SerialEventCityDestroyed: Difference between revisions
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Killmeplease (talk | contribs) (Created page with "Up: Lua Game Events ==Description== Fired when city is destroyed. Arguments are the same as for the SerialEventCityCaptured event (see it for u...") |
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Line 7: | Line 7: | ||
*playerID | *playerID | ||
*cityID | *cityID | ||
*newPlayerID | *newPlayerID | ||
(according to CityBannerManager.lua) | (according to CityBannerManager.lua) |
Latest revision as of 11:12, 14 February 2012
Up: Lua Game Events
Description
Fired when city is destroyed. Arguments are the same as for the SerialEventCityCaptured event (see it for usage example):
- hexPos
- playerID
- cityID
- newPlayerID
(according to CityBannerManager.lua)