IconHookup (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a global function. Use: include("IconSupport.lua")
|
Usage
bool IconHookup(int offset, float iconSize, string atlas, Image imageControl, unknown debugPrint = nil)
Returned Value
- No description available.
Parameters
offset: No description available. iconSize: No description available. atlas: No description available. imageControl: No description available. debugPrint: No description available.
Source code samples
Too many occurences. Only 50 out of 457 are listed.
AdvancedSetup.lua
UI/FrontEnd/GameSetup/AdvancedSetup.lua
0315
|
IconHookup( 22, 64, "LEADER_ATLAS", controlTable.Portrait ); |
ChangePassword.lua
UI/InGame/ChangePassword.lua
0116
|
IconHookup( civ.PortraitIndex, 128, civ.IconAtlas, Controls.Icon ); |
ChooseFaithGreatPerson.lua (G&K)
DLC/Expansion/UI/InGame/Popups/ChooseFaithGreatPerson.lua
0033
|
IconHookup( info.PortraitIndex, 64, info.IconAtlas, controlTable.Icon64 ); |
ChooseReligionPopup.lua (G&K)
DLC/Expansion/UI/InGame/Popups/ChooseReligionPopup.lua
0466
|
IconHookup(portraitIndex, 80, iconAtlas, Controls.ReligionIcon); |
CityBannerManager.lua
UI/InGame/CityBannerManager.lua
0360
|
if IconHookup( thisUnitInfo.PortraitIndex, 45, thisUnitInfo.IconAtlas, controls.CityBannerProductionImage ) then |
0367
|
if IconHookup( thisBuildingInfo.PortraitIndex, 45, thisBuildingInfo.IconAtlas, controls.CityBannerProductionImage ) then |
0418
|
IconHookup( civInfo.PortraitIndex, 32, civInfo.AlphaIconAtlas, controls.StatusIcon ); |
CityBannerManager.lua (G&K)
DLC/Expansion/UI/InGame/CityBannerManager.lua
0203
|
IconHookup( religion.PortraitIndex, 32, religion.IconAtlas, controls.ReligiousIcon ); |
CityList.lua
UI/InGame/CityList.lua
0403
|
if IconHookup( thisProjectInfo.PortraitIndex, g_iPortraitSize, thisProjectInfo.IconAtlas, instance.ProdImage ) then |
CityStateStatusHelper.lua (G&K)
DLC/Expansion/UI/CityStateStatusHelper.lua
0134
|
IconHookup(kBarIconNeutralIndex, size, kBarIconAtlas, barMarkerCtrl); |
CityView.lua
UI/InGame/CityView/CityView.lua
0325
|
if IconHookup( building.PortraitIndex, 64, building.IconAtlas, controlTable.BuildingImage ) then |
0588
|
IconHookup( thisBuildingInfo.PortraitIndex, 45, thisBuildingInfo.IconAtlas, Controls[controlImage] ); |
0607
|
IconHookup( thisProcessInfo.PortraitIndex, 45, thisProcessInfo.IconAtlas, Controls[controlImage] ); |
0885
|
if IconHookup( thisProcessInfo.PortraitIndex, g_iPortraitSize, thisProcessInfo.IconAtlas, Controls.ProductionPortrait ) then |
1760
|
IconHookup( 0, 45, "CITIZEN_ATLAS", controlTable.PlotButtonImage); |
1772
|
IconHookup( 12, 45, "CITIZEN_ATLAS", controlTable.PlotButtonImage); |
CivilopediaScreen.lua
UI/Civilopedia/CivilopediaScreen.lua
1375
|
if IconHookup( portraitIndex, portraitSize, portraitAtlas, Controls.Portrait ) then |
1618
|
if IconHookup( 44, portraitSize, "UNIT_ATLAS_2", Controls.Portrait ) then |
2937
|
if not IconHookup( thisBuildingInfo.PortraitIndex, buttonSize, thisBuildingInfo.IconAtlas, thisBuildingInstance.RequiredBuildingImage ) then |
3264
|
if IconHookup( thisPolicy.PortraitIndex, portraitSize, thisPolicy.IconAtlas, Controls.Portrait ) then |
3467
|
if IconHookup( thisCiv.PortraitIndex, portraitSize, thisCiv.IconAtlas, Controls.Portrait ) then |
3575
|
if not IconHookup( thisImprovement.PortraitIndex, buttonSize, thisImprovement.IconAtlas, thisImprovementInstance.UniqueImprovementImage ) then |
3867
|
if IconHookup( thisTerrain.PortraitIndex, portraitSize, thisTerrain.IconAtlas, Controls.Portrait ) then |
