CivIconHookup (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a global function. Use: include("IconSupport.lua")
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Usage
void CivIconHookup(PlayerID player, int iconSize, Image iconControl, Image teamColorControl, int shadowIconControl, int alwaysUseComposite, int shadowed)
Parameters
player: No description available. iconSize: No description available. iconControl: No description available. teamColorControl: No description available. shadowIconControl: No description available. alwaysUseComposite: No description available. shadowed: No description available.
Source code samples
Redundant occurences have been removed.
AdvisorCounselPopup.lua
UI/InGame/Popups/AdvisorCounselPopup.lua
0195
|
CivIconHookup( Game.GetActivePlayer(), 64, Controls.Icon, Controls.CivIconBG, Controls.CivIconShadow, false, true ); |
ChoosePantheonPopup.lua (G&K)
DLC/Expansion/UI/InGame/Popups/ChoosePantheonPopup.lua
0082
|
CivIconHookup( pPlayer:GetID(), 64, Controls.CivIcon, Controls.CivIconBG, Controls.CivIconShadow, false, true ); |
CityStateDiploPopup.lua (G&K)
DLC/Expansion/UI/InGame/Popups/CityStateDiploPopup.lua
0259
|
CivIconHookup(iAlly, 32, Controls.AllyIcon, Controls.AllyIconBG, Controls.AllyIconShadow, false, true); |
0264
|
CivIconHookup(-1, 32, Controls.AllyIcon, Controls.AllyIconBG, Controls.AllyIconShadow, false, true); |
Demographics.lua
UI/InGame/Popups/Demographics.lua
0333
|
CivIconHookup( iPlayerID, 32, control, controlBG, controlShadow, false, true); |
0336
|
CivIconHookup( -1, 32, control, controlBG, controlShadow, false, true); |
0445
|
CivIconHookup( iPlayer, 64, Controls.Icon, Controls.CivIconBG, Controls.CivIconShadow, false, true); |
DiploCurrentDeals.lua
UI/InGame/Popups/DiploCurrentDeals.lua
0090
|
CivIconHookup( iOtherPlayer, 32, controlTable.CivIcon, controlTable.CivIconBG, controlTable.CivIconShadow, false, true ); |
DiploGlobalRelationships.lua
UI/InGame/Popups/DiploGlobalRelationships.lua
0056
|
CivIconHookup(iOtherPlayer, 64, controlTable.CivSymbol, controlTable.CivIconBG, controlTable.CivIconShadow, false, true); |
DiploList.lua
UI/InGame/DiploList.lua
0210
|
CivIconHookup( g_iPlayer, 32, Controls.MyCivIcon, Controls.CivIconBG, Controls.CivIconShadow, false, true ); |
0276
|
CivIconHookup( iPlayerLoop, 32, controlTable.CivSymbol, controlTable.CivIconBG, controlTable.CivIconShadow, false, true ); |
DiploVotePopup.lua
UI/InGame/Popups/DiploVotePopup.lua
0063
|
CivIconHookup( iPlayerLoop, 45, controlTable.CivIcon, controlTable.CivIconBG, controlTable.CivIconShadow, false, true ); |
DiscussionDialog.lua
UI/InGame/LeaderHead/DiscussionDialog.lua
0054
|
CivIconHookup( g_iAIPlayer, 64, Controls.ThemSymbolShadow, Controls.CivIconBG, Controls.CivIconShadow, false, true ); |
EconomicOverview.lua
UI/InGame/Popups/EconomicOverview.lua
0060
|
CivIconHookup( Game.GetActivePlayer(), 64, Controls.CivIcon, Controls.CivIconBG, Controls.CivIconShadow, false, true ); |
EndGameMenu.lua
UI/InGame/Popups/EndGameMenu.lua
0285
|
CivIconHookup( Game.GetActivePlayer(), 80, Controls.CivIcon, Controls.CivIconBG, Controls.CivIconShadow, false, true ); |
EspionageOverview.lua (G&K)
DLC/Expansion/UI/InGame/Popups/EspionageOverview.lua
0393
|
CivIconHookup(city:GetOwner(), 32, Controls.AgentLocationIcon, Controls.AgentLocationIconBG, Controls.AgentLocationIconShadow, false, true); |
0584
|
CivIconHookup(city:GetOwner(), 32, agentEntry.AgentLocationIcon, agentEntry.AgentLocationIconBG, agentEntry.AgentLocationIconShadow, false, true); |
0975
|
CivIconHookup( Game.GetActivePlayer(), 32, entry.CivIcon, entry.CivIconBG, entry.CivIconShadow, false, true); |
1139
|
CivIconHookup( cityInfo.PlayerID, 32, entry.CivIcon, entry.CivIconBG, entry.CivIconShadow, false, true); |
GameMenu.lua
UI/InGame/Menus/GameMenu.lua
0201
|
CivIconHookup( iPlayer, 64, Controls.CivIcon, Controls.CivIconBG, Controls.CivIconShadow, false, true ); |
LeaderHeadRoot.lua
UI/InGame/LeaderHead/LeaderHeadRoot.lua
