHOLD || Integer || 15 || | |||
|- | |||
|CITY_GROWTH_MULTIPLIER || Integer || 8 || | |||
|- | |||
|CITY_GROWTH_EXPONENT || Integer || 1.5 || | |||
|- | |||
|FOOD_CONSUMPTION_PER_POPULATION || Integer || 2 || | |||
|- | |||
|HAPPINESS_PER_CITY_WITH_STATE_RELIGION || Integer || 0 || | |||
|- | |||
|HAPPINESS_PER_NATURAL_WONDER || Integer || 1 || | |||
|- | |||
|HAPPINESS_PER_EXTRA_LUXURY || Integer || 0 || | |||
|- | |||
|UNHAPPINESS_PER_POPULATION || Integer || 1 || | |||
|- | |||
|UNHAPPINESS_PER_OCCUPIED_POPULATION || Integer || 1.34 || | |||
|- | |||
|UNHAPPINESS_PER_CITY || Integer || 3 || | |||
|- | |||
|UNHAPPINESS_PER_CAPTURED_CITY || Integer || 5 || | |||
|- | |||
|UNHAPPY_GROWTH_PENALTY || Integer || -75 || | |||
|- | |||
|VERY_UNHAPPY_GROWTH_PENALTY || Integer || -100 || | |||
|- | |||
|VERY_UNHAPPY_CANT_TRAIN_SETTLERS || Integer || 1 || | |||
|- | |||
|VERY_UNHAPPY_THRESHOLD || Integer || -10 || | |||
|- | |||
|VERY_UNHAPPY_COMBAT_PENALTY || Integer || -33 || | |||
|- | |||
|STRATEGIC_RESOURCE_EXHAUSTED_PENALTY || Integer || -50 || | |||
|- | |||
|VERY_UNHAPPY_PRODUCTION_PENALTY || Integer ||-50 || | |||
|- | |||
|SUPER_UNHAPPY_THRESHOLD || Integer || -20 || | |||
|- | |||
|REVOLT_COUNTER_MIN || Integer || 4 || | |||
|- | |||
|REVOLT_COUNTER_POSSIBLE || Integer || 3 || | |||
|- | |||
|REVOLT_NUM_BASE || Integer || 100 || | |||
|- | |||
|REVOLT_NUM_CITY_COUNT || Integer || 20 || | |||
|- | |||
|WLTKD_GROWTH_MULTIPLIER || Integer || 25 || | |||
|- | |||
|INDUSTRIAL_ROUTE_PRODUCTION_MOD || Integer || 25 || | |||
|- | |||
|RESOURCE_DEMAND_COUNTDOWN_BASE || Integer || 15 || | |||
|- | |||
|RESOURCE_DEMAND_COUNTDOWN_CAPITAL_ADD || Integer || 25 || | |||
|- | |||
|RESOURCE_DEMAND_COUNTDOWN_RAND || Integer || 10 || | |||
|- | |||
|NEW_HURRY_MODIFIER || Integer || 50 || | |||
|- | |||
|GREAT_GENERAL_RANGE || Integer || 2 || | |||
|- | |||
|GREAT_GENERAL_STRENGTH_MOD || Integer || 20 || | |||
|- | |||
|BONUS_PER_ADJACENT_FRIEND || Integer || 10 || | |||
|- | |||
|POLICY_ATTACK_BONUS_MOD || Integer || 20 || | |||
|- | |||
|CONSCRIPT_MIN_CITY_POPULATION || Integer || 5 || | |||
|- | |||
|CONSCRIPT_POPULATION_PER_COST || Integer || 60 || | |||
|- | |||
|MIN_TIMER_UNIT_DOUBLE_MOVES || Integer || 32 || | |||
|- | |||
|COMBAT_DAMAGE || Integer || 20 || | |||
|- | |||
|NONCOMBAT_UNIT_RANGED_DAMAGE || Integer || 4 || | |||
|- | |||
|NAVAL_COMBAT_DEFENDER_STRENGTH_MULTIPLIER || Integer || 40 || | |||
|- | |||
|QUICKSAVE || || || | |||
|- | |||
|QuickSave || || || | |||
|- | |||
|LAKE_PLOT_RAND || Integer || 160 || | |||
|- | |||
|PLOTS_PER_RIVER_EDGE || Integer || 12 || | |||
|- | |||
|RIVER_SOURCE_MIN_RIVER_RANGE || Integer || 4 || | |||
|- | |||
|RIVER_SOURCE_MIN_SEAWATER_RANGE || Integer || 2 || | |||
|- | |||
|LAKE_MAX_AREA_SIZE || Integer || 9 || | |||
|- | |||
|INITIAL_GOLD_PER_UNIT_TIMES_100 || Integer || 50 || | |||
|- | |||
|INITIAL_FREE_OUTSIDE_UNITS || Integer || 3 || | |||
|- | |||
|INITIAL_OUTSIDE_UNIT_GOLD_PERCENT || Integer || 0 || | |||
|- | |||
|UNIT_MAINTENANCE_GAME_MULTIPLIER || Integer || 8 || | |||
|- | |||
|UNIT_MAINTENANCE_GAME_EXPONENT_DIVISOR || Integer || 7 || | |||
