SerialEventCityPopulationChanged: Difference between revisions
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Fired when a population of a particular city was changed. | Fired when a population of a particular city was changed. | ||
[http://wiki.2kgames.com/civ5/index.php/Lua_SerialEventCityPopulationChanged Description | [http://wiki.2kgames.com/civ5/index.php/Lua_SerialEventCityPopulationChanged Description on the official wiki] is wrong: event is fired for both human player and AIs, for discovered and yet not discovered cities as well. | ||
==Example== | ==Example== | ||
function OnCityPopulationChanged(x, y, newPop) | function OnCityPopulationChanged(x, y, newPop) |
Revision as of 08:52, 14 February 2012
Description
Fired when a population of a particular city was changed.
Description on the official wiki is wrong: event is fired for both human player and AIs, for discovered and yet not discovered cities as well.
Example
function OnCityPopulationChanged(x, y, newPop) local pPlot = Map.GetPlot(ToGridFromHex(x, y)) local pCity = pPlot:GetPlotCity() local pPlayer = Players[pCity:GetOwner()] DoSomething(pCity) end Events.SerialEventCityPopulationChanged.Add(OnCityPopulationChanged)