0037
|
CivIconHookup( iPlayer, 64, Controls.ThemSymbolShadow, Controls.CivIconBG, Controls.CivIconShadow, false, true ); |
MilitaryOverview.lua
UI/InGame/Popups/MilitaryOverview.lua
0369
|
CivIconHookup( 0, 64, Controls.Icon, Controls.CivIconBG, Controls.CivIconShadow, false, true ); |
MPList.lua
UI/InGame/WorldView/MPList.lua
0144
|
CivIconHookup( pPlayer:GetID(), 32, controlTable.Icon, controlTable.CivIconBG, controlTable.CivIconShadow, false, true ); |
NewTurn.lua
UI/InGame/NewTurn.lua
0040
|
CivIconHookup( Game.GetActivePlayer(), 64, Controls.CivIcon, Controls.CivIconBG, Controls.CivIconShadow, false, true); |
NotificationPanel.lua
UI/InGame/WorldView/NotificationPanel.lua
0200
|
CivIconHookup( iExtraGameData, 45, instance.CivIcon, instance.CivIconBG, instance.CivIconShadow, false, true ); |
0203
|
CivIconHookup( 22, 45, instance.CivIcon, instance.CivIconBG, instance.CivIconShadow, false, true ); |
0256
|
CivIconHookup( index, 80, instance.WarImage, instance.CivIconBG, instance.CivIconShadow, false, true ); |
0259
|
CivIconHookup( index, 45, instance.War1Image, instance.Civ1IconBG, instance.Civ1IconShadow, false, true ); |
0261
|
CivIconHookup( index, 45, instance.War2Image, instance.Civ2IconBG, instance.Civ2IconShadow, false, true ); |
0264
|
CivIconHookup( index, 80, instance.PeaceImage, instance.CivIconBG, instance.CivIconShadow, false, true ); |
0267
|
CivIconHookup( index, 45, instance.Peace1Image, instance.Civ1IconBG, instance.Civ1IconShadow, false, true ); |
0272
|
CivIconHookup( index, 45, instance.Peace2Image, instance.Civ2IconBG, instance.Civ2IconShadow, false, true ); |
ProductionPopup.lua
UI/InGame/Popups/ProductionPopup.lua
0753
|
CivIconHookup( Game.GetActivePlayer(), 32, Controls.CivIcon, Controls.CivIconBG, Controls.CivIconShadow, false, true ); |
TradeLogic.lua
UI/InGame/WorldView/TradeLogic.lua
0926
|
CivIconHookup( g_iUs, 64, Controls.UsSymbolShadow, Controls.UsCivIconBG, Controls.UsCivIconShadow, false, true ); |
0927
|
CivIconHookup( g_iThem, 64, Controls.ThemSymbolShadow, Controls.ThemCivIconBG, Controls.ThemCivIconShadow, false, true ); |
2783
|
CivIconHookup( iLoopPlayer, 32, controlTable.CivSymbol, controlTable.CivIconBG, controlTable.CivIconShadow, false, true ); |
VictoryProgress.lua
UI/InGame/Popups/VictoryProgress.lua
0900
|
CivIconHookup( iPlayer, iconSize, controlTable, controlBG, controlShadow, false, true ); |
0913
|
CivIconHookup(-1, iconSize, controlTable, controlBG, controlShadow, false, true ); |
VictoryProgress.lua (G&K)
DLC/Expansion/UI/InGame/Popups/VictoryProgress.lua
0787
|
CivIconHookup(iLastVoteLeader, 32, controlTable.LastVoteCivIcon, controlTable.LastVoteCivIconBG, controlTable.LastVoteCivIconShadow, false, true); |
VictoryStatus.lua (G&K)
DLC/Expansion/Scenarios/SteampunkScenario/VictoryStatus.lua
0236
|
CivIconHookup(iActivePlayer, 64, Controls.CivIcon, Controls.CivIconBG, Controls.CivIconShadow, false, true); |
VoteResultsPopup.lua
UI/InGame/Popups/VoteResultsPopup.lua
0047
|
CivIconHookup( pPlayer:GetID(), 32, controlTable.Icon, controlTable.IconBG, controlTable.IconShadow, false, true ); |
0054
|
CivIconHookup( -1, 32, controlTable.Icon, controlTable.IconBG, controlTable.IconShadow, false, true ); |
0082
|
CivIconHookup( pPlayer:GetID(), 32, controlTable.Icon, controlTable.IconBG, controlTable.IconShadow, false, true); |
0123
|
CivIconHookup( pVoteCastTeam:GetLeaderID(), 32, controlTable.BallotIcon, controlTable.BallotIconBG, controlTable.BallotIconShadow, false, true ); |
0128
|
CivIconHookup( -1, 32, controlTable.BallotIcon, controlTable.BallotIconBG, controlTable.BallotIconShadow, false, true ); |
WhosWinningPopup.lua
UI/InGame/Popups/WhosWinningPopup.lua
0274
|
CivIconHookup( iPlayerID, 32, controlTable.Icon, controlTable.CivIconBG, controlTable.CivIconShadow, false, true); |
0279
|
CivIconHookup( -1, 32, controlTable.Icon, controlTable.CivIconBG, controlTable.CivIconShadow, false, true); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.