|- | |||
|FREE_UNIT_HAPPINESS || Integer || 0 || | |||
|- | |||
|TRADE_ROUTE_BASE_GOLD || Integer || -100 || | |||
|- | |||
|TRADE_ROUTE_CAPITAL_POP_GOLD_MULTIPLIER || Integer || 15 || | |||
|- | |||
|TRADE_ROUTE_CITY_POP_GOLD_MULTIPLIER || Integer || 110 || | |||
|- | |||
|DEFICIT_UNIT_DISBANDING_THRESHOLD || Integer || -5 || | |||
|- | |||
|BUILDING_SALE_DIVISOR || Integer || 4 || | |||
|- | |||
|DISBAND_UNIT_REFUND_PERCENT || Integer || 25 || | |||
|- | |||
|GOLDEN_AGE_BASE_THRESHOLD_HAPPINESS || Integer || 500 || | |||
|- | |||
|GOLDEN_AGE_THRESHOLD_CITY_MULTIPLIER || Integer || 0.01 || | |||
|- | |||
|GOLDEN_AGE_EACH_GA_ADDITIONAL_HAPPINESS || Integer || 250 || | |||
|- | |||
|GOLDEN_AGE_VISIBLE_THRESHOLD_DIVISOR || Integer || 5 || | |||
|- | |||
|BASE_GOLDEN_AGE_UNITS || Integer || 1 || | |||
|- | |||
|GOLDEN_AGE_UNITS_MULTIPLIER || Integer || 1 || | |||
|- | |||
|GOLDEN_AGE_LENGTH || Integer || 10 || | |||
|- | |||
|GOLDEN_AGE_GREAT_PEOPLE_MODIFIER || Integer || 100 || | |||
|- | |||
|MIN_UNIT_GOLDEN_AGE_TURNS|| Integer || 3 || | |||
|- | |||
|HILLS_EXTRA_MOVEMENT || Integer || 1 || | |||
|- | |||
|RIVER_EXTRA_MOVEMENT || Integer || 10 || | |||
|- | |||
|FEATURE_GROWTH_MODIFIER || Integer || 25 || | |||
|- | |||
|ROUTE_FEATURE_GROWTH_MODIFIER || Integer || -50 || | |||
|- | |||
|EXTRA_YIELD || Integer || 1 || | |||
|- | |||
|FORTIFY_MODIFIER_PER_TURN || Integer || 25 || | |||
|- | |||
|MAX_FORTIFY_TURNS || Integer || 2 || | |||
|- | |||
|NUKE_FALLOUT_PROB || Integer || 50 || | |||
|- | |||
|NUKE_UNIT_DAMAGE_BASE || Integer || 3 || | |||
|- | |||
|NUKE_UNIT_DAMAGE_RAND_1 || Integer || 4 || | |||
|- | |||
|NUKE_UNIT_DAMAGE_RAND_2 || Integer || 4 || | |||
|- | |||
|NUKE_NON_COMBAT_DEATH_THRESHOLD || Integer || 6 || | |||
|- | |||
|NUKE_LEVEL1_POPULATION_DEATH_BASE || Integer || 30 || | |||
|- | |||
|NUKE_LEVEL1_POPULATION_DEATH_RAND_1 || Integer || 20 || | |||
|- | |||
|NUKE_LEVEL1_POPULATION_DEATH_RAND_2 || Integer || 20 || | |||
|- | |||
|NUKE_LEVEL2_POPULATION_DEATH_BASE || Integer || 60 || | |||
|- | |||
|NUKE_LEVEL2_POPULATION_DEATH_RAND_1 || Integer || 10 || | |||
|- | |||
|NUKE_LEVEL2_POPULATION_DEATH_RAND_2 || Integer || 10 || | |||
|- | |||
|NUKE_LEVEL2_ELIM_POPULATION_THRESHOLD || Integer || 5 || | |||
|- | |||
|NUKE_CITY_HIT_POINT_DAMAGE || Integer || 50 || | |||
|- | |||
|NUKE_BLAST_RADIUS || Integer || 2 || | |||
|- | |||
|TECH_COST_EXTRA_TEAM_MEMBER_MODIFIER || Integer || 50 || | |||
|- | |||
|TECH_COST_TOTAL_KNOWN_TEAM_MODIFIER || Integer || 30 || | |||
|- | |||
|TECH_COST_KNOWN_PREREQ_MODIFIER || Integer || 20 || | |||
|- | |||
|PEACE_TREATY_LENGTH || Integer || 10 || | |||
|- | |||
|COOP_WAR_LOCKED_LENGTH || Integer || 15 || | |||
|- | |||
|BASE_FEATURE_PRODUCTION_PERCENT || Integer || 67 || | |||
|- | |||
|FEATURE_PRODUCTION_PERCENT_MULTIPLIER || Integer || 0 || | |||
|- | |||
|DIFFERENT_TEAM_FEATURE_PRODUCTION_PERCENT || Integer || 67 || | |||
|- | |||
|DEFAULT_WAR_VALUE_FOR_UNIT || Integer || 100 || | |||
|- | |||
|UNIT_PRODUCTION_PERCENT || Integer || 100 || | |||
|- | |||
|MAX_UNIT_SUPPLY_PRODMOD || Integer || 70 || | |||
|- | |||
