Lua Game Events: Difference between revisions
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==City== | ==City== | ||
*[[SerialEventCityCaptured]] - fired when city is captured '''or traded to an another civ'''. | |||
*[[SerialEventCityPopulationChanged]] - fired when a population of a particular city was changed. | *[[SerialEventCityPopulationChanged]] - fired when a population of a particular city was changed. | ||
*[[SpecificCityInfoDirty]] - fired when something in a particular city was changed. | *[[SpecificCityInfoDirty]] - fired when something in a particular city was changed. |
Revision as of 10:26, 14 February 2012
Lua Events List or the same in the official wiki
Player
- ActivePlayerTurnStart - fired on the start of the human player's turn (not fired for AIs).
City
- SerialEventCityCaptured - fired when city is captured or traded to an another civ.
- SerialEventCityPopulationChanged - fired when a population of a particular city was changed.
- SpecificCityInfoDirty - fired when something in a particular city was changed.