Civ5 API Reference FAQ
Terminology
Types
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This parameter's type could not be identified. |
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A Lua string. |
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Any integer. |
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Any number, integer or floating-point. |
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An unidentified table. Look at the code samples to figure it out by yourself. |
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A table whose keys and values have the specified types. |
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To be used in a for... in... loop.
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This parameter can be assigned with different types.
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Object-oriented concepts in Lua
The concepts below originate from object-oriented languages. But since Lua is weakly typed, it offers richer possibilities than those languages. As a result those concepts may sometimes lack relevance and may need to be adapted or broaden. However they're still adequate since most of the API reflects the types defined in C++ by Firaxis.
Instance versus static types
- Instance types can be instanced, such as Player.
- Static types exist as a single global variable, such as Game.
- Some types can be both, such as InstanceManager: a global variable exists with this name and calling its new method creates a new instance of InstanceManager.
Instance methods
- They are methods that require the caller to be passed as the first argument.
- The colon (:) operator implicitly passes the caller as the first argument. Those two expressions are equivalent:
caller.somefunc(caller, arg)
andcaller:somefunc(arg)
- When declaring methods, the caller is referenced as the self keyword. It can be explicitly defined or not, see Lua introduction for confirmed developers.
Events
- Events in the civ5 API can be (un-)subscribed this way:
Events.SomeEvent.Add(Handler)
andEvents.SomeEvent.Remove(Handler)
- They can be invoked that way:
Events.SomeEvent(arg1, arg2)
- Events typically do not expect any return type. But the ones in GameEvents usually expect an integer or a boolean, see their documentations.
Documentation content
Reliability=
All listed functions exist
- But some of them may be malfunctioning. Ghost functions have been removed by checking the binaries strings tables.
Some functions may not be listed
- Only the methods that can be enumerated by a Lua code, the ones mentioned on the 2k wiki, and the ones used by the Lua source code from Firaxis are listed. A few additional functions found in the binaries have been added but this scan is quite superficial.
Some functions could have hidden arguments/return types
- There could be additional arguments not listed because they were never used or documented by Firaxis.
Some functions arguments could be actually optional
- Reciprocally, some of the arguments listed could be optional: Firaxis always used them.
Arguments' default values are not reliable
- They are mostly here to notify you that an argument is optional. While nil is always an acceptable value to provide in such a case, a nil for a boolean will probably be interpreted as false (but it could be true) and an integer as 0 (but it could be anything else).
The arguments' types and returned types are not always reliable
- While a lot of efforts were done to ensure the typing is reliable, this problem cannot be solved unambiguously. The balance compromise reliability and completeness is quite good but far to be perfect.
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