|BUILDING_PRODUCTION_PERCENT || Integer || 100 || | |||
|- | |||
|PROJECT_PRODUCTION_PERCENT || Integer || 100 || | |||
|- | |||
|MAXED_UNIT_GOLD_PERCENT || Integer || 100 || | |||
|- | |||
|MAXED_BUILDING_GOLD_PERCENT || Integer || 100 || | |||
|- | |||
|MAXED_PROJECT_GOLD_PERCENT || Integer || 300 || | |||
|- | |||
|MAX_CITY_DEFENSE_DAMAGE || Integer || 100 || | |||
|- | |||
|CIRCUMNAVIGATE_FREE_MOVES || Integer || 0 || | |||
|- | |||
|BASE_CAPTURE_GOLD || Integer || 20 || | |||
|- | |||
|CAPTURE_GOLD_PER_POPULATION || Integer || 10 || | |||
|- | |||
|CAPTURE_GOLD_RAND1 || Integer || 20 || | |||
|- | |||
|CAPTURE_GOLD_RAND2 || Integer || 20 || | |||
|- | |||
|CAPTURE_GOLD_MAX_TURNS|| Integer || 50 || | |||
|- | |||
|BARBARIAN_CITY_ATTACK_MODIFIER || Integer || -25 || | |||
|- | |||
|BUILDING_PRODUCTION_DECAY_TIME || Integer || 50 || | |||
|- | |||
|BUILDING_PRODUCTION_DECAY_PERCENT || Integer || 99 || | |||
|- | |||
|UNIT_PRODUCTION_DECAY_TIME|| Integer || 10 || | |||
|- | |||
|UNIT_PRODUCTION_DECAY_PERCENT || Integer || 98 || | |||
|- | |||
|BASE_UNIT_UPGRADE_COST|| Integer || 10 || | |||
|- | |||
|UNIT_UPGRADE_COST_PER_PRODUCTION || Integer || 2 || | |||
|- | |||
|UNIT_UPGRADE_COST_MULTIPLIER_PER_ERA|| Integer || 0 || | |||
|- | |||
|UNIT_UPGRADE_COST_EXPONENT|| Integer || 1 || | |||
|- | |||
|UNIT_UPGRADE_COST_VISIBLE_DIVISOR || Integer || 5 || | |||
|- | |||
|UNIT_UPGRADE_COST_DISCOUNT_MAX || Integer || -75 || | |||
|- | |||
|WAR_SUCCESS_UNIT_CAPTURING || Integer || 1 || | |||
|- | |||
|WAR_SUCCESS_CITY_CAPTURING || Integer || 10 || | |||
|- | |||
|DIPLO_VOTE_SECRETARY_GENERAL_INTERVAL || Integer || 4 || | |||
|- | |||
|TEAM_VOTE_MIN_CANDIDATES || Integer || 2 || | |||
|- | |||
|RESEARCH_AGREEMENT_TIMER || Integer || 20 || | |||
|- | |||
|SCORE_POPULATION_FACTOR|| Integer || 5000 || | |||
|- | |||
|SCORE_LAND_FACTOR || Integer || 2000 || | |||
|- | |||
|SCORE_WONDER_FACTOR || Integer || 1000 || | |||
|- | |||
|SCORE_TECH_FACTOR || Integer || 2000 || | |||
|- | |||
|SCORE_FREE_PERCENT || Integer || 0 || | |||
|- | |||
|SCORE_VICTORY_PERCENT || Integer || 0 || | |||
|- | |||
|SCORE_HANDICAP_PERCENT_OFFSET || Integer || -60 || | |||
|- | |||
|SCORE_HANDICAP_PERCENT_PER || Integer || 20 || | |||
|- | |||
|MINIMAP_RENDER_SIZE || Integer || 512 || | |||
|- | |||
|MAX_INTERCEPTION_PROBABILITY || Integer || 100 || | |||
|- | |||
|MAX_EVASION_PROBABILITY || Integer || 90 || | |||
|- | |||
|PLAYER_ALWAYS_RAZES_CITIES || Integer || 0 || | |||
|- | |||
|MIN_WATER_SIZE_FOR_OCEAN || Integer || 10 || | |||
|- | |||
|CITY_SCREEN_CLICK_WILL_EXIT || Integer || 0 || | |||
|- | |||
|WATER_POTENTIAL_CITY_WORK_FOR_AREA || Integer || 0 || | |||
|- | |||
|LAND_UNITS_CAN_ATTACK_WATER_CITIES || Integer || 0 || | |||
|- | |||
|CITY_MAX_NUM_BUILDINGS || Integer || 1 || | |||
|- | |||
|CITY_MIN_SIZE_FOR_SETTLERS || Integer || 2 || | |||
|- | |||
|RANGED_ATTACKS_USE_MOVES || Integer || 0 || | |||
|- | |||
|ADVANCED_START_ALLOW_UNITS_OUTSIDE_CITIES || Integer || 0 || | |||
|- | |||
|ADVANCED_START_MAX_UNITS_PER_CITY || Integer || 2 || | |||
|- | |||
|ADVANCED_START_CITY_COST || Integer || 84 || | |||
|- | |||
