Lua Game Objects/City
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Revision as of 11:34, 14 February 2012 by Killmeplease (talk | contribs)
Up: Lua Game Objects
Methods
- IsHasBuilding ( buildingID ) - returns true if a subject city has a building with a specified ID
Related Events
- CityHandleCreated
- CityRuinsCreated
- InitCityRangeStrike
- SerialEventCityCaptured - fired when city is captured or traded to an another civ.
- SerialEventCityContinentChanged
- SerialEventCityCreated - fired when city is created.
- SerialEventCityCultureChanged
- SerialEventCityDestroyed - fired when city is destroyed.
- SerialEventCityHexHighlightDirty
- SerialEventCityInfoDirty
- SerialEventCityPopulationChanged - fired when a population of a particular city was changed.
- SerialEventCityScreenDirty
- SerialEventCitySetDamage
- SerialEventEnterCityScreen
- SerialEventExitCityScreen
- SpecificCityInfoDirty - fired when something in a particular city was changed.