DiploList.lua
UI/InGame/DiploList.lua
0278
|
IconHookup( otherLeaderInfo.PortraitIndex, 64, otherLeaderInfo.IconAtlas, controlTable.LeaderPortrait ); |
EnemyUnitPanel.lua
UI/InGame/WorldView/EnemyUnitPanel.lua
0079
|
IconHookup( 0, g_iPortraitSize, "ENEMY_CITY_ATLAS", Controls.UnitPortrait ); |
FoRScenarioLoadScreen.lua (G&K)
DLC/Expansion/Scenarios/FallOfRomeScenario/FoRScenarioLoadScreen.lua
0259
|
IconHookup( civ.PortraitIndex, 64, civ.IconAtlas, Controls.IconShadow ); |
GameMenu.lua
UI/InGame/Menus/GameMenu.lua
0271
|
IconHookup( 4, 64, "WORLDTYPE_ATLAS", Controls.TypeIcon); |
0278
|
IconHookup( info.PortraitIndex, 64, info.IconAtlas, Controls.SizeIcon ); |
0281
|
IconHookup( 6, 64, "WORLDSIZE_ATLAS", Controls.SizeIcon ); |
0288
|
IconHookup( info.PortraitIndex, 64, info.IconAtlas, Controls.DifficultyIcon ); |
GameSetupScreen.lua
UI/FrontEnd/GameSetup/GameSetupScreen.lua
0274
|
IconHookup( mapScript.IconIndex or 0, 128, mapScript.IconAtlas, Controls.TypeIcon ); |
0387
|
IconHookup(3, 128, "WORLDTYPE_ATLAS", Controls.TypeIcon); |
0493
|
IconHookup( 22, 128, "LEADER_ATLAS", Controls.Portrait ); |
HallOfFame.lua
UI/InGame/Popups/HallOfFame.lua
0049
|
IconHookup( leader.PortraitIndex, 64, leader.IconAtlas, controlTable.LeaderPortrait ); |
0063
|
IconHookup( info.PortraitIndex, 32, info.IconAtlas, controlTable.Difficulty ); |
IconSupport.lua
UI/IconSupport.lua
0245
|
IconHookup( 23, iconSize, "CIV_COLOR_ATLAS", iconControl ); |
LoadMenu.lua
UI/FrontEnd/LoadMenu.lua
0356
|
IconHookup(4, 64, "WORLDTYPE_ATLAS", Controls.MapType); |
MongolScenarioLoadScreen.lua - DLC_01 DLC
DLC/DLC_01/Scenarios/Mongol Scenario/MongolScenarioLoadScreen.lua
0115
|
IconHookup( civ.PortraitIndex, 80, civ.IconAtlas, Controls.IconShadow ); |
NotificationPanel.lua
UI/InGame/WorldView/NotificationPanel.lua
0196
|
IconHookup( portraitIndex, 80, GameInfo.Buildings[iGameValue].IconAtlas, instance.WonderConstructedAlphaAnim ); |
0227
|
IconHookup( portraitIndex, 80, thisResourceInfo.IconAtlas, instance.ResourceImage ); |
ProductionPopup.lua
UI/InGame/Popups/ProductionPopup.lua
0571
|
if IconHookup( thisProjectInfo.PortraitIndex, 128, thisProjectInfo.IconAtlas, Controls.ProductionPortrait ) then |
ReligionOverview.lua (G&K)
DLC/Expansion/UI/InGame/Popups/ReligionOverview.lua
0541
|
IconHookup(v.FounderIconIndex, 45, v.FounderIconAtlas, entry.FounderIcon); |
0629
|
IconHookup(v.ReligionIconIndex, 48, v.ReligionIconAtlas, beliefEntry.BeliefReligionIcon); |
SocialPolicyPopup.lua
UI/InGame/Popups/SocialPolicyPopup.lua
0472
|
IconHookup( policyInfo.PortraitIndex, 64, policyInfo.IconAtlas, thisPolicyIcon.PolicyImage ); |
TechButtonInclude.lua
UI/InGame/TechTree/TechButtonInclude.lua
0161
|
IconHookup( row.PortraitIndex, textureSize, row.IconAtlas, thisButton ); |
TechPopup.lua
UI/InGame/TechPopup.lua
0231
|
if IconHookup( tech.PortraitIndex, 64, tech.IconAtlas, thisTechButtonInstance.TechPortrait ) then |
UnitPanel.lua
UI/InGame/WorldView/UnitPanel.lua
0122
|
IconHookup(iconIndex, actionIconSize, iconAtlas, icon); |
0584
|
IconHookup( civPortraitIndex, 128, civInfo.IconAtlas, Controls.BackgroundCivSymbol ); |
VictoryProgress.lua
UI/InGame/Popups/VictoryProgress.lua
0841
|
IconHookup( leader.PortraitIndex, iconSize, leader.IconAtlas, controlTable ); |
VictoryStatus.lua (G&K)
DLC/Expansion/Scenarios/SteampunkScenario/VictoryStatus.lua
0127
|
IconHookup( tLeader.PortraitIndex, 64, tLeader.IconAtlas, gtTokenUI[s].Portrait ); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.