|ADVANCED_START_CITY_COST_INCREASE || Integer || 0 || | |||
|- | |||
|ADVANCED_START_POPULATION_COST || Integer || 150 || | |||
|- | |||
|ADVANCED_START_POPULATION_COST_INCREASE || Integer || 0 || | |||
|- | |||
|ADVANCED_START_VISIBILITY_COST || Integer || 2 || | |||
|- | |||
|ADVANCED_START_VISIBILITY_COST_INCREASE || Integer || 3 || | |||
|- | |||
|ADVANCED_START_CITY_PLACEMENT_MAX_RANGE || Integer || 6 || | |||
|- | |||
|NEW_CITY_BUILDING_VALUE_MODIFIER || Integer || -60 || | |||
|- | |||
|PATH_DAMAGE_WEIGHT || Integer || 0 || | |||
|- | |||
|BASE_POLICY_COST || Integer || 25 || | |||
|- | |||
|POLICY_COST_INCREASE_TO_BE_EXPONENTED || Integer || 3 || | |||
|- | |||
|POLICY_COST_EXPONENT || Integer || 2.01 || | |||
|- | |||
|POLICY_COST_VISIBLE_DIVISOR || Integer || 5 || | |||
|- | |||
|SWITCH_POLICY_BRANCHES_ANARCHY_TURNS || Integer || 1 || | |||
|- | |||
|POLICY_COST_DISCOUNT_MAX || Integer || -75 || | |||
|- | |||
|GOLD_PURCHASE_GOLD_PER_PRODUCTION || Integer || 30 || | |||
|- | |||
|HURRY_GOLD_PRODUCTION_EXPONENT || Integer || 0.75 || | |||
|- | |||
|GOLD_PURCHASE_VISIBLE_DIVISOR || Integer || 10 || | |||
|- | |||
|PROJECT_PURCHASING_DISABLED || Integer || 1 || | |||
|- | |||
|HURRY_GOLD_TECH_EXPONENT || Integer || 1.1 || | |||
|- | |||
|HURRY_GOLD_CULTURE_EXPONENT || Integer || 1.1 || | |||
|- | |||
|INFLUENCE_MOUNTAIN_COST || Integer || 3 || | |||
|- | |||
|INFLUENCE_HILL_COST || Integer || 2 || | |||
|- | |||
|INFLUENCE_RIVER_COST || Integer || 1|| | |||
|- | |||
|USE_FIRST_RING_INFLUENCE_TERRAIN_COST || Integer || 0 || | |||
|- | |||
|NUM_RESOURCE_QUANTITY_TYPES || Integer || 4 || | |||
|- | |||
|SPECIALISTS_DIVERT_POPULATION_ENABLED || Integer || 0 || | |||
|- | |||
|SCIENCE_PER_POPULATION || Integer || 1 || | |||
|- | |||
|RESEARCH_AGREEMENT_MOD || Integer || 0 || | |||
|- | |||
|BARBARIAN_CAMP_FIRST_TURN_PERCENT_OF_TARGET_TO_ADD || Integer || 33 || | |||
|- | |||
|BARBARIAN_CAMP_ODDS_OF_NEW_CAMP_SPAWNING || Integer || 2 || | |||
|- | |||
|BARBARIAN_CAMP_MINIMUM_DISTANCE_CAPITAL || Integer || 4 || | |||
|- | |||
|BARBARIAN_CAMP_MINIMUM_DISTANCE_ANOTHER_CAMP || Integer || 7 || | |||
|- | |||
|BARBARIAN_CAMP_COASTAL_SPAWN_ROLL || Integer || 6 || | |||
|- | |||
|BARBARIAN_EXTRA_RAGING_UNIT_SPAWN_CHANCE || Integer || 10 || | |||
|- | |||
|BARBARIAN_NAVAL_UNIT_START_TURN_SPAWN || Integer || 30 || | |||
|- | |||
|MAX_BARBARIANS_FROM_CAMP_NEARBY || Integer || 2 || | |||
|- | |||
|MAX_BARBARIANS_FROM_CAMP_NEARBY_RANGE || Integer || 4 || | |||
|- | |||
|GOLD_FROM_BARBARIAN_CONVERSION || Integer || 25 || | |||
|- | |||
|BARBARIAN_CITY_GOLD_RANSOM || Integer || 200 || | |||
|- | |||
|BARBARIAN_UNIT_GOLD_RANSOM || Integer || 100 || | |||
|- | |||
|EMBARKED_UNIT_COMBAT_STRENGTH || Integer || 0 || | |||
|- | |||
|EMBARKED_NOT_CIVILIAN_COMBAT_STRENGTH || Integer || 500 || | |||
|- | |||
|EMBARKED_UNIT_MOVEMENT || Integer || 2 || | |||
|- | |||
|EMBARKED_VISIBILITY_RANGE || Integer || 0 || | |||
|- | |||
|} | |} | ||
==PostDefines== | ==PostDefines== |
Revision as of 13:30, 25 October 2011
GlobalDefines.xml
- The GlobalDefines.xml file contains definitions for many game settings.
- The reference field in the tables below indicates the table and column the entry is linked to.
- This information is taken from the GlobalDefines.xml file itself.
GlobalDefines
Name | Type | Default | Notes |
---|---|---|---|
CAN_WORK_WATER_FROM_GAME_START | Boolean | 1 | Determines whether you can work water tiles within city borders from the begining of the game or if you need to unlock this ability |
NAVAL_PLOT_BLOCKADE_RANGE | Integer | 2 | The distance from an enemy ship that tiles become unworkable. |
EVENT_MESSAGE_TIME | Integer | 10 | |
START_YEAR | Integer | -4000 | The Year the game starts at. |
WEEKS_PER_MONTHS | Integer | 4 | |
RECON_VISIBILITY_RANGE | Integer | 6 | |
PLOT_VISIBILITY_RANGE | Integer | 1 | |
UNIT_VISIBILITY_RANGE | Integer | 1 | |
AIR_UNIT_REBASE_RANGE_MULTIPLIER | Integer | 200 | |
MOUNTAIN_SEE_FROM_CHANGE | Integer | 2 | |
MOUNTAIN_SEE_THROUGH_CHANGE | Integer | 2 | |
HILLS_SEE_FROM_CHANGE | Integer | 1 | |
HILLS_SEE_THROUGH_CHANGE | Integer | 1 | |
SEAWATER_SEE_FROM_CHANGE | Integer | 1 | |
SEAWATER_SEE_THROUGH_CHANGE | Integer | 1 | |
MAX_YIELD_STACK | Integer | 5 | |
MOVE_DENOMINATOR | Integer | 60 | |
STARTING_DISTANCE_PERCENT | Integer | 12 | |
MIN_CIV_STARTING_DISTANCE | Integer | 10 | Minimum number of plots between civs |
MIN_CITY_RANGE | Integer | 3 | Minimum number of plots between cities |
OWNERSHIP_SCORE_DURATION_THRESHOLD | Integer | 20 | |
NUM_POLICY_BRANCHES_ALLOWED | Integer | 2 | |
VICTORY_POINTS_NEEDED_TO_WIN | Integer | 20 | |
NUM_VICTORY_POINT_AWARDS | Integer | 5 | |
NUM_OR_TECH_PREREQS | Integer | 3 | |
NUM_AND_TECH_PREREQS | Integer | 4 | |
NUM_UNIT_AND_TECH_PREREQS | Integer | 3 | |
NUM_BUILDING_AND_TECH_PREREQS | Integer | 3 | |
NUM_BUILDING_RESOURCE_PREREQS | Integer | 5 | |
BASE_RESEARCH_RATE | Integer | 1 | |
MAX_WORLD_WONDERS_PER_CITY | Integer | -1 | |
MAX_TEAM_WONDERS_PER_CITY | Integer | -1 | |
MAX_NATIONAL_WONDERS_PER_CITY | Integer | -1 | |
MAX_NATIONAL_WONDERS_PER_CITY_FOR_OCC | Integer | -1 | |
MAX_BUILDINGS_PER_CITY | Integer | -1 | |
INITIAL_CITY_POPULATION | Integer | 1 | |
CITY_CAPTURE_POPULATION_PERCENT | Integer | 50 | |
BASE_CITY_GROWTH_THRESHOLD | Integer | 15 | |
CITY_GROWTH_MULTIPLIER | Integer | 8 | |
CITY_GROWTH_EXPONENT | Integer | 1.5 | |
FOOD_CONSUMPTION_PER_POPULATION | Integer | 2 | |
HAPPINESS_PER_CITY_WITH_STATE_RELIGION | Integer | 0 | |
HAPPINESS_PER_NATURAL_WONDER | Integer | 1 | |
HAPPINESS_PER_EXTRA_LUXURY | Integer | 0 | |
UNHAPPINESS_PER_POPULATION | Integer | 1 | |
UNHAPPINESS_PER_OCCUPIED_POPULATION | Integer | 1.34 | |
UNHAPPINESS_PER_CITY | Integer | 3 | |
UNHAPPINESS_PER_CAPTURED_CITY | Integer | 5 | |
UNHAPPY_GROWTH_PENALTY | Integer | -75 | |
VERY_UNHAPPY_GROWTH_PENALTY | Integer | -100 | |
VERY_UNHAPPY_CANT_TRAIN_SETTLERS | Integer | 1 | |
VERY_UNHAPPY_THRESHOLD | Integer | -10 | |
VERY_UNHAPPY_COMBAT_PENALTY | Integer | -33 | |
STRATEGIC_RESOURCE_EXHAUSTED_PENALTY | Integer | -50 | |
VERY_UNHAPPY_PRODUCTION_PENALTY | Integer | -50 | |
SUPER_UNHAPPY_THRESHOLD | Integer | -20 | |
REVOLT_COUNTER_MIN | Integer | 4 | |
REVOLT_COUNTER_POSSIBLE | Integer | 3 | |
REVOLT_NUM_BASE | Integer | 100 | |
REVOLT_NUM_CITY_COUNT | Integer | 20 | |
WLTKD_GROWTH_MULTIPLIER | Integer | 25 | |
INDUSTRIAL_ROUTE_PRODUCTION_MOD | Integer | 25 | |
RESOURCE_DEMAND_COUNTDOWN_BASE | Integer | 15 | |
RESOURCE_DEMAND_COUNTDOWN_CAPITAL_ADD | Integer | 25 | |
RESOURCE_DEMAND_COUNTDOWN_RAND | Integer | 10 | |
NEW_HURRY_MODIFIER | Integer | 50 | |
GREAT_GENERAL_RANGE | Integer | 2 | |
GREAT_GENERAL_STRENGTH_MOD | Integer | 20 | |
BONUS_PER_ADJACENT_FRIEND | Integer | 10 | |
POLICY_ATTACK_BONUS_MOD | Integer | 20 | |
CONSCRIPT_MIN_CITY_POPULATION | Integer | 5 | |
CONSCRIPT_POPULATION_PER_COST | Integer | 60 | |
MIN_TIMER_UNIT_DOUBLE_MOVES | Integer | 32 | |
COMBAT_DAMAGE | Integer | 20 | |
NONCOMBAT_UNIT_RANGED_DAMAGE | Integer | 4 | |
NAVAL_COMBAT_DEFENDER_STRENGTH_MULTIPLIER | Integer | 40 | |
QUICKSAVE | |||
QuickSave | |||
LAKE_PLOT_RAND | Integer | 160 | |
PLOTS_PER_RIVER_EDGE | Integer | 12 | |
RIVER_SOURCE_MIN_RIVER_RANGE | Integer | 4 | |
RIVER_SOURCE_MIN_SEAWATER_RANGE | Integer | 2 | |
LAKE_MAX_AREA_SIZE | Integer | 9 | |
INITIAL_GOLD_PER_UNIT_TIMES_100 | Integer | 50 | |
INITIAL_FREE_OUTSIDE_UNITS | Integer | 3 | |
INITIAL_OUTSIDE_UNIT_GOLD_PERCENT | Integer | 0 | |
UNIT_MAINTENANCE_GAME_MULTIPLIER | Integer | 8 | |
UNIT_MAINTENANCE_GAME_EXPONENT_DIVISOR | Integer | 7 | |
FREE_UNIT_HAPPINESS | Integer | 0 | |
TRADE_ROUTE_BASE_GOLD | Integer | -100 | |
TRADE_ROUTE_CAPITAL_POP_GOLD_MULTIPLIER | Integer | 15 | |
TRADE_ROUTE_CITY_POP_GOLD_MULTIPLIER | Integer | 110 | |
DEFICIT_UNIT_DISBANDING_THRESHOLD | Integer | -5 | |
BUILDING_SALE_DIVISOR | Integer | 4 | |
DISBAND_UNIT_REFUND_PERCENT | Integer | 25 | |
GOLDEN_AGE_BASE_THRESHOLD_HAPPINESS | Integer | 500 | |
GOLDEN_AGE_THRESHOLD_CITY_MULTIPLIER | Integer | 0.01 | |
GOLDEN_AGE_EACH_GA_ADDITIONAL_HAPPINESS | Integer | 250 | |
GOLDEN_AGE_VISIBLE_THRESHOLD_DIVISOR | Integer | 5 | |
BASE_GOLDEN_AGE_UNITS | Integer | 1 | |
GOLDEN_AGE_UNITS_MULTIPLIER | Integer | 1 | |
GOLDEN_AGE_LENGTH | Integer | 10 | |
GOLDEN_AGE_GREAT_PEOPLE_MODIFIER | Integer | 100 | |
MIN_UNIT_GOLDEN_AGE_TURNS | Integer | 3 | |
HILLS_EXTRA_MOVEMENT | Integer | 1 | |
RIVER_EXTRA_MOVEMENT | Integer | 10 | |
FEATURE_GROWTH_MODIFIER | Integer | 25 | |
ROUTE_FEATURE_GROWTH_MODIFIER | Integer | -50 | |
EXTRA_YIELD | Integer | 1 | |
FORTIFY_MODIFIER_PER_TURN | Integer | 25 | |
MAX_FORTIFY_TURNS | Integer | 2 | |
NUKE_FALLOUT_PROB | Integer | 50 | |
NUKE_UNIT_DAMAGE_BASE | Integer | 3 | |
NUKE_UNIT_DAMAGE_RAND_1 | Integer | 4 | |
NUKE_UNIT_DAMAGE_RAND_2 | Integer | 4 | |
NUKE_NON_COMBAT_DEATH_THRESHOLD | Integer | 6 | |
NUKE_LEVEL1_POPULATION_DEATH_BASE | Integer | 30 | |
NUKE_LEVEL1_POPULATION_DEATH_RAND_1 | Integer | 20 | |
NUKE_LEVEL1_POPULATION_DEATH_RAND_2 | Integer | 20 | |
NUKE_LEVEL2_POPULATION_DEATH_BASE | Integer | 60 | |
NUKE_LEVEL2_POPULATION_DEATH_RAND_1 | Integer | 10 | |
NUKE_LEVEL2_POPULATION_DEATH_RAND_2 | Integer | 10 | |
NUKE_LEVEL2_ELIM_POPULATION_THRESHOLD | Integer | 5 | |
NUKE_CITY_HIT_POINT_DAMAGE | Integer | 50 | |
NUKE_BLAST_RADIUS | Integer | 2 | |
TECH_COST_EXTRA_TEAM_MEMBER_MODIFIER | Integer | 50 | |
TECH_COST_TOTAL_KNOWN_TEAM_MODIFIER | Integer | 30 | |
TECH_COST_KNOWN_PREREQ_MODIFIER | Integer | 20 | |
PEACE_TREATY_LENGTH | Integer | 10 | |
COOP_WAR_LOCKED_LENGTH | Integer | 15 | |
BASE_FEATURE_PRODUCTION_PERCENT | Integer | 67 | |
FEATURE_PRODUCTION_PERCENT_MULTIPLIER | Integer | 0 | |
DIFFERENT_TEAM_FEATURE_PRODUCTION_PERCENT | Integer | 67 | |
DEFAULT_WAR_VALUE_FOR_UNIT | Integer | 100 | |
UNIT_PRODUCTION_PERCENT | Integer | 100 | |
MAX_UNIT_SUPPLY_PRODMOD | Integer | 70 | |
BUILDING_PRODUCTION_PERCENT | Integer | 100 | |
PROJECT_PRODUCTION_PERCENT | Integer | 100 | |
MAXED_UNIT_GOLD_PERCENT | Integer | 100 | |
MAXED_BUILDING_GOLD_PERCENT | Integer | 100 | |
MAXED_PROJECT_GOLD_PERCENT | Integer | 300 | |
MAX_CITY_DEFENSE_DAMAGE | Integer | 100 | |
CIRCUMNAVIGATE_FREE_MOVES | Integer | 0 | |
BASE_CAPTURE_GOLD | Integer | 20 | |
CAPTURE_GOLD_PER_POPULATION | Integer | 10 | |
CAPTURE_GOLD_RAND1 | Integer | 20 | |
CAPTURE_GOLD_RAND2 | Integer | 20 | |
CAPTURE_GOLD_MAX_TURNS | Integer | 50 | |
BARBARIAN_CITY_ATTACK_MODIFIER | Integer | -25 | |
BUILDING_PRODUCTION_DECAY_TIME | Integer | 50 | |
BUILDING_PRODUCTION_DECAY_PERCENT | Integer | 99 | |
UNIT_PRODUCTION_DECAY_TIME | Integer | 10 | |
UNIT_PRODUCTION_DECAY_PERCENT | Integer | 98 | |
BASE_UNIT_UPGRADE_COST | Integer | 10 | |
UNIT_UPGRADE_COST_PER_PRODUCTION | Integer | 2 | |
UNIT_UPGRADE_COST_MULTIPLIER_PER_ERA | Integer | 0 | |
UNIT_UPGRADE_COST_EXPONENT | Integer | 1 | |
UNIT_UPGRADE_COST_VISIBLE_DIVISOR | Integer | 5 | |
UNIT_UPGRADE_COST_DISCOUNT_MAX | Integer | -75 | |
WAR_SUCCESS_UNIT_CAPTURING | Integer | 1 | |
WAR_SUCCESS_CITY_CAPTURING | Integer | 10 | |
DIPLO_VOTE_SECRETARY_GENERAL_INTERVAL | Integer | 4 | |
TEAM_VOTE_MIN_CANDIDATES | Integer | 2 | |
RESEARCH_AGREEMENT_TIMER | Integer | 20 | |
SCORE_POPULATION_FACTOR | Integer | 5000 | |
SCORE_LAND_FACTOR | Integer | 2000 | |
SCORE_WONDER_FACTOR | Integer | 1000 | |
SCORE_TECH_FACTOR | Integer | 2000 | |
SCORE_FREE_PERCENT | Integer | 0 | |
SCORE_VICTORY_PERCENT | Integer | 0 | |
SCORE_HANDICAP_PERCENT_OFFSET | Integer | -60 | |
SCORE_HANDICAP_PERCENT_PER | Integer | 20 | |
MINIMAP_RENDER_SIZE | Integer | 512 | |
MAX_INTERCEPTION_PROBABILITY | Integer | 100 | |
MAX_EVASION_PROBABILITY | Integer | 90 | |
PLAYER_ALWAYS_RAZES_CITIES | Integer | 0 | |
MIN_WATER_SIZE_FOR_OCEAN | Integer | 10 | |
CITY_SCREEN_CLICK_WILL_EXIT | Integer | 0 | |
WATER_POTENTIAL_CITY_WORK_FOR_AREA | Integer | 0 | |
LAND_UNITS_CAN_ATTACK_WATER_CITIES | Integer | 0 | |
CITY_MAX_NUM_BUILDINGS | Integer | 1 | |
CITY_MIN_SIZE_FOR_SETTLERS | Integer | 2 | |
RANGED_ATTACKS_USE_MOVES | Integer | 0 | |
ADVANCED_START_ALLOW_UNITS_OUTSIDE_CITIES | Integer | 0 | |
ADVANCED_START_MAX_UNITS_PER_CITY | Integer | 2 | |
ADVANCED_START_CITY_COST | Integer | 84 | |
ADVANCED_START_CITY_COST_INCREASE | Integer | 0 | |
ADVANCED_START_POPULATION_COST | Integer | 150 | |
ADVANCED_START_POPULATION_COST_INCREASE | Integer | 0 | |
ADVANCED_START_VISIBILITY_COST | Integer | 2 | |
ADVANCED_START_VISIBILITY_COST_INCREASE | Integer | 3 | |
ADVANCED_START_CITY_PLACEMENT_MAX_RANGE | Integer | 6 | |
NEW_CITY_BUILDING_VALUE_MODIFIER | Integer | -60 | |
PATH_DAMAGE_WEIGHT | Integer | 0 | |
BASE_POLICY_COST | Integer | 25 | |
POLICY_COST_INCREASE_TO_BE_EXPONENTED | Integer | 3 | |
POLICY_COST_EXPONENT | Integer | 2.01 | |
POLICY_COST_VISIBLE_DIVISOR | Integer | 5 | |
SWITCH_POLICY_BRANCHES_ANARCHY_TURNS | Integer | 1 | |
POLICY_COST_DISCOUNT_MAX | Integer | -75 | |
GOLD_PURCHASE_GOLD_PER_PRODUCTION | Integer | 30 | |
HURRY_GOLD_PRODUCTION_EXPONENT | Integer | 0.75 | |
GOLD_PURCHASE_VISIBLE_DIVISOR | Integer | 10 | |
PROJECT_PURCHASING_DISABLED | Integer | 1 | |
HURRY_GOLD_TECH_EXPONENT | Integer | 1.1 | |
HURRY_GOLD_CULTURE_EXPONENT | Integer | 1.1 | |
INFLUENCE_MOUNTAIN_COST | Integer | 3 | |
INFLUENCE_HILL_COST | Integer | 2 | |
INFLUENCE_RIVER_COST | Integer | 1 | |
USE_FIRST_RING_INFLUENCE_TERRAIN_COST | Integer | 0 | |
NUM_RESOURCE_QUANTITY_TYPES | Integer | 4 | |
SPECIALISTS_DIVERT_POPULATION_ENABLED | Integer | 0 | |
SCIENCE_PER_POPULATION | Integer | 1 | |
RESEARCH_AGREEMENT_MOD | Integer | 0 | |
BARBARIAN_CAMP_FIRST_TURN_PERCENT_OF_TARGET_TO_ADD | Integer | 33 | |
BARBARIAN_CAMP_ODDS_OF_NEW_CAMP_SPAWNING | Integer | 2 | |
BARBARIAN_CAMP_MINIMUM_DISTANCE_CAPITAL | Integer | 4 | |
BARBARIAN_CAMP_MINIMUM_DISTANCE_ANOTHER_CAMP | Integer | 7 | |
BARBARIAN_CAMP_COASTAL_SPAWN_ROLL | Integer | 6 | |
BARBARIAN_EXTRA_RAGING_UNIT_SPAWN_CHANCE | Integer | 10 | |
BARBARIAN_NAVAL_UNIT_START_TURN_SPAWN | Integer | 30 | |
MAX_BARBARIANS_FROM_CAMP_NEARBY | Integer | 2 | |
MAX_BARBARIANS_FROM_CAMP_NEARBY_RANGE | Integer | 4 | |
GOLD_FROM_BARBARIAN_CONVERSION | Integer | 25 | |
BARBARIAN_CITY_GOLD_RANSOM | Integer | 200 | |
BARBARIAN_UNIT_GOLD_RANSOM | Integer | 100 | |
EMBARKED_UNIT_COMBAT_STRENGTH | Integer | 0 | |
EMBARKED_NOT_CIVILIAN_COMBAT_STRENGTH | Integer | 500 | |
EMBARKED_UNIT_MOVEMENT | Integer | 2 | |
EMBARKED_VISIBILITY_RANGE | Integer | 0 |
PostDefines
- PostDefines contains the definitions referenced in this table.
Name | Type | Default | Notes |
---|---